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Diffstat (limited to 'src/mesa/main/lines.c')
-rw-r--r--src/mesa/main/lines.c75
1 files changed, 53 insertions, 22 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index 41d3262ead..21501fb138 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,4 +1,4 @@
-/* $Id: lines.c,v 1.16 2000/10/20 19:54:49 brianp Exp $ */
+/* $Id: lines.c,v 1.17 2000/10/27 16:44:40 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -119,7 +119,7 @@ static void flat_ci_line( GLcontext *ctx,
PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
#define INTERP_XY 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0);
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0);
#include "linetemp.h"
@@ -136,7 +136,7 @@ static void flat_ci_z_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
#include "linetemp.h"
@@ -153,7 +153,7 @@ static void flat_rgba_line( GLcontext *ctx,
PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0);
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0);
#include "linetemp.h"
@@ -171,7 +171,7 @@ static void flat_rgba_z_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
#include "linetemp.h"
@@ -282,6 +282,7 @@ static void smooth_rgba_z_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
@@ -296,6 +297,7 @@ static void smooth_rgba_z_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -326,6 +328,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
GLuint *pbi = ctx->PB->index;
(void) pvert;
@@ -342,6 +345,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbi[count] = I; \
count++; \
CHECK_FULL(count);
@@ -358,6 +362,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
+ pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
CHECK_FULL(count);
@@ -365,6 +370,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
+ pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
CHECK_FULL(count);
@@ -381,6 +387,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
pby[count] = Y; \
pbz[count] = Z; \
pbi[count] = I; \
+ pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "linetemp.h"
@@ -400,6 +407,7 @@ static void general_flat_ci_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
count = ctx->PB->count;
@@ -413,6 +421,7 @@ static void general_flat_ci_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "linetemp.h"
@@ -427,12 +436,14 @@ static void general_flat_ci_line( GLcontext *ctx,
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
+ pbfog[count] = fog0; pbfog[count+1] = fog0; \
count += 2; \
CHECK_FULL(count);
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
+ pbfog[count] = fog0; pbfog[count+1] = fog0; \
count += 2; \
CHECK_FULL(count);
#include "linetemp.h"
@@ -446,6 +457,7 @@ static void general_flat_ci_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "linetemp.h"
@@ -465,6 +477,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
@@ -482,6 +495,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -502,6 +516,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
+ pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -516,6 +531,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
+ pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -539,6 +555,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -566,7 +583,7 @@ static void general_flat_rgba_line( GLcontext *ctx,
#define INTERP_Z 1
#define WIDE 1
#define STIPPLE 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
#include "linetemp.h"
}
else {
@@ -575,10 +592,10 @@ static void general_flat_rgba_line( GLcontext *ctx,
/* special case: unstippled and width=2 */
#define INTERP_XY 1
#define INTERP_Z 1
-#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \
- PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z);
-#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z); \
- PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z);
+#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \
+ PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z, fog0);
+#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \
+ PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z, fog0);
#include "linetemp.h"
}
else {
@@ -586,7 +603,7 @@ static void general_flat_rgba_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
#define WIDE 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
#include "linetemp.h"
}
}
@@ -603,6 +620,7 @@ static void flat_textured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
GLfloat *pbs = ctx->PB->s[0];
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
@@ -622,6 +640,7 @@ static void flat_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0];\
pbt[count] = fragTexcoord[1];\
pbu[count] = fragTexcoord[2];\
@@ -641,6 +660,7 @@ static void flat_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0];\
pbt[count] = fragTexcoord[1];\
pbu[count] = fragTexcoord[2];\
@@ -664,6 +684,7 @@ static void smooth_textured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
GLfloat *pbs = ctx->PB->s[0];
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
@@ -686,6 +707,7 @@ static void smooth_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
@@ -711,6 +733,7 @@ static void smooth_textured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
@@ -739,6 +762,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
GLubyte (*pbspec)[3] = ctx->PB->spec;
(void) pvert;
@@ -761,6 +785,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -796,6 +821,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
@@ -832,12 +858,13 @@ static void flat_multitextured_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
+ GLfixed *pbfog = ctx->PB->fog;
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
GLubyte (*pbspec)[3] = ctx->PB->spec;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- GLubyte sRed = ctx->VB->Specular ? ctx->VB->Specular[pvert][0] : 0;
- GLubyte sGreen = ctx->VB->Specular ? ctx->VB->Specular[pvert][1] : 0;
- GLubyte sBlue = ctx->VB->Specular ? ctx->VB->Specular[pvert][2] : 0;
+ GLubyte sRed = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][0] : 0;
+ GLubyte sGreen = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][1] : 0;
+ GLubyte sBlue = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][2] : 0;
(void) pvert;
@@ -857,6 +884,7 @@ static void flat_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
@@ -890,6 +918,7 @@ static void flat_multitextured_line( GLcontext *ctx,
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
+ pbfog[count] = fog0; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
@@ -931,7 +960,7 @@ static void aa_rgba_line( GLcontext *ctx,
#define INTERP_RGBA 1
#define PLOT(x, y) \
{ \
- PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, \
+ PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, fog0, \
red, green, blue, coverage ); \
}
#include "lnaatemp.h"
@@ -951,7 +980,8 @@ static void aa_tex_rgba_line( GLcontext *ctx,
#define INTERP_TEX 1
#define PLOT(x, y) \
{ \
- PB_WRITE_TEX_PIXEL( pb, (x), (y), z, red, green, blue, coverage, \
+ PB_WRITE_TEX_PIXEL( pb, (x), (y), z, fog0, \
+ red, green, blue, coverage, \
fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \
}
#include "lnaatemp.h"
@@ -973,7 +1003,7 @@ static void aa_multitex_rgba_line( GLcontext *ctx,
#define INTERP_MULTITEX 1
#define PLOT(x, y) \
{ \
- PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, \
+ PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, fog0, \
red, green, blue, coverage, specRed, specGreen, specBlue, \
fragTexcoord ); \
}
@@ -990,7 +1020,7 @@ static void aa_ci_line( GLcontext *ctx,
#define INTERP_INDEX 1
#define PLOT(x, y) \
{ \
- PB_WRITE_CI_PIXEL( pb, (x), (y), z, index + coverage ); \
+ PB_WRITE_CI_PIXEL( pb, (x), (y), z, fog0, index + coverage ); \
}
#include "lnaatemp.h"
}
@@ -1057,7 +1087,7 @@ _mesa_print_line_function(GLcontext *ctx)
else if (ctx->Driver.LineFunc == null_line)
printf("null_line\n");
else
- printf("Driver func %p\n", ctx->Driver.PointsFunc);
+ printf("Driver func %p\n", ctx->Driver.LineFunc);
}
#endif
@@ -1087,7 +1117,8 @@ void gl_set_line_function( GLcontext *ctx )
if (rgbmode) {
if (ctx->Texture.ReallyEnabled) {
if (ctx->Texture.MultiTextureEnabled
- || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
+ || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
+ || ctx->Fog.ColorSumEnabled)
/* Multitextured! */
ctx->Driver.LineFunc = aa_multitex_rgba_line;
else
@@ -1136,7 +1167,7 @@ void gl_set_line_function( GLcontext *ctx )
else {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* Width==1, non-stippled, smooth-shaded */
- if (ctx->Depth.Test || ctx->FogMode == FOG_FRAGMENT) {
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
if (rgbmode)
ctx->Driver.LineFunc = smooth_rgba_z_line;
else
@@ -1151,7 +1182,7 @@ void gl_set_line_function( GLcontext *ctx )
}
else {
/* Width==1, non-stippled, flat-shaded */
- if (ctx->Depth.Test || ctx->FogMode == FOG_FRAGMENT) {
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
if (rgbmode)
ctx->Driver.LineFunc = flat_rgba_z_line;
else