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Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_tex.h')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_tex.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.h b/src/mesa/drivers/dri/s3v/s3v_tex.h
deleted file mode 100644
index a823fe2453..0000000000
--- a/src/mesa/drivers/dri/s3v/s3v_tex.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
- * Author: Max Lingua <sunmax@libero.it>
- */
-
-#ifndef _S3V_TEX_H
-#define _S3V_TEX_H
-
-#define TEX_DEBUG_ON 0
-
-extern void s3vUpdateTexLRU( s3vContextPtr vmesa, s3vTextureObjectPtr t );
-
-#if TEX_DEBUG_ON
-#define DEBUG_TEX(str) printf str
-#else
-#define DEBUG_TEX(str) /* str */
-#endif
-
-#define _TEXFLUSH 1 /* flush before uploading */
-#define _TEXLOCK 1 /* lock before writing new texures to card mem */
- /* if you turn it on you will gain stability and image
- quality, but you will loose performance (~10%) */
-#define _TEXFALLBACK 0 /* fallback to software for -big- textures (slow) */
- /* turning this off, you will lose some tex (e.g. mountains
- on tuxracer) but you will increase average playability */
-
-#define _TEXALIGN 0x00000007
-
-#endif