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Diffstat (limited to 'src/mesa/pipe/softpipe/sp_fs_exec.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_fs_exec.c112
1 files changed, 0 insertions, 112 deletions
diff --git a/src/mesa/pipe/softpipe/sp_fs_exec.c b/src/mesa/pipe/softpipe/sp_fs_exec.c
deleted file mode 100644
index b949492e09..0000000000
--- a/src/mesa/pipe/softpipe/sp_fs_exec.c
+++ /dev/null
@@ -1,112 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "sp_context.h"
-#include "sp_state.h"
-#include "sp_fs.h"
-#include "sp_headers.h"
-
-
-#include "pipe/p_state.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_util.h"
-#include "pipe/p_inlines.h"
-#include "pipe/tgsi/exec/tgsi_exec.h"
-
-struct sp_exec_fragment_shader {
- struct sp_fragment_shader base;
-};
-
-
-
-
-static void
-exec_prepare( struct sp_fragment_shader *base,
- struct tgsi_exec_machine *machine,
- struct tgsi_sampler *samplers )
-{
- tgsi_exec_machine_bind_shader( machine,
- base->shader.tokens,
- PIPE_MAX_SAMPLERS,
- samplers );
-}
-
-
-
-
-/* TODO: hide the machine struct in here somewhere, remove from this
- * interface:
- */
-static unsigned
-exec_run( struct sp_fragment_shader *base,
- struct tgsi_exec_machine *machine,
- struct quad_header *quad )
-{
-
- /* Compute X, Y, Z, W vals for this quad */
- sp_setup_pos_vector(quad->posCoef,
- (float)quad->x0, (float)quad->y0,
- &machine->QuadPos);
-
- return tgsi_exec_machine_run( machine );
-}
-
-
-
-static void
-exec_delete( struct sp_fragment_shader *base )
-{
- FREE(base);
-}
-
-
-
-
-
-struct sp_fragment_shader *
-softpipe_create_fs_exec(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ)
-{
- struct sp_exec_fragment_shader *shader;
-
- /* Decide whether we'll be codegenerating this shader and if so do
- * that now.
- */
-
- shader = CALLOC_STRUCT(sp_exec_fragment_shader);
- if (!shader)
- return NULL;
-
- shader->base.shader = *templ;
- shader->base.prepare = exec_prepare;
- shader->base.run = exec_run;
- shader->base.delete = exec_delete;
-
- return &shader->base;
-}
-