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Diffstat (limited to 'src/mesa/shader/program.c')
-rw-r--r--src/mesa/shader/program.c38
1 files changed, 36 insertions, 2 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index ddfad47b89..490f919445 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -996,6 +996,30 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
}
break;
}
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ /* for simpler per-vertex/pixel fog calcs. POW
+ (for EXP/EXP2 fog) might be more expensive than EX2 on some hw,
+ plus it needs another constant (e) anyway. Linear fog can now be
+ done with a single MAD.
+ linear: fogcoord * -1/(end-start) + end/(end-start)
+ exp: 2^-(density/ln(2) * fogcoord)
+ exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) */
+ value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
+ value[2] = ctx->Fog.Density * ONE_DIV_LN2;
+ value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
+ break;
+ case STATE_SPOT_DIR_NORMALIZED: {
+ /* here, state[2] is the light number */
+ /* pre-normalize spot dir */
+ const GLuint ln = (GLuint) state[2];
+ value[0] = ctx->Light.Light[ln].EyeDirection[0];
+ value[1] = ctx->Light.Light[ln].EyeDirection[1];
+ value[2] = ctx->Light.Light[ln].EyeDirection[2];
+ NORMALIZE_3FV(value);
+ value[3] = ctx->Light.Light[ln]._CosCutoff;
+ break;
+ }
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
@@ -1075,6 +1099,10 @@ make_state_flags(const GLint state[])
return _NEW_MODELVIEW;
case STATE_TEXRECT_SCALE:
return _NEW_TEXTURE;
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ return _NEW_FOG;
+ case STATE_SPOT_DIR_NORMALIZED:
+ return _NEW_LIGHT;
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
@@ -1232,6 +1260,8 @@ append_token(char *dst, enum state_index k)
case STATE_INTERNAL:
case STATE_NORMAL_SCALE:
case STATE_POSITION_NORMALIZED:
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ case STATE_SPOT_DIR_NORMALIZED:
append(dst, "(internal)");
break;
default:
@@ -1810,7 +1840,7 @@ _mesa_print_program(const struct gl_program *prog)
void
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
{
- GLint i;
+ GLuint i;
_mesa_printf("NumInstructions=%d\n", prog->NumInstructions);
_mesa_printf("NumTemporaries=%d\n", prog->NumTemporaries);
@@ -1947,10 +1977,14 @@ _mesa_BindProgram(GLenum target, GLuint id)
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
+ if (ctx->VertexProgram._Current == ctx->VertexProgram.Current)
+ ctx->VertexProgram._Current = (struct gl_vertex_program *) newProg;
ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg;
}
else if (target == GL_FRAGMENT_PROGRAM_NV ||
target == GL_FRAGMENT_PROGRAM_ARB) {
+ if (ctx->FragmentProgram._Current == ctx->FragmentProgram.Current)
+ ctx->FragmentProgram._Current = (struct gl_fragment_program *) newProg;
ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg;
}
newProg->RefCount++;
@@ -1969,7 +2003,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
* \note Not compiled into display lists.
* \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
*/
-void GLAPIENTRY
+void GLAPIENTRY
_mesa_DeletePrograms(GLsizei n, const GLuint *ids)
{
GLint i;