diff options
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 48 |
1 files changed, 41 insertions, 7 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 5913019bc1..2f0e7cc368 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -258,12 +258,6 @@ update_program(GLcontext *ctx) } } - if (ctx->VertexProgram._Current) - assert(ctx->VertexProgram._Current->Base.Parameters); - if (ctx->FragmentProgram._Current) - assert(ctx->FragmentProgram._Current->Base.Parameters); - - /* XXX: get rid of _Active flag. */ #if 1 @@ -447,6 +441,9 @@ _mesa_update_state_locked( GLcontext *ctx ) GLbitfield new_state = ctx->NewState; GLbitfield prog_flags = _NEW_PROGRAM; + if (new_state == _NEW_CURRENT_ATTRIB) + goto out; + if (MESA_VERBOSE & VERBOSE_STATE) _mesa_print_state("_mesa_update_state", new_state); @@ -510,7 +507,8 @@ _mesa_update_state_locked( GLcontext *ctx ) _mesa_update_tnl_spaces( ctx, new_state ); if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); + prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT | + _NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | @@ -532,6 +530,7 @@ _mesa_update_state_locked( GLcontext *ctx ) * Set ctx->NewState to zero to avoid recursion if * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) */ + out: new_state = ctx->NewState; ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); @@ -548,3 +547,38 @@ _mesa_update_state( GLcontext *ctx ) _mesa_update_state_locked(ctx); _mesa_unlock_context_textures(ctx); } + + + + +/* Want to figure out which fragment program inputs are actually + * constant/current values from ctx->Current. These should be + * referenced as a tracked state variable rather than a fragment + * program input, to save the overhead of putting a constant value in + * every submitted vertex, transferring it to hardware, interpolating + * it across the triangle, etc... + * + * When there is a VP bound, just use vp->outputs. But when we're + * generating vp from fixed function state, basically want to + * calculate: + * + * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | + * potential_vp_outputs ) + * + * Where potential_vp_outputs is calculated by looking at enabled + * texgen, etc. + * + * The generated fragment program should then only declare inputs that + * may vary or otherwise differ from the ctx->Current values. + * Otherwise, the fp should track them as state values instead. + */ +void +_mesa_set_varying_vp_inputs( GLcontext *ctx, + GLbitfield varying_inputs ) +{ + if (ctx->varying_vp_inputs != varying_inputs) { + ctx->varying_vp_inputs = varying_inputs; + ctx->NewState |= _NEW_ARRAY; + //_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs); + } +} |