diff options
Diffstat (limited to 'src/mesa/shader/program.c')
-rw-r--r-- | src/mesa/shader/program.c | 38 |
1 files changed, 36 insertions, 2 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index ddfad47b89..490f919445 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -996,6 +996,30 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[], } break; } + case STATE_FOG_PARAMS_OPTIMIZED: + /* for simpler per-vertex/pixel fog calcs. POW + (for EXP/EXP2 fog) might be more expensive than EX2 on some hw, + plus it needs another constant (e) anyway. Linear fog can now be + done with a single MAD. + linear: fogcoord * -1/(end-start) + end/(end-start) + exp: 2^-(density/ln(2) * fogcoord) + exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */ + value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start); + value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start); + value[2] = ctx->Fog.Density * ONE_DIV_LN2; + value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2; + break; + case STATE_SPOT_DIR_NORMALIZED: { + /* here, state[2] is the light number */ + /* pre-normalize spot dir */ + const GLuint ln = (GLuint) state[2]; + value[0] = ctx->Light.Light[ln].EyeDirection[0]; + value[1] = ctx->Light.Light[ln].EyeDirection[1]; + value[2] = ctx->Light.Light[ln].EyeDirection[2]; + NORMALIZE_3FV(value); + value[3] = ctx->Light.Light[ln]._CosCutoff; + break; + } default: /* unknown state indexes are silently ignored * should be handled by the driver. @@ -1075,6 +1099,10 @@ make_state_flags(const GLint state[]) return _NEW_MODELVIEW; case STATE_TEXRECT_SCALE: return _NEW_TEXTURE; + case STATE_FOG_PARAMS_OPTIMIZED: + return _NEW_FOG; + case STATE_SPOT_DIR_NORMALIZED: + return _NEW_LIGHT; default: /* unknown state indexes are silently ignored and * no flag set, since it is handled by the driver. @@ -1232,6 +1260,8 @@ append_token(char *dst, enum state_index k) case STATE_INTERNAL: case STATE_NORMAL_SCALE: case STATE_POSITION_NORMALIZED: + case STATE_FOG_PARAMS_OPTIMIZED: + case STATE_SPOT_DIR_NORMALIZED: append(dst, "(internal)"); break; default: @@ -1810,7 +1840,7 @@ _mesa_print_program(const struct gl_program *prog) void _mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog) { - GLint i; + GLuint i; _mesa_printf("NumInstructions=%d\n", prog->NumInstructions); _mesa_printf("NumTemporaries=%d\n", prog->NumTemporaries); @@ -1947,10 +1977,14 @@ _mesa_BindProgram(GLenum target, GLuint id) /* bind newProg */ if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ + if (ctx->VertexProgram._Current == ctx->VertexProgram.Current) + ctx->VertexProgram._Current = (struct gl_vertex_program *) newProg; ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg; } else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) { + if (ctx->FragmentProgram._Current == ctx->FragmentProgram.Current) + ctx->FragmentProgram._Current = (struct gl_fragment_program *) newProg; ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg; } newProg->RefCount++; @@ -1969,7 +2003,7 @@ _mesa_BindProgram(GLenum target, GLuint id) * \note Not compiled into display lists. * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB. */ -void GLAPIENTRY +void GLAPIENTRY _mesa_DeletePrograms(GLsizei n, const GLuint *ids) { GLint i; |