diff options
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c | 111 |
1 files changed, 58 insertions, 53 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index 46603de2e7..bdbb9460bf 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -68,6 +68,19 @@ static unsigned get_compressed_image_size( return rowStride * ((height + blockHeight - 1) / blockHeight); } +static int find_next_power_of_two(GLuint value) +{ + int i, tmp; + + i = 0; + tmp = value - 1; + while (tmp) { + tmp >>= 1; + i++; + } + return (1 << i); +} + /** * Compute sizes and fill in offset and blit information for the given * image (determined by \p face and \p level). @@ -80,25 +93,28 @@ static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree { radeon_mipmap_level *lvl = &mt->levels[level]; uint32_t row_align; + GLuint height; + + height = find_next_power_of_two(lvl->height); /* Find image size in bytes */ if (_mesa_is_format_compressed(mt->mesaFormat)) { lvl->rowstride = get_aligned_compressed_row_stride(mt->mesaFormat, lvl->width, rmesa->texture_compressed_row_align); - lvl->size = get_compressed_image_size(mt->mesaFormat, lvl->rowstride, lvl->height); + lvl->size = get_compressed_image_size(mt->mesaFormat, lvl->rowstride, height); } else if (mt->target == GL_TEXTURE_RECTANGLE_NV) { row_align = rmesa->texture_rect_row_align - 1; lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align; - lvl->size = lvl->rowstride * lvl->height; + lvl->size = lvl->rowstride * height; } else if (mt->tilebits & RADEON_TXO_MICRO_TILE) { /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, * though the actual offset may be different (if texture is less than * 32 bytes width) to the untiled case */ lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) * 2 + 31) & ~31; - lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth; + lvl->size = lvl->rowstride * ((height + 1) / 2) * lvl->depth; } else { row_align = rmesa->texture_row_align - 1; lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align; - lvl->size = lvl->rowstride * lvl->height * lvl->depth; + lvl->size = lvl->rowstride * height * lvl->depth; } assert(lvl->size > 0); @@ -110,7 +126,7 @@ static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree if (RADEON_DEBUG & RADEON_TEXTURE) fprintf(stderr, "level %d, face %d: rs:%d %dx%d at %d\n", - level, face, lvl->rowstride, lvl->width, lvl->height, lvl->faces[face].offset); + level, face, lvl->rowstride, lvl->width, height, lvl->faces[face].offset); } static GLuint minify(GLuint size, GLuint levels) @@ -124,20 +140,19 @@ static GLuint minify(GLuint size, GLuint levels) static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt) { - GLuint curOffset; - GLuint i; - GLuint face; + GLuint curOffset, i, face, level; assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); curOffset = 0; for(face = 0; face < mt->faces; face++) { - for(i = 0; i < mt->numLevels; i++) { - mt->levels[i].width = minify(mt->width0, i); - mt->levels[i].height = minify(mt->height0, i); - mt->levels[i].depth = minify(mt->depth0, i); - compute_tex_image_offset(rmesa, mt, face, i, &curOffset); + for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { + mt->levels[level].valid = 1; + mt->levels[level].width = minify(mt->width0, i); + mt->levels[level].height = minify(mt->height0, i); + mt->levels[level].depth = minify(mt->depth0, i); + compute_tex_image_offset(rmesa, mt, face, level, &curOffset); } } @@ -147,21 +162,21 @@ static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_ static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt) { - GLuint curOffset; - GLuint i; + GLuint curOffset, i, level; assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); curOffset = 0; - for(i = 0; i < mt->numLevels; i++) { + for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { GLuint face; - mt->levels[i].width = minify(mt->width0, i); - mt->levels[i].height = minify(mt->height0, i); - mt->levels[i].depth = minify(mt->depth0, i); + mt->levels[level].valid = 1; + mt->levels[level].width = minify(mt->width0, i); + mt->levels[level].height = minify(mt->height0, i); + mt->levels[level].depth = minify(mt->depth0, i); for(face = 0; face < mt->faces; face++) - compute_tex_image_offset(rmesa, mt, face, i, &curOffset); + compute_tex_image_offset(rmesa, mt, face, level, &curOffset); } /* Note the required size in memory */ @@ -277,18 +292,19 @@ static void calculate_min_max_lod(struct gl_texture_object *tObj, * given face and level. */ GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt, - struct gl_texture_image *texImage, GLuint face, GLuint mtLevel) + struct gl_texture_image *texImage, GLuint face, GLuint level) { radeon_mipmap_level *lvl; - if (face >= mt->faces || mtLevel > mt->numLevels) + if (face >= mt->faces) return GL_FALSE; if (texImage->TexFormat != mt->mesaFormat) return GL_FALSE; - lvl = &mt->levels[mtLevel]; - if (lvl->width != texImage->Width || + lvl = &mt->levels[level]; + if (!lvl->valid || + lvl->width != texImage->Width || lvl->height != texImage->Height || lvl->depth != texImage->Depth) return GL_FALSE; @@ -394,38 +410,17 @@ radeon_miptree_image_offset(radeon_mipmap_tree *mt, } /** - * Convert radeon miptree texture level to GL texture level - * @param[in] tObj texture object whom level is to be converted - * @param[in] level radeon miptree texture level - * @return GL texture level - */ -unsigned radeon_miptree_level_to_gl_level(struct gl_texture_object *tObj, unsigned level) -{ - return level + tObj->BaseLevel; -} - -/** - * Convert GL texture level to radeon miptree texture level - * @param[in] tObj texture object whom level is to be converted - * @param[in] level GL texture level - * @return radeon miptree texture level - */ -unsigned radeon_gl_level_to_miptree_level(struct gl_texture_object *tObj, unsigned level) -{ - return level - tObj->BaseLevel; -} - -/** * Ensure that the given image is stored in the given miptree from now on. */ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_image *image, - int face, int mtLevel) + int face, int level) { - radeon_mipmap_level *dstlvl = &mt->levels[mtLevel]; + radeon_mipmap_level *dstlvl = &mt->levels[level]; unsigned char *dest; assert(image->mt != mt); + assert(dstlvl->valid); assert(dstlvl->width == image->base.Width); assert(dstlvl->height == image->base.Height); assert(dstlvl->depth == image->base.Depth); @@ -442,6 +437,7 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel]; + assert(image->mtlevel == level); assert(srclvl->size == dstlvl->size); assert(srclvl->rowstride == dstlvl->rowstride); @@ -479,7 +475,7 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_miptree_reference(mt, &image->mt); image->mtface = face; - image->mtlevel = mtLevel; + image->mtlevel = level; } /** @@ -506,7 +502,7 @@ static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj, if (!img) break; - if (!img->mt || !radeon_miptree_matches_texture(img->mt, &texObj->base)) + if (!img->mt) continue; for (int i = 0; i < mtCount; ++i) { @@ -517,8 +513,8 @@ static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj, } } - if (!found) { - mtSizes[mtCount] += img->mt->levels[img->mtlevel].size; + if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) { + mtSizes[mtCount] = img->mt->levels[img->mtlevel].size; mts[mtCount] = img->mt; mtCount++; } @@ -576,6 +572,11 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t radeon_miptree_unreference(&t->mt); radeon_try_alloc_miptree(rmesa, t); dst_miptree = t->mt; + if (RADEON_DEBUG & RADEON_TEXTURE) { + fprintf(stderr, "%s: No matching miptree found, allocated new one %p\n", __FUNCTION__, t->mt); + } + } else if (RADEON_DEBUG & RADEON_TEXTURE) { + fprintf(stderr, "%s: Using miptree %p\n", __FUNCTION__, t->mt); } const unsigned faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; @@ -594,7 +595,11 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t if (RADEON_DEBUG & RADEON_TEXTURE) { fprintf(stderr, "MIGRATING\n"); } - migrate_image_to_miptree(dst_miptree, img, face, radeon_gl_level_to_miptree_level(texObj, level)); + struct radeon_bo *src_bo = (img->mt) ? img->mt->bo : img->bo; + if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) { + radeon_firevertices(rmesa); + } + migrate_image_to_miptree(dst_miptree, img, face, level); } else if (RADEON_DEBUG & RADEON_TEXTURE) { fprintf(stderr, "OK\n"); } |