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Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_tris.c')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_tris.c1717
1 files changed, 1717 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_tris.c b/src/mesa/drivers/dri/unichrome/via_tris.c
new file mode 100644
index 0000000000..47f081d58a
--- /dev/null
+++ b/src/mesa/drivers/dri/unichrome/via_tris.c
@@ -0,0 +1,1717 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#include "glheader.h"
+#include "context.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "colormac.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "via_context.h"
+#include "via_tris.h"
+#include "via_state.h"
+#include "via_vb.h"
+#include "via_ioctl.h"
+
+static void viaRenderPrimitive(GLcontext *ctx, GLenum prim);
+GLuint RasterCounter = 0;
+extern GLuint idle;
+extern GLuint busy;
+/***********************************************************************
+ * Emit primitives as inline vertices *
+ ***********************************************************************/
+
+#if defined(USE_X86_ASM)
+#define COPY_DWORDS(j, vb, vertsize, v) \
+ do { \
+ int __tmp; \
+ __asm__ __volatile__("rep ; movsl" \
+ : "=%c" (j), "=D" (vb), "=S" (__tmp) \
+ : "0" (vertsize), \
+ "D" ((long)vb), \
+ "S" ((long)v)); \
+ } while (0)
+#else
+#define COPY_DWORDS(j, vb, vertsize, v) \
+ do { \
+ for (j = 0; j < vertsize; j++) \
+ vb[j] = ((GLuint *)v)[j]; \
+ vb += vertsize; \
+ } while (0)
+#endif
+
+static void __inline__ via_draw_triangle(viaContextPtr vmesa,
+ viaVertexPtr v0,
+ viaVertexPtr v1,
+ viaVertexPtr v2)
+{
+ GLuint vertsize = vmesa->vertex_size;
+ GLuint *vb = viaCheckDma(vmesa, 3 * 4 * vertsize);
+ int j;
+
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ COPY_DWORDS(j, vb, vertsize, v0);
+ COPY_DWORDS(j, vb, vertsize, v1);
+ COPY_DWORDS(j, vb, vertsize, v2);
+ vmesa->dmaLow += 3 * 4 * vertsize;
+ vmesa->primitiveRendered = GL_TRUE;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+static void __inline__ via_draw_quad(viaContextPtr vmesa,
+ viaVertexPtr v0,
+ viaVertexPtr v1,
+ viaVertexPtr v2,
+ viaVertexPtr v3)
+{
+ GLuint vertsize = vmesa->vertex_size;
+ GLuint *vb = viaCheckDma(vmesa, 6 * 4 * vertsize);
+ int j;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ COPY_DWORDS(j, vb, vertsize, v0);
+ COPY_DWORDS(j, vb, vertsize, v1);
+ COPY_DWORDS(j, vb, vertsize, v3);
+ COPY_DWORDS(j, vb, vertsize, v1);
+ COPY_DWORDS(j, vb, vertsize, v2);
+ COPY_DWORDS(j, vb, vertsize, v3);
+ vmesa->dmaLow += 6 * 4 * vertsize;
+ vmesa->primitiveRendered = GL_TRUE;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+static __inline__ void via_draw_point(viaContextPtr vmesa,
+ viaVertexPtr v0)
+{
+ /*GLfloat sz = vmesa->glCtx->Point._Size * .5;*/
+ int vertsize = vmesa->vertex_size;
+ /*GLuint *vb = viaCheckDma(vmesa, 2 * 4 * vertsize);*/
+ GLuint *vb = viaCheckDma(vmesa, 4 * vertsize);
+ int j;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ COPY_DWORDS(j, vb, vertsize, v0);
+ vmesa->dmaLow += 4 * vertsize;
+ vmesa->primitiveRendered = GL_TRUE;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+/*
+ * Draw line in hardware.
+ * Checked out - AC.
+ */
+static __inline__ void via_draw_line(viaContextPtr vmesa,
+ viaVertexPtr v0,
+ viaVertexPtr v1)
+{
+ GLuint vertsize = vmesa->vertex_size;
+ GLuint *vb = viaCheckDma(vmesa, 2 * 4 * vertsize);
+ int j;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ COPY_DWORDS(j, vb, vertsize, v0);
+ COPY_DWORDS(j, vb, vertsize, v1);
+ vmesa->dmaLow += 2 * 4 * vertsize;
+ vmesa->primitiveRendered = GL_TRUE;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+/***********************************************************************
+ * Macros for via_dd_tritmp.h to draw basic primitives *
+ ***********************************************************************/
+
+#define TRI(a, b, c) \
+ do { \
+ if (VIA_DEBUG) fprintf(stderr, "hw TRI\n"); \
+ if (DO_FALLBACK) \
+ vmesa->drawTri(vmesa, a, b, c); \
+ else \
+ via_draw_triangle(vmesa, a, b, c); \
+ } while (0)
+
+#define QUAD(a, b, c, d) \
+ do { \
+ if (VIA_DEBUG) fprintf(stderr, "hw QUAD\n");\
+ if (DO_FALLBACK) { \
+ vmesa->drawTri(vmesa, a, b, d); \
+ vmesa->drawTri(vmesa, b, c, d); \
+ } \
+ else \
+ via_draw_quad(vmesa, a, b, c, d); \
+ } while (0)
+
+#define LINE(v0, v1) \
+ do { \
+ if( VIA_DEBUG) fprintf(stderr, "hw LINE\n");\
+ if (DO_FALLBACK) \
+ vmesa->drawLine(vmesa, v0, v1); \
+ else \
+ via_draw_line(vmesa, v0, v1); \
+ } while (0)
+
+#define POINT(v0) \
+ do { \
+ if (VIA_DEBUG) fprintf(stderr, "hw POINT\n");\
+ if (DO_FALLBACK) \
+ vmesa->drawPoint(vmesa, v0); \
+ else \
+ via_draw_point(vmesa, v0); \
+ } while (0)
+
+
+/***********************************************************************
+ * Build render functions from dd templates *
+ ***********************************************************************/
+
+#define VIA_OFFSET_BIT 0x01
+#define VIA_TWOSIDE_BIT 0x02
+#define VIA_UNFILLED_BIT 0x04
+#define VIA_FALLBACK_BIT 0x08
+#define VIA_MAX_TRIFUNC 0x10
+
+
+static struct {
+ points_func points;
+ line_func line;
+ triangle_func triangle;
+ quad_func quad;
+} rast_tab[VIA_MAX_TRIFUNC];
+
+
+#define DO_FALLBACK (IND & VIA_FALLBACK_BIT)
+#define DO_OFFSET (IND & VIA_OFFSET_BIT)
+#define DO_UNFILLED (IND & VIA_UNFILLED_BIT)
+#define DO_TWOSIDE (IND & VIA_TWOSIDE_BIT)
+#define DO_FLAT 0
+#define DO_TRI 1
+#define DO_QUAD 1
+#define DO_LINE 1
+#define DO_POINTS 1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA 1
+#define HAVE_SPEC 1
+#define HAVE_BACK_COLORS 0
+#define HAVE_HW_FLATSHADE 1
+#define VERTEX viaVertex
+#define TAB rast_tab
+
+/* Only used to pull back colors into vertices (ie, we know color is
+ * floating point).
+ */
+#define VIA_COLOR(dst, src) \
+ do { \
+ dst[0] = src[2]; \
+ dst[1] = src[1]; \
+ dst[2] = src[0]; \
+ dst[3] = src[3]; \
+ } while (0)
+
+#define VIA_SPEC(dst, src) \
+ do { \
+ dst[0] = src[2]; \
+ dst[1] = src[1]; \
+ dst[2] = src[0]; \
+ } while (0)
+
+
+#define DEPTH_SCALE (1.0 / 0xffff)
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->v.x
+#define VERT_Y(_v) _v->v.y
+#define VERT_Z(_v) _v->v.z
+#define AREA_IS_CCW(a) (a > 0)
+#define GET_VERTEX(e) (vmesa->verts + (e<<vmesa->vertex_stride_shift))
+
+#define VERT_SET_RGBA(v, c) VIA_COLOR(v->ub4[coloroffset], c)
+#define VERT_COPY_RGBA(v0, v1) v0->ui[coloroffset] = v1->ui[coloroffset]
+#define VERT_SAVE_RGBA(idx) color[idx] = v[idx]->ui[coloroffset]
+#define VERT_RESTORE_RGBA(idx) v[idx]->ui[coloroffset] = color[idx]
+#define VERT_SET_SPEC(v, c) if (havespec) VIA_SPEC(v->ub4[5], c)
+#define VERT_COPY_SPEC(v0, v1) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5])
+#define VERT_SAVE_SPEC(idx) if (havespec) spec[idx] = v[idx]->ui[5]
+#define VERT_RESTORE_SPEC(idx) if (havespec) v[idx]->ui[5] = spec[idx]
+
+#define SET_PRIMITIVE_RENDERED vmesa->primitiveRendered = GL_TRUE;
+
+#define LOCAL_VARS(n) \
+ viaContextPtr vmesa = VIA_CONTEXT(ctx); \
+ GLuint color[n], spec[n]; \
+ GLuint coloroffset = (vmesa->vertex_size == 4 ? 3 : 4); \
+ GLboolean havespec = (vmesa->vertex_size > 4); \
+ (void)color; (void)spec; (void)coloroffset; (void)havespec;
+
+
+/***********************************************************************
+ * Helpers for rendering unfilled primitives *
+ ***********************************************************************/
+/*
+static const GLuint hwPrim[GL_POLYGON + 1] = {
+ PR_LINES,
+ PR_LINES,
+ PR_LINES,
+ PR_LINES,
+ PR_TRIANGLES,
+ PR_TRIANGLES,
+ PR_TRIANGLES,
+ PR_TRIANGLES,
+ PR_TRIANGLES,
+ PR_TRIANGLES
+};
+*/
+
+#define RASTERIZE(x) \
+ if (vmesa->hwPrimitive != x) { \
+ viaRasterPrimitiveFinish(ctx); \
+ viaRasterPrimitive(ctx, x, x); \
+ }
+
+#define RENDER_PRIMITIVE vmesa->renderPrimitive
+#define TAG(x) x
+#define IND VIA_FALLBACK_BIT
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+#undef RASTERIZE
+
+/***********************************************************************
+ * Generate GL render functions *
+ ***********************************************************************/
+#define RASTERIZE(x)
+
+#define IND (0)
+#define TAG(x) x
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_OFFSET_BIT)
+#define TAG(x) x##_offset
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT)
+#define TAG(x) x##_twoside_offset
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_OFFSET_BIT|VIA_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT|VIA_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT|VIA_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_unfilled
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_FALLBACK_BIT)
+#define TAG(x) x##_fallback
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_OFFSET_BIT|VIA_FALLBACK_BIT)
+#define TAG(x) x##_offset_fallback
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT|VIA_FALLBACK_BIT)
+#define TAG(x) x##_twoside_fallback
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT|VIA_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_fallback
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_UNFILLED_BIT|VIA_FALLBACK_BIT)
+#define TAG(x) x##_unfilled_fallback
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_OFFSET_BIT|VIA_UNFILLED_BIT|VIA_FALLBACK_BIT)
+#define TAG(x) x##_offset_unfilled_fallback
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT|VIA_UNFILLED_BIT|VIA_FALLBACK_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback
+#include "via_dd_tritmp.h"
+
+#define IND (VIA_TWOSIDE_BIT|VIA_OFFSET_BIT|VIA_UNFILLED_BIT| \
+ VIA_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback
+#include "via_dd_tritmp.h"
+
+
+static void init_rast_tab(void)
+{
+ init();
+ init_offset();
+ init_twoside();
+ init_twoside_offset();
+ init_unfilled();
+ init_offset_unfilled();
+ init_twoside_unfilled();
+ init_twoside_offset_unfilled();
+ init_fallback();
+ init_offset_fallback();
+ init_twoside_fallback();
+ init_twoside_offset_fallback();
+ init_unfilled_fallback();
+ init_offset_unfilled_fallback();
+ init_twoside_unfilled_fallback();
+ init_twoside_offset_unfilled_fallback();
+}
+
+
+/***********************************************************************
+ * Rasterization fallback helpers *
+ ***********************************************************************/
+
+
+/* This code is hit only when a mix of accelerated and unaccelerated
+ * primitives are being drawn, and only for the unaccelerated
+ * primitives.
+ */
+static void
+via_fallback_tri(viaContextPtr vmesa,
+ viaVertex *v0,
+ viaVertex *v1,
+ viaVertex *v2)
+{
+ GLcontext *ctx = vmesa->glCtx;
+ SWvertex v[3];
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ via_translate_vertex(ctx, v0, &v[0]);
+ via_translate_vertex(ctx, v1, &v[1]);
+ via_translate_vertex(ctx, v2, &v[2]);
+ _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
+}
+
+
+static void
+via_fallback_line(viaContextPtr vmesa,
+ viaVertex *v0,
+ viaVertex *v1)
+{
+ GLcontext *ctx = vmesa->glCtx;
+ SWvertex v[2];
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ via_translate_vertex(ctx, v0, &v[0]);
+ via_translate_vertex(ctx, v1, &v[1]);
+ _swrast_Line(ctx, &v[0], &v[1]);
+}
+
+
+static void
+via_fallback_point(viaContextPtr vmesa,
+ viaVertex *v0)
+{
+ GLcontext *ctx = vmesa->glCtx;
+ SWvertex v[1];
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ via_translate_vertex(ctx, v0, &v[0]);
+ _swrast_Point(ctx, &v[0]);
+}
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/* (No Twoside / Offset / Unfilled) */
+/**********************************************************************/
+#define IND 0
+#define V(x) (viaVertex *)(vertptr + ((x) << vertshift))
+#define RENDER_POINTS(start, count) \
+ for (; start < count; start++) POINT(V(ELT(start)));
+#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
+
+#define RENDER_TRI( v0, v1, v2) \
+ if (VIA_DEBUG) fprintf(stderr, "RENDER_TRI - simple\n"); \
+ TRI( V(v0), V(v1), V(v2))
+
+#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
+
+#define INIT(x) viaRasterPrimitive(ctx, x, x)
+
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ viaContextPtr vmesa = VIA_CONTEXT(ctx); \
+ GLubyte *vertptr = (GLubyte *)vmesa->verts; \
+ const GLuint vertshift = vmesa->vertex_stride_shift; \
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
+ (void)elt;
+#define POSTFIX \
+ viaRasterPrimitiveFinish(ctx)
+#define RESET_STIPPLE
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
+#define ELT(x) x
+#define TAG(x) via_fast##x##_verts
+#include "via_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define TAG(x) via_fast##x##_elts
+#define ELT(x) elt[x]
+#include "via_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#undef NEED_EDGEFLAG_SETUP
+#undef EDGEFLAG_GET
+#undef EDGEFLAG_SET
+#undef RESET_OCCLUSION
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/* (Can handle Twoside / Offset / Unfilled */
+/**********************************************************************/
+#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
+#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
+
+#define RENDER_POINTS(start, count) \
+ tnl->Driver.Render.Points(ctx, start, count)
+
+#define RENDER_LINE(v1, v2) \
+ LineFunc(ctx, v1, v2)
+
+#define RENDER_TRI(v1, v2, v3) \
+ if (VIA_DEBUG) fprintf(stderr, "RENDER_TRI - complex\n"); \
+ if (VIA_DEBUG) fprintf(stderr, "TriangleFunc = %x\n", (unsigned int)TriangleFunc); \
+ TriangleFunc(ctx, v1, v2, v3)
+
+#define RENDER_QUAD(v1, v2, v3, v4) \
+ QuadFunc(ctx, v1, v2, v3, v4)
+
+#define LOCAL_VARS \
+ TNLcontext *tnl = TNL_CONTEXT(ctx); \
+ struct vertex_buffer *VB = &tnl->vb; \
+ const GLuint * const elt = VB->Elts; \
+ const line_func LineFunc = tnl->Driver.Render.Line; \
+ const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) (LineFunc && TriangleFunc && QuadFunc); \
+ (void) elt; (void) stipple;
+
+#define POSTFIX \
+ viaRasterPrimitiveFinish(ctx)
+#define ELT(x) x
+#define TAG(x) via_##x##_verts
+/*#define INIT(x) tnl->Driver.Render.PrimitiveNotify(ctx, x)*/
+#define INIT(x) viaRasterPrimitive(ctx, x, x)
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple(ctx)
+#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
+#define PRESERVE_VB_DEFS
+#include "via_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define ELT(x) elt[x]
+#define TAG(x) via_##x##_elts
+#include "via_vb_rendertmp.h"
+
+/**********************************************************************/
+/* Render clipped primitives */
+/**********************************************************************/
+
+
+
+static void viaRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+ GLuint n)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ /* Render the new vertices as an unclipped polygon.
+ */
+ {
+ GLuint *tmp = VB->Elts;
+ VB->Elts = (GLuint *)elts;
+ tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n,
+ PRIM_BEGIN|PRIM_END);
+ VB->Elts = tmp;
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+static void viaRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ vmesa->primitiveRendered = GL_TRUE;
+
+ tnl->Driver.Render.Line(ctx, ii, jj);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+ GLuint n)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ GLuint vertsize = vmesa->vertex_size;
+ GLuint *vb = viaCheckDma(vmesa, (n - 2) * 3 * 4 * vertsize);
+ GLubyte *vertptr = (GLubyte *)vmesa->verts;
+ const GLuint vertshift = vmesa->vertex_stride_shift;
+ const GLuint *start = (const GLuint *)V(elts[0]);
+ GLuint *temp1;
+ GLuint *temp2;
+ int i,j;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ vmesa->primitiveRendered = GL_TRUE;
+
+ for (i = 2; i < n; i++) {
+ /*=* [DBG] exy : fix flat-shading + clipping error *=*/
+ /*COPY_DWORDS(j, vb, vertsize, start);
+ COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
+ temp1 = (GLuint *)V(elts[i - 1]);
+ COPY_DWORDS(j, vb, vertsize, V(elts[i]));
+ temp2 = (GLuint *)V(elts[i]);*/
+ COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
+ COPY_DWORDS(j, vb, vertsize, V(elts[i]));
+ temp1 = (GLuint *)V(elts[i - 1]);
+ COPY_DWORDS(j, vb, vertsize, start);
+ temp2 = (GLuint *)V(elts[i]);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "start = %d - x = %f, y = %f, z = %f, w = %f, u = %f, v = %f\n", elts[0], *(GLfloat *)&start[0], *(GLfloat *)&start[1], *(GLfloat *)&start[2], *(GLfloat *)&start[3], *(GLfloat *)&start[6], *(GLfloat *)&start[7]);
+ if (VIA_DEBUG) fprintf(stderr, "%d - x = %f, y = %f, z = %f, w = %f, u = %f, v = %f\n", elts[i - 1], *(GLfloat *)&temp1[0], *(GLfloat *)&temp1[1], *(GLfloat *)&temp1[2], *(GLfloat *)&temp1[3], *(GLfloat *)&temp1[6], *(GLfloat *)&temp1[7]);
+ if (VIA_DEBUG) fprintf(stderr, "%d - x = %f, y = %f, z = %f, w = %f, u = %f, v = %f\n", elts[i], *(GLfloat *)&temp2[0], *(GLfloat *)&temp2[1], *(GLfloat *)&temp2[2], *(GLfloat *)&temp2[3], *(GLfloat *)&temp2[6], *(GLfloat *)&temp2[7]);
+#endif
+ }
+ vmesa->dmaLow += (n - 2) * 3 * 4 * vertsize;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+
+
+
+#define _VIA_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
+ _DD_NEW_TRI_UNFILLED | \
+ _DD_NEW_TRI_LIGHT_TWOSIDE | \
+ _DD_NEW_TRI_OFFSET | \
+ _DD_NEW_TRI_STIPPLE | \
+ _NEW_POLYGONSTIPPLE)
+
+#define POINT_FALLBACK (0)
+/*#define LINE_FALLBACK (DD_LINE_STIPPLE)
+*/
+#define LINE_FALLBACK (0)
+#define TRI_FALLBACK (0)
+#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
+
+static void viaChooseRenderState(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ GLuint flags = ctx->_TriangleCaps;
+ GLuint index = 0;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+
+ if (VIA_DEBUG) fprintf(stderr, "_TriangleCaps = %x\n", flags);
+#endif
+ if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
+ if (flags & ANY_RASTER_FLAGS) {
+ if (flags & DD_TRI_LIGHT_TWOSIDE) index |= VIA_TWOSIDE_BIT;
+ if (flags & DD_TRI_OFFSET) index |= VIA_OFFSET_BIT;
+ if (flags & DD_TRI_UNFILLED) index |= VIA_UNFILLED_BIT;
+ }
+
+ vmesa->drawPoint = via_draw_point;
+ vmesa->drawLine = via_draw_line;
+ vmesa->drawTri = via_draw_triangle;
+
+ /* Hook in fallbacks for specific primitives.
+ */
+ if (flags & ANY_FALLBACK_FLAGS) {
+ if (flags & POINT_FALLBACK)
+ vmesa->drawPoint = via_fallback_point;
+
+ if (flags & LINE_FALLBACK)
+ vmesa->drawLine = via_fallback_line;
+
+ if (flags & TRI_FALLBACK)
+ vmesa->drawTri = via_fallback_tri;
+
+ index |= VIA_FALLBACK_BIT;
+ }
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ fprintf(stderr, "index = %x\n", index);
+ fprintf(stderr, "renderIndex = %x\n", vmesa->renderIndex);
+ }
+#endif
+ if (vmesa->renderIndex != index) {
+ vmesa->renderIndex = index;
+
+ tnl->Driver.Render.Points = rast_tab[index].points;
+ tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "tnl->Driver.Render.xxx = rast_tab[index].xxx = %x\n", (unsigned int)tnl->Driver.Render.Triangle);
+#endif
+ tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+ if (index == 0) {
+ tnl->Driver.Render.PrimTabVerts = via_fastrender_tab_verts;
+ tnl->Driver.Render.PrimTabElts = via_fastrender_tab_elts;
+ tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
+ tnl->Driver.Render.ClippedPolygon = viaFastRenderClippedPoly;
+ }
+ else {
+ tnl->Driver.Render.PrimTabVerts = via_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = via_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = viaRenderClippedLine;
+ tnl->Driver.Render.ClippedPolygon = viaRenderClippedPoly;
+ }
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+static const GLenum reducedPrim[GL_POLYGON + 1] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES
+};
+
+
+static void emit_all_state(viaContextPtr vmesa)
+{
+ GLcontext *ctx = vmesa->glCtx;
+ GLuint *vb = viaCheckDma(vmesa, 0x110);
+ GLuint i = 0;
+ GLuint j = 0;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ *vb++ = ((HC_SubA_HEnable << 24) | vmesa->regEnable);
+ *vb++ = ((HC_SubA_HFBBMSKL << 24) | vmesa->regHFBBMSKL);
+ *vb++ = ((HC_SubA_HROP << 24) | vmesa->regHROP);
+ i += 5;
+
+ if (vmesa->hasDepth && vmesa->hasStencil) {
+ GLuint pitch, format, offset;
+
+ format = HC_HZWBFM_24;
+
+ offset = vmesa->depth.offset;
+ pitch = vmesa->depth.pitch;
+
+ *vb++ = ((HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF));
+
+ *vb++ = ((HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24));
+ *vb++ = ((HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK |
+ format | pitch);
+ *vb++ = ((HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD);
+ /* set stencil */
+ *vb++ = ((HC_SubA_HSTREF << 24) | vmesa->regHSTREF);
+ *vb++ = ((HC_SubA_HSTMD << 24) | vmesa->regHSTMD);
+
+ i += 6;
+ }
+ else if (vmesa->hasDepth) {
+ GLuint pitch, format, offset;
+
+ if (vmesa->depthBits == 16) {
+ /* We haven't support 16bit depth yet */
+ format = HC_HZWBFM_16;
+ /*format = HC_HZWBFM_32;*/
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "z format = 16\n");
+#endif
+ }
+ else {
+ format = HC_HZWBFM_32;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "z format = 32\n");
+#endif
+ }
+
+
+ offset = vmesa->depth.offset;
+ pitch = vmesa->depth.pitch;
+
+ *vb++ = ((HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF));
+
+ *vb++ = ((HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24));
+ *vb++ = ((HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK |
+ format | pitch);
+ *vb++ = ((HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD);
+ i += 4;
+ }
+ else if (vmesa->hasStencil) {
+ GLuint pitch, format, offset;
+
+ format = HC_HZWBFM_24;
+
+ offset = vmesa->depth.offset;
+ pitch = vmesa->depth.pitch;
+
+ *vb++ = ((HC_SubA_HZWBBasL << 24) | (offset & 0xFFFFFF));
+
+ *vb++ = ((HC_SubA_HZWBBasH << 24) | ((offset & 0xFF000000) >> 24));
+ *vb++ = ((HC_SubA_HZWBType << 24) | HC_HDBLoc_Local | HC_HZONEasFF_MASK |
+ format | pitch);
+ *vb++ = ((HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD);
+ /* set stencil */
+ *vb++ = ((HC_SubA_HSTREF << 24) | vmesa->regHSTREF);
+ *vb++ = ((HC_SubA_HSTMD << 24) | vmesa->regHSTMD);
+
+ i += 6;
+ }
+
+ if (ctx->Color.AlphaEnabled) {
+ *vb++ = ((HC_SubA_HATMD << 24) | vmesa->regHATMD);
+ i++;
+ }
+
+ if (ctx->Color.BlendEnabled) {
+ *vb++ = ((HC_SubA_HABLCsat << 24) | vmesa->regHABLCsat);
+ *vb++ = ((HC_SubA_HABLCop << 24) | vmesa->regHABLCop);
+ *vb++ = ((HC_SubA_HABLAsat << 24) | vmesa->regHABLAsat);
+ *vb++ = ((HC_SubA_HABLAop << 24) | vmesa->regHABLAop);
+ *vb++ = ((HC_SubA_HABLRCa << 24) | vmesa->regHABLRCa);
+ *vb++ = ((HC_SubA_HABLRFCa << 24) | vmesa->regHABLRFCa);
+ *vb++ = ((HC_SubA_HABLRCbias << 24) | vmesa->regHABLRCbias);
+ *vb++ = ((HC_SubA_HABLRCb << 24) | vmesa->regHABLRCb);
+ *vb++ = ((HC_SubA_HABLRFCb << 24) | vmesa->regHABLRFCb);
+ *vb++ = ((HC_SubA_HABLRAa << 24) | vmesa->regHABLRAa);
+ *vb++ = ((HC_SubA_HABLRAb << 24) | vmesa->regHABLRAb);
+ i += 11;
+ }
+
+ if (ctx->Fog.Enabled) {
+ *vb++ = ((HC_SubA_HFogLF << 24) | vmesa->regHFogLF);
+ *vb++ = ((HC_SubA_HFogCL << 24) | vmesa->regHFogCL);
+ *vb++ = ((HC_SubA_HFogCH << 24) | vmesa->regHFogCH);
+ i += 3;
+ }
+
+ if (ctx->Line.StippleFlag) {
+ *vb++ = ((HC_SubA_HLP << 24) | ctx->Line.StipplePattern);
+ *vb++ = ((HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor);
+ }
+ else {
+ *vb++ = ((HC_SubA_HLP << 24) | 0xFFFF);
+ *vb++ = ((HC_SubA_HLPRF << 24) | 0x1);
+ }
+
+ i += 2;
+
+ *vb++ = ((HC_SubA_HPixGC << 24) | 0x0);
+ i++;
+
+ if (i & 0x1) {
+ *vb++ = HC_DUMMY;
+ i++;
+ }
+
+ if (ctx->Texture.Unit[0]._ReallyEnabled) {
+
+ struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0];
+ struct gl_texture_unit *texUnit1 = &ctx->Texture.Unit[1];
+
+ {
+ viaTextureObjectPtr t = (viaTextureObjectPtr)texUnit0->_Current->DriverData;
+ GLuint nDummyValue = 0;
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Tex << 16) | (HC_SubType_TexGeneral << 24);
+
+ if (ctx->Texture.Unit[1]._ReallyEnabled) {
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "multi texture\n");
+#endif
+ nDummyValue = (HC_SubA_HTXSMD << 24) | (1 << 3);
+
+ if (t && t->needClearCache) {
+ *vb++ = nDummyValue | HC_HTXCHCLR_MASK;
+ *vb++ = nDummyValue;
+ }
+ else {
+ *vb++ = nDummyValue;
+ *vb++ = nDummyValue;
+ }
+ }
+ else {
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "single texture\n");
+#endif
+ nDummyValue = (HC_SubA_HTXSMD << 24) | 0;
+
+ if (t && t->needClearCache) {
+ *vb++ = nDummyValue | HC_HTXCHCLR_MASK;
+ *vb++ = nDummyValue;
+ }
+ else {
+ *vb++ = nDummyValue;
+ *vb++ = nDummyValue;
+ }
+ }
+ *vb++ = HC_HEADER2;
+ *vb++ = HC_ParaType_NotTex << 16;
+ *vb++ = (HC_SubA_HEnable << 24) | vmesa->regEnable;
+ *vb++ = (HC_SubA_HEnable << 24) | vmesa->regEnable;
+ i += 8;
+ }
+
+ if (texUnit0->Enabled) {
+ struct gl_texture_object *texObj = texUnit0->_Current;
+ viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData;
+ GLuint numLevels = t->lastLevel - t->firstLevel + 1;
+ GLuint nDummyValue = 0;
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ fprintf(stderr, "texture0 enabled\n");
+ fprintf(stderr, "texture level %d\n", t->actualLevel);
+ }
+#endif
+ if (numLevels == 8) {
+ nDummyValue = t->regTexFM;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Tex << 16) | (0 << 24);
+ *vb++ = t->regTexFM;
+ *vb++ = (HC_SubA_HTXnL0OS << 24) |
+ ((t->actualLevel) << HC_HTXnLVmax_SHIFT);
+ *vb++ = t->regTexWidthLog2[0];
+ *vb++ = t->regTexWidthLog2[1];
+ *vb++ = t->regTexHeightLog2[0];
+ *vb++ = t->regTexHeightLog2[1];
+ *vb++ = t->regTexBaseH[0];
+ *vb++ = t->regTexBaseH[1];
+ *vb++ = t->regTexBaseH[2];
+
+ *vb++ = t->regTexBaseAndPitch[0].baseL;
+ *vb++ = t->regTexBaseAndPitch[0].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[1].baseL;
+ *vb++ = t->regTexBaseAndPitch[1].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[2].baseL;
+ *vb++ = t->regTexBaseAndPitch[2].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[3].baseL;
+ *vb++ = t->regTexBaseAndPitch[3].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[4].baseL;
+ *vb++ = t->regTexBaseAndPitch[4].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[5].baseL;
+ *vb++ = t->regTexBaseAndPitch[5].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[6].baseL;
+ *vb++ = t->regTexBaseAndPitch[6].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[7].baseL;
+ *vb++ = t->regTexBaseAndPitch[7].pitchLog2;
+ i += 27;
+ }
+ else if (numLevels > 1) {
+ nDummyValue = t->regTexFM;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Tex << 16) | (0 << 24);
+ *vb++ = t->regTexFM;
+ *vb++ = (HC_SubA_HTXnL0OS << 24) |
+ ((t->actualLevel) << HC_HTXnLVmax_SHIFT);
+ *vb++ = t->regTexWidthLog2[0];
+ *vb++ = t->regTexHeightLog2[0];
+
+ if (numLevels > 6) {
+ *vb++ = t->regTexWidthLog2[1];
+ *vb++ = t->regTexHeightLog2[1];
+ i += 2;
+ }
+
+ *vb++ = t->regTexBaseH[0];
+
+ if (numLevels > 3) {
+ *vb++ = t->regTexBaseH[1];
+ i++;
+ }
+ if (numLevels > 6) {
+ *vb++ = t->regTexBaseH[2];
+ i++;
+ }
+ if (numLevels > 9) {
+ *vb++ = t->regTexBaseH[3];
+ i++;
+ }
+
+ i += 7;
+
+ for (j = 0; j < numLevels; j++) {
+ *vb++ = t->regTexBaseAndPitch[j].baseL;
+ *vb++ = t->regTexBaseAndPitch[j].pitchLog2;
+ i += 2;
+ }
+ }
+ else {
+ nDummyValue = t->regTexFM;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Tex << 16) | (0 << 24);
+ *vb++ = t->regTexFM;
+ *vb++ = (HC_SubA_HTXnL0OS << 24) |
+ ((t->actualLevel) << HC_HTXnLVmax_SHIFT);
+ *vb++ = t->regTexWidthLog2[0];
+ *vb++ = t->regTexHeightLog2[0];
+ *vb++ = t->regTexBaseH[0];
+ *vb++ = t->regTexBaseAndPitch[0].baseL;
+ *vb++ = t->regTexBaseAndPitch[0].pitchLog2;
+ i += 9;
+ }
+
+ *vb++ = (HC_SubA_HTXnTB << 24) | vmesa->regHTXnTB_0;
+ *vb++ = (HC_SubA_HTXnMPMD << 24) | vmesa->regHTXnMPMD_0;
+ *vb++ = (HC_SubA_HTXnTBLCsat << 24) | vmesa->regHTXnTBLCsat_0;
+ *vb++ = (HC_SubA_HTXnTBLCop << 24) | vmesa->regHTXnTBLCop_0;
+ *vb++ = (HC_SubA_HTXnTBLMPfog << 24) | vmesa->regHTXnTBLMPfog_0;
+ *vb++ = (HC_SubA_HTXnTBLAsat << 24) | vmesa->regHTXnTBLAsat_0;
+ *vb++ = (HC_SubA_HTXnTBLRCb << 24) | vmesa->regHTXnTBLRCb_0;
+ *vb++ = (HC_SubA_HTXnTBLRAa << 24) | vmesa->regHTXnTBLRAa_0;
+ *vb++ = (HC_SubA_HTXnTBLRFog << 24) | vmesa->regHTXnTBLRFog_0;
+ i += 9;
+ /*=* John Sheng [2003.7.18] texture combine */
+ *vb++ = (HC_SubA_HTXnTBLRCa << 24) | vmesa->regHTXnTBLRCa_0;
+ *vb++ = (HC_SubA_HTXnTBLRCc << 24) | vmesa->regHTXnTBLRCc_0;
+ *vb++ = (HC_SubA_HTXnTBLRCbias << 24) | vmesa->regHTXnTBLRCbias_0;
+ i += 3;
+
+ if (t->regTexFM == HC_HTXnFM_Index8) {
+ struct gl_color_table *table = &texObj->Palette;
+ GLfloat *tableF = (GLfloat *)table->Table;
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Palette << 16) | (0 << 24);
+ i += 2;
+ for (j = 0; j < table->Size; j++) {
+ *vb++ = tableF[j];
+ i++;
+ }
+ }
+ if (i & 0x1) {
+ *vb++ = HC_DUMMY;
+ i++;
+ }
+ }
+
+ if (texUnit1->Enabled) {
+ struct gl_texture_object *texObj = texUnit1->_Current;
+ viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData;
+ GLuint numLevels = t->lastLevel - t->firstLevel + 1;
+ GLuint nDummyValue = 0;
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ fprintf(stderr, "texture1 enabled\n");
+ fprintf(stderr, "texture level %d\n", t->actualLevel);
+ }
+#endif
+ if (numLevels == 8) {
+ nDummyValue = t->regTexFM;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Tex << 16) | (1 << 24);
+ *vb++ = t->regTexFM;
+ *vb++ = (HC_SubA_HTXnL0OS << 24) |
+ ((t->actualLevel) << HC_HTXnLVmax_SHIFT);
+ *vb++ = t->regTexWidthLog2[0];
+ *vb++ = t->regTexWidthLog2[1];
+ *vb++ = t->regTexHeightLog2[0];
+ *vb++ = t->regTexHeightLog2[1];
+ *vb++ = t->regTexBaseH[0];
+ *vb++ = t->regTexBaseH[1];
+ *vb++ = t->regTexBaseH[2];
+
+ *vb++ = t->regTexBaseAndPitch[0].baseL;
+ *vb++ = t->regTexBaseAndPitch[0].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[1].baseL;
+ *vb++ = t->regTexBaseAndPitch[1].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[2].baseL;
+ *vb++ = t->regTexBaseAndPitch[2].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[3].baseL;
+ *vb++ = t->regTexBaseAndPitch[3].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[4].baseL;
+ *vb++ = t->regTexBaseAndPitch[4].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[5].baseL;
+ *vb++ = t->regTexBaseAndPitch[5].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[6].baseL;
+ *vb++ = t->regTexBaseAndPitch[6].pitchLog2;
+ *vb++ = t->regTexBaseAndPitch[7].baseL;
+ *vb++ = t->regTexBaseAndPitch[7].pitchLog2;
+ i += 27;
+ }
+ else if (numLevels > 1) {
+ nDummyValue = t->regTexFM;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Tex << 16) | (1 << 24);
+ *vb++ = t->regTexFM;
+ *vb++ = (HC_SubA_HTXnL0OS << 24) |
+ ((t->actualLevel) << HC_HTXnLVmax_SHIFT);
+ *vb++ = t->regTexWidthLog2[0];
+ *vb++ = t->regTexHeightLog2[0];
+
+ if (numLevels > 6) {
+ *vb++ = t->regTexWidthLog2[1];
+ *vb++ = t->regTexHeightLog2[1];
+ i += 2;
+ }
+
+ *vb++ = t->regTexBaseH[0];
+
+ if (numLevels > 3) {
+ *vb++ = t->regTexBaseH[1];
+ i++;
+ }
+ if (numLevels > 6) {
+ *vb++ = t->regTexBaseH[2];
+ i++;
+ }
+ if (numLevels > 9) {
+ *vb++ = t->regTexBaseH[3];
+ i++;
+ }
+
+ i += 7;
+
+ for (j = 0; j < numLevels; j++) {
+ *vb++ = t->regTexBaseAndPitch[j].baseL;
+ *vb++ = t->regTexBaseAndPitch[j].pitchLog2;
+ i += 2;
+ }
+ }
+ else {
+ nDummyValue = t->regTexFM;
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Tex << 16) | (1 << 24);
+ *vb++ = t->regTexFM;
+ *vb++ = (HC_SubA_HTXnL0OS << 24) |
+ ((t->actualLevel) << HC_HTXnLVmax_SHIFT);
+ *vb++ = t->regTexWidthLog2[0];
+ *vb++ = t->regTexHeightLog2[0];
+ *vb++ = t->regTexBaseH[0];
+ *vb++ = t->regTexBaseAndPitch[0].baseL;
+ *vb++ = t->regTexBaseAndPitch[0].pitchLog2;
+ i += 9;
+ }
+
+ *vb++ = (HC_SubA_HTXnTB << 24) | vmesa->regHTXnTB_1;
+ *vb++ = (HC_SubA_HTXnMPMD << 24) | vmesa->regHTXnMPMD_1;
+ *vb++ = (HC_SubA_HTXnTBLCsat << 24) | vmesa->regHTXnTBLCsat_1;
+ *vb++ = (HC_SubA_HTXnTBLCop << 24) | vmesa->regHTXnTBLCop_1;
+ *vb++ = (HC_SubA_HTXnTBLMPfog << 24) | vmesa->regHTXnTBLMPfog_1;
+ *vb++ = (HC_SubA_HTXnTBLAsat << 24) | vmesa->regHTXnTBLAsat_1;
+ *vb++ = (HC_SubA_HTXnTBLRCb << 24) | vmesa->regHTXnTBLRCb_1;
+ *vb++ = (HC_SubA_HTXnTBLRAa << 24) | vmesa->regHTXnTBLRAa_1;
+ *vb++ = (HC_SubA_HTXnTBLRFog << 24) | vmesa->regHTXnTBLRFog_1;
+ i += 9;
+
+ if (t->regTexFM == HC_HTXnFM_Index8) {
+ struct gl_color_table *table = &texObj->Palette;
+ GLfloat *tableF = (GLfloat *)table->Table;
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_Palette << 16) | (1 << 24);
+ i += 2;
+ for (j = 0; j < table->Size; j++) {
+ *vb++ = tableF[j];
+ i++;
+ }
+ }
+ if (i & 0x1) {
+ *vb++ = HC_DUMMY;
+ i++;
+ }
+ }
+ }
+
+
+ if (ctx->Polygon.StippleFlag) {
+ GLuint *stipple = &ctx->PolygonStipple[0];
+
+ *vb++ = HC_HEADER2;
+ *vb++ = ((HC_ParaType_Palette << 16) | (HC_SubType_Stipple << 24));
+
+ *vb++ = stipple[31];
+ *vb++ = stipple[30];
+ *vb++ = stipple[29];
+ *vb++ = stipple[28];
+ *vb++ = stipple[27];
+ *vb++ = stipple[26];
+ *vb++ = stipple[25];
+ *vb++ = stipple[24];
+ *vb++ = stipple[23];
+ *vb++ = stipple[22];
+ *vb++ = stipple[21];
+ *vb++ = stipple[20];
+ *vb++ = stipple[19];
+ *vb++ = stipple[18];
+ *vb++ = stipple[17];
+ *vb++ = stipple[16];
+ *vb++ = stipple[15];
+ *vb++ = stipple[14];
+ *vb++ = stipple[13];
+ *vb++ = stipple[12];
+ *vb++ = stipple[11];
+ *vb++ = stipple[10];
+ *vb++ = stipple[9];
+ *vb++ = stipple[8];
+ *vb++ = stipple[7];
+ *vb++ = stipple[6];
+ *vb++ = stipple[5];
+ *vb++ = stipple[4];
+ *vb++ = stipple[3];
+ *vb++ = stipple[2];
+ *vb++ = stipple[1];
+ *vb++ = stipple[0];
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ *vb++ = ((HC_SubA_HSPXYOS << 24) | (0x20 - (vmesa->driDrawable->h & 0x1F)));
+ *vb++ = ((HC_SubA_HSPXYOS << 24) | (0x20 - (vmesa->driDrawable->h & 0x1F)));
+ i += 38;
+ }
+
+ vmesa->dmaLow += (i << 2);
+
+ vmesa->dirty = 0;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+static void emit_partial_state(viaContextPtr vmesa)
+{
+ GLcontext *ctx = vmesa->glCtx;
+ GLuint dirty = vmesa->dirty;
+ GLuint *vb = viaCheckDma(vmesa, 0x110);
+ GLuint i = 0;
+
+#ifdef DEBUG
+ if( VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+
+#ifdef PERFORMANCE_MEASURE
+ if (VIA_PERFORMANCE) P_M;
+#endif
+ vb = vb;
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ *vb++ = ((HC_SubA_HEnable << 24) | vmesa->regEnable);
+ *vb++ = ((HC_SubA_HFBBMSKL << 24) | vmesa->regHFBBMSKL);
+ *vb++ = ((HC_SubA_HROP << 24) | vmesa->regHROP);
+ i += 5;
+
+ if (dirty & VIA_UPLOAD_DESTBUFFER) {
+ }
+
+ if (dirty & VIA_UPLOAD_DEPTHBUFFER) {
+ }
+
+ if (dirty * VIA_UPLOAD_DEPTH) {
+ *vb++ = ((HC_SubA_HZWTMD << 24) | vmesa->regHZWTMD);
+ i++;
+ }
+
+ if (dirty * VIA_UPLOAD_ALPHATEST) {
+ *vb++ = ((HC_SubA_HATMD << 24) | vmesa->regHATMD);
+ i++;
+ }
+
+
+ if (dirty & VIA_UPLOAD_BLEND) {
+ *vb++ = ((HC_SubA_HABLCsat << 24) | vmesa->regHABLCsat);
+ *vb++ = ((HC_SubA_HABLCop << 24) | vmesa->regHABLCop);
+ *vb++ = ((HC_SubA_HABLAsat << 24) | vmesa->regHABLAsat);
+ *vb++ = ((HC_SubA_HABLAop << 24) | vmesa->regHABLAop);
+ *vb++ = ((HC_SubA_HABLRCa << 24) | vmesa->regHABLRCa);
+ *vb++ = ((HC_SubA_HABLRFCa << 24) | vmesa->regHABLRFCa);
+ *vb++ = ((HC_SubA_HABLRCbias << 24) | vmesa->regHABLRCbias);
+ *vb++ = ((HC_SubA_HABLRCb << 24) | vmesa->regHABLRCb);
+ *vb++ = ((HC_SubA_HABLRFCb << 24) | vmesa->regHABLRFCb);
+ *vb++ = ((HC_SubA_HABLRAa << 24) | vmesa->regHABLRAa);
+ *vb++ = ((HC_SubA_HABLRAb << 24) | vmesa->regHABLRAb);
+ i += 11;
+ }
+
+ if (dirty & VIA_UPLOAD_FOG) {
+ *vb++ = ((HC_SubA_HFogLF << 24) | vmesa->regHFogLF);
+ *vb++ = ((HC_SubA_HFogCL << 24) | vmesa->regHFogCL);
+ *vb++ = ((HC_SubA_HFogCH << 24) | vmesa->regHFogCH);
+ i += 3;
+ }
+
+ if (dirty & VIA_UPLOAD_LINESTIPPLE) {
+ *vb++ = ((HC_SubA_HLP << 24) | ctx->Line.StipplePattern);
+ *vb++ = ((HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor);
+ }
+ else {
+ *vb++ = ((HC_SubA_HLP << 24) | 0xFFFF);
+ *vb++ = ((HC_SubA_HLPRF << 24) | 0x1);
+ }
+ i += 2;
+
+ *vb++ = ((HC_SubA_HPixGC << 24) | 0x0);
+ i++;
+
+ if (i & 0x1) {
+ *vb++ = HC_DUMMY;
+ i++;
+ }
+
+ if (dirty & VIA_UPLOAD_TEXTURE) {
+
+ }
+
+ if (dirty & VIA_UPLOAD_POLYGONSTIPPLE) {
+
+ }
+
+ vmesa->dmaLow += (i << 2);
+
+ vmesa->dirty = 0;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+/**********************************************************************/
+/* High level hooks for t_vb_render.c */
+/**********************************************************************/
+
+/* Determine the rasterized primitive when not drawing unfilled
+ * polygons.
+ *
+ * Used only for the default render stage which always decomposes
+ * primitives to trianges/lines/points. For the accelerated stage,
+ * which renders strips as strips, the equivalent calculations are
+ * performed in via_render.c.
+ */
+static void viaRenderPrimitive(GLcontext *ctx, GLenum prim)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ GLuint rprim = reducedPrim[prim];
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+ vmesa->renderPrimitive = prim;
+ viaRasterPrimitive(ctx, rprim, rprim);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+static void viaRunPipeline(GLcontext *ctx)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+
+ if (VIA_DEBUG) fprintf(stderr, "newState = %x\n", vmesa->newState);
+#endif
+
+ if (vmesa->newState) {
+ if (vmesa->newState & _NEW_TEXTURE)
+ viaUpdateTextureState(ctx); /* may modify vmesa->newState */
+
+ viaChooseVertexState(ctx);
+ viaChooseRenderState(ctx);
+ vmesa->newState = 0;
+ }
+
+ if (vmesa->needUploadAllState)
+ emit_all_state(vmesa);
+ else
+ emit_partial_state(vmesa);
+
+ _tnl_run_pipeline(ctx);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+static void viaRenderStart(GLcontext *ctx)
+{
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+
+ /* Check for projective texturing. Make sure all texcoord
+ * pointers point to something. (fix in mesa?)
+ */
+ viaCheckTexSizes(ctx);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+static void viaRenderFinish(GLcontext *ctx)
+{
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+ if (VIA_CONTEXT(ctx)->renderIndex & VIA_FALLBACK_BIT)
+ _swrast_flush(ctx);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+/* System to flush dma and emit state changes based on the rasterized
+ * primitive.
+ */
+void viaRasterPrimitive(GLcontext *ctx,
+ GLenum rprim,
+ GLuint hwprim)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+ GLuint *vb = viaCheckDma(vmesa, 32);
+ GLuint regCmdB;
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ fprintf(stderr, "%s - in\n", __FUNCTION__);
+ fprintf(stderr, "hwprim = %x\n", hwprim);
+ }
+#endif
+ /*=* [DBG] exy : fix wireframe + clipping error *=*/
+ if (((rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)))) {
+ hwprim = GL_LINES;
+ }
+
+ if (RasterCounter > 0) {
+
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "enter twice:%d\n",RasterCounter);
+#endif
+ RasterCounter++;
+ return;
+ }
+ RasterCounter++;
+
+ vmesa->primitiveRendered = GL_FALSE;
+ regCmdB = vmesa->regCmdB;
+
+ switch (hwprim) {
+ case GL_POINTS:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Points\n");
+#endif
+ vmesa->regCmdA_End = vmesa->regCmdA | HC_HPMType_Point | HC_HVCycle_Full;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ vmesa->regCmdA_End |= HC_HShading_FlatA;
+ break;
+ case GL_LINES:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Lines\n");
+#endif
+ vmesa->regCmdA_End = vmesa->regCmdA | HC_HPMType_Line | HC_HVCycle_Full;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ vmesa->regCmdA_End |= HC_HShading_FlatB;
+ break;
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Line Loop / Line Strip\n");
+#endif
+ vmesa->regCmdA_End = vmesa->regCmdA | HC_HPMType_Line | HC_HVCycle_AFP |
+ HC_HVCycle_AB | HC_HVCycle_NewB;
+ regCmdB |= HC_HVCycle_AB | HC_HVCycle_NewB | HC_HLPrst_MASK;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ vmesa->regCmdA_End |= HC_HShading_FlatB;
+ break;
+ case GL_TRIANGLES:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Triangles\n");
+#endif
+ vmesa->regCmdA_End = vmesa->regCmdA | HC_HPMType_Tri | HC_HVCycle_Full;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ vmesa->regCmdA_End |= HC_HShading_FlatC;
+ break;
+ case GL_TRIANGLE_STRIP:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Triangle Strip\n");
+#endif
+ vmesa->regCmdA_End = vmesa->regCmdA | HC_HPMType_Tri | HC_HVCycle_AFP |
+ HC_HVCycle_AC | HC_HVCycle_BB | HC_HVCycle_NewC;
+ regCmdB |= HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ vmesa->regCmdA_End |= HC_HShading_FlatB;
+ break;
+ case GL_TRIANGLE_FAN:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Triangle Fan\n");
+#endif
+ vmesa->regCmdA_End = vmesa->regCmdA | HC_HPMType_Tri | HC_HVCycle_AFP |
+ HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
+ regCmdB |= HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ vmesa->regCmdA_End |= HC_HShading_FlatC;
+ break;
+ case GL_QUADS:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "No HW Quads\n");
+#endif
+ return;
+ case GL_QUAD_STRIP:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "No HW Quad Strip\n");
+#endif
+ return;
+ case GL_POLYGON:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Polygon\n");
+#endif
+ vmesa->regCmdA_End = vmesa->regCmdA | HC_HPMType_Tri | HC_HVCycle_AFP |
+ HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
+ regCmdB |= HC_HVCycle_AA | HC_HVCycle_BC | HC_HVCycle_NewC;
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ vmesa->regCmdA_End |= HC_HShading_FlatC;
+ break;
+ default:
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "Unknow\n");
+#endif
+ return;
+ }
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_NotTex << 16);
+ *vb++ = 0xCCCCCCCC;
+ *vb++ = 0xDDDDDDDD;
+
+ *vb++ = HC_HEADER2;
+ *vb++ = (HC_ParaType_CmdVdata << 16);
+ *vb++ = regCmdB;
+ *vb++ = vmesa->regCmdA_End;
+ vmesa->dmaLow += 32;
+
+ vmesa->reducedPrimitive = rprim;
+ vmesa->hwPrimitive = rprim;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+void viaRasterPrimitiveFinish(GLcontext *ctx)
+{
+ viaContextPtr vmesa = VIA_CONTEXT(ctx);
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+
+ if (VIA_DEBUG) fprintf(stderr, "primitiveRendered = %x\n", vmesa->primitiveRendered);
+#endif
+ if (RasterCounter > 1) {
+ RasterCounter--;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "finish enter twice: %d\n",RasterCounter);
+#endif
+ return;
+ }
+ RasterCounter = 0;
+
+
+ if (vmesa->primitiveRendered) {
+ GLuint *vb = viaCheckDma(vmesa, 0);
+ GLuint cmdA = vmesa->regCmdA_End | HC_HPLEND_MASK | HC_HPMValidN_MASK | HC_HE3Fire_MASK;
+
+ if ((vmesa->dmaLow & 0x1) || !vmesa->useAgp) {
+ *vb++ = cmdA ;
+ vmesa->dmaLow += 4;
+ }
+ else {
+ *vb++ = cmdA;
+ *vb++ = cmdA;
+ vmesa->dmaLow += 8;
+ }
+ }
+ else {
+ if (vmesa->dmaLow >= (32 + DMA_OFFSET))
+ vmesa->dmaLow -= 32;
+ }
+
+ if (0) viaFlushPrimsLocked(vmesa);
+ if (0) {
+ volatile GLuint *pnMMIOBase = vmesa->regMMIOBase;
+ volatile GLuint *pnEngBase = (volatile GLuint *)((GLuint)pnMMIOBase + 0x400);
+ int nStatus = *pnEngBase;
+ if (((nStatus & 0xFFFEFFFF) == 0x00020000)) {
+#ifdef PERFORMANCE_MEASURE
+ idle++;
+#endif
+ viaFlushPrims(vmesa);
+ }
+#ifdef PERFORMANCE_MEASURE
+ else {
+ busy++;
+ }
+#endif
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+
+/**********************************************************************/
+/* Transition to/from hardware rasterization. */
+/**********************************************************************/
+
+
+void viaFallback(viaContextPtr vmesa, GLuint bit, GLboolean mode)
+{
+ GLcontext *ctx = vmesa->glCtx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint oldfallback = vmesa->Fallback;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s old %x bit %x mode %d\n", __FUNCTION__,
+ vmesa->Fallback, bit, mode);
+#endif
+
+ if (mode) {
+ vmesa->Fallback |= bit;
+ if (oldfallback == 0) {
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "ENTER FALLBACK\n");
+#endif
+ VIA_FIREVERTICES(vmesa);
+ _swsetup_Wakeup(ctx);
+ vmesa->renderIndex = ~0;
+ }
+ }
+ else {
+ vmesa->Fallback &= ~bit;
+ if (oldfallback == bit) {
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "LEAVE FALLBACK\n");
+#endif
+ tnl->Driver.Render.Start = viaRenderStart;
+ tnl->Driver.Render.PrimitiveNotify = viaRenderPrimitive;
+ tnl->Driver.Render.Finish = viaRenderFinish;
+ tnl->Driver.Render.BuildVertices = viaBuildVertices;
+ vmesa->newState |= (_VIA_NEW_RENDERSTATE|_VIA_NEW_VERTEX);
+ }
+ }
+
+}
+
+
+/**********************************************************************/
+/* Initialization. */
+/**********************************************************************/
+
+
+void viaInitTriFuncs(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ static int firsttime = 1;
+
+ if (firsttime) {
+ init_rast_tab();
+ firsttime = 0;
+ }
+
+ tnl->Driver.RunPipeline = viaRunPipeline;
+ tnl->Driver.Render.Start = viaRenderStart;
+ tnl->Driver.Render.Finish = viaRenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = viaRenderPrimitive;
+ tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = viaBuildVertices;
+}