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-rw-r--r--src/mesa/pipe/failover/Makefile21
-rw-r--r--src/mesa/pipe/failover/fo_context.c155
-rw-r--r--src/mesa/pipe/failover/fo_context.h114
-rw-r--r--src/mesa/pipe/failover/fo_state.c457
-rw-r--r--src/mesa/pipe/failover/fo_state_emit.c137
-rw-r--r--src/mesa/pipe/failover/fo_winsys.h45
6 files changed, 0 insertions, 929 deletions
diff --git a/src/mesa/pipe/failover/Makefile b/src/mesa/pipe/failover/Makefile
deleted file mode 100644
index 72d0895c74..0000000000
--- a/src/mesa/pipe/failover/Makefile
+++ /dev/null
@@ -1,21 +0,0 @@
-
-TOP = ../../../..
-include $(TOP)/configs/current
-
-LIBNAME = failover
-
-DRIVER_SOURCES = \
- fo_state.c \
- fo_state_emit.c \
- fo_context.c
-
-C_SOURCES = \
- $(COMMON_SOURCES) \
- $(DRIVER_SOURCES)
-
-ASM_SOURCES =
-
-include ../Makefile.template
-
-symlinks:
-
diff --git a/src/mesa/pipe/failover/fo_context.c b/src/mesa/pipe/failover/fo_context.c
deleted file mode 100644
index 7ce4a7df17..0000000000
--- a/src/mesa/pipe/failover/fo_context.c
+++ /dev/null
@@ -1,155 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "pipe/p_defines.h"
-#include "pipe/p_winsys.h"
-#include "pipe/p_util.h"
-#include "pipe/p_context.h"
-
-#include "fo_context.h"
-#include "fo_winsys.h"
-
-
-
-static void failover_destroy( struct pipe_context *pipe )
-{
- struct failover_context *failover = failover_context( pipe );
-
- free( failover );
-}
-
-
-
-static boolean failover_draw_elements( struct pipe_context *pipe,
- struct pipe_buffer *indexBuffer,
- unsigned indexSize,
- unsigned prim, unsigned start, unsigned count)
-{
- struct failover_context *failover = failover_context( pipe );
-
- /* If there has been any statechange since last time, try hardware
- * rendering again:
- */
- if (failover->dirty) {
- failover->mode = FO_HW;
- }
-
- /* Try hardware:
- */
- if (failover->mode == FO_HW) {
- if (!failover->hw->draw_elements( failover->hw,
- indexBuffer,
- indexSize,
- prim,
- start,
- count )) {
-
- failover->hw->flush( failover->hw, ~0 );
- failover->mode = FO_SW;
- }
- }
-
- /* Possibly try software:
- */
- if (failover->mode == FO_SW) {
-
- if (failover->dirty)
- failover_state_emit( failover );
-
- failover->sw->draw_elements( failover->sw,
- indexBuffer,
- indexSize,
- prim,
- start,
- count );
-
- /* Be ready to switch back to hardware rendering without an
- * intervening flush. Unlikely to be much performance impact to
- * this:
- */
- failover->sw->flush( failover->sw, ~0 );
- }
-
- return TRUE;
-}
-
-
-static boolean failover_draw_arrays( struct pipe_context *pipe,
- unsigned prim, unsigned start, unsigned count)
-{
- return failover_draw_elements(pipe, NULL, 0, prim, start, count);
-}
-
-
-
-struct pipe_context *failover_create( struct pipe_context *hw,
- struct pipe_context *sw )
-{
- struct failover_context *failover = CALLOC_STRUCT(failover_context);
- if (failover == NULL)
- return NULL;
-
- failover->hw = hw;
- failover->sw = sw;
- failover->pipe.winsys = hw->winsys;
- failover->pipe.destroy = failover_destroy;
- failover->pipe.is_format_supported = hw->is_format_supported;
- failover->pipe.get_name = hw->get_name;
- failover->pipe.get_vendor = hw->get_vendor;
- failover->pipe.get_param = hw->get_param;
- failover->pipe.get_paramf = hw->get_paramf;
-
- failover->pipe.draw_arrays = failover_draw_arrays;
- failover->pipe.draw_elements = failover_draw_elements;
- failover->pipe.clear = hw->clear;
-
- /* No software occlusion fallback (or other optional functionality)
- * at this point - if the hardware doesn't support it, don't
- * advertise it to the application.
- */
- failover->pipe.begin_query = hw->begin_query;
- failover->pipe.end_query = hw->end_query;
-
- failover_init_state_functions( failover );
-
-#if 0
- failover->pipe.surface_alloc = hw->surface_alloc;
-#endif
- failover->pipe.get_tex_surface = hw->get_tex_surface;
-
- failover->pipe.surface_copy = hw->surface_copy;
- failover->pipe.surface_fill = hw->surface_fill;
- failover->pipe.texture_create = hw->texture_create;
- failover->pipe.texture_release = hw->texture_release;
- failover->pipe.flush = hw->flush;
-
- failover->dirty = 0;
-
- return &failover->pipe;
-}
-
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
deleted file mode 100644
index 1dc87291c9..0000000000
--- a/src/mesa/pipe/failover/fo_context.h
+++ /dev/null
@@ -1,114 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#ifndef FO_CONTEXT_H
-#define FO_CONTEXT_H
-
-#include "pipe/p_state.h"
-#include "pipe/p_context.h"
-
-
-
-#define FO_NEW_VIEWPORT 0x1
-#define FO_NEW_RASTERIZER 0x2
-#define FO_NEW_FRAGMENT_SHADER 0x4
-#define FO_NEW_BLEND 0x8
-#define FO_NEW_CLIP 0x10
-#define FO_NEW_SCISSOR 0x20
-#define FO_NEW_STIPPLE 0x40
-#define FO_NEW_FRAMEBUFFER 0x80
-#define FO_NEW_ALPHA_TEST 0x100
-#define FO_NEW_DEPTH_STENCIL 0x200
-#define FO_NEW_SAMPLER 0x400
-#define FO_NEW_TEXTURE 0x800
-#define FO_NEW_VERTEX 0x2000
-#define FO_NEW_VERTEX_SHADER 0x4000
-#define FO_NEW_BLEND_COLOR 0x8000
-#define FO_NEW_CLEAR_COLOR 0x10000
-#define FO_NEW_VERTEX_BUFFER 0x20000
-#define FO_NEW_VERTEX_ELEMENT 0x40000
-
-
-
-#define FO_HW 0
-#define FO_SW 1
-
-struct fo_state {
- void *sw_state;
- void *hw_state;
-};
-struct failover_context {
- struct pipe_context pipe; /**< base class */
-
-
- /* The most recent drawing state as set by the driver:
- */
- const struct fo_state *blend;
- const struct fo_state *sampler[PIPE_MAX_SAMPLERS];
- const struct fo_state *depth_stencil;
- const struct fo_state *rasterizer;
- const struct fo_state *fragment_shader;
- const struct fo_state *vertex_shader;
-
- struct pipe_blend_color blend_color;
- struct pipe_clip_state clip;
- struct pipe_framebuffer_state framebuffer;
- struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_viewport_state viewport;
- struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
- struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
-
- unsigned dirty;
- unsigned dirty_sampler;
- unsigned dirty_texture;
- unsigned dirty_vertex_buffer;
- unsigned dirty_vertex_element;
-
-
- unsigned mode;
- struct pipe_context *hw;
- struct pipe_context *sw;
-};
-
-
-
-void failover_init_state_functions( struct failover_context *failover );
-void failover_state_emit( struct failover_context *failover );
-
-static INLINE struct failover_context *
-failover_context( struct pipe_context *pipe )
-{
- return (struct failover_context *)pipe;
-}
-
-
-#endif /* FO_CONTEXT_H */
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c
deleted file mode 100644
index 0fc5568da1..0000000000
--- a/src/mesa/pipe/failover/fo_state.c
+++ /dev/null
@@ -1,457 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "fo_context.h"
-
-
-/* This looks like a lot of work at the moment - we're keeping a
- * duplicate copy of the state up-to-date.
- *
- * This can change in two ways:
- * - With constant state objects we would only need to save a pointer,
- * not the whole object.
- * - By adding a callback in the state tracker to re-emit state. The
- * state tracker knows the current state already and can re-emit it
- * without additional complexity.
- *
- * This works as a proof-of-concept, but a final version will have
- * lower overheads.
- */
-
-
-
-static void *
-failover_create_blend_state( struct pipe_context *pipe,
- const struct pipe_blend_state *blend )
-{
- struct fo_state *state = malloc(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
- state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
-
- return state;
-}
-
-static void
-failover_bind_blend_state( struct pipe_context *pipe,
- void *blend )
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state *)blend;
- failover->blend = state;
- failover->dirty |= FO_NEW_BLEND;
- failover->sw->bind_blend_state( failover->sw, state->sw_state );
- failover->hw->bind_blend_state( failover->hw, state->hw_state );
-}
-
-static void
-failover_delete_blend_state( struct pipe_context *pipe,
- void *blend )
-{
- struct fo_state *state = (struct fo_state*)blend;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_blend_state(failover->sw, state->sw_state);
- failover->hw->delete_blend_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- free(state);
-}
-
-static void
-failover_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->blend_color = *blend_color;
- failover->dirty |= FO_NEW_BLEND_COLOR;
- failover->sw->set_blend_color( failover->sw, blend_color );
- failover->hw->set_blend_color( failover->hw, blend_color );
-}
-
-static void
-failover_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->clip = *clip;
- failover->dirty |= FO_NEW_CLIP;
- failover->sw->set_clip_state( failover->sw, clip );
- failover->hw->set_clip_state( failover->hw, clip );
-}
-
-
-static void *
-failover_create_depth_stencil_state(struct pipe_context *pipe,
- const struct pipe_depth_stencil_alpha_state *templ)
-{
- struct fo_state *state = malloc(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
- state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_depth_stencil_state(struct pipe_context *pipe,
- void *depth_stencil)
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state *)depth_stencil;
- failover->depth_stencil = state;
- failover->dirty |= FO_NEW_DEPTH_STENCIL;
- failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
- failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_depth_stencil_state(struct pipe_context *pipe,
- void *ds)
-{
- struct fo_state *state = (struct fo_state*)ds;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
- failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- free(state);
-}
-
-static void
-failover_set_framebuffer_state(struct pipe_context *pipe,
- const struct pipe_framebuffer_state *framebuffer)
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->framebuffer = *framebuffer;
- failover->dirty |= FO_NEW_FRAMEBUFFER;
- failover->sw->set_framebuffer_state( failover->sw, framebuffer );
- failover->hw->set_framebuffer_state( failover->hw, framebuffer );
-}
-
-
-static void *
-failover_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct fo_state *state = malloc(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
- state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state*)fs;
- failover->fragment_shader = state;
- failover->dirty |= FO_NEW_FRAGMENT_SHADER;
- failover->sw->bind_fs_state(failover->sw, state->sw_state);
- failover->hw->bind_fs_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_fs_state(struct pipe_context *pipe,
- void *fs)
-{
- struct fo_state *state = (struct fo_state*)fs;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_fs_state(failover->sw, state->sw_state);
- failover->hw->delete_fs_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- free(state);
-}
-
-static void *
-failover_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct fo_state *state = malloc(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
- state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_vs_state(struct pipe_context *pipe,
- void *vs)
-{
- struct failover_context *failover = failover_context(pipe);
-
- struct fo_state *state = (struct fo_state*)vs;
- failover->vertex_shader = state;
- failover->dirty |= FO_NEW_VERTEX_SHADER;
- failover->sw->bind_vs_state(failover->sw, state->sw_state);
- failover->hw->bind_vs_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_vs_state(struct pipe_context *pipe,
- void *vs)
-{
- struct fo_state *state = (struct fo_state*)vs;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_vs_state(failover->sw, state->sw_state);
- failover->hw->delete_vs_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- free(state);
-}
-
-static void
-failover_set_polygon_stipple( struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->poly_stipple = *stipple;
- failover->dirty |= FO_NEW_STIPPLE;
- failover->sw->set_polygon_stipple( failover->sw, stipple );
- failover->hw->set_polygon_stipple( failover->hw, stipple );
-}
-
-
-static void *
-failover_create_rasterizer_state(struct pipe_context *pipe,
- const struct pipe_rasterizer_state *templ)
-{
- struct fo_state *state = malloc(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
- state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_rasterizer_state(struct pipe_context *pipe,
- void *raster)
-{
- struct failover_context *failover = failover_context(pipe);
-
- struct fo_state *state = (struct fo_state*)raster;
- failover->rasterizer = state;
- failover->dirty |= FO_NEW_RASTERIZER;
- failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
- failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_rasterizer_state(struct pipe_context *pipe,
- void *raster)
-{
- struct fo_state *state = (struct fo_state*)raster;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
- failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- free(state);
-}
-
-
-static void
-failover_set_scissor_state( struct pipe_context *pipe,
- const struct pipe_scissor_state *scissor )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->scissor = *scissor;
- failover->dirty |= FO_NEW_SCISSOR;
- failover->sw->set_scissor_state( failover->sw, scissor );
- failover->hw->set_scissor_state( failover->hw, scissor );
-}
-
-
-static void *
-failover_create_sampler_state(struct pipe_context *pipe,
- const struct pipe_sampler_state *templ)
-{
- struct fo_state *state = malloc(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
- state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_sampler_state(struct pipe_context *pipe,
- unsigned unit, void *sampler)
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state*)sampler;
- failover->sampler[unit] = state;
- failover->dirty |= FO_NEW_SAMPLER;
- failover->dirty_sampler |= (1<<unit);
- failover->sw->bind_sampler_state(failover->sw, unit,
- state->sw_state);
- failover->hw->bind_sampler_state(failover->hw, unit,
- state->hw_state);
-}
-
-static void
-failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
-{
- struct fo_state *state = (struct fo_state*)sampler;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_sampler_state(failover->sw, state->sw_state);
- failover->hw->delete_sampler_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- free(state);
-}
-
-
-static void
-failover_set_sampler_texture(struct pipe_context *pipe,
- unsigned unit,
- struct pipe_texture *texture)
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->texture[unit] = texture;
- failover->dirty |= FO_NEW_TEXTURE;
- failover->dirty_texture |= (1<<unit);
- failover->sw->set_sampler_texture( failover->sw, unit, texture );
- failover->hw->set_sampler_texture( failover->hw, unit, texture );
-}
-
-
-static void
-failover_set_viewport_state( struct pipe_context *pipe,
- const struct pipe_viewport_state *viewport )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->viewport = *viewport;
- failover->dirty |= FO_NEW_VIEWPORT;
- failover->sw->set_viewport_state( failover->sw, viewport );
- failover->hw->set_viewport_state( failover->hw, viewport );
-}
-
-
-static void
-failover_set_vertex_buffer(struct pipe_context *pipe,
- unsigned unit,
- const struct pipe_vertex_buffer *vertex_buffer)
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->vertex_buffer[unit] = *vertex_buffer;
- failover->dirty |= FO_NEW_VERTEX_BUFFER;
- failover->dirty_vertex_buffer |= (1<<unit);
- failover->sw->set_vertex_buffer( failover->sw, unit, vertex_buffer );
- failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
-}
-
-
-static void
-failover_set_vertex_element(struct pipe_context *pipe,
- unsigned unit,
- const struct pipe_vertex_element *vertex_element)
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->vertex_element[unit] = *vertex_element;
- failover->dirty |= FO_NEW_VERTEX_ELEMENT;
- failover->dirty_vertex_element |= (1<<unit);
- failover->sw->set_vertex_element( failover->sw, unit, vertex_element );
- failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
-}
-
-void
-failover_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
- const struct pipe_constant_buffer *buf)
-{
- struct failover_context *failover = failover_context(pipe);
-
- assert(shader < PIPE_SHADER_TYPES);
- assert(index == 0);
-
- failover->sw->set_constant_buffer(failover->sw, shader, index, buf);
- failover->hw->set_constant_buffer(failover->hw, shader, index, buf);
-}
-
-
-void
-failover_init_state_functions( struct failover_context *failover )
-{
- failover->pipe.create_blend_state = failover_create_blend_state;
- failover->pipe.bind_blend_state = failover_bind_blend_state;
- failover->pipe.delete_blend_state = failover_delete_blend_state;
- failover->pipe.create_sampler_state = failover_create_sampler_state;
- failover->pipe.bind_sampler_state = failover_bind_sampler_state;
- failover->pipe.delete_sampler_state = failover_delete_sampler_state;
- failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
- failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state;
- failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state;
- failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
- failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
- failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
- failover->pipe.create_fs_state = failover_create_fs_state;
- failover->pipe.bind_fs_state = failover_bind_fs_state;
- failover->pipe.delete_fs_state = failover_delete_fs_state;
- failover->pipe.create_vs_state = failover_create_vs_state;
- failover->pipe.bind_vs_state = failover_bind_vs_state;
- failover->pipe.delete_vs_state = failover_delete_vs_state;
-
- failover->pipe.set_blend_color = failover_set_blend_color;
- failover->pipe.set_clip_state = failover_set_clip_state;
- failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
- failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
- failover->pipe.set_scissor_state = failover_set_scissor_state;
- failover->pipe.set_sampler_texture = failover_set_sampler_texture;
- failover->pipe.set_viewport_state = failover_set_viewport_state;
- failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
- failover->pipe.set_vertex_element = failover_set_vertex_element;
- failover->pipe.set_constant_buffer = failover_set_constant_buffer;
-}
diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c
deleted file mode 100644
index c663dd4947..0000000000
--- a/src/mesa/pipe/failover/fo_state_emit.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "fo_context.h"
-
-/* This looks like a lot of work at the moment - we're keeping a
- * duplicate copy of the state up-to-date.
- *
- * This can change in two ways:
- * - With constant state objects we would only need to save a pointer,
- * not the whole object.
- * - By adding a callback in the state tracker to re-emit state. The
- * state tracker knows the current state already and can re-emit it
- * without additional complexity.
- *
- * This works as a proof-of-concept, but a final version will have
- * lower overheads.
- */
-
-
-/* Bring the software pipe uptodate with current state.
- *
- * With constant state objects we would probably just send all state
- * to both rasterizers all the time???
- */
-void
-failover_state_emit( struct failover_context *failover )
-{
- unsigned i;
-
- if (failover->dirty & FO_NEW_BLEND)
- failover->sw->bind_blend_state( failover->sw,
- failover->blend->sw_state );
-
- if (failover->dirty & FO_NEW_BLEND_COLOR)
- failover->sw->set_blend_color( failover->sw, &failover->blend_color );
-
- if (failover->dirty & FO_NEW_CLIP)
- failover->sw->set_clip_state( failover->sw, &failover->clip );
-
- if (failover->dirty & FO_NEW_DEPTH_STENCIL)
- failover->sw->bind_depth_stencil_alpha_state( failover->sw,
- failover->depth_stencil->sw_state );
-
- if (failover->dirty & FO_NEW_FRAMEBUFFER)
- failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
-
- if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
- failover->sw->bind_fs_state( failover->sw,
- failover->fragment_shader->sw_state );
-
- if (failover->dirty & FO_NEW_VERTEX_SHADER)
- failover->sw->bind_vs_state( failover->sw,
- failover->vertex_shader->sw_state );
-
- if (failover->dirty & FO_NEW_STIPPLE)
- failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
-
- if (failover->dirty & FO_NEW_RASTERIZER)
- failover->sw->bind_rasterizer_state( failover->sw,
- failover->rasterizer->sw_state );
-
- if (failover->dirty & FO_NEW_SCISSOR)
- failover->sw->set_scissor_state( failover->sw, &failover->scissor );
-
- if (failover->dirty & FO_NEW_VIEWPORT)
- failover->sw->set_viewport_state( failover->sw, &failover->viewport );
-
- if (failover->dirty & FO_NEW_SAMPLER) {
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- if (failover->dirty_sampler & (1<<i)) {
- failover->sw->bind_sampler_state( failover->sw, i,
- failover->sampler[i]->sw_state );
- }
- }
- }
-
- if (failover->dirty & FO_NEW_TEXTURE) {
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- if (failover->dirty_texture & (1<<i)) {
- failover->sw->set_sampler_texture( failover->sw, i,
- failover->texture[i] );
- }
- }
- }
-
- if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
- for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
- if (failover->dirty_vertex_buffer & (1<<i)) {
- failover->sw->set_vertex_buffer( failover->sw, i,
- &failover->vertex_buffer[i] );
- }
- }
- }
-
- if (failover->dirty & FO_NEW_VERTEX_ELEMENT) {
- for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
- if (failover->dirty_vertex_element & (1<<i)) {
- failover->sw->set_vertex_element( failover->sw, i,
- &failover->vertex_element[i] );
- }
- }
- }
-
- failover->dirty = 0;
- failover->dirty_vertex_element = 0;
- failover->dirty_vertex_buffer = 0;
- failover->dirty_texture = 0;
- failover->dirty_sampler = 0;
-}
diff --git a/src/mesa/pipe/failover/fo_winsys.h b/src/mesa/pipe/failover/fo_winsys.h
deleted file mode 100644
index a8ce997a1f..0000000000
--- a/src/mesa/pipe/failover/fo_winsys.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef FO_WINSYS_H
-#define FO_WINSYS_H
-
-
-/* This is the interface that failover requires any window system
- * hosting it to implement. This is the only include file in failover
- * which is public.
- */
-
-
-struct pipe_context;
-
-
-struct pipe_context *failover_create( struct pipe_context *hw,
- struct pipe_context *sw );
-
-
-#endif /* FO_WINSYS_H */