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-rw-r--r--src/mesa/pipe/i915simple/i915_state_sampler.c231
1 files changed, 0 insertions, 231 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state_sampler.c b/src/mesa/pipe/i915simple/i915_state_sampler.c
deleted file mode 100644
index 9c1a5bbbd6..0000000000
--- a/src/mesa/pipe/i915simple/i915_state_sampler.c
+++ /dev/null
@@ -1,231 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "pipe/p_context.h"
-#include "pipe/p_state.h"
-#include "pipe/p_util.h"
-
-#include "i915_state_inlines.h"
-#include "i915_context.h"
-#include "i915_reg.h"
-#include "i915_state.h"
-
-
-/**
- * Compute i915 texture sampling state.
- *
- * Recalculate all state from scratch. Perhaps not the most
- * efficient, but this has gotten complex enough that we need
- * something which is understandable and reliable.
- * \param state returns the 3 words of compute state
- */
-static void update_sampler(struct i915_context *i915,
- uint unit,
- const struct i915_sampler_state *sampler,
- const struct i915_texture *tex,
- unsigned state[3] )
-{
- const struct pipe_texture *pt = &tex->base;
-
- /* Need to do this after updating the maps, which call the
- * intel_finalize_mipmap_tree and hence can update firstLevel:
- */
- state[0] = sampler->state[0];
- state[1] = sampler->state[1];
- state[2] = sampler->state[2];
-
- if (pt->format == PIPE_FORMAT_YCBCR ||
- pt->format == PIPE_FORMAT_YCBCR_REV)
- state[0] |= SS2_COLORSPACE_CONVERSION;
-
- /* 3D textures don't seem to respect the border color.
- * Fallback if there's ever a danger that they might refer to
- * it.
- *
- * Effectively this means fallback on 3D clamp or
- * clamp_to_border.
- *
- * XXX: Check if this is true on i945.
- * XXX: Check if this bug got fixed in release silicon.
- */
-#if 0
- {
- const unsigned ws = sampler->templ->wrap_s;
- const unsigned wt = sampler->templ->wrap_t;
- const unsigned wr = sampler->templ->wrap_r;
- if (pt->target == PIPE_TEXTURE_3D &&
- (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
- sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
- (ws == PIPE_TEX_WRAP_CLAMP ||
- wt == PIPE_TEX_WRAP_CLAMP ||
- wr == PIPE_TEX_WRAP_CLAMP ||
- ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
- wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
- wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
- if (i915->strict_conformance) {
- assert(0);
- /* sampler->fallback = true; */
- /* TODO */
- }
- }
- }
-#endif
-
- state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
-}
-
-
-void i915_update_samplers( struct i915_context *i915 )
-{
- uint unit;
-
- i915->current.sampler_enable_nr = 0;
- i915->current.sampler_enable_flags = 0x0;
-
- for (unit = 0; unit < I915_TEX_UNITS; unit++) {
- /* determine unit enable/disable by looking for a bound texture */
- /* could also examine the fragment program? */
- if (i915->texture[unit]) {
- update_sampler( i915,
- unit,
- i915->sampler[unit], /* sampler state */
- i915->texture[unit], /* texture */
- i915->current.sampler[unit] /* the result */
- );
-
- i915->current.sampler_enable_nr++;
- i915->current.sampler_enable_flags |= (1 << unit);
- }
- }
-
- i915->hardware_dirty |= I915_HW_SAMPLER;
-}
-
-
-static uint
-translate_texture_format(enum pipe_format pipeFormat)
-{
- switch (pipeFormat) {
- case PIPE_FORMAT_U_L8:
- return MAPSURF_8BIT | MT_8BIT_L8;
- case PIPE_FORMAT_U_I8:
- return MAPSURF_8BIT | MT_8BIT_I8;
- case PIPE_FORMAT_U_A8:
- return MAPSURF_8BIT | MT_8BIT_A8;
- case PIPE_FORMAT_U_A8_L8:
- return MAPSURF_16BIT | MT_16BIT_AY88;
- case PIPE_FORMAT_R5G6B5_UNORM:
- return MAPSURF_16BIT | MT_16BIT_RGB565;
- case PIPE_FORMAT_A1R5G5B5_UNORM:
- return MAPSURF_16BIT | MT_16BIT_ARGB1555;
- case PIPE_FORMAT_A4R4G4B4_UNORM:
- return MAPSURF_16BIT | MT_16BIT_ARGB4444;
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- return MAPSURF_32BIT | MT_32BIT_ARGB8888;
- case PIPE_FORMAT_YCBCR_REV:
- return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
- case PIPE_FORMAT_YCBCR:
- return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
-#if 0
- case PIPE_FORMAT_RGB_FXT1:
- case PIPE_FORMAT_RGBA_FXT1:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
-#endif
- case PIPE_FORMAT_Z16_UNORM:
- return (MAPSURF_16BIT | MT_16BIT_L16);
-#if 0
- case PIPE_FORMAT_RGBA_DXT1:
- case PIPE_FORMAT_RGB_DXT1:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
- case PIPE_FORMAT_RGBA_DXT3:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
- case PIPE_FORMAT_RGBA_DXT5:
- return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
-#endif
- case PIPE_FORMAT_S8Z24_UNORM:
- return (MAPSURF_32BIT | MT_32BIT_xL824);
- default:
- debug_printf("i915: translate_texture_format() bad image format %x\n",
- pipeFormat);
- assert(0);
- return 0;
- }
-}
-
-
-static void
-i915_update_texture(struct i915_context *i915, uint unit,
- uint state[6])
-{
- const struct i915_texture *tex = i915->texture[unit];
- const struct pipe_texture *pt = &tex->base;
- uint format, pitch;
- const uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
- const uint num_levels = pt->last_level;
-
- assert(tex);
- assert(width);
- assert(height);
- assert(depth);
-
- format = translate_texture_format(pt->format);
- pitch = tex->pitch * pt->cpp;
-
- assert(format);
- assert(pitch);
-
- /* MS3 state */
- state[0] =
- (((height - 1) << MS3_HEIGHT_SHIFT)
- | ((width - 1) << MS3_WIDTH_SHIFT)
- | format
- | MS3_USE_FENCE_REGS);
-
- /* MS4 state */
- state[1] =
- ((((pitch / 4) - 1) << MS4_PITCH_SHIFT)
- | MS4_CUBE_FACE_ENA_MASK
- | ((num_levels * 4) << MS4_MAX_LOD_SHIFT)
- | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
-}
-
-
-void
-i915_update_textures(struct i915_context *i915)
-{
- uint unit;
-
- for (unit = 0; unit < I915_TEX_UNITS; unit++) {
- /* determine unit enable/disable by looking for a bound texture */
- /* could also examine the fragment program? */
- if (i915->texture[unit]) {
- i915_update_texture(i915, unit, i915->current.texbuffer[unit]);
- }
- }
-
- i915->hardware_dirty |= I915_HW_MAP;
-}