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path: root/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
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Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h')
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h442
1 files changed, 442 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
new file mode 100644
index 0000000000..9925a10eab
--- /dev/null
+++ b/src/mesa/drivers/dri/tdfx/tdfx_vbtmp.h
@@ -0,0 +1,442 @@
+
+#if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT))
+
+static void TAG(emit)( GLcontext *ctx,
+ GLuint start, GLuint end,
+ void *dest,
+ GLuint stride )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*tc0)[4], (*tc1)[4];
+ GLubyte (*col)[4];
+ GLuint tc0_stride, tc1_stride, col_stride;
+ GLuint tc0_size, tc1_size;
+ GLfloat (*proj)[4] = VB->NdcPtr->data;
+ GLuint proj_stride = VB->NdcPtr->stride;
+ tdfxVertex *v = (tdfxVertex *)dest;
+ GLfloat u0scale,v0scale,u1scale,v1scale;
+ const GLubyte *mask = VB->ClipMask;
+ const GLfloat *s = fxMesa->hw_viewport;
+ int i;
+
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+ ASSERT(stride > 16);
+
+
+ if (IND & TDFX_TEX0_BIT) {
+ tc0_stride = VB->TexCoordPtr[0]->stride;
+ tc0 = VB->TexCoordPtr[0]->data;
+ u0scale = fxMesa->sScale0;
+ v0scale = fxMesa->tScale0;
+ if (IND & TDFX_PTEX_BIT)
+ tc0_size = VB->TexCoordPtr[0]->size;
+ }
+
+ if (IND & TDFX_TEX1_BIT) {
+ tc1 = VB->TexCoordPtr[1]->data;
+ tc1_stride = VB->TexCoordPtr[1]->stride;
+ u1scale = fxMesa->sScale1;
+ v1scale = fxMesa->tScale1;
+ if (IND & TDFX_PTEX_BIT)
+ tc1_size = VB->TexCoordPtr[1]->size;
+ }
+
+ if (IND & TDFX_RGBA_BIT) {
+ if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
+ import_float_colors( ctx );
+ col = VB->ColorPtr[0]->Ptr;
+ col_stride = VB->ColorPtr[0]->StrideB;
+ }
+
+ if (VB->importable_data) {
+ /* May have nonstandard strides:
+ */
+ if (start) {
+ proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);
+ if (IND & TDFX_TEX0_BIT)
+ tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
+ if (IND & TDFX_TEX1_BIT)
+ tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
+ if (IND & TDFX_RGBA_BIT)
+ STRIDE_4UB(col, start * col_stride);
+ }
+
+ for (i=start; i < end; i++, v = (tdfxVertex *)((GLubyte *)v + stride)) {
+ if (IND & TDFX_XYZ_BIT) {
+ if (mask[i] == 0) {
+ /* unclipped */
+ v->v.x = s[0] * proj[0][0] + s[12];
+ v->v.y = s[5] * proj[0][1] + s[13];
+ v->v.z = s[10] * proj[0][2] + s[14];
+ v->v.rhw = proj[0][3];
+ } else {
+ /* clipped */
+ v->v.rhw = 1.0;
+ }
+ proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
+ }
+ if (IND & TDFX_RGBA_BIT) {
+#if 0
+ *(GLuint *)&v->v.color = *(GLuint *)col;
+#else
+ GLubyte *b = (GLubyte *) &v->v.color;
+ b[0] = col[0][2];
+ b[1] = col[0][1];
+ b[2] = col[0][0];
+ b[3] = col[0][3];
+
+#endif
+ STRIDE_4UB(col, col_stride);
+ }
+ if (IND & TDFX_TEX0_BIT) {
+ GLfloat w = v->v.rhw;
+ if (IND & TDFX_PTEX_BIT) {
+ v->pv.tu0 = tc0[0][0] * u0scale * w;
+ v->pv.tv0 = tc0[0][1] * v0scale * w;
+ v->pv.tq0 = w;
+ if (tc0_size == 4)
+ v->pv.tq0 = tc0[0][3] * w;
+ }
+ else {
+ v->v.tu0 = tc0[0][0] * u0scale * w;
+ v->v.tv0 = tc0[0][1] * v0scale * w;
+ }
+ tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
+ }
+ if (IND & TDFX_TEX1_BIT) {
+ GLfloat w = v->v.rhw;
+ if (IND & TDFX_PTEX_BIT) {
+ v->pv.tu1 = tc1[0][0] * u1scale * w;
+ v->pv.tv1 = tc1[0][1] * v1scale * w;
+ v->pv.tq1 = w;
+ if (tc1_size == 4)
+ v->pv.tq1 = tc1[0][3] * w;
+ }
+ else {
+ v->v.tu1 = tc1[0][0] * u1scale * w;
+ v->v.tv1 = tc1[0][1] * v1scale * w;
+ }
+ tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
+ }
+ }
+ }
+ else {
+ for (i=start; i < end; i++, v = (tdfxVertex *)((GLubyte *)v + stride)) {
+ if (IND & TDFX_XYZ_BIT) {
+ if (mask[i] == 0) {
+ v->v.x = s[0] * proj[i][0] + s[12];
+ v->v.y = s[5] * proj[i][1] + s[13];
+ v->v.z = s[10] * proj[i][2] + s[14];
+ v->v.rhw = proj[i][3];
+ } else {
+ v->v.rhw = 1.0;
+ }
+ }
+ if (IND & TDFX_RGBA_BIT) {
+#if 0
+ *(GLuint *)&v->v.color = *(GLuint *)&col[i];
+#else
+ GLubyte *b = (GLubyte *) &v->v.color;
+ b[0] = col[i][2];
+ b[1] = col[i][1];
+ b[2] = col[i][0];
+ b[3] = col[i][3];
+
+#endif
+ }
+ if (IND & TDFX_TEX0_BIT) {
+ GLfloat w = v->v.rhw;
+ if (IND & TDFX_PTEX_BIT) {
+ v->pv.tu0 = tc0[i][0] * u0scale * w;
+ v->pv.tv0 = tc0[i][1] * v0scale * w;
+ v->pv.tq0 = w;
+ if (tc0_size == 4)
+ v->pv.tq0 = tc0[i][3] * w;
+ }
+ else {
+ v->v.tu0 = tc0[i][0] * u0scale * w;
+ v->v.tv0 = tc0[i][1] * v0scale * w;
+ }
+ }
+ if (IND & TDFX_TEX1_BIT) {
+ GLfloat w = v->v.rhw;
+ if (IND & TDFX_PTEX_BIT) {
+ v->pv.tu1 = tc1[i][0] * u1scale * w;
+ v->pv.tv1 = tc1[i][1] * v1scale * w;
+ v->pv.tq1 = w;
+ if (tc1_size == 4)
+ v->pv.tq1 = tc1[i][3] * w;
+ }
+ else {
+ v->v.tu1 = tc1[i][0] * u1scale * w;
+ v->v.tv1 = tc1[i][1] * v1scale * w;
+ }
+ }
+ }
+ }
+}
+#else
+#if (IND & TDFX_XYZ_BIT)
+static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+ void *dest, GLuint stride )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte (*col)[4];
+ GLuint col_stride;
+ GLfloat (*proj)[4] = VB->NdcPtr->data;
+ GLuint proj_stride = VB->NdcPtr->stride;
+ GLfloat *v = (GLfloat *)dest;
+ const GLubyte *mask = VB->ClipMask;
+ const GLfloat *s = fxMesa->hw_viewport;
+ int i;
+
+/* fprintf(stderr, "%s %d..%d dest %p stride %d\n", __FUNCTION__, */
+/* start, end, dest, stride); */
+
+ ASSERT(fxMesa->SetupIndex == (TDFX_XYZ_BIT|TDFX_RGBA_BIT));
+ ASSERT(stride == 16);
+
+ if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
+ import_float_colors( ctx );
+
+ col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
+ col_stride = VB->ColorPtr[0]->StrideB;
+ ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE);
+
+ /* Pack what's left into a 4-dword vertex. Color is in a different
+ * place, and there is no 'w' coordinate.
+ */
+ if (VB->importable_data) {
+ if (start) {
+ proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);
+ STRIDE_4UB(col, start * col_stride);
+ }
+
+ for (i=start; i < end; i++, v+=4) {
+ if (mask[i] == 0) {
+ v[0] = s[0] * proj[0][0] + s[12];
+ v[1] = s[5] * proj[0][1] + s[13];
+ v[2] = s[10] * proj[0][2] + s[14];
+ }
+ proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
+ {
+ GLubyte *b = (GLubyte *)&v[3];
+ b[0] = col[0][2];
+ b[1] = col[0][1];
+ b[2] = col[0][0];
+ b[3] = col[0][3];
+ STRIDE_4UB(col, col_stride);
+ }
+ }
+ }
+ else {
+ for (i=start; i < end; i++, v+=4) {
+ if (mask[i] == 0) {
+ v[0] = s[0] * proj[i][0] + s[12];
+ v[1] = s[5] * proj[i][1] + s[13];
+ v[2] = s[10] * proj[i][2] + s[14];
+ }
+ {
+ GLubyte *b = (GLubyte *)&v[3];
+ b[0] = col[i][2];
+ b[1] = col[i][1];
+ b[2] = col[i][0];
+ b[3] = col[i][3];
+ }
+ }
+ }
+}
+#else
+static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+ void *dest, GLuint stride )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte (*col)[4];
+ GLuint col_stride;
+ GLfloat *v = (GLfloat *)dest;
+ int i;
+
+ if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
+ import_float_colors( ctx );
+
+ col = VB->ColorPtr[0]->Ptr;
+ col_stride = VB->ColorPtr[0]->StrideB;
+
+ if (start)
+ STRIDE_4UB(col, col_stride * start);
+
+ /* Need to figure out where color is:
+ */
+ if (fxMesa->SetupIndex & TDFX_W_BIT )
+ v += 4;
+ else
+ v += 3;
+
+ for (i=start; i < end; i++, STRIDE_F(v, stride)) {
+ GLubyte *b = (GLubyte *)v;
+ b[0] = col[0][2];
+ b[1] = col[0][1];
+ b[2] = col[0][0];
+ b[3] = col[0][3];
+ STRIDE_4UB( col, col_stride );
+ }
+}
+#endif
+#endif
+
+#if (IND & TDFX_XYZ_BIT) && (IND & TDFX_RGBA_BIT)
+
+static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
+{
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ if (IND & TDFX_PTEX_BIT)
+ return GL_TRUE;
+
+ if (IND & TDFX_TEX0_BIT) {
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ if (IND & TDFX_TEX1_BIT) {
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
+
+ if (VB->TexCoordPtr[1]->size == 4)
+ return GL_FALSE;
+ }
+
+ if (VB->TexCoordPtr[0]->size == 4)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static void TAG(interp)( GLcontext *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ const GLuint shift = fxMesa->vertex_stride_shift;
+ const GLfloat *dstclip = VB->ClipPtr->data[edst];
+ const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);
+ const GLfloat *s = fxMesa->hw_viewport;
+ GLubyte *tdfxverts = (GLubyte *)fxMesa->verts;
+ tdfxVertex *dst = (tdfxVertex *) (tdfxverts + (edst << shift));
+ const tdfxVertex *out = (const tdfxVertex *) (tdfxverts + (eout << shift));
+ const tdfxVertex *in = (const tdfxVertex *) (tdfxverts + (ein << shift));
+ const GLfloat wout = 1.0F / out->v.rhw;
+ const GLfloat win = 1.0F / in->v.rhw;
+
+ dst->v.x = s[0] * dstclip[0] * oow + s[12];
+ dst->v.y = s[5] * dstclip[1] * oow + s[13];
+ dst->v.z = s[10] * dstclip[2] * oow + s[14];
+
+ if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)) {
+ dst->v.rhw = oow;
+
+ INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
+ INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
+ INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
+ INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
+
+ if (IND & TDFX_TEX0_BIT) {
+ if (IND & TDFX_PTEX_BIT) {
+ INTERP_F( t, dst->pv.tu0, out->pv.tu0 * wout, in->pv.tu0 * win );
+ INTERP_F( t, dst->pv.tv0, out->pv.tv0 * wout, in->pv.tv0 * win );
+ INTERP_F( t, dst->pv.tq0, out->pv.tq0 * wout, in->pv.tq0 * win );
+ dst->pv.tu0 *= oow;
+ dst->pv.tv0 *= oow;
+ dst->pv.tq0 *= oow;
+ } else {
+ INTERP_F( t, dst->v.tu0, out->v.tu0 * wout, in->v.tu0 * win );
+ INTERP_F( t, dst->v.tv0, out->v.tv0 * wout, in->v.tv0 * win );
+ dst->v.tu0 *= oow;
+ dst->v.tv0 *= oow;
+ }
+ }
+ if (IND & TDFX_TEX1_BIT) {
+ if (IND & TDFX_PTEX_BIT) {
+ INTERP_F( t, dst->pv.tu1, out->pv.tu1 * wout, in->pv.tu1 * win );
+ INTERP_F( t, dst->pv.tv1, out->pv.tv1 * wout, in->pv.tv1 * win );
+ INTERP_F( t, dst->pv.tq1, out->pv.tq1 * wout, in->pv.tq1 * win );
+ dst->pv.tu1 *= oow;
+ dst->pv.tv1 *= oow;
+ dst->pv.tq1 *= oow;
+ } else {
+ INTERP_F( t, dst->v.tu1, out->v.tu1 * wout, in->v.tu1 * win );
+ INTERP_F( t, dst->v.tv1, out->v.tv1 * wout, in->v.tv1 * win );
+ dst->v.tu1 *= oow;
+ dst->v.tv1 *= oow;
+ }
+ }
+ } else {
+ /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
+ */
+ INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
+ INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
+ INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
+ INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
+ }
+}
+#endif
+
+
+static void TAG(init)( void )
+{
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
+ setup_tab[IND].emit = TAG(emit);
+
+#if ((IND & TDFX_XYZ_BIT) && (IND & TDFX_RGBA_BIT))
+ setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
+ setup_tab[IND].interp = TAG(interp);
+
+ if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT))
+ setup_tab[IND].copy_pv = copy_pv_rgba4;
+ else
+ setup_tab[IND].copy_pv = copy_pv_rgba3;
+
+
+ if (IND & TDFX_TEX1_BIT) {
+ if (IND & TDFX_PTEX_BIT) {
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJECT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ else {
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_MULTI;
+ setup_tab[IND].vertex_size = 10;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ }
+ else if (IND & TDFX_TEX0_BIT) {
+ if (IND & TDFX_PTEX_BIT) {
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJECT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ } else {
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_SINGLE;
+ setup_tab[IND].vertex_size = 8;
+ setup_tab[IND].vertex_stride_shift = 5;
+ }
+ }
+ else if (IND & TDFX_W_BIT) {
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_NOTEX;
+ setup_tab[IND].vertex_size = 6;
+ setup_tab[IND].vertex_stride_shift = 5;
+ } else {
+ setup_tab[IND].vertex_format = TDFX_LAYOUT_TINY;
+ setup_tab[IND].vertex_size = 4;
+ setup_tab[IND].vertex_stride_shift = 4;
+ }
+#endif
+}
+
+
+#undef IND
+#undef TAG