diff options
Diffstat (limited to 'src/mesa/es')
-rw-r--r-- | src/mesa/es/main/APIspec.dtd | 52 | ||||
-rw-r--r-- | src/mesa/es/main/APIspec.py | 601 | ||||
-rw-r--r-- | src/mesa/es/main/APIspec.xml | 4405 | ||||
-rw-r--r-- | src/mesa/es/main/APIspecutil.py | 262 |
4 files changed, 5320 insertions, 0 deletions
diff --git a/src/mesa/es/main/APIspec.dtd b/src/mesa/es/main/APIspec.dtd new file mode 100644 index 0000000000..efcfa31f10 --- /dev/null +++ b/src/mesa/es/main/APIspec.dtd @@ -0,0 +1,52 @@ +<!ELEMENT apispec (template|api)+> + +<!ELEMENT api (category*, function*)> +<!ELEMENT category EMPTY> +<!ELEMENT function EMPTY> + +<!ELEMENT template (proto, desc*)> +<!ELEMENT proto (return, (param|vector)*)> +<!ELEMENT return EMPTY> +<!ELEMENT param EMPTY> +<!ELEMENT vector (param*)> +<!ELEMENT desc ((value|range)*, desc*)> +<!ELEMENT value EMPTY> +<!ELEMENT range EMPTY> + +<!ATTLIST api name NMTOKEN #REQUIRED + implementation (true | false) "false"> +<!ATTLIST category name NMTOKEN #REQUIRED> +<!ATTLIST function name NMTOKEN #REQUIRED + default_prefix NMTOKEN "_mesa_" + external (true | false) "false" + template NMTOKEN #REQUIRED + gltype CDATA #IMPLIED + vector_size NMTOKEN #IMPLIED + expand_vector (true | false) "false" + skip_desc (true | false) "false"> + +<!ATTLIST template name NMTOKEN #REQUIRED + direction (set | get) "set"> + +<!ATTLIST return type CDATA #REQUIRED> +<!ATTLIST param name NMTOKEN #REQUIRED + type CDATA #REQUIRED + hide_if_expanded (true | false) "false" + category NMTOKEN #IMPLIED> +<!ATTLIST vector name NMTOKEN #REQUIRED + type CDATA #REQUIRED + size NMTOKEN #REQUIRED + category NMTOKEN #IMPLIED> + +<!ATTLIST desc name NMTOKEN #REQUIRED + vector_size CDATA #IMPLIED + convert (true | false) #IMPLIED + error NMTOKEN "GL_INVALID_ENUM" + category NMTOKEN #IMPLIED> + +<!ATTLIST value name CDATA #REQUIRED + category NMTOKEN #IMPLIED> +<!ATTLIST range from NMTOKEN #REQUIRED + to NMTOKEN #REQUIRED + base NMTOKEN #IMPLIED + category NMTOKEN #IMPLIED> diff --git a/src/mesa/es/main/APIspec.py b/src/mesa/es/main/APIspec.py new file mode 100644 index 0000000000..f07e4261fa --- /dev/null +++ b/src/mesa/es/main/APIspec.py @@ -0,0 +1,601 @@ +#!/usr/bin/python +# +# Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +""" +A parser for APIspec. +""" + +class SpecError(Exception): + """Error in the spec file.""" + + +class Spec(object): + """A Spec is an abstraction of the API spec.""" + + def __init__(self, doc): + self.doc = doc + + self.spec_node = doc.getRootElement() + self.tmpl_nodes = {} + self.api_nodes = {} + self.impl_node = None + + # parse <apispec> + node = self.spec_node.children + while node: + if node.type == "element": + if node.name == "template": + self.tmpl_nodes[node.prop("name")] = node + elif node.name == "api": + self.api_nodes[node.prop("name")] = node + else: + raise SpecError("unexpected node %s in apispec" % + node.name) + node = node.next + + # find an implementation + for name, node in self.api_nodes.iteritems(): + if node.prop("implementation") == "true": + self.impl_node = node + break + if not self.impl_node: + raise SpecError("unable to find an implementation") + + def get_impl(self): + """Return the implementation.""" + return API(self, self.impl_node) + + def get_api(self, name): + """Return an API.""" + return API(self, self.api_nodes[name]) + + +class API(object): + """An API consists of categories and functions.""" + + def __init__(self, spec, api_node): + self.name = api_node.prop("name") + self.is_impl = (api_node.prop("implementation") == "true") + + self.categories = [] + self.functions = [] + + # parse <api> + func_nodes = [] + node = api_node.children + while node: + if node.type == "element": + if node.name == "category": + cat = node.prop("name") + self.categories.append(cat) + elif node.name == "function": + func_nodes.append(node) + else: + raise SpecError("unexpected node %s in api" % node.name) + node = node.next + + # realize functions + for func_node in func_nodes: + tmpl_node = spec.tmpl_nodes[func_node.prop("template")] + try: + func = Function(tmpl_node, func_node, self.is_impl, + self.categories) + except SpecError, e: + func_name = func_node.prop("name") + raise SpecError("failed to parse %s: %s" % (func_name, e)) + self.functions.append(func) + + def match(self, func, conversions={}): + """Find a matching function in the API.""" + match = None + need_conv = False + for f in self.functions: + matched, conv = f.match(func, conversions) + if matched: + match = f + need_conv = conv + # exact match + if not need_conv: + break + return (match, need_conv) + + +class Function(object): + """Parse and realize a <template> node.""" + + def __init__(self, tmpl_node, func_node, force_skip_desc=False, categories=[]): + self.tmpl_name = tmpl_node.prop("name") + self.direction = tmpl_node.prop("direction") + + self.name = func_node.prop("name") + self.prefix = func_node.prop("default_prefix") + self.is_external = (func_node.prop("external") == "true") + + if force_skip_desc: + self._skip_desc = True + else: + self._skip_desc = (self.is_external or func_node.prop("skip_desc") == "true") + + self._categories = categories + + # these attributes decide how the template is realized + self._gltype = func_node.prop("gltype") + if func_node.hasProp("vector_size"): + self._vector_size = int(func_node.prop("vector_size")) + else: + self._vector_size = 0 + self._expand_vector = (func_node.prop("expand_vector") == "true") + + self.return_type = "void" + param_nodes = [] + + # find <proto> + proto_node = tmpl_node.children + while proto_node: + if proto_node.type == "element" and proto_node.name == "proto": + break + proto_node = proto_node.next + if not proto_node: + raise SpecError("no proto") + # and parse it + node = proto_node.children + while node: + if node.type == "element": + if node.name == "return": + self.return_type = node.prop("type") + elif node.name == "param" or node.name == "vector": + if self.support_node(node): + # make sure the node is not hidden + if not (self._expand_vector and + (node.prop("hide_if_expanded") == "true")): + param_nodes.append(node) + else: + raise SpecError("unexpected node %s in proto" % node.name) + node = node.next + + self._init_params(param_nodes) + self._init_descs(tmpl_node, param_nodes) + + def __str__(self): + return "%s %s%s(%s)" % (self.return_type, self.prefix, self.name, + self.param_string(True)) + + def _init_params(self, param_nodes): + """Parse and initialize parameters.""" + self.params = [] + + for param_node in param_nodes: + size = self.param_node_size(param_node) + # when no expansion, vector is just like param + if param_node.name == "param" or not self._expand_vector: + param = Parameter(param_node, self._gltype, size) + self.params.append(param) + continue + + if not size or size > param_node.lsCountNode(): + raise SpecError("could not expand %s with unknown or " + "mismatch sizes" % param.name) + + # expand the vector + expanded_params = [] + child = param_node.children + while child: + if (child.type == "element" and child.name == "param" and + self.support_node(child)): + expanded_params.append(Parameter(child, self._gltype)) + if len(expanded_params) == size: + break + child = child.next + # just in case that lsCountNode counts unknown nodes + if len(expanded_params) < size: + raise SpecError("not enough named parameters") + + self.params.extend(expanded_params) + + def _init_descs(self, tmpl_node, param_nodes): + """Parse and initialize parameter descriptions.""" + self.checker = Checker() + if self._skip_desc: + return + + node = tmpl_node.children + while node: + if node.type == "element" and node.name == "desc": + if self.support_node(node): + # parse <desc> + desc = Description(node, self._categories) + self.checker.add_desc(desc) + node = node.next + + self.checker.validate(self, param_nodes) + + def support_node(self, node): + """Return true if a node is in the supported category.""" + return (not node.hasProp("category") or + node.prop("category") in self._categories) + + def get_param(self, name): + """Return the named parameter.""" + for param in self.params: + if param.name == name: + return param + return None + + def param_node_size(self, param): + """Return the size of a vector.""" + if param.name != "vector": + return 0 + + size = param.prop("size") + if size.isdigit(): + size = int(size) + else: + size = 0 + if not size: + size = self._vector_size + if not size and self._expand_vector: + # return the number of named parameters + size = param.lsCountNode() + return size + + def param_string(self, declaration): + """Return the C code of the parameters.""" + args = [] + if declaration: + for param in self.params: + sep = "" if param.type.endswith("*") else " " + args.append("%s%s%s" % (param.type, sep, param.name)) + if not args: + args.append("void") + else: + for param in self.params: + args.append(param.name) + return ", ".join(args) + + def match(self, other, conversions={}): + """Return true if the functions match, probably with a conversion.""" + if (self.tmpl_name != other.tmpl_name or + self.return_type != other.return_type or + len(self.params) != len(other.params)): + return (False, False) + + need_conv = False + for i in xrange(len(self.params)): + src = other.params[i] + dst = self.params[i] + if (src.is_vector != dst.is_vector or src.size != dst.size): + return (False, False) + if src.type != dst.type: + if dst.base_type() in conversions.get(src.base_type(), []): + need_conv = True + else: + # unable to convert + return (False, False) + + return (True, need_conv) + + +class Parameter(object): + """A parameter of a function.""" + + def __init__(self, param_node, gltype=None, size=0): + self.is_vector = (param_node.name == "vector") + + self.name = param_node.prop("name") + self.size = size + + type = param_node.prop("type") + if gltype: + type = type.replace("GLtype", gltype) + elif type.find("GLtype") != -1: + raise SpecError("parameter %s has unresolved type" % self.name) + + self.type = type + + def base_type(self): + """Return the base GL type by stripping qualifiers.""" + return [t for t in self.type.split(" ") if t.startswith("GL")][0] + + +class Checker(object): + """A checker is the collection of all descriptions on the same level. + Descriptions of the same parameter are concatenated. + """ + + def __init__(self): + self.switches = {} + + def add_desc(self, desc): + """Add a description.""" + # TODO take index into consideration + if desc.name not in self.switches: + self.switches[desc.name] = [] + self.switches[desc.name].append(desc) + + def validate(self, func, param_nodes): + """Validate the checker against a function.""" + tmp = Checker() + + for switch in self.switches.itervalues(): + valid_descs = [] + for desc in switch: + if desc.validate(func, param_nodes): + valid_descs.append(desc) + # no possible values + if not valid_descs: + return False + for desc in valid_descs: + if not desc._is_noop: + tmp.add_desc(desc) + + self.switches = tmp.switches + return True + + def flatten(self, name=None): + """Return a flat list of all descriptions of the named parameter.""" + flat_list = [] + for switch in self.switches.itervalues(): + for desc in switch: + if not name or desc.name == name: + flat_list.append(desc) + flat_list.extend(desc.checker.flatten(name)) + return flat_list + + def always_check(self, name): + """Return true if the parameter is checked in all possible pathes.""" + if name in self.switches: + return True + + # a param is always checked if any of the switch always checks it + for switch in self.switches.itervalues(): + # a switch always checks it if all of the descs always check it + always = True + for desc in switch: + if not desc.checker.always_check(name): + always = False + break + if always: + return True + return False + + def _c_switch(self, name, indent="\t"): + """Output C switch-statement for the named parameter, for debug.""" + switch = self.switches.get(name, []) + # make sure there are valid values + need_switch = False + for desc in switch: + if desc.values: + need_switch = True + if not need_switch: + return [] + + stmts = [] + var = switch[0].name + if switch[0].index >= 0: + var += "[%d]" % switch[0].index + stmts.append("switch (%s) { /* assume GLenum */" % var) + + for desc in switch: + if desc.values: + for val in desc.values: + stmts.append("case %s:" % val) + for dep_name in desc.checker.switches.iterkeys(): + dep_stmts = [indent + s for s in desc.checker._c_switch(dep_name, indent)] + stmts.extend(dep_stmts) + stmts.append(indent + "break;") + + stmts.append("default:") + stmts.append(indent + "ON_ERROR(%s);" % switch[0].error); + stmts.append(indent + "break;") + stmts.append("}") + + return stmts + + def dump(self, indent="\t"): + """Dump the descriptions in C code.""" + stmts = [] + for name in self.switches.iterkeys(): + c_switch = self._c_switch(name) + print "\n".join(c_switch) + + +class Description(object): + """A description desribes a parameter and its relationship with other + parameters. + """ + + def __init__(self, desc_node, categories=[]): + self._categories = categories + self._is_noop = False + + self.name = desc_node.prop("name") + self.index = -1 + + self.error = desc_node.prop("error") or "GL_INVALID_ENUM" + # vector_size may be C code + self.size_str = desc_node.prop("vector_size") + + self._has_enum = False + self.values = [] + dep_nodes = [] + + # parse <desc> + valid_names = ["value", "range", "desc"] + node = desc_node.children + while node: + if node.type == "element": + if node.name in valid_names: + # ignore nodes that require unsupported categories + if (node.prop("category") and + node.prop("category") not in self._categories): + node = node.next + continue + else: + raise SpecError("unexpected node %s in desc" % node.name) + + if node.name == "value": + val = node.prop("name") + if not self._has_enum and val.startswith("GL_"): + self._has_enum = True + self.values.append(val) + elif node.name == "range": + first = int(node.prop("from")) + last = int(node.prop("to")) + base = node.prop("base") or "" + if not self._has_enum and base.startswith("GL_"): + self._has_enum = True + # expand range + for i in xrange(first, last + 1): + self.values.append("%s%d" % (base, i)) + else: # dependent desc + dep_nodes.append(node) + node = node.next + + # default to convert if there is no enum + self.convert = not self._has_enum + if desc_node.hasProp("convert"): + self.convert = (desc_node.prop("convert") == "true") + + self._init_deps(dep_nodes) + + def _init_deps(self, dep_nodes): + """Parse and initialize dependents.""" + self.checker = Checker() + + for dep_node in dep_nodes: + # recursion! + dep = Description(dep_node, self._categories) + self.checker.add_desc(dep) + + def _search_param_node(self, param_nodes, name=None): + """Search the template parameters for the named node.""" + param_node = None + param_index = -1 + + if not name: + name = self.name + for node in param_nodes: + if name == node.prop("name"): + param_node = node + elif node.name == "vector": + child = node.children + idx = 0 + while child: + if child.type == "element" and child.name == "param": + if name == child.prop("name"): + param_node = node + param_index = idx + break + idx += 1 + child = child.next + if param_node: + break + return (param_node, param_index) + + def _find_final(self, func, param_nodes): + """Find the final parameter.""" + param = func.get_param(self.name) + param_index = -1 + + # the described param is not in the final function + if not param: + # search the template parameters + node, index = self._search_param_node(param_nodes) + if not node: + raise SpecError("invalid desc %s in %s" % + (self.name, func.name)) + + # a named parameter of a vector + if index >= 0: + param = func.get_param(node.prop("name")) + param_index = index + elif node.name == "vector": + # must be an expanded vector, check its size + if self.size_str and self.size_str.isdigit(): + size = int(self.size_str) + expanded_size = func.param_node_size(node) + if size != expanded_size: + return (False, None, -1) + # otherwise, it is a valid, but no-op, description + + return (True, param, param_index) + + def validate(self, func, param_nodes): + """Validate a description against certain function.""" + if self.checker.switches and not self.values: + raise SpecError("no valid values for %s" % self.name) + + valid, param, param_index = self._find_final(func, param_nodes) + if not valid: + return False + + # the description is valid, but the param is gone + # mark it no-op so that it will be skipped + if not param: + self._is_noop = True + return True + + if param.is_vector: + # if param was known, this should have been done in __init__ + if self._has_enum: + self.size_str = "1" + # size mismatch + if (param.size and self.size_str and self.size_str.isdigit() and + param.size != int(self.size_str)): + return False + elif self.size_str: + # only vector accepts vector_size + raise SpecError("vector_size is invalid for %s" % param.name) + + if not self.checker.validate(func, param_nodes): + return False + + # update the description + self.name = param.name + self.index = param_index + + return True + + +def main(): + import libxml2 + + filename = "APIspec.xml" + apinames = ["GLES1.1", "GLES2.0"] + + doc = libxml2.readFile(filename, None, + libxml2.XML_PARSE_DTDLOAD + + libxml2.XML_PARSE_DTDVALID + + libxml2.XML_PARSE_NOBLANKS) + + spec = Spec(doc) + impl = spec.get_impl() + for apiname in apinames: + spec.get_api(apiname) + + doc.freeDoc() + + print "%s is successfully parsed" % filename + + +if __name__ == "__main__": + main() diff --git a/src/mesa/es/main/APIspec.xml b/src/mesa/es/main/APIspec.xml new file mode 100644 index 0000000000..e48b343c93 --- /dev/null +++ b/src/mesa/es/main/APIspec.xml @@ -0,0 +1,4405 @@ +<?xml version="1.0"?> +<!DOCTYPE apispec SYSTEM "APIspec.dtd"> + +<!-- A function is generated from a template. Multiple functions can be + generated from a single template with different arguments. For example, + glColor3f can be generated from + + <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> + + and glColor4iv can be generated from + + <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> + + In a template, there are <desc>s that describe the properties of + parameters. A <desc> can enumerate the valid values of a parameter. It + can also specify the error code when an invalid value is given, and etc. + By nesting <desc>s, they can create dependency between parameters. +--> + +<apispec> + +<template name="Color"> + <proto> + <return type="void"/> + <vector name="v" type="const GLtype *" size="dynamic"> + <param name="red" type="GLtype"/> + <param name="green" type="GLtype"/> + <param name="blue" type="GLtype"/> + <param name="alpha" type="GLtype"/> + </vector> + </proto> +</template> + +<template name="ClipPlane"> + <proto> + <return type="void"/> + <param name="plane" type="GLenum"/> + <vector name="equation" type="const GLtype *" size="4"/> + </proto> + + <desc name="plane"> + <range base="GL_CLIP_PLANE" from="0" to="5"/> + </desc> +</template> + +<template name="CullFace"> + <proto> + <return type="void"/> + <param name="mode" type="GLenum"/> + </proto> + + <desc name="mode"> + <value name="GL_FRONT"/> + <value name="GL_BACK"/> + <value name="GL_FRONT_AND_BACK"/> + </desc> +</template> + +<template name="Fog"> + <proto> + <return type="void"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="pname"> + <value name="GL_FOG_MODE"/> + <desc name="param"> + <value name="GL_EXP"/> + <value name="GL_EXP2"/> + <value name="GL_LINEAR"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_FOG_COLOR"/> + + <desc name="params" vector_size="4"/> + </desc> + + <desc name="pname"> + <value name="GL_FOG_DENSITY"/> + <value name="GL_FOG_START"/> + <value name="GL_FOG_END"/> + + <desc name="params" vector_size="1"/> + </desc> +</template> + +<template name="FrontFace"> + <proto> + <return type="void"/> + <param name="mode" type="GLenum"/> + </proto> + + <desc name="mode"> + <value name="GL_CW"/> + <value name="GL_CCW"/> + </desc> +</template> + +<template name="Hint"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="mode" type="GLenum"/> + </proto> + + <desc name="target" category="GLES1.1"> + <value name="GL_FOG_HINT"/> + <value name="GL_LINE_SMOOTH_HINT"/> + <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <value name="GL_POINT_SMOOTH_HINT"/> + </desc> + <desc name="target" category="OES_standard_derivatives"> + <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> + </desc> + <desc name="target"> + <value name="GL_GENERATE_MIPMAP_HINT"/> + </desc> + + <desc name="mode"> + <value name="GL_FASTEST"/> + <value name="GL_NICEST"/> + <value name="GL_DONT_CARE"/> + </desc> +</template> + +<template name="Light"> + <proto> + <return type="void"/> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="light"> + <range base="GL_LIGHT" from="0" to="7"/> + </desc> + + <desc name="pname"> + <value name="GL_AMBIENT"/> + <value name="GL_DIFFUSE"/> + <value name="GL_SPECULAR"/> + <value name="GL_POSITION"/> + + <desc name="params" vector_size="4"/> + </desc> + + <desc name="pname"> + <value name="GL_SPOT_DIRECTION"/> + + <desc name="params" vector_size="3"/> + </desc> + + <desc name="pname"> + <value name="GL_SPOT_EXPONENT"/> + <value name="GL_SPOT_CUTOFF"/> + <value name="GL_CONSTANT_ATTENUATION"/> + <value name="GL_LINEAR_ATTENUATION"/> + <value name="GL_QUADRATIC_ATTENUATION"/> + + <desc name="params" vector_size="1"/> + </desc> +</template> + +<template name="LightModel"> + <proto> + <return type="void"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="pname"> + <value name="GL_LIGHT_MODEL_AMBIENT"/> + + <desc name="params" vector_size="4"/> + </desc> + + <desc name="pname"> + <value name="GL_LIGHT_MODEL_TWO_SIDE"/> + <desc name="param"> + <value name="GL_TRUE"/> + <value name="GL_FALSE"/> + </desc> + </desc> +</template> + +<template name="LineWidth"> + <proto> + <return type="void"/> + <param name="width" type="GLtype"/> + </proto> +</template> + +<template name="Material"> + <proto> + <return type="void"/> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="face"> + <value name="GL_FRONT_AND_BACK"/> + </desc> + + <desc name="pname"> + <value name="GL_AMBIENT"/> + <value name="GL_DIFFUSE"/> + <value name="GL_AMBIENT_AND_DIFFUSE"/> + <value name="GL_SPECULAR"/> + <value name="GL_EMISSION"/> + + <desc name="params" vector_size="4"/> + </desc> + + <desc name="pname"> + <value name="GL_SHININESS"/> + + <desc name="params" vector_size="1"/> + </desc> +</template> + +<template name="PointSize"> + <proto> + <return type="void"/> + <param name="size" type="GLtype"/> + </proto> +</template> + +<template name="PointSizePointer"> + <proto> + <return type="void"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </proto> + + <desc name="type"> + <value name="GL_FLOAT"/> + <value name="GL_FIXED"/> + </desc> +</template> + +<template name="Scissor"> + <proto> + <return type="void"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </proto> +</template> + +<template name="ShadeModel"> + <proto> + <return type="void"/> + <param name="mode" type="GLenum"/> + </proto> + + <desc name="mode"> + <value name="GL_FLAT"/> + <value name="GL_SMOOTH"/> + </desc> +</template> + +<template name="TexParameter"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_WRAP_S"/> + <value name="GL_TEXTURE_WRAP_T"/> + <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> + + <desc name="param"> + <value name="GL_CLAMP_TO_EDGE"/> + <value name="GL_REPEAT"/> + <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> + <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_MIN_FILTER"/> + + <desc name="param"> + <value name="GL_NEAREST"/> + <value name="GL_LINEAR"/> + <value name="GL_NEAREST_MIPMAP_NEAREST"/> + <value name="GL_NEAREST_MIPMAP_LINEAR"/> + <value name="GL_LINEAR_MIPMAP_NEAREST"/> + <value name="GL_LINEAR_MIPMAP_LINEAR"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_MAG_FILTER"/> + + <desc name="param"> + <value name="GL_NEAREST"/> + <value name="GL_LINEAR"/> + </desc> + </desc> + + <desc name="pname" category="GLES1.1"> + <value name="GL_GENERATE_MIPMAP"/> + + <desc name="param"> + <value name="GL_TRUE"/> + <value name="GL_FALSE"/> + </desc> + </desc> + + <desc name="pname" category="EXT_texture_filter_anisotropic"> + <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> + <desc name="params" vector_size="1"/> + </desc> + + <desc name="pname" category="OES_draw_texture"> + <value name="GL_TEXTURE_CROP_RECT_OES"/> + <desc name="params" vector_size="4"/> + </desc> +</template> + +<template name="TexImage2D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> + </desc> + + <desc name="internalFormat" error="GL_INVALID_VALUE"> + <value name="GL_ALPHA"/> + <value name="GL_RGB"/> + <value name="GL_RGBA"/> + <value name="GL_LUMINANCE"/> + <value name="GL_LUMINANCE_ALPHA"/> + <value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/> + <value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/> + </desc> + + <desc name="border" error="GL_INVALID_VALUE"> + <value name="0"/> + </desc> + + <desc name="format"> + <value name="GL_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGB"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_5_6_5"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGBA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format" category="OES_depth_texture"> + <value name="GL_DEPTH_COMPONENT"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_SHORT"/> + <value name="GL_UNSIGNED_INT"/> + </desc> + </desc> + + <desc name="format" category="OES_packed_depth_stencil"> + <value name="GL_DEPTH_STENCIL_OES"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_INT_24_8_OES"/> + </desc> + </desc> +</template> + +<template name="TexEnv"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="target" category="OES_point_sprite"> + <value name="GL_POINT_SPRITE_OES"/> + + <desc name="pname"> + <value name="GL_COORD_REPLACE_OES"/> + </desc> + </desc> + + <desc name="pname" category="OES_point_sprite"> + <value name="GL_COORD_REPLACE_OES"/> + + <desc name="param"> + <value name="GL_TRUE"/> + <value name="GL_FALSE"/> + </desc> + </desc> + + <desc name="target"> + <value name="GL_TEXTURE_ENV"/> + + <desc name="pname"> + <value name="GL_TEXTURE_ENV_MODE"/> + <value name="GL_COMBINE_RGB"/> + <value name="GL_COMBINE_ALPHA"/> + <value name="GL_RGB_SCALE"/> + <value name="GL_ALPHA_SCALE"/> + <value name="GL_SRC0_RGB"/> + <value name="GL_SRC1_RGB"/> + <value name="GL_SRC2_RGB"/> + <value name="GL_SRC0_ALPHA"/> + <value name="GL_SRC1_ALPHA"/> + <value name="GL_SRC2_ALPHA"/> + <value name="GL_OPERAND0_RGB"/> + <value name="GL_OPERAND1_RGB"/> + <value name="GL_OPERAND2_RGB"/> + <value name="GL_OPERAND0_ALPHA"/> + <value name="GL_OPERAND1_ALPHA"/> + <value name="GL_OPERAND2_ALPHA"/> + <value name="GL_TEXTURE_ENV_COLOR"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_ENV_MODE"/> + + <desc name="param"> + <value name="GL_REPLACE"/> + <value name="GL_MODULATE"/> + <value name="GL_DECAL"/> + <value name="GL_BLEND"/> + <value name="GL_ADD"/> + <value name="GL_COMBINE"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_COMBINE_RGB"/> + + <desc name="param"> + <value name="GL_REPLACE"/> + <value name="GL_MODULATE"/> + <value name="GL_ADD"/> + <value name="GL_ADD_SIGNED"/> + <value name="GL_INTERPOLATE"/> + <value name="GL_SUBTRACT"/> + <value name="GL_DOT3_RGB"/> + <value name="GL_DOT3_RGBA"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_COMBINE_ALPHA"/> + + <desc name="param"> + <value name="GL_REPLACE"/> + <value name="GL_MODULATE"/> + <value name="GL_ADD"/> + <value name="GL_ADD_SIGNED"/> + <value name="GL_INTERPOLATE"/> + <value name="GL_SUBTRACT"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_RGB_SCALE"/> + <value name="GL_ALPHA_SCALE"/> + + <desc name="param" convert="true" error="GL_INVALID_VALUE"> + <value name="1.0"/> + <value name="2.0"/> + <value name="4.0"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_SRC0_RGB"/> + <value name="GL_SRC1_RGB"/> + <value name="GL_SRC2_RGB"/> + <value name="GL_SRC0_ALPHA"/> + <value name="GL_SRC1_ALPHA"/> + <value name="GL_SRC2_ALPHA"/> + + <desc name="param"> + <value name="GL_TEXTURE"/> + <value name="GL_CONSTANT"/> + <value name="GL_PRIMARY_COLOR"/> + <value name="GL_PREVIOUS"/> + + <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_OPERAND0_RGB"/> + <value name="GL_OPERAND1_RGB"/> + <value name="GL_OPERAND2_RGB"/> + + <desc name="param"> + <value name="GL_SRC_COLOR"/> + <value name="GL_ONE_MINUS_SRC_COLOR"/> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_OPERAND0_ALPHA"/> + <value name="GL_OPERAND1_ALPHA"/> + <value name="GL_OPERAND2_ALPHA"/> + + <desc name="param"> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_ENV_COLOR"/> + + <desc name="params" vector_size="4"/> + </desc> +</template> + +<template name="TexGen"> + <proto> + <return type="void"/> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="coord" category="OES_texture_cube_map"> + <value name="GL_TEXTURE_GEN_STR_OES"/> + </desc> + + <desc name="pname" category="OES_texture_cube_map"> + <value name="GL_TEXTURE_GEN_MODE_OES"/> + + <desc name="param"> + <value name="GL_NORMAL_MAP_OES"/> + <value name="GL_REFLECTION_MAP_OES"/> + </desc> + </desc> +</template> + +<template name="Clear"> + <proto> + <return type="void"/> + <param name="mask" type="GLbitfield"/> + </proto> + + <desc name="mask" error="GL_INVALID_VALUE"> + <value name="0"/> + <value name="(GL_COLOR_BUFFER_BIT)"/> + <value name="(GL_DEPTH_BUFFER_BIT)"/> + <value name="(GL_STENCIL_BUFFER_BIT)"/> + <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> + <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> + <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> + <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> + </desc> +</template> + +<template name="ClearColor"> + <proto> + <return type="void"/> + <param name="red" type="GLtype"/> + <param name="green" type="GLtype"/> + <param name="blue" type="GLtype"/> + <param name="alpha" type="GLtype"/> + </proto> +</template> + +<template name="ClearStencil"> + <proto> + <return type="void"/> + <param name="s" type="GLint"/> + </proto> +</template> + +<template name="ClearDepth"> + <proto> + <return type="void"/> + <param name="depth" type="GLtype"/> + </proto> +</template> + +<template name="StencilMask"> + <proto> + <return type="void"/> + <param name="mask" type="GLuint"/> + </proto> +</template> + +<template name="StencilMaskSeparate"> + <proto> + <return type="void"/> + <param name="face" type="GLenum"/> + <param name="mask" type="GLuint"/> + </proto> + + <desc name="face"> + <value name="GL_FRONT"/> + <value name="GL_BACK"/> + <value name="GL_FRONT_AND_BACK"/> + </desc> +</template> + +<template name="ColorMask"> + <proto> + <return type="void"/> + <param name="red" type="GLboolean"/> + <param name="green" type="GLboolean"/> + <param name="blue" type="GLboolean"/> + <param name="alpha" type="GLboolean"/> + </proto> +</template> + +<template name="DepthMask"> + <proto> + <return type="void"/> + <param name="flag" type="GLboolean"/> + </proto> +</template> + +<template name="Disable"> + <proto> + <return type="void"/> + <param name="cap" type="GLenum"/> + </proto> + + <desc name="cap" category="GLES1.1"> + <value name="GL_NORMALIZE"/> + <value name="GL_RESCALE_NORMAL"/> + + <range base="GL_CLIP_PLANE" from="0" to="5"/> + + <value name="GL_FOG"/> + <value name="GL_LIGHTING"/> + <value name="GL_COLOR_MATERIAL"/> + + <range base="GL_LIGHT" from="0" to="7"/> + + <value name="GL_POINT_SMOOTH"/> + <value name="GL_LINE_SMOOTH"/> + <value name="GL_CULL_FACE"/> + <value name="GL_POLYGON_OFFSET_FILL"/> + <value name="GL_MULTISAMPLE"/> + <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <value name="GL_SAMPLE_ALPHA_TO_ONE"/> + <value name="GL_SAMPLE_COVERAGE"/> + <value name="GL_TEXTURE_2D"/> + <value name="GL_SCISSOR_TEST"/> + <value name="GL_ALPHA_TEST"/> + <value name="GL_STENCIL_TEST"/> + <value name="GL_DEPTH_TEST"/> + <value name="GL_BLEND"/> + <value name="GL_DITHER"/> + <value name="GL_COLOR_LOGIC_OP"/> + + <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> + <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> + </desc> + + <desc name="cap" category="GLES2.0"> + <value name="GL_CULL_FACE"/> + <value name="GL_SCISSOR_TEST"/> + <value name="GL_POLYGON_OFFSET_FILL"/> + <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <value name="GL_SAMPLE_COVERAGE"/> + <value name="GL_STENCIL_TEST"/> + <value name="GL_DEPTH_TEST"/> + <value name="GL_DITHER"/> + <value name="GL_BLEND"/> + </desc> +</template> + +<!-- it is exactly the same as Disable --> +<template name="Enable"> + <proto> + <return type="void"/> + <param name="cap" type="GLenum"/> + </proto> + + <desc name="cap" category="GLES1.1"> + <value name="GL_NORMALIZE"/> + <value name="GL_RESCALE_NORMAL"/> + + <range base="GL_CLIP_PLANE" from="0" to="5"/> + + <value name="GL_FOG"/> + <value name="GL_LIGHTING"/> + <value name="GL_COLOR_MATERIAL"/> + + <range base="GL_LIGHT" from="0" to="7"/> + + <value name="GL_POINT_SMOOTH"/> + <value name="GL_LINE_SMOOTH"/> + <value name="GL_CULL_FACE"/> + <value name="GL_POLYGON_OFFSET_FILL"/> + <value name="GL_MULTISAMPLE"/> + <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <value name="GL_SAMPLE_ALPHA_TO_ONE"/> + <value name="GL_SAMPLE_COVERAGE"/> + <value name="GL_TEXTURE_2D"/> + <value name="GL_SCISSOR_TEST"/> + <value name="GL_ALPHA_TEST"/> + <value name="GL_STENCIL_TEST"/> + <value name="GL_DEPTH_TEST"/> + <value name="GL_BLEND"/> + <value name="GL_DITHER"/> + <value name="GL_COLOR_LOGIC_OP"/> + + <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> + <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> + </desc> + + <desc name="cap" category="GLES2.0"> + <value name="GL_CULL_FACE"/> + <value name="GL_SCISSOR_TEST"/> + <value name="GL_POLYGON_OFFSET_FILL"/> + <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <value name="GL_SAMPLE_COVERAGE"/> + <value name="GL_STENCIL_TEST"/> + <value name="GL_DEPTH_TEST"/> + <value name="GL_DITHER"/> + <value name="GL_BLEND"/> + </desc> +</template> + +<template name="Finish"> + <proto> + <return type="void"/> + </proto> +</template> + +<template name="Flush"> + <proto> + <return type="void"/> + </proto> +</template> + +<template name="AlphaFunc"> + <proto> + <return type="void"/> + <param name="func" type="GLenum"/> + <param name="ref" type="GLtype"/> + </proto> + <desc name="func"> + <value name="GL_NEVER"/> + <value name="GL_LESS"/> + <value name="GL_EQUAL"/> + <value name="GL_LEQUAL"/> + <value name="GL_GREATER"/> + <value name="GL_NOTEQUAL"/> + <value name="GL_GEQUAL"/> + <value name="GL_ALWAYS"/> + </desc> +</template> + +<template name="BlendFunc"> + <proto> + <return type="void"/> + <param name="sfactor" type="GLenum"/> + <param name="dfactor" type="GLenum"/> + </proto> + + <desc name="sfactor"> + <value name="GL_ZERO"/> + <value name="GL_ONE"/> + <value name="GL_SRC_COLOR"/> + <value name="GL_ONE_MINUS_SRC_COLOR"/> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + <value name="GL_DST_ALPHA"/> + <value name="GL_ONE_MINUS_DST_ALPHA"/> + <value name="GL_DST_COLOR"/> + <value name="GL_ONE_MINUS_DST_COLOR"/> + <value name="GL_SRC_ALPHA_SATURATE"/> + + <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> + </desc> + + <desc name="dfactor"> + <value name="GL_ZERO"/> + <value name="GL_ONE"/> + <value name="GL_SRC_COLOR"/> + <value name="GL_ONE_MINUS_SRC_COLOR"/> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + <value name="GL_DST_ALPHA"/> + <value name="GL_ONE_MINUS_DST_ALPHA"/> + <value name="GL_DST_COLOR"/> + <value name="GL_ONE_MINUS_DST_COLOR"/> + + <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> + </desc> +</template> + +<template name="LogicOp"> + <proto> + <return type="void"/> + <param name="opcode" type="GLenum"/> + </proto> + + <desc name="opcode"> + <value name="GL_CLEAR"/> + <value name="GL_SET"/> + <value name="GL_COPY"/> + <value name="GL_COPY_INVERTED"/> + <value name="GL_NOOP"/> + <value name="GL_INVERT"/> + <value name="GL_AND"/> + <value name="GL_NAND"/> + <value name="GL_OR"/> + <value name="GL_NOR"/> + <value name="GL_XOR"/> + <value name="GL_EQUIV"/> + <value name="GL_AND_REVERSE"/> + <value name="GL_AND_INVERTED"/> + <value name="GL_OR_REVERSE"/> + <value name="GL_OR_INVERTED"/> + </desc> +</template> + +<template name="StencilFunc"> + <proto> + <return type="void"/> + <param name="func" type="GLenum"/> + <param name="ref" type="GLint"/> + <param name="mask" type="GLuint"/> + </proto> + + <desc name="func"> + <value name="GL_NEVER"/> + <value name="GL_LESS"/> + <value name="GL_LEQUAL"/> + <value name="GL_GREATER"/> + <value name="GL_GEQUAL"/> + <value name="GL_EQUAL"/> + <value name="GL_NOTEQUAL"/> + <value name="GL_ALWAYS"/> + </desc> +</template> + +<template name="StencilFuncSeparate"> + <proto> + <return type="void"/> + <param name="face" type="GLenum"/> + <param name="func" type="GLenum"/> + <param name="ref" type="GLint"/> + <param name="mask" type="GLuint"/> + </proto> + + <desc name="face"> + <value name="GL_FRONT"/> + <value name="GL_BACK"/> + <value name="GL_FRONT_AND_BACK"/> + </desc> + + <desc name="func"> + <value name="GL_NEVER"/> + <value name="GL_LESS"/> + <value name="GL_LEQUAL"/> + <value name="GL_GREATER"/> + <value name="GL_GEQUAL"/> + <value name="GL_EQUAL"/> + <value name="GL_NOTEQUAL"/> + <value name="GL_ALWAYS"/> + </desc> +</template> + +<template name="StencilOp"> + <proto> + <return type="void"/> + <param name="fail" type="GLenum"/> + <param name="zfail" type="GLenum"/> + <param name="zpass" type="GLenum"/> + </proto> + + <desc name="fail"> + <value name="GL_KEEP"/> + <value name="GL_ZERO"/> + <value name="GL_REPLACE"/> + <value name="GL_INCR"/> + <value name="GL_DECR"/> + <value name="GL_INVERT"/> + <value name="GL_INCR_WRAP" category="GLES2.0"/> + <value name="GL_DECR_WRAP" category="GLES2.0"/> + <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> + <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> + </desc> + + <desc name="zfail"> + <value name="GL_KEEP"/> + <value name="GL_ZERO"/> + <value name="GL_REPLACE"/> + <value name="GL_INCR"/> + <value name="GL_DECR"/> + <value name="GL_INVERT"/> + <value name="GL_INCR_WRAP" category="GLES2.0"/> + <value name="GL_DECR_WRAP" category="GLES2.0"/> + <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> + <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> + </desc> + + <desc name="zpass"> + <value name="GL_KEEP"/> + <value name="GL_ZERO"/> + <value name="GL_REPLACE"/> + <value name="GL_INCR"/> + <value name="GL_DECR"/> + <value name="GL_INVERT"/> + <value name="GL_INCR_WRAP" category="GLES2.0"/> + <value name="GL_DECR_WRAP" category="GLES2.0"/> + <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> + <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> + </desc> +</template> + +<template name="StencilOpSeparate"> + <proto> + <return type="void"/> + <param name="face" type="GLenum"/> + <param name="fail" type="GLenum"/> + <param name="zfail" type="GLenum"/> + <param name="zpass" type="GLenum"/> + </proto> + + <desc name="face"> + <value name="GL_FRONT"/> + <value name="GL_BACK"/> + <value name="GL_FRONT_AND_BACK"/> + </desc> + + <desc name="fail"> + <value name="GL_KEEP"/> + <value name="GL_ZERO"/> + <value name="GL_REPLACE"/> + <value name="GL_INCR"/> + <value name="GL_DECR"/> + <value name="GL_INVERT"/> + <value name="GL_INCR_WRAP"/> + <value name="GL_DECR_WRAP"/> + </desc> + + <desc name="zfail"> + <value name="GL_KEEP"/> + <value name="GL_ZERO"/> + <value name="GL_REPLACE"/> + <value name="GL_INCR"/> + <value name="GL_DECR"/> + <value name="GL_INVERT"/> + <value name="GL_INCR_WRAP"/> + <value name="GL_DECR_WRAP"/> + </desc> + + <desc name="zpass"> + <value name="GL_KEEP"/> + <value name="GL_ZERO"/> + <value name="GL_REPLACE"/> + <value name="GL_INCR"/> + <value name="GL_DECR"/> + <value name="GL_INVERT"/> + <value name="GL_INCR_WRAP"/> + <value name="GL_DECR_WRAP"/> + </desc> +</template> + +<template name="DepthFunc"> + <proto> + <return type="void"/> + <param name="func" type="GLenum"/> + </proto> + + <desc name="func"> + <value name="GL_NEVER"/> + <value name="GL_LESS"/> + <value name="GL_EQUAL"/> + <value name="GL_LEQUAL"/> + <value name="GL_GREATER"/> + <value name="GL_NOTEQUAL"/> + <value name="GL_GEQUAL"/> + <value name="GL_ALWAYS"/> + </desc> +</template> + +<template name="PixelStore"> + <proto> + <return type="void"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLtype"/> + </proto> + + <desc name="pname"> + <value name="GL_PACK_ALIGNMENT"/> + <value name="GL_UNPACK_ALIGNMENT"/> + </desc> + + <desc name="param" error="GL_INVALID_VALUE"> + <value name="1"/> + <value name="2"/> + <value name="4"/> + <value name="8"/> + </desc> +</template> + +<template name="ReadPixels" direction="get"> + <proto> + <return type="void"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="GLvoid *"/> + </proto> + + <!-- Technically, only two combinations are actually allowed: + GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific + internal preferred combination. I don't know what that is, so I'm + allowing any valid combination for now; the underlying support + should fail when necessary.--> + <desc name="format"> + <value name="GL_ALPHA"/> + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGB"/> + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_5_6_5"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGBA"/> + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE"/> + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE_ALPHA"/> + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + </desc> + </desc> + + <desc name="format" category="EXT_read_format_bgra"> + <value name="GL_BGRA_EXT"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> + <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> + </desc> + </desc> +</template> + +<template name="GetClipPlane" direction="get"> + <proto> + <return type="void"/> + <param name="plane" type="GLenum"/> + <vector name="equation" type="GLtype *" size="4"/> + </proto> + + <desc name="plane"> + <range base="GL_CLIP_PLANE" from="0" to="5"/> + </desc> +</template> + +<template name="GetError" direction="get"> + <proto> + <return type="GLenum"/> + </proto> +</template> + +<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> +<template name="GetState" direction="get"> + <proto> + <return type="void"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <!-- XXX some enums might be missing --> + <desc name="pname"> + <value name="GL_CLIENT_ACTIVE_TEXTURE"/> + <value name="GL_VERTEX_ARRAY_SIZE"/> + <value name="GL_VERTEX_ARRAY_STRIDE"/> + <value name="GL_NORMAL_ARRAY_STRIDE"/> + <value name="GL_COLOR_ARRAY_SIZE"/> + <value name="GL_TEXTURE_COORD_ARRAY_SIZE"/> + <value name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> + + <value name="GL_ARRAY_BUFFER_BINDING"/> + <value name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> + <value name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> + <value name="GL_COLOR_ARRAY_BUFFER_BINDING"/> + <value name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> + + <value name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> + <value name="GL_MODELVIEW_STACK_DEPTH"/> + <value name="GL_PROJECTION_STACK_DEPTH"/> + <value name="GL_TEXTURE_STACK_DEPTH"/> + <value name="GL_FOG_DENSITY"/> + <value name="GL_FOG_START"/> + <value name="GL_FOG_END"/> + <value name="GL_POINT_SIZE"/> + <value name="GL_POINT_SIZE_MIN"/> + <value name="GL_POINT_SIZE_MAX"/> + <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> + <value name="GL_LINE_WIDTH"/> + <value name="GL_POLYGON_OFFSET_FACTOR"/> + <value name="GL_POLYGON_OFFSET_UNITS"/> + <value name="GL_SAMPLE_COVERAGE_VALUE"/> + <value name="GL_TEXTURE_BINDING_2D"/> + <value name="GL_ALPHA_TEST_REF"/> + <value name="GL_STENCIL_VALUE_MASK"/> + <value name="GL_STENCIL_REF"/> + <value name="GL_STENCIL_WRITEMASK"/> + <value name="GL_DEPTH_CLEAR_VALUE"/> + <value name="GL_STENCIL_CLEAR_VALUE"/> + <value name="GL_UNPACK_ALIGNMENT"/> + <value name="GL_PACK_ALIGNMENT"/> + <value name="GL_MAX_LIGHTS"/> + <value name="GL_MAX_CLIP_PLANES"/> + <value name="GL_MAX_MODELVIEW_STACK_DEPTH"/> + <value name="GL_MAX_PROJECTION_STACK_DEPTH"/> + <value name="GL_MAX_TEXTURE_STACK_DEPTH"/> + <value name="GL_SUBPIXEL_BITS"/> + <value name="GL_MAX_TEXTURE_SIZE"/> + <value name="GL_MAX_TEXTURE_UNITS"/> + <value name="GL_SAMPLE_BUFFERS"/> + <value name="GL_SAMPLES"/> + <value name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> + <value name="GL_RED_BITS"/> + <value name="GL_GREEN_BITS"/> + <value name="GL_BLUE_BITS"/> + <value name="GL_ALPHA_BITS"/> + <value name="GL_DEPTH_BITS"/> + <value name="GL_STENCIL_BITS"/> + + <value name="GL_FRAMEBUFFER_BINDING_OES" category="OES_framebuffer_object"/> + <value name="GL_RENDERBUFFER_BINDING_OES" category="OES_framebuffer_object"/> + <value name="GL_MAX_RENDERBUFFER_SIZE_OES" category="OES_framebuffer_object"/> + + <value name="GL_POINT_SIZE_ARRAY_STRIDE_OES" category="OES_point_size_array"/> + <value name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES" category="OES_point_size_array"/> + + <value name="GL_MAX_PALETTE_MATRICES_OES" category="OES_matrix_palette"/> + <value name="GL_MAX_VERTEX_UNITS_OES" category="OES_matrix_palette"/> + <value name="GL_CURRENT_PALETTE_MATRIX_OES" category="OES_matrix_palette"/> + <value name="GL_MATRIX_INDEX_ARRAY_SIZE_OES" category="OES_matrix_palette"/> + <value name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES" category="OES_matrix_palette"/> + <value name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_SIZE_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_STRIDE_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES" category="OES_matrix_palette"/> + + <value name="GL_TEXTURE_BINDING_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES" category="OES_texture_cube_map"/> + <value name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> + + <desc name="params" vector_size="1"/> + </desc> + + <!-- These values return booleans or GLenums, and should not have their + value converted --> + <desc name="pname"> + <value name="GL_VERTEX_ARRAY"/> + <value name="GL_VERTEX_ARRAY_TYPE"/> + <value name="GL_NORMAL_ARRAY"/> + <value name="GL_NORMAL_ARRAY_TYPE"/> + <value name="GL_COLOR_ARRAY"/> + <value name="GL_COLOR_ARRAY_TYPE"/> + <value name="GL_TEXTURE_COORD_ARRAY"/> + <value name="GL_TEXTURE_COORD_ARRAY_TYPE"/> + <value name="GL_MATRIX_MODE"/> + <value name="GL_NORMALIZE"/> + <value name="GL_RESCALE_NORMAL"/> + + <range base="GL_CLIP_PLANE" from="0" to="5"/> + + <value name="GL_FOG_MODE"/> + <value name="GL_FOG"/> + <value name="GL_SHADE_MODEL"/> + <value name="GL_LIGHTING"/> + <value name="GL_COLOR_MATERIAL"/> + <value name="GL_LIGHT_MODEL_TWO_SIDE"/> + + <range base="GL_LIGHT" from="0" to="7"/> + + <value name="GL_POINT_SMOOTH"/> + <value name="GL_LINE_SMOOTH"/> + <value name="GL_CULL_FACE"/> + <value name="GL_CULL_FACE_MODE"/> + <value name="GL_FRONT_FACE"/> + <value name="GL_POLYGON_OFFSET_FILL"/> + <value name="GL_MULTISAMPLE"/> + <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <value name="GL_SAMPLE_ALPHA_TO_ONE"/> + <value name="GL_SAMPLE_COVERAGE"/> + <value name="GL_TEXTURE_2D"/> + <value name="GL_ACTIVE_TEXTURE"/> + <value name="GL_SCISSOR_TEST"/> + <value name="GL_ALPHA_TEST"/> + <value name="GL_ALPHA_TEST_FUNC"/> + <value name="GL_STENCIL_TEST"/> + <value name="GL_STENCIL_FUNC"/> + <value name="GL_STENCIL_FAIL"/> + <value name="GL_STENCIL_PASS_DEPTH_FAIL"/> + <value name="GL_STENCIL_PASS_DEPTH_PASS"/> + <value name="GL_DEPTH_TEST"/> + <value name="GL_DEPTH_FUNC"/> + <value name="GL_BLEND"/> + <value name="GL_BLEND_SRC"/> + <value name="GL_BLEND_DST"/> + <value name="GL_DITHER"/> + <value name="GL_COLOR_LOGIC_OP"/> + <value name="GL_LOGIC_OP_MODE"/> + <value name="GL_DEPTH_WRITEMASK"/> + <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <value name="GL_POINT_SMOOTH_HINT"/> + <value name="GL_LINE_SMOOTH_HINT"/> + <value name="GL_FOG_HINT"/> + <value name="GL_GENERATE_MIPMAP_HINT"/> + + <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> + + <value name="GL_MATRIX_INDEX_ARRAY_TYPE_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_TYPE_OES" category="OES_matrix_palette"/> + + <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> + <value name="GL_POINT_SIZE_ARRAY_TYPE_OES" category="OES_point_size_array"/> + + <value name="GL_BLEND_SRC_RGB_OES" category="OES_blend_subtract"/> + <value name="GL_BLEND_DST_RGB_OES" category="OES_blend_subtract"/> + <value name="GL_BLEND_SRC_ALPHA_OES" category="OES_blend_subtract"/> + <value name="GL_BLEND_DST_ALPHA_OES" category="OES_blend_subtract"/> + + <value name="GL_BLEND_EQUATION_RGB_OES" category="OES_blend_equation_separate"/> + <value name="GL_BLEND_EQUATION_ALPHA_OES" category="OES_blend_equation_separate"/> + + <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE" category="GLES2.0"/> + <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" category="GLES2.0"/> + <value name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" category="OES_read_format"/> + <value name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" category="OES_read_format"/> + + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + + <desc name="params" vector_size="1" convert="false"/> + </desc> + + <desc name="pname"> + <value name="GL_MAX_VIEWPORT_DIMS"/> + <value name="GL_ALIASED_POINT_SIZE_RANGE"/> + <value name="GL_SMOOTH_POINT_SIZE_RANGE"/> + <value name="GL_ALIASED_LINE_WIDTH_RANGE"/> + <value name="GL_SMOOTH_LINE_WIDTH_RANGE"/> + <value name="GL_DEPTH_RANGE"/> + + <desc name="params" vector_size="2"/> + </desc> + + <desc name="pname"> + <value name="GL_CURRENT_NORMAL"/> + <value name="GL_POINT_DISTANCE_ATTENUATION"/> + + <desc name="params" vector_size="3"/> + </desc> + + <desc name="pname"> + <value name="GL_CURRENT_COLOR"/> + <value name="GL_CURRENT_TEXTURE_COORDS"/> + <value name="GL_SCISSOR_BOX"/> + <value name="GL_COLOR_WRITEMASK"/> + <value name="GL_COLOR_CLEAR_VALUE"/> + <value name="GL_LIGHT_MODEL_AMBIENT"/> + <value name="GL_VIEWPORT"/> + <value name="GL_FOG_COLOR"/> + + <desc name="params" vector_size="4"/> + </desc> + + <desc name="pname"> + <value name="GL_MODELVIEW_MATRIX"/> + <value name="GL_PROJECTION_MATRIX"/> + <value name="GL_TEXTURE_MATRIX"/> + + <value name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> + <value name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> + <value name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES" category="OES_matrix_get"/> + + <desc name="params" vector_size="16"/> + </desc> + + <desc name="pname"> + <value name="GL_COMPRESSED_TEXTURE_FORMATS" /> + <desc name="params" vector_size="_get_size(GL_COMPRESSED_TEXTURE_FORMATS)" convert="false"/> + </desc> +</template> + +<template name="GetLight" direction="get"> + <proto> + <return type="void"/> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="light"> + <range base="GL_LIGHT" from="0" to="7"/> + </desc> + + <desc name="pname"> + <value name="GL_AMBIENT"/> + <value name="GL_DIFFUSE"/> + <value name="GL_SPECULAR"/> + <value name="GL_POSITION"/> + + <desc name="params" vector_size="4"/> + </desc> + + <desc name="pname"> + <value name="GL_SPOT_DIRECTION"/> + + <desc name="params" vector_size="3"/> + </desc> + + <desc name="pname"> + <value name="GL_SPOT_EXPONENT"/> + <value name="GL_SPOT_CUTOFF"/> + <value name="GL_CONSTANT_ATTENUATION"/> + <value name="GL_LINEAR_ATTENUATION"/> + <value name="GL_QUADRATIC_ATTENUATION"/> + + <desc name="params" vector_size="1"/> + </desc> +</template> + +<template name="GetMaterial" direction="get"> + <proto> + <return type="void"/> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="face"> + <value name="GL_FRONT"/> + <value name="GL_BACK"/> + </desc> + + <desc name="pname"> + <value name="GL_SHININESS"/> + <desc name="params" vector_size="1"/> + </desc> + + <desc name="pname"> + <value name="GL_AMBIENT"/> + <value name="GL_DIFFUSE"/> + <value name="GL_AMBIENT_AND_DIFFUSE"/> + <value name="GL_SPECULAR"/> + <value name="GL_EMISSION"/> + + <desc name="params" vector_size="4"/> + </desc> +</template> + +<template name="GetString" direction="get"> + <proto> + <return type="const GLubyte *"/> + <param name="name" type="GLenum"/> + </proto> + + <desc name="name"> + <value name="GL_VENDOR"/> + <value name="GL_RENDERER"/> + <value name="GL_VERSION"/> + <value name="GL_EXTENSIONS"/> + </desc> +</template> + +<template name="GetTexEnv" direction="get"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="target" category="OES_point_sprite"> + <value name="GL_POINT_SPRITE_OES"/> + <desc name="pname"> + <value name="GL_COORD_REPLACE_OES"/> + </desc> + </desc> + + <desc name="pname" category="OES_point_sprite"> + <value name="GL_COORD_REPLACE_OES"/> + <desc name="params" vector_size="1" convert="false"/> + </desc> + + <desc name="target"> + <value name="GL_TEXTURE_ENV"/> + + <desc name="pname"> + <value name="GL_TEXTURE_ENV_COLOR"/> + <value name="GL_RGB_SCALE"/> + <value name="GL_ALPHA_SCALE"/> + <value name="GL_TEXTURE_ENV_MODE"/> + <value name="GL_COMBINE_RGB"/> + <value name="GL_COMBINE_ALPHA"/> + <value name="GL_SRC0_RGB"/> + <value name="GL_SRC1_RGB"/> + <value name="GL_SRC2_RGB"/> + <value name="GL_SRC0_ALPHA"/> + <value name="GL_SRC1_ALPHA"/> + <value name="GL_SRC2_ALPHA"/> + <value name="GL_OPERAND0_RGB"/> + <value name="GL_OPERAND1_RGB"/> + <value name="GL_OPERAND2_RGB"/> + <value name="GL_OPERAND0_ALPHA"/> + <value name="GL_OPERAND1_ALPHA"/> + <value name="GL_OPERAND2_ALPHA"/> + </desc> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_ENV_COLOR"/> + <desc name="params" vector_size="4"/> + </desc> + + <desc name="pname"> + <value name="GL_RGB_SCALE"/> + <value name="GL_ALPHA_SCALE"/> + + <desc name="params" vector_size="1"/> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_ENV_MODE"/> + <value name="GL_COMBINE_RGB"/> + <value name="GL_COMBINE_ALPHA"/> + <value name="GL_SRC0_RGB"/> + <value name="GL_SRC1_RGB"/> + <value name="GL_SRC2_RGB"/> + <value name="GL_SRC0_ALPHA"/> + <value name="GL_SRC1_ALPHA"/> + <value name="GL_SRC2_ALPHA"/> + <value name="GL_OPERAND0_RGB"/> + <value name="GL_OPERAND1_RGB"/> + <value name="GL_OPERAND2_RGB"/> + <value name="GL_OPERAND0_ALPHA"/> + <value name="GL_OPERAND1_ALPHA"/> + <value name="GL_OPERAND2_ALPHA"/> + + <desc name="params" vector_size="1" convert="false"/> + </desc> +</template> + +<template name="GetTexGen" direction="get"> + <proto> + <return type="void"/> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="coord"> + <value name="GL_TEXTURE_GEN_STR_OES"/> + </desc> + <desc name="pname"> + <value name="GL_TEXTURE_GEN_MODE_OES"/> + <desc name="params" vector_size="1" convert="false"/> + </desc> +</template> + +<template name="GetTexParameter" direction="get"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> + </desc> + + <desc name="pname"> + <value name="GL_TEXTURE_WRAP_S"/> + <value name="GL_TEXTURE_WRAP_T"/> + <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> + <value name="GL_TEXTURE_MIN_FILTER"/> + <value name="GL_TEXTURE_MAG_FILTER"/> + <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> + + <desc name="params" vector_size="1" convert="false"/> + </desc> + + <desc name="pname" category="OES_draw_texture"> + <value name="GL_TEXTURE_CROP_RECT_OES"/> + <desc name="params" vector_size="4"/> + </desc> +</template> + +<template name="IsEnabled" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="cap" type="GLenum"/> + </proto> + + <desc name="cap" category="GLES1.1"> + <value name="GL_NORMALIZE"/> + <value name="GL_RESCALE_NORMAL"/> + + <range base="GL_CLIP_PLANE" from="0" to="5"/> + + <value name="GL_FOG"/> + <value name="GL_LIGHTING"/> + <value name="GL_COLOR_MATERIAL"/> + + <range base="GL_LIGHT" from="0" to="7"/> + + <value name="GL_POINT_SMOOTH"/> + <value name="GL_LINE_SMOOTH"/> + <value name="GL_CULL_FACE"/> + <value name="GL_POLYGON_OFFSET_FILL"/> + <value name="GL_MULTISAMPLE"/> + <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <value name="GL_SAMPLE_ALPHA_TO_ONE"/> + <value name="GL_SAMPLE_COVERAGE"/> + <value name="GL_TEXTURE_2D"/> + <value name="GL_SCISSOR_TEST"/> + <value name="GL_ALPHA_TEST"/> + <value name="GL_STENCIL_TEST"/> + <value name="GL_DEPTH_TEST"/> + <value name="GL_BLEND"/> + <value name="GL_DITHER"/> + <value name="GL_COLOR_LOGIC_OP"/> + + <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> + + <value name="GL_VERTEX_ARRAY"/> + <value name="GL_NORMAL_ARRAY"/> + <value name="GL_COLOR_ARRAY"/> + <value name="GL_TEXTURE_COORD_ARRAY"/> + <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> + <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> + </desc> + + <desc name="cap" category="GLES2.0"> + <value name="GL_CULL_FACE"/> + <value name="GL_SCISSOR_TEST"/> + <value name="GL_POLYGON_OFFSET_FILL"/> + <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <value name="GL_SAMPLE_COVERAGE"/> + <value name="GL_STENCIL_TEST"/> + <value name="GL_DEPTH_TEST"/> + <value name="GL_DITHER"/> + <value name="GL_BLEND"/> + </desc> +</template> + +<template name="DepthRange"> + <proto> + <return type="void"/> + <param name="zNear" type="GLtype"/> + <param name="zFar" type="GLtype"/> + </proto> +</template> + +<template name="Frustum"> + <proto> + <return type="void"/> + <param name="left" type="GLtype"/> + <param name="right" type="GLtype"/> + <param name="bottom" type="GLtype"/> + <param name="top" type="GLtype"/> + <param name="zNear" type="GLtype"/> + <param name="zFar" type="GLtype"/> + </proto> +</template> + +<template name="LoadIdentity"> + <proto> + <return type="void"/> + </proto> +</template> + +<template name="LoadMatrix"> + <proto> + <return type="void"/> + <vector name="m" type="const GLtype *" size="16"/> + </proto> +</template> + +<template name="MatrixMode"> + <proto> + <return type="void"/> + <param name="mode" type="GLenum"/> + </proto> + + <desc name="mode"> + <value name="GL_MODELVIEW"/> + <value name="GL_PROJECTION"/> + <value name="GL_TEXTURE"/> + <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> + </desc> +</template> + +<template name="MultMatrix"> + <proto> + <return type="void"/> + <vector name="m" type="const GLtype *" size="16"/> + </proto> +</template> + +<template name="Ortho"> + <proto> + <return type="void"/> + <param name="left" type="GLtype"/> + <param name="right" type="GLtype"/> + <param name="bottom" type="GLtype"/> + <param name="top" type="GLtype"/> + <param name="zNear" type="GLtype"/> + <param name="zFar" type="GLtype"/> + </proto> +</template> + +<template name="PopMatrix"> + <proto> + <return type="void"/> + </proto> +</template> + +<template name="PushMatrix"> + <proto> + <return type="void"/> + </proto> +</template> + +<template name="Rotate"> + <proto> + <return type="void"/> + <param name="angle" type="GLtype"/> + <param name="x" type="GLtype"/> + <param name="y" type="GLtype"/> + <param name="z" type="GLtype"/> + </proto> +</template> + +<template name="Scale"> + <proto> + <return type="void"/> + <param name="x" type="GLtype"/> + <param name="y" type="GLtype"/> + <param name="z" type="GLtype"/> + </proto> +</template> + +<template name="Translate"> + <proto> + <return type="void"/> + <param name="x" type="GLtype"/> + <param name="y" type="GLtype"/> + <param name="z" type="GLtype"/> + </proto> +</template> + +<template name="Viewport"> + <proto> + <return type="void"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </proto> +</template> + +<template name="ColorPointer"> + <proto> + <return type="void"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </proto> + + <desc name="size" error="GL_INVALID_VALUE"> + <value name="4"/> + </desc> + + <desc name="type"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT"/> + <value name="GL_FIXED"/> + <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> + </desc> +</template> + +<template name="DisableClientState"> + <proto> + <return type="void"/> + <param name="array" type="GLenum"/> + </proto> + + <desc name="array"> + <value name="GL_VERTEX_ARRAY"/> + <value name="GL_NORMAL_ARRAY"/> + <value name="GL_COLOR_ARRAY"/> + <value name="GL_TEXTURE_COORD_ARRAY"/> + <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> + <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> + </desc> +</template> + +<template name="DrawArrays"> + <proto> + <return type="void"/> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint"/> + <param name="count" type="GLsizei"/> + </proto> + + <desc name="mode"> + <value name="GL_POINTS"/> + <value name="GL_LINES"/> + <value name="GL_LINE_LOOP"/> + <value name="GL_LINE_STRIP"/> + <value name="GL_TRIANGLES"/> + <value name="GL_TRIANGLE_STRIP"/> + <value name="GL_TRIANGLE_FAN"/> + </desc> +</template> + +<template name="DrawElements"> + <proto> + <return type="void"/> + <param name="mode" type="GLenum"/> + <param name="count" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid *"/> + </proto> + + <desc name="mode"> + <value name="GL_POINTS"/> + <value name="GL_LINES"/> + <value name="GL_LINE_LOOP"/> + <value name="GL_LINE_STRIP"/> + <value name="GL_TRIANGLES"/> + <value name="GL_TRIANGLE_STRIP"/> + <value name="GL_TRIANGLE_FAN"/> + </desc> + + <desc name="type"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT"/> + <value name="GL_UNSIGNED_INT" category="GLES2.0"/> + </desc> +</template> + +<template name="EnableClientState"> + <proto> + <return type="void"/> + <param name="array" type="GLenum"/> + </proto> + + <desc name="array"> + <value name="GL_VERTEX_ARRAY"/> + <value name="GL_NORMAL_ARRAY"/> + <value name="GL_COLOR_ARRAY"/> + <value name="GL_TEXTURE_COORD_ARRAY"/> + <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> + <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> + </desc> +</template> + +<template name="GetPointer" direction="get"> + <proto> + <return type="void"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLvoid **" size="dynamic"/> + </proto> + + <desc name="pname"> + <value name="GL_VERTEX_ARRAY_POINTER"/> + <value name="GL_NORMAL_ARRAY_POINTER"/> + <value name="GL_COLOR_ARRAY_POINTER"/> + <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> + <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> + <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> + <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> + </desc> +</template> + +<template name="Normal"> + <proto> + <return type="void"/> + <vector name="v" type="const GLtype *" size="3"> + <param name="nx" type="GLtype"/> + <param name="ny" type="GLtype"/> + <param name="nz" type="GLtype"/> + </vector> + </proto> +</template> + +<template name="NormalPointer"> + <proto> + <return type="void"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </proto> + + <desc name="type"> + <value name="GL_BYTE"/> + <value name="GL_SHORT"/> + <value name="GL_FLOAT"/> + <value name="GL_FIXED"/> + <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> + </desc> +</template> + +<template name="TexCoordPointer"> + <proto> + <return type="void"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </proto> + + <desc name="size" error="GL_INVALID_VALUE"> + <value name="2"/> + <value name="3"/> + <value name="4"/> + </desc> + + <desc name="type"> + <value name="GL_BYTE"/> + <value name="GL_SHORT"/> + <value name="GL_FLOAT"/> + <value name="GL_FIXED"/> + <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> + </desc> +</template> + +<template name="VertexPointer"> + <proto> + <return type="void"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </proto> + + <desc name="size" error="GL_INVALID_VALUE"> + <value name="2"/> + <value name="3"/> + <value name="4"/> + </desc> + + <desc name="type"> + <value name="GL_BYTE"/> + <value name="GL_SHORT"/> + <value name="GL_FLOAT"/> + <value name="GL_FIXED"/> + <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> + </desc> +</template> + +<template name="PolygonOffset"> + <proto> + <return type="void"/> + <param name="factor" type="GLtype"/> + <param name="units" type="GLtype"/> + </proto> +</template> + +<template name="CopyTexImage2D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalFormat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> + </desc> + + <desc name="internalFormat" error="GL_INVALID_VALUE"> + <value name="GL_ALPHA"/> + <value name="GL_RGB"/> + <value name="GL_RGBA"/> + <value name="GL_LUMINANCE"/> + <value name="GL_LUMINANCE_ALPHA"/> + </desc> + + <desc name="border" error="GL_INVALID_VALUE"> + <value name="0"/> + </desc> +</template> + +<template name="CopyTexSubImage2D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> + </desc> +</template> + +<template name="TexSubImage2D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> + </desc> + + <desc name="format"> + <value name="GL_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGB"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_5_6_5"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGBA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format" category="OES_depth_texture"> + <value name="GL_DEPTH_COMPONENT"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_SHORT"/> + <value name="GL_UNSIGNED_INT"/> + </desc> + </desc> + + <desc name="format" category="OES_packed_depth_stencil"> + <value name="GL_DEPTH_STENCIL_OES"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_INT_24_8_OES"/> + </desc> + </desc> +</template> + +<template name="BindTexture"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="texture" type="GLuint"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> + </desc> +</template> + +<template name="DeleteTextures"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + </proto> +</template> + +<template name="GenTextures" direction="get"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="textures" type="GLuint *"/> + </proto> +</template> + +<template name="IsTexture" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="texture" type="GLuint"/> + </proto> +</template> + +<template name="BlendColor"> + <proto> + <return type="void"/> + <param name="red" type="GLtype"/> + <param name="green" type="GLtype"/> + <param name="blue" type="GLtype"/> + <param name="alpha" type="GLtype"/> + </proto> +</template> + +<template name="BlendEquation"> + <proto> + <return type="void"/> + <param name="mode" type="GLenum"/> + </proto> + + <desc name="mode"> + <value name="GL_FUNC_ADD" category="GLES2.0"/> + <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> + <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> + <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> + <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> + <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> + </desc> +</template> + +<template name="BlendEquationSeparate"> + <proto> + <return type="void"/> + <param name="modeRGB" type="GLenum"/> + <param name="modeAlpha" type="GLenum"/> + </proto> + + <desc name="modeRGB"> + <value name="GL_FUNC_ADD" category="GLES2.0"/> + <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> + <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> + <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> + <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> + <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> + </desc> + + <desc name="modeAlpha"> + <value name="GL_FUNC_ADD" category="GLES2.0"/> + <value name="GL_FUNC_SUBTRACT" category="GLES2.0"/> + <value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/> + <value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/> + <value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/> + <value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/> + </desc> +</template> + +<template name="TexImage3D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalFormat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_3D_OES"/> + </desc> + + <desc name="internalFormat"> + <value name="GL_ALPHA"/> + <value name="GL_RGB"/> + <value name="GL_RGBA"/> + <value name="GL_LUMINANCE"/> + <value name="GL_LUMINANCE_ALPHA"/> + </desc> + + <desc name="format"> + <value name="GL_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGB"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_5_6_5"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGBA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> +</template> + +<template name="TexSubImage3D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_3D_OES"/> + </desc> + + <desc name="format"> + <value name="GL_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGB"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_5_6_5"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_RGBA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> + + <desc name="format"> + <value name="GL_LUMINANCE_ALPHA"/> + + <desc name="type" error="GL_INVALID_OPERATION"> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_FLOAT" category="OES_texture_float"/> + <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> + </desc> + </desc> +</template> + +<template name="CopyTexSubImage3D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_3D_OES"/> + </desc> +</template> + +<template name="MultiTexCoord"> + <proto> + <return type="void"/> + <param name="texture" type="GLenum"/> + <vector name="v" type="const GLtype *" size="dynamic"> + <param name="s" type="GLtype"/> + <param name="t" type="GLtype"/> + <param name="r" type="GLtype"/> + <param name="q" type="GLtype"/> + </vector> + </proto> + + <desc name="texture"> + <range base="GL_TEXTURE" from="0" to="31"/> + </desc> +</template> + +<template name="CompressedTexImage3D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalFormat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imagesize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_3D_OES"/> + </desc> + + <desc name="internalFormat"> + <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> + <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> + <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> + <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> + <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> + </desc> +</template> + +<template name="CompressedTexSubImage3D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imagesize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_3D_OES"/> + </desc> +</template> + +<template name="ActiveTexture"> + <proto> + <return type="void"/> + <param name="texture" type="GLenum"/> + </proto> + + <desc name="texture"> + <range base="GL_TEXTURE" from="0" to="31"/> + </desc> +</template> + +<template name="ClientActiveTexture"> + <proto> + <return type="void"/> + <param name="texture" type="GLenum"/> + </proto> + + <desc name="texture"> + <range base="GL_TEXTURE" from="0" to="31"/> + </desc> +</template> + +<template name="SampleCoverage"> + <proto> + <return type="void"/> + <param name="value" type="GLtype"/> + <param name="invert" type="GLboolean"/> + </proto> +</template> + +<template name="CompressedTexImage2D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalFormat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> + </desc> + + <desc name="internalFormat"> + <value name="GL_PALETTE4_RGB8_OES"/> + <value name="GL_PALETTE4_RGBA8_OES"/> + <value name="GL_PALETTE4_R5_G6_B5_OES"/> + <value name="GL_PALETTE4_RGBA4_OES"/> + <value name="GL_PALETTE4_RGB5_A1_OES"/> + <value name="GL_PALETTE8_RGB8_OES"/> + <value name="GL_PALETTE8_RGBA8_OES"/> + <value name="GL_PALETTE8_R5_G6_B5_OES"/> + <value name="GL_PALETTE8_RGBA4_OES"/> + <value name="GL_PALETTE8_RGB5_A1_OES"/> + <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> + <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> + <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> + <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> + <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> + <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> + </desc> + + <desc name="border" error="GL_INVALID_VALUE"> + <value name="0"/> + </desc> +</template> + +<template name="CompressedTexSubImage2D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> + </desc> + + <desc name="format"> + <value name="GL_PALETTE4_RGB8_OES"/> + <value name="GL_PALETTE4_RGBA8_OES"/> + <value name="GL_PALETTE4_R5_G6_B5_OES"/> + <value name="GL_PALETTE4_RGBA4_OES"/> + <value name="GL_PALETTE4_RGB5_A1_OES"/> + <value name="GL_PALETTE8_RGB8_OES"/> + <value name="GL_PALETTE8_RGBA8_OES"/> + <value name="GL_PALETTE8_R5_G6_B5_OES"/> + <value name="GL_PALETTE8_RGBA4_OES"/> + <value name="GL_PALETTE8_RGB5_A1_OES"/> + </desc> +</template> + +<template name="BlendFuncSeparate"> + <proto> + <return type="void"/> + <param name="srcRGB" type="GLenum"/> + <param name="dstRGB" type="GLenum"/> + <param name="srcAlpha" type="GLenum"/> + <param name="dstAlpha" type="GLenum"/> + </proto> + + <desc name="srcRGB"> + <value name="GL_ZERO"/> + <value name="GL_ONE"/> + <value name="GL_SRC_COLOR"/> + <value name="GL_ONE_MINUS_SRC_COLOR"/> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + <value name="GL_DST_ALPHA"/> + <value name="GL_ONE_MINUS_DST_ALPHA"/> + <value name="GL_DST_COLOR"/> + <value name="GL_ONE_MINUS_DST_COLOR"/> + <value name="GL_SRC_ALPHA_SATURATE"/> + + <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> + </desc> + + <desc name="dstRGB"> + <value name="GL_ZERO"/> + <value name="GL_ONE"/> + <value name="GL_SRC_COLOR"/> + <value name="GL_ONE_MINUS_SRC_COLOR"/> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + <value name="GL_DST_ALPHA"/> + <value name="GL_ONE_MINUS_DST_ALPHA"/> + <value name="GL_DST_COLOR"/> + <value name="GL_ONE_MINUS_DST_COLOR"/> + + <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> + </desc> + + <desc name="srcAlpha"> + <value name="GL_ZERO"/> + <value name="GL_ONE"/> + <value name="GL_SRC_COLOR"/> + <value name="GL_ONE_MINUS_SRC_COLOR"/> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + <value name="GL_DST_ALPHA"/> + <value name="GL_ONE_MINUS_DST_ALPHA"/> + <value name="GL_DST_COLOR"/> + <value name="GL_ONE_MINUS_DST_COLOR"/> + <value name="GL_SRC_ALPHA_SATURATE"/> + + <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> + </desc> + + <desc name="dstAlpha"> + <value name="GL_ZERO"/> + <value name="GL_ONE"/> + <value name="GL_SRC_COLOR"/> + <value name="GL_ONE_MINUS_SRC_COLOR"/> + <value name="GL_SRC_ALPHA"/> + <value name="GL_ONE_MINUS_SRC_ALPHA"/> + <value name="GL_DST_ALPHA"/> + <value name="GL_ONE_MINUS_DST_ALPHA"/> + <value name="GL_DST_COLOR"/> + <value name="GL_ONE_MINUS_DST_COLOR"/> + + <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> + <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> + <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> + </desc> +</template> + +<template name="PointParameter"> + <proto> + <return type="void"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="const GLtype *" size="dynamic"> + <param name="param" type="GLtype"/> + </vector> + </proto> + + <desc name="pname"> + <value name="GL_POINT_SIZE_MIN"/> + <value name="GL_POINT_SIZE_MAX"/> + <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> + + <desc name="params" vector_size="1"/> + </desc> + + <desc name="pname"> + <value name="GL_POINT_DISTANCE_ATTENUATION"/> + <desc name="params" vector_size="3"/> + </desc> +</template> + +<template name="VertexAttrib"> + <proto> + <return type="void"/> + <param name="index" type="GLuint"/> + <vector name="v" type="const GLtype *" size="dynamic"> + <param name="x" type="GLtype"/> + <param name="y" type="GLtype"/> + <param name="z" type="GLtype"/> + <param name="w" type="GLtype"/> + </vector> + </proto> +</template> + +<template name="VertexAttribPointer"> + <proto> + <return type="void"/> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </proto> + + <desc name="size" error="GL_INVALID_VALUE"> + <value name="1"/> + <value name="2"/> + <value name="3"/> + <value name="4"/> + </desc> + + <desc name="type" error="GL_INVALID_VALUE"> + <value name="GL_BYTE"/> + <value name="GL_UNSIGNED_BYTE"/> + <value name="GL_SHORT"/> + <value name="GL_UNSIGNED_SHORT"/> + <value name="GL_FLOAT"/> + <value name="GL_FIXED"/> + <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> + <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> + <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> + </desc> + + <desc name="type" category="OES_vertex_type_10_10_10_2"> + <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> + <value name="GL_INT_10_10_10_2_OES"/> + + <desc name="size"> + <value name="3"/> + <value name="4"/> + </desc> + </desc> +</template> + +<template name="EnableVertexAttribArray"> + <proto> + <return type="void"/> + <param name="index" type="GLuint"/> + </proto> +</template> + +<template name="DisableVertexAttribArray"> + <proto> + <return type="void"/> + <param name="index" type="GLuint"/> + </proto> +</template> + +<template name="IsProgram" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="program" type="GLuint"/> + </proto> +</template> + +<template name="GetProgram" direction="get"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="pname"> + <value name="GL_DELETE_STATUS"/> + <value name="GL_LINK_STATUS"/> + <value name="GL_VALIDATE_STATUS"/> + <value name="GL_INFO_LOG_LENGTH"/> + <value name="GL_ATTACHED_SHADERS"/> + <value name="GL_ACTIVE_ATTRIBUTES"/> + <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> + <value name="GL_ACTIVE_UNIFORMS"/> + <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> + <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> + + <desc name="params" convert="false"/> + </desc> +</template> + +<template name="GetVertexAttrib" direction="get"> + <proto> + <return type="void"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="pname"> + <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> + <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> + <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> + <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> + <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> + <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> + + <desc name="params" vector_size="1" convert="false"/> + </desc> + + <desc name="pname"> + <value name="GL_CURRENT_VERTEX_ATTRIB"/> + <desc name="params" vector_size="16?" convert="false"/> + </desc> +</template> + +<template name="GetVertexAttribPointer" direction="get"> + <proto> + <return type="void"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <vector name="pointer" type="GLvoid **" size="dynamic"/> + </proto> + + <desc name="pname"> + <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> + </desc> +</template> + +<template name="GetBufferPointer" direction="get"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLvoid **" size="dynamic"/> + </proto> + + <desc name="target"> + <value name="GL_ARRAY_BUFFER"/> + <value name="GL_ELEMENT_ARRAY_BUFFER"/> + </desc> + + <desc name="pname"> + <value name="GL_BUFFER_MAP_POINTER_OES"/> + </desc> +</template> + +<template name="MapBuffer" direction="get"> + <proto> + <return type="void *"/> + <param name="target" type="GLenum"/> + <param name="access" type="GLenum"/> + </proto> + + <desc name="target"> + <value name="GL_ARRAY_BUFFER"/> + <value name="GL_ELEMENT_ARRAY_BUFFER"/> + </desc> + + <desc name="access"> + <value name="GL_WRITE_ONLY_OES"/> + </desc> +</template> + +<template name="UnmapBuffer" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="target" type="GLenum"/> + </proto> + + <desc name="target"> + <value name="GL_ARRAY_BUFFER"/> + <value name="GL_ELEMENT_ARRAY_BUFFER"/> + </desc> +</template> + +<template name="BindBuffer"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="buffer" type="GLuint"/> + </proto> + + <desc name="target"> + <value name="GL_ARRAY_BUFFER"/> + <value name="GL_ELEMENT_ARRAY_BUFFER"/> + </desc> +</template> + +<template name="BufferData"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="size" type="GLsizeiptr"/> + <param name="data" type="const GLvoid *"/> + <param name="usage" type="GLenum"/> + </proto> + + <desc name="target"> + <value name="GL_ARRAY_BUFFER"/> + <value name="GL_ELEMENT_ARRAY_BUFFER"/> + </desc> + + <desc name="usage"> + <value name="GL_STATIC_DRAW"/> + <value name="GL_DYNAMIC_DRAW"/> + <value name="GL_STREAM_DRAW" category="GLES2.0"/> + </desc> +</template> + +<template name="BufferSubData"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptr"/> + <param name="size" type="GLsizeiptr"/> + <param name="data" type="const GLvoid *"/> + </proto> + + <desc name="target"> + <value name="GL_ARRAY_BUFFER"/> + <value name="GL_ELEMENT_ARRAY_BUFFER"/> + </desc> +</template> + +<template name="DeleteBuffers"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="buffer" type="const GLuint *"/> + </proto> +</template> + +<template name="GenBuffers" direction="get"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="buffer" type="GLuint *"/> + </proto> +</template> + +<template name="GetBufferParameter" direction="get"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="target"> + <value name="GL_ARRAY_BUFFER"/> + <value name="GL_ELEMENT_ARRAY_BUFFER"/> + </desc> + + <desc name="pname"> + <value name="GL_BUFFER_SIZE"/> + <value name="GL_BUFFER_USAGE"/> + <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> + <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> + </desc> +</template> + +<template name="IsBuffer" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="buffer" type="GLuint"/> + </proto> +</template> + +<template name="CreateShader"> + <proto> + <return type="GLuint"/> + <param name="type" type="GLenum"/> + </proto> + + <desc name="type"> + <value name="GL_VERTEX_SHADER"/> + <value name="GL_FRAGMENT_SHADER"/> + </desc> +</template> + +<template name="ShaderSource"> + <proto> + <return type="void"/> + <param name="shader" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="string" type="const GLchar **"/> + <param name="length" type="const int *"/> + </proto> +</template> + +<template name="CompileShader"> + <proto> + <return type="void"/> + <param name="shader" type="GLuint"/> + </proto> +</template> + +<template name="ReleaseShaderCompiler"> + <proto> + <return type="void"/> + </proto> +</template> + +<template name="DeleteShader"> + <proto> + <return type="void"/> + <param name="shader" type="GLuint"/> + </proto> +</template> + +<template name="ShaderBinary"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="shaders" type="const GLuint *"/> + <param name="binaryformat" type="GLenum"/> + <param name="binary" type="const GLvoid *"/> + <param name="length" type="GLsizei"/> + </proto> +</template> + +<template name="CreateProgram"> + <proto> + <return type="GLuint"/> + </proto> +</template> + +<template name="AttachShader"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="shader" type="GLuint"/> + </proto> +</template> + +<template name="DetachShader"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="shader" type="GLuint"/> + </proto> +</template> + +<template name="LinkProgram"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + </proto> +</template> + +<template name="UseProgram"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + </proto> +</template> + +<template name="DeleteProgram"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + </proto> +</template> + +<template name="GetActiveAttrib" direction="get"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="index" type="GLuint"/> + <param name="bufSize" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="size" type="GLint *"/> + <param name="type" type="GLenum *"/> + <param name="name" type="GLchar *"/> + </proto> +</template> + +<template name="GetAttribLocation" direction="get"> + <proto> + <return type="GLint"/> + <param name="program" type="GLuint"/> + <param name="name" type="const char *"/> + </proto> +</template> + +<template name="BindAttribLocation"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="index" type="GLuint"/> + <param name="name" type="const char *"/> + </proto> +</template> + +<template name="GetUniformLocation" direction="get"> + <proto> + <return type="GLint"/> + <param name="program" type="GLuint"/> + <param name="name" type="const char *"/> + </proto> +</template> + +<template name="GetActiveUniform" direction="get"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="index" type="GLuint"/> + <param name="bufSize" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="size" type="GLint *"/> + <param name="type" type="GLenum *"/> + <param name="name" type="GLchar *"/> + </proto> +</template> + +<template name="Uniform"> + <proto> + <return type="void"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei" hide_if_expanded="true"/> + <vector name="values" type="const GLtype *" size="dynamic"> + <param name="v0" type="GLtype"/> + <param name="v1" type="GLtype"/> + <param name="v2" type="GLtype"/> + <param name="v3" type="GLtype"/> + </vector> + </proto> +</template> + +<template name="UniformMatrix"> + <proto> + <return type="void"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <vector name="value" type="const GLtype *" size="dynamic"/> + </proto> +</template> + +<template name="ValidateProgram"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + </proto> +</template> + +<template name="GenerateMipmap"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + </proto> + + <desc name="target"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> + </desc> +</template> + +<template name="BindFramebuffer"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="framebuffer" type="GLuint"/> + </proto> + + <desc name="target"> + <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER" category="GLES2.0"/> + </desc> +</template> + +<template name="DeleteFramebuffers"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="framebuffers" type="const GLuint *"/> + </proto> +</template> + +<template name="GenFramebuffers"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> + </proto> +</template> + +<template name="BindRenderbuffer"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="renderbuffer" type="GLuint"/> + </proto> + + <desc name="target"> + <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_RENDERBUFFER" category="GLES2.0"/> + </desc> +</template> + +<template name="DeleteRenderbuffers"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="renderbuffers" type="const GLuint *"/> + </proto> +</template> + +<template name="GenRenderbuffers"> + <proto> + <return type="void"/> + <param name="n" type="GLsizei"/> + <param name="renderbuffers" type="GLuint *"/> + </proto> +</template> + +<template name="RenderbufferStorage"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="internalFormat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </proto> + + <desc name="target"> + <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_RENDERBUFFER" category="GLES2.0"/> + </desc> + + <desc name="internalFormat"> + <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> + <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> + <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> + <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> + <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> + + <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> + <value name="GL_RGBA4" category="GLES2.0"/> + <value name="GL_RGB5_A1" category="GLES2.0"/> + <value name="GL_RGB565" category="GLES2.0"/> + <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> + + <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> + <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> + <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> + <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> + <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> + <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> + <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> + </desc> +</template> + +<template name="FramebufferRenderbuffer"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="attachment" type="GLenum"/> + <param name="renderbuffertarget" type="GLenum"/> + <param name="renderbuffer" type="GLuint"/> + </proto> + + <desc name="target"> + <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER" category="GLES2.0"/> + </desc> + + <desc name="attachment"> + <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/> + <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/> + <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/> + <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/> + <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/> + <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/> + </desc> + + <desc name="renderbuffertarget"> + <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_RENDERBUFFER" category="GLES2.0"/> + </desc> +</template> + +<template name="FramebufferTexture2D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="attachment" type="GLenum"/> + <param name="textarget" type="GLenum"/> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + </proto> + + <desc name="target"> + <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER" category="GLES2.0"/> + </desc> + + <desc name="attachment"> + <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/> + <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/> + <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/> + <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/> + <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/> + <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/> + </desc> + + <desc name="textarget" error="GL_INVALID_OPERATION"> + <value name="GL_TEXTURE_2D"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> + <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> + </desc> + <!-- According to the base specification, "level" must be 0. But + extension GL_OES_fbo_render_mipmap lifts that restriction, + so no restriction is placed here. --> +</template> + +<template name="FramebufferTexture3D"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="attachment" type="GLenum"/> + <param name="textarget" type="GLenum"/> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + <param name="zoffset" type="GLint"/> + </proto> + + <desc name="target"> + <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER" category="GLES2.0"/> + </desc> + + <desc name="attachment"> + <value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/> + <value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/> + <value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/> + <value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/> + <value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/> + <value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/> + </desc> + + <desc name="textarget" error="GL_INVALID_OPERATION"> + <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> + </desc> +</template> + +<template name="CheckFramebufferStatus" direction="get"> + <proto> + <return type="GLenum"/> + <param name="target" type="GLenum"/> + </proto> + + <desc name="target"> + <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER" category="GLES2.0"/> + </desc> +</template> + +<template name="GetFramebufferAttachmentParameter" direction="get"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="attachment" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="target"> + <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER" category="GLES2.0"/> + </desc> + + <desc name="pname"> + <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> + <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> + + <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> + <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> + <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> + <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> + <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> + + <desc name="params" vector_size="1" convert="false"/> + </desc> +</template> + +<template name="GetRenderbufferParameter" direction="get"> + <proto> + <return type="void"/> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="target"> + <value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/> + <value name="GL_RENDERBUFFER" category="GLES2.0"/> + </desc> + + <desc name="pname" category="OES_framebuffer_object"> + <value name="GL_RENDERBUFFER_WIDTH_OES"/> + <value name="GL_RENDERBUFFER_HEIGHT_OES"/> + <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> + <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> + <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> + <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> + <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> + <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> + <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> + + <desc name="params" vector_size="1" convert="false"/> + </desc> + + <desc name="pname" category="GLES2.0"> + <value name="GL_RENDERBUFFER_WIDTH"/> + <value name="GL_RENDERBUFFER_HEIGHT"/> + <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> + <value name="GL_RENDERBUFFER_RED_SIZE"/> + <value name="GL_RENDERBUFFER_GREEN_SIZE"/> + <value name="GL_RENDERBUFFER_BLUE_SIZE"/> + <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> + <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> + <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> + + <desc name="params" vector_size="1" convert="false"/> + </desc> +</template> + +<template name="IsRenderbuffer" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="renderbuffer" type="GLuint"/> + </proto> +</template> + +<template name="IsFramebuffer" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="framebuffer" type="GLuint"/> + </proto> +</template> + +<template name="IsShader" direction="get"> + <proto> + <return type="GLboolean"/> + <param name="shader" type="GLuint"/> + </proto> +</template> + +<template name="GetShader" direction="get"> + <proto> + <return type="void"/> + <param name="shader" type="GLuint"/> + <param name="pname" type="GLenum"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> + + <desc name="pname"> + <value name="GL_SHADER_TYPE"/> + <value name="GL_COMPILE_STATUS"/> + <value name="GL_DELETE_STATUS"/> + <value name="GL_INFO_LOG_LENGTH"/> + <value name="GL_SHADER_SOURCE_LENGTH"/> + </desc> +</template> + +<template name="GetAttachedShaders" direction="get"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="maxCount" type="GLsizei"/> + <param name="count" type="GLsizei *"/> + <param name="shaders" type="GLuint *"/> + </proto> +</template> + +<template name="GetShaderInfoLog" direction="get"> + <proto> + <return type="void"/> + <param name="shader" type="GLuint"/> + <param name="bufSize" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="infoLog" type="GLchar *"/> + </proto> +</template> + +<template name="GetProgramInfoLog" direction="get"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="bufSize" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="infoLog" type="GLchar *"/> + </proto> +</template> + +<template name="GetShaderSource" direction="get"> + <proto> + <return type="void"/> + <param name="shader" type="GLuint"/> + <param name="bufSize" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="source" type="GLchar *"/> + </proto> +</template> + +<template name="GetShaderPrecisionFormat" direction="get"> + <proto> + <return type="void"/> + <param name="shadertype" type="GLenum"/> + <param name="precisiontype" type="GLenum"/> + <param name="range" type="GLint *"/> + <param name="precision" type="GLint *"/> + </proto> + + <desc name="shadertype"> + <value name="GL_VERTEX_SHADER"/> + <value name="GL_FRAGMENT_SHADER"/> + </desc> + + <desc name="precisiontype"> + <value name="GL_LOW_FLOAT"/> + <value name="GL_MEDIUM_FLOAT"/> + <value name="GL_HIGH_FLOAT"/> + <value name="GL_LOW_INT"/> + <value name="GL_MEDIUM_INT"/> + <value name="GL_HIGH_INT"/> + </desc> +</template> + +<template name="GetUniform" direction="get"> + <proto> + <return type="void"/> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <vector name="params" type="GLtype *" size="dynamic"/> + </proto> +</template> + +<template name="QueryMatrix" direction="get"> + <proto> + <return type="GLbitfield"/> + <vector name="mantissa" type="GLtype *" size="16"/> + <vector name="exponent" type="GLint *" size="16"/> + </proto> +</template> + +<template name="DrawTex"> + <proto> + <return type="void"/> + <vector name="coords" type="const GLtype *" size="5"> + <param name="x" type="GLtype"/> + <param name="y" type="GLtype"/> + <param name="z" type="GLtype"/> + <param name="w" type="GLtype"/> + <param name="h" type="GLtype"/> + </vector> + </proto> +</template> + +<api name="mesa" implementation="true"> + <category name="MESA"/> + + <function name="Color4f" default_prefix="_vbo_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> + <function name="CullFace" template="CullFace"/> + + <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> + <function name="Fogfv" template="Fog" gltype="GLfloat"/> + + <function name="FrontFace" template="FrontFace"/> + <function name="Hint" template="Hint"/> + + <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> + <function name="Lightfv" template="Light" gltype="GLfloat"/> + + <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> + <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> + + <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> + + <function name="Materialf" default_prefix="_vbo_" template="Material" gltype="GLfloat" expand_vector="true"/> + <function name="Materialfv" default_prefix="_vbo_" template="Material" gltype="GLfloat"/> + + <function name="PointSize" template="PointSize" gltype="GLfloat"/> + <function name="PointSizePointer" template="PointSizePointer"/> + + <function name="Scissor" template="Scissor"/> + <function name="ShadeModel" template="ShadeModel"/> + + <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> + <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> + <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> + <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> + + <function name="TexImage2D" template="TexImage2D"/> + + <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> + <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> + <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> + <function name="TexEnviv" template="TexEnv" gltype="GLint"/> + + <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> + <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> + <function name="TexGeni" template="TexGen" gltype="GLint" expand_vector="true"/> + + <function name="Clear" template="Clear"/> + <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> + <function name="ClearStencil" template="ClearStencil"/> + <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> + + <function name="StencilMask" template="StencilMask"/> + <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> + <function name="ColorMask" template="ColorMask"/> + <function name="DepthMask" template="DepthMask"/> + <function name="Disable" template="Disable"/> + <function name="Enable" template="Enable"/> + <function name="Finish" template="Finish"/> + <function name="Flush" template="Flush"/> + + <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> + + <function name="BlendFunc" template="BlendFunc"/> + <function name="LogicOp" template="LogicOp"/> + <function name="StencilFunc" template="StencilFunc"/> + <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> + <function name="StencilOp" template="StencilOp"/> + <function name="StencilOpSeparate" template="StencilOpSeparate"/> + <function name="DepthFunc" template="DepthFunc"/> + <function name="PixelStorei" template="PixelStore" gltype="GLint"/> + + <function name="ReadPixels" template="ReadPixels"/> + <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> + <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> + <function name="GetError" template="GetError"/> + <function name="GetFloatv" template="GetState" gltype="GLfloat"/> + <function name="GetIntegerv" template="GetState" gltype="GLint"/> + + <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> + <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> + <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> + + <function name="GetString" template="GetString"/> + + <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> + <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> + <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> + <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> + <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> + + <function name="IsEnabled" template="IsEnabled"/> + + <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> + <function name="Frustum" template="Frustum" gltype="GLdouble"/> + + <function name="LoadIdentity" template="LoadIdentity"/> + <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> + <function name="MatrixMode" template="MatrixMode"/> + + <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> + <function name="Ortho" template="Ortho" gltype="GLdouble"/> + <function name="PopMatrix" template="PopMatrix"/> + <function name="PushMatrix" template="PushMatrix"/> + + <function name="Rotatef" template="Rotate" gltype="GLfloat"/> + <function name="Scalef" template="Scale" gltype="GLfloat"/> + <function name="Translatef" template="Translate" gltype="GLfloat"/> + + <function name="Viewport" template="Viewport"/> + + <function name="ColorPointer" template="ColorPointer"/> + <function name="DisableClientState" template="DisableClientState"/> + <function name="DrawArrays" template="DrawArrays"/> + <function name="DrawElements" template="DrawElements"/> + <function name="EnableClientState" template="EnableClientState"/> + + <function name="GetPointerv" template="GetPointer"/> + <function name="Normal3f" default_prefix="_vbo_" template="Normal" gltype="GLfloat" expand_vector="true"/> + <function name="NormalPointer" template="NormalPointer"/> + <function name="TexCoordPointer" template="TexCoordPointer"/> + <function name="VertexPointer" template="VertexPointer"/> + + <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> + <function name="CopyTexImage2D" template="CopyTexImage2D"/> + <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> + <function name="TexSubImage2D" template="TexSubImage2D"/> + + <function name="BindTexture" template="BindTexture"/> + <function name="DeleteTextures" template="DeleteTextures"/> + <function name="GenTextures" template="GenTextures"/> + <function name="IsTexture" template="IsTexture"/> + + <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> + <function name="BlendEquation" template="BlendEquation"/> + <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> + + <function name="TexImage3D" template="TexImage3D"/> + <function name="TexSubImage3D" template="TexSubImage3D"/> + <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> + + <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> + <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> + + <function name="ActiveTextureARB" template="ActiveTexture"/> + <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> + + <function name="MultiTexCoord4f" default_prefix="_vbo_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> + + <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> + + <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> + <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> + + <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> + + <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> + <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> + + <function name="VertexAttrib1f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> + <function name="VertexAttrib2f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> + <function name="VertexAttrib3f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> + <function name="VertexAttrib4f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="VertexAttrib1fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> + <function name="VertexAttrib2fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> + <function name="VertexAttrib3fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> + <function name="VertexAttrib4fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> + + <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> + <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> + <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> + + <function name="IsProgram" template="IsProgram"/> + <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> + + <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> + <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> + <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> + + <function name="GetBufferPointervARB" template="GetBufferPointer"/> + <function name="MapBufferARB" template="MapBuffer"/> + <function name="UnmapBufferARB" template="UnmapBuffer"/> + <function name="BindBufferARB" template="BindBuffer"/> + <function name="BufferDataARB" template="BufferData"/> + <function name="BufferSubDataARB" template="BufferSubData"/> + <function name="DeleteBuffersARB" template="DeleteBuffers"/> + <function name="GenBuffersARB" template="GenBuffers"/> + <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> + <function name="IsBufferARB" template="IsBuffer"/> + + <function name="CreateShader" template="CreateShader"/> + <function name="ShaderSourceARB" template="ShaderSource"/> + <function name="CompileShaderARB" template="CompileShader"/> + <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> + <function name="DeleteShader" template="DeleteShader"/> + <function name="ShaderBinary" template="ShaderBinary"/> + <function name="CreateProgram" template="CreateProgram"/> + <function name="AttachShader" template="AttachShader"/> + <function name="DetachShader" template="DetachShader"/> + <function name="LinkProgramARB" template="LinkProgram"/> + <function name="UseProgramObjectARB" template="UseProgram"/> + <function name="DeleteProgram" template="DeleteProgram"/> + + <function name="GetActiveAttribARB" template="GetActiveAttrib"/> + <function name="GetAttribLocationARB" template="GetAttribLocation"/> + <function name="BindAttribLocationARB" template="BindAttribLocation"/> + <function name="GetUniformLocationARB" template="GetUniformLocation"/> + <function name="GetActiveUniformARB" template="GetActiveUniform"/> + + <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> + <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> + <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> + <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> + <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> + <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> + <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> + <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> + <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> + <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> + <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> + <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> + <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> + <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> + <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> + + <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> + <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> + <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> + + <function name="ValidateProgramARB" template="ValidateProgram"/> + + <function name="GenerateMipmapEXT" template="GenerateMipmap"/> + <function name="BindFramebufferEXT" template="BindFramebuffer"/> + <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> + <function name="GenFramebuffersEXT" template="GenFramebuffers"/> + <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> + <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> + <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> + <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> + <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> + <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> + <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> + <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> + <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> + <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> + <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> + <function name="IsFramebufferEXT" template="IsFramebuffer"/> + + <function name="IsShader" template="IsShader"/> + <function name="GetShaderiv" template="GetShader" gltype="GLint"/> + <function name="GetAttachedShaders" template="GetAttachedShaders"/> + <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> + <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> + <function name="GetShaderSourceARB" template="GetShaderSource"/> + <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> + <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> + <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> + + <function name="QueryMatrixx" template="QueryMatrix" gltype="GLfixed"/> + + <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> + <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> + <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> + <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> + <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> + <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> +</api> + +<api name="GLES1.1"> + <category name="GLES1.1"/> + + <category name="OES_byte_coordinates"/> + <category name="OES_fixed_point"/> + <category name="OES_single_precision"/> + <category name="OES_matrix_get"/> + <category name="OES_read_format"/> + <category name="OES_compressed_paletted_texture"/> + <category name="OES_point_size_array"/> + <category name="OES_point_sprite"/> + <category name="OES_query_matrix"/> + <category name="OES_draw_texture"/> + <category name="OES_blend_equation_separate"/> + <category name="OES_blend_func_separate"/> + <category name="OES_blend_subtract"/> + <category name="OES_stencil_wrap"/> + <category name="OES_texture_cube_map"/> + <category name="OES_texture_env_crossbar"/> + <category name="OES_texture_mirrored_repeat"/> + <category name="OES_framebuffer_object"/> + <category name="OES_depth24"/> + <category name="OES_depth32"/> + <category name="OES_fbo_render_mipmap"/> + <category name="OES_rgb8_rgba8"/> + <category name="OES_stencil1"/> + <category name="OES_stencil4"/> + <category name="OES_stencil8"/> + <category name="OES_element_index_uint"/> + <category name="OES_mapbuffer"/> + <category name="EXT_texture_filter_anisotropic"/> + <category name="ARB_texture_non_power_of_two"/> + <category name="EXT_multi_draw_arrays"/> + + <category name="OES_matrix_palette"/> + + <function name="Color4f" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> + <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> + + <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> + <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> + + <function name="CullFace" template="CullFace"/> + + <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> + <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> + <function name="Fogfv" template="Fog" gltype="GLfloat"/> + <function name="Fogxv" template="Fog" gltype="GLfixed"/> + + <function name="FrontFace" template="FrontFace"/> + <function name="Hint" template="Hint"/> + + <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> + <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> + <function name="Lightfv" template="Light" gltype="GLfloat"/> + <function name="Lightxv" template="Light" gltype="GLfixed"/> + + <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> + <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> + <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> + <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> + + <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> + <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> + + <function name="Materialf" template="Material" gltype="GLfloat" expand_vector="true"/> + <function name="Materialfv" template="Material" gltype="GLfloat"/> + <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> + <function name="Materialxv" template="Material" gltype="GLfixed"/> + + <function name="PointSize" template="PointSize" gltype="GLfloat"/> + <function name="PointSizex" template="PointSize" gltype="GLfixed"/> + <function name="PointSizePointerOES" template="PointSizePointer"/> + + <function name="Scissor" template="Scissor"/> + <function name="ShadeModel" template="ShadeModel"/> + + <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> + <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> + <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> + <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> + <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> + <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> + + <function name="TexImage2D" template="TexImage2D"/> + + <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> + <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> + <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> + <function name="TexEnviv" template="TexEnv" gltype="GLint"/> + <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> + <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> + + <function name="TexGenfOES" template="TexGen" gltype="GLfloat" expand_vector="true"/> + <function name="TexGenfvOES" template="TexGen" gltype="GLfloat"/> + <function name="TexGeniOES" template="TexGen" gltype="GLint" expand_vector="true"/> + <function name="TexGenivOES" template="TexGen" gltype="GLint"/> + <function name="TexGenxOES" template="TexGen" gltype="GLfixed" expand_vector="true"/> + <function name="TexGenxvOES" template="TexGen" gltype="GLfixed"/> + + <function name="Clear" template="Clear"/> + <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> + <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> + + <function name="ClearStencil" template="ClearStencil"/> + <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> + <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> + + <function name="StencilMask" template="StencilMask"/> + <function name="ColorMask" template="ColorMask"/> + <function name="DepthMask" template="DepthMask"/> + + <function name="Disable" template="Disable"/> + <function name="Enable" template="Enable"/> + <function name="Finish" template="Finish"/> + <function name="Flush" template="Flush"/> + + <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> + <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> + + <function name="BlendFunc" template="BlendFunc"/> + <function name="LogicOp" template="LogicOp"/> + <function name="StencilFunc" template="StencilFunc"/> + + <function name="StencilOp" template="StencilOp"/> + <function name="DepthFunc" template="DepthFunc"/> + + <function name="PixelStorei" template="PixelStore" gltype="GLint"/> + <function name="ReadPixels" template="ReadPixels"/> + + <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/> + + <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> + <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> + + <function name="GetError" template="GetError"/> + <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/> + <function name="GetFixedv" template="GetState" gltype="GLfixed"/> + <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/> + + <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> + <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> + + <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> + <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> + + <function name="GetString" external="true" template="GetString"/> + + <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> + <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> + <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> + + <function name="GetTexGenfvOES" template="GetTexGen" gltype="GLfloat"/> + <function name="GetTexGenivOES" template="GetTexGen" gltype="GLint"/> + <function name="GetTexGenxvOES" template="GetTexGen" gltype="GLfixed"/> + + <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> + <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> + <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> + + <function name="IsEnabled" template="IsEnabled"/> + + <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> + <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> + + <function name="Frustumf" template="Frustum" gltype="GLfloat"/> + <function name="Frustumx" template="Frustum" gltype="GLfixed"/> + + <function name="LoadIdentity" template="LoadIdentity"/> + <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> + <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> + <function name="MatrixMode" template="MatrixMode"/> + + <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> + <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> + <function name="Orthof" template="Ortho" gltype="GLfloat"/> + <function name="Orthox" template="Ortho" gltype="GLfixed"/> + + <function name="PopMatrix" template="PopMatrix"/> + <function name="PushMatrix" template="PushMatrix"/> + + <function name="Rotatef" template="Rotate" gltype="GLfloat"/> + <function name="Rotatex" template="Rotate" gltype="GLfixed"/> + <function name="Scalef" template="Scale" gltype="GLfloat"/> + <function name="Scalex" template="Scale" gltype="GLfixed"/> + <function name="Translatef" template="Translate" gltype="GLfloat"/> + <function name="Translatex" template="Translate" gltype="GLfixed"/> + + <function name="Viewport" template="Viewport"/> + <function name="ColorPointer" template="ColorPointer"/> + <function name="DisableClientState" template="DisableClientState"/> + <function name="DrawArrays" template="DrawArrays"/> + <function name="DrawElements" template="DrawElements"/> + <function name="EnableClientState" template="EnableClientState"/> + + <function name="GetPointerv" template="GetPointer"/> + + <function name="Normal3f" template="Normal" gltype="GLfloat" expand_vector="true"/> + <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> + <function name="NormalPointer" template="NormalPointer"/> + <function name="TexCoordPointer" template="TexCoordPointer"/> + <function name="VertexPointer" template="VertexPointer"/> + + <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> + <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> + + <function name="CopyTexImage2D" template="CopyTexImage2D"/> + <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> + + <function name="TexSubImage2D" template="TexSubImage2D"/> + + <function name="BindTexture" template="BindTexture"/> + <function name="DeleteTextures" template="DeleteTextures"/> + <function name="GenTextures" template="GenTextures"/> + <function name="IsTexture" template="IsTexture"/> + + <function name="BlendEquationOES" template="BlendEquation"/> + <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> + + <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> + + <function name="ActiveTexture" template="ActiveTexture"/> + <function name="ClientActiveTexture" template="ClientActiveTexture"/> + + <function name="MultiTexCoord4f" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> + + <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> + <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> + + <!-- CompressedTexImage2D calls out to two different functions based on + whether the image is a paletted image or not --> + <function name="CompressedTexImage2D" external="true" template="CompressedTexImage2D"/> + <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> + + <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> + + <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> + <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> + <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> + <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> + + <!-- OES_mapbuffer --> + <function name="GetBufferPointervOES" template="GetBufferPointer"/> + <function name="MapBufferOES" template="MapBuffer"/> + <function name="UnmapBufferOES" template="UnmapBuffer"/> + + <function name="BindBuffer" template="BindBuffer"/> + <function name="BufferData" template="BufferData"/> + <function name="BufferSubData" template="BufferSubData"/> + <function name="DeleteBuffers" template="DeleteBuffers"/> + <function name="GenBuffers" template="GenBuffers"/> + <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> + <function name="IsBuffer" template="IsBuffer"/> + + <!-- OES_framebuffer_object --> + <function name="GenerateMipmapOES" template="GenerateMipmap"/> + <function name="BindFramebufferOES" template="BindFramebuffer"/> + <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> + <function name="GenFramebuffersOES" template="GenFramebuffers"/> + <function name="BindRenderbufferOES" template="BindRenderbuffer"/> + <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> + <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> + <function name="RenderbufferStorageOES" template="RenderbufferStorage"/> + <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> + <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> + <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> + <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> + <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> + <function name="IsRenderbufferOES" template="IsRenderbuffer"/> + <function name="IsFramebufferOES" template="IsFramebuffer"/> + + <!-- OES_query_matrix --> + <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value + form; it has its own code for this --> + <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> + + <!-- OES_draw_texture --> + <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> + <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> + <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> + <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> + <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> + <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> + <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> + <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> +</api> + +<api name="GLES2.0"> + <category name="GLES2.0"/> + + <category name="OES_compressed_paletted_texture"/> + <category name="OES_depth24"/> + <category name="OES_depth32"/> + <category name="OES_fbo_render_mipmap"/> + <category name="OES_rgb8_rgba8"/> + <category name="OES_stencil1"/> + <category name="OES_stencil4"/> + <category name="OES_element_index_uint"/> + <category name="OES_mapbuffer"/> + <category name="OES_texture_3D"/> + <category name="OES_texture_npot"/> + <category name="EXT_texture_filter_anisotropic"/> + <category name="EXT_texture_type_2_10_10_10_REV"/> + <category name="OES_depth_texture"/> + <category name="OES_packed_depth_stencil"/> + <category name="OES_standard_derivatives"/> + <category name="EXT_multi_draw_arrays"/> + + <function name="CullFace" template="CullFace"/> + + <function name="FrontFace" template="FrontFace"/> + <function name="Hint" template="Hint"/> + + <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> + + <function name="Scissor" template="Scissor"/> + + <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> + <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> + <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> + <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> + + <function name="TexImage2D" template="TexImage2D"/> + + <function name="Clear" template="Clear"/> + <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> + <function name="ClearStencil" template="ClearStencil"/> + <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> + + <function name="StencilMask" template="StencilMask"/> + <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> + <function name="ColorMask" template="ColorMask"/> + <function name="DepthMask" template="DepthMask"/> + <function name="Disable" template="Disable"/> + <function name="Enable" template="Enable"/> + <function name="Finish" template="Finish"/> + <function name="Flush" template="Flush"/> + + <function name="BlendFunc" template="BlendFunc"/> + + <function name="StencilFunc" template="StencilFunc"/> + <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> + <function name="StencilOp" template="StencilOp"/> + <function name="StencilOpSeparate" template="StencilOpSeparate"/> + + <function name="DepthFunc" template="DepthFunc"/> + + <function name="PixelStorei" template="PixelStore" gltype="GLint"/> + <function name="ReadPixels" template="ReadPixels"/> + + <function name="GetBooleanv" template="GetState" gltype="GLboolean" skip_desc="true"/> + <function name="GetError" template="GetError"/> + <function name="GetFloatv" template="GetState" gltype="GLfloat" skip_desc="true"/> + <function name="GetIntegerv" template="GetState" gltype="GLint" skip_desc="true"/> + + <function name="GetString" external="true" template="GetString"/> + + <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> + <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> + + <function name="IsEnabled" template="IsEnabled"/> + + <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> + + <function name="Viewport" template="Viewport"/> + + <function name="DrawArrays" template="DrawArrays"/> + <function name="DrawElements" template="DrawElements"/> + + <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> + <function name="CopyTexImage2D" template="CopyTexImage2D"/> + <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> + <function name="TexSubImage2D" template="TexSubImage2D"/> + + <function name="BindTexture" template="BindTexture"/> + <function name="DeleteTextures" template="DeleteTextures"/> + <function name="GenTextures" template="GenTextures"/> + <function name="IsTexture" template="IsTexture"/> + + <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> + <function name="BlendEquation" template="BlendEquation"/> + <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> + + <function name="TexImage3DOES" template="TexImage3D"/> + <function name="TexSubImage3DOES" template="TexSubImage3D"/> + <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> + + <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> + <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> + + <function name="ActiveTexture" template="ActiveTexture"/> + + <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> + + <function name="CompressedTexImage2D" external="true" template="CompressedTexImage2D"/> + <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> + + <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> + + <function name="VertexAttrib1f" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> + <function name="VertexAttrib2f" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> + <function name="VertexAttrib3f" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> + <function name="VertexAttrib4f" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="VertexAttrib1fv" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> + <function name="VertexAttrib2fv" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> + <function name="VertexAttrib3fv" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> + <function name="VertexAttrib4fv" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> + + <function name="VertexAttribPointer" template="VertexAttribPointer"/> + + <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> + <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> + + <function name="IsProgram" template="IsProgram"/> + <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> + + <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> + <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> + <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> + + <function name="GetBufferPointervOES" template="GetBufferPointer"/> + <function name="MapBufferOES" template="MapBuffer"/> + <function name="UnmapBufferOES" template="UnmapBuffer"/> + <function name="BindBuffer" template="BindBuffer"/> + <function name="BufferData" template="BufferData"/> + <function name="BufferSubData" template="BufferSubData"/> + <function name="DeleteBuffers" template="DeleteBuffers"/> + <function name="GenBuffers" template="GenBuffers"/> + <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> + <function name="IsBuffer" template="IsBuffer"/> + + <function name="CreateShader" template="CreateShader"/> + <function name="ShaderSource" template="ShaderSource"/> + <function name="CompileShader" template="CompileShader"/> + <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> + <function name="DeleteShader" template="DeleteShader"/> + <function name="ShaderBinary" template="ShaderBinary"/> + <function name="CreateProgram" template="CreateProgram"/> + <function name="AttachShader" template="AttachShader"/> + <function name="DetachShader" template="DetachShader"/> + <function name="LinkProgram" template="LinkProgram"/> + <function name="UseProgram" template="UseProgram"/> + <function name="DeleteProgram" template="DeleteProgram"/> + + <function name="GetActiveAttrib" template="GetActiveAttrib"/> + <function name="GetAttribLocation" template="GetAttribLocation"/> + <function name="BindAttribLocation" template="BindAttribLocation"/> + <function name="GetUniformLocation" template="GetUniformLocation"/> + <function name="GetActiveUniform" template="GetActiveUniform"/> + + <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> + <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> + <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> + <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> + <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> + <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> + <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> + + <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> + <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> + <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> + <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> + <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> + <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> + <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> + <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> + + <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> + <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> + <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> + + <function name="ValidateProgram" template="ValidateProgram"/> + + <function name="GenerateMipmap" template="GenerateMipmap"/> + <function name="BindFramebuffer" template="BindFramebuffer"/> + <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> + <function name="GenFramebuffers" template="GenFramebuffers"/> + <function name="BindRenderbuffer" template="BindRenderbuffer"/> + <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> + <function name="GenRenderbuffers" template="GenRenderbuffers"/> + <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> + <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> + <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> + <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> + <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> + <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> + <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> + <function name="IsRenderbuffer" template="IsRenderbuffer"/> + <function name="IsFramebuffer" template="IsFramebuffer"/> + + <function name="IsShader" template="IsShader"/> + <function name="GetShaderiv" template="GetShader" gltype="GLint"/> + <function name="GetAttachedShaders" template="GetAttachedShaders"/> + <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> + <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> + <function name="GetShaderSource" template="GetShaderSource"/> + <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> + <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> + <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> +</api> + +</apispec> diff --git a/src/mesa/es/main/APIspecutil.py b/src/mesa/es/main/APIspecutil.py new file mode 100644 index 0000000000..5bfb699ba7 --- /dev/null +++ b/src/mesa/es/main/APIspecutil.py @@ -0,0 +1,262 @@ +#!/usr/bin/python +# +# Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +""" +Minimal apiutil.py interface for use by es_generator.py. +""" + +import sys +import libxml2 + +import APIspec + +__spec = {} +__functions = {} +__aliases = {} + +def _ParseXML(filename, apiname): + conversions = { + # from to + 'GLfloat': [ 'GLdouble' ], + 'GLclampf': [ 'GLclampd' ], + 'GLubyte': [ 'GLfloat', 'GLdouble' ], + 'GLint': [ 'GLfloat', 'GLdouble' ], + 'GLfixed': [ 'GLfloat', 'GLdouble' ], + 'GLclampx': [ 'GLclampf', 'GLclampd' ], + } + + doc = libxml2.readFile(filename, None, + libxml2.XML_PARSE_DTDLOAD + + libxml2.XML_PARSE_DTDVALID + + libxml2.XML_PARSE_NOBLANKS) + spec = APIspec.Spec(doc) + impl = spec.get_impl() + api = spec.get_api(apiname) + doc.freeDoc() + + __spec["impl"] = impl + __spec["api"] = api + + for func in api.functions: + alias, need_conv = impl.match(func, conversions) + if not alias: + print >>sys.stderr, "Error: unable to dispatch %s" % func.name + alias = func + + __functions[func.name] = func + __aliases[func.name] = (alias, need_conv) + + +def AllSpecials(notused=None): + """Return a list of all external functions in the API.""" + api = __spec["api"] + + specials = [] + for func in api.functions: + if func.is_external: + specials.append(func.name) + + return specials + + +def GetAllFunctions(filename, api): + """Return sorted list of all functions in the API.""" + if not __spec: + _ParseXML(filename, api) + + api = __spec["api"] + names = [] + for func in api.functions: + names.append(func.name) + names.sort() + return names + + +def ReturnType(funcname): + """Return the C return type of named function.""" + func = __functions[funcname] + return func.return_type + + +def Properties(funcname): + """Return list of properties of the named GL function.""" + func = __functions[funcname] + return [func.direction] + + +def _ValidValues(func, param): + """Return the valid values of a parameter.""" + valid_values = [] + switch = func.checker.switches.get(param.name, []) + for desc in switch: + # no dependent vector + if not desc.checker.switches: + for val in desc.values: + valid_values.append((val, None, None, [], desc.error, None)) + continue + + items = desc.checker.switches.items() + if len(items) > 1: + print >>sys.stderr, "%s: more than one parameter depend on %s" % \ + (func.name, desc.name) + dep_name, dep_switch = items[0] + + for dep_desc in dep_switch: + if dep_desc.index >= 0 and dep_desc.index != 0: + print >>sys.stderr, "%s: not first element of a vector" % func.name + if dep_desc.checker.switches: + print >>sys.stderr, "%s: deep nested dependence" % func.name + + convert = None if dep_desc.convert else "noconvert" + for val in desc.values: + valid_values.append((val, dep_desc.size_str, dep_desc.name, + dep_desc.values, dep_desc.error, convert)) + return valid_values + + +def _Conversion(func, src_param): + """Return the destination type of the conversion, or None.""" + alias, need_conv = __aliases[func.name] + if need_conv: + dst_param = alias.get_param(src_param.name) + if src_param.type == dst_param.type: + need_conv = False + if not need_conv: + return (None, "none") + + converts = { True: 0, False: 0 } + + # In Fogx, for example, pname may be GL_FOG_DENSITY/GL_FOG_START/GL_FOG_END + # or GL_FOG_MODE. In the former three cases, param is not checked and the + # default is to convert. + if not func.checker.always_check(src_param.name): + converts[True] += 1 + + for desc in func.checker.flatten(src_param.name): + converts[desc.convert] += 1 + if converts[True] and converts[False]: + break + + # it should be "never", "sometimes", and "always"... + if converts[False]: + if converts[True]: + conversion = "some" + else: + conversion = "none" + else: + conversion = "all" + + return (dst_param.base_type(), conversion) + + +def _MaxVecSize(func, param): + """Return the largest possible size of a vector.""" + if not param.is_vector: + return 0 + if param.size: + return param.size + + # need to look at all descriptions + size = 0 + for desc in func.checker.flatten(param.name): + if desc.size_str and desc.size_str.isdigit(): + s = int(desc.size_str) + if s > size: + size = s + if not size: + need_conv = __aliases[func.name][1] + if need_conv: + print >>sys.stderr, \ + "Error: unable to dicide the max size of %s in %s" % \ + (param.name, func.name) + return size + + +def _ParameterTuple(func, param): + """Return a parameter tuple. + + [0] -- parameter name + [1] -- parameter type + [2] -- max vector size or 0 + [3] -- dest type the parameter converts to, or None + [4] -- valid values + [5] -- how often does the conversion happen + + """ + vec_size = _MaxVecSize(func, param) + dst_type, conversion = _Conversion(func, param) + valid_values = _ValidValues(func, param) + + return (param.name, param.type, vec_size, dst_type, valid_values, conversion) + + +def Parameters(funcname): + """Return list of tuples of function parameters.""" + func = __functions[funcname] + params = [] + for param in func.params: + params.append(_ParameterTuple(func, param)) + + return params + + +def FindParamIndex(params, paramname): + """Find the index of a named parameter.""" + for i in xrange(len(params)): + if params[i][0] == paramname: + return i + return None + + +def MakeDeclarationString(params): + """Return a C-style parameter declaration string.""" + string = [] + for p in params: + sep = "" if p[1].endswith("*") else " " + string.append("%s%s%s" % (p[1], sep, p[0])) + if not string: + return "void" + return ", ".join(string) + + +def AliasPrefix(funcname): + """Return the prefix of the function the named function is an alias of.""" + alias = __aliases[funcname][0] + return alias.prefix + + +def Alias(funcname): + """Return the name of the function the named function is an alias of.""" + alias, need_conv = __aliases[funcname] + return alias.name if not need_conv else None + + +def ConversionFunction(funcname): + """Return the name of the function the named function converts to.""" + alias, need_conv = __aliases[funcname] + return alias.name if need_conv else None + + +def Categories(funcname): + """Return all the categories of the named GL function.""" + api = __spec["api"] + return [api.name] |