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-rw-r--r--src/mesa/shader/arbprogparse.c54
-rw-r--r--src/mesa/shader/atifragshader.h2
-rw-r--r--src/mesa/shader/grammar/descrip.mms41
-rw-r--r--src/mesa/shader/prog_instruction.h2
-rw-r--r--src/mesa/shader/prog_parameter.c4
-rw-r--r--src/mesa/shader/prog_print.c17
-rw-r--r--src/mesa/shader/prog_print.h3
-rw-r--r--src/mesa/shader/prog_statevars.c2
-rw-r--r--src/mesa/shader/prog_statevars.h2
-rw-r--r--src/mesa/shader/prog_uniform.c4
-rw-r--r--src/mesa/shader/program.c1
-rw-r--r--src/mesa/shader/shader_api.c25
-rw-r--r--src/mesa/shader/slang/library/slang_version_syn.h64
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin.gc5
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin_gc.h146
-rw-r--r--src/mesa/shader/slang/slang_link.c1
16 files changed, 176 insertions, 197 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 8ce5348c09..f499499eb3 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -30,6 +30,27 @@
* \author Karl Rasche
*/
+/**
+Notes on program parameters, etc.
+
+The instructions we emit will use six kinds of source registers:
+
+ PROGRAM_INPUT - input registers
+ PROGRAM_TEMPORARY - temp registers
+ PROGRAM_ADDRESS - address/indirect register
+ PROGRAM_SAMPLER - texture sampler
+ PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
+ PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
+ + a state variable, like "state.fog.color", or
+ + a pointer to a "program.local[k]" parameter, or
+ + a pointer to a "program.env[k]" parameter
+
+Basically, all the program.local[] and program.env[] values will get mapped
+into the unified gl_program->Parameters array. This solves the problem of
+having three separate program parameter arrays.
+*/
+
+
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
@@ -38,6 +59,7 @@
#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
#include "program.h"
+#include "programopt.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
#include "prog_instruction.h"
@@ -1870,7 +1892,11 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
const_values, 4);
if (param_var->param_binding_begin == ~0U)
param_var->param_binding_begin = idx;
- param_var->param_binding_type = PROGRAM_CONSTANT;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+ /* Note: when we reference this parameter in an instruction later,
+ * we'll check if it's really a constant/immediate and set the
+ * instruction register type appropriately.
+ */
param_var->param_binding_length++;
Program->Base.NumParameters++;
break;
@@ -2577,6 +2603,18 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
return 1;
}
+ if (*File == PROGRAM_STATE_VAR) {
+ enum register_file file;
+
+ /* If we're referencing the Program->Parameters[] array, check if the
+ * parameter is really a constant/literal. If so, set File to CONSTANT.
+ */
+ assert(*Index < Program->Base.Parameters->NumParameters);
+ file = Program->Base.Parameters->Parameters[*Index].Type;
+ if (file == PROGRAM_CONSTANT)
+ *File = PROGRAM_CONSTANT;
+ }
+
/* Add attributes to InputsRead only if they are used the program.
* This avoids the handling of unused ATTRIB declarations in the drivers. */
if (*File == PROGRAM_INPUT)
@@ -3353,11 +3391,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head,
fprintf (stderr, "%s\n",
Program->Base.Parameters->Parameters[a + b].Name);
if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) {
- const char *s;
+ char *s;
s = _mesa_program_state_string(Program->Base.Parameters->Parameters
[a + b].StateIndexes);
fprintf(stderr, "%s\n", s);
- _mesa_free((char *) s);
+ _mesa_free(s);
}
else
fprintf (stderr, "%f %f %f %f\n",
@@ -3871,6 +3909,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
_mesa_free_parameter_list(program->Base.Parameters);
program->Base.Parameters = ap.Base.Parameters;
+ /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
+ * or similar. We used to leave this up to drivers, but it appears
+ * there's no hardware that wants to do fog in a discrete stage separate
+ * from the fragment shader.
+ */
+ if (program->FogOption != GL_NONE) {
+ _mesa_append_fog_code(ctx, program);
+ program->FogOption = GL_NONE;
+ }
+
#if DEBUG_FP
_mesa_printf("____________Fragment program %u ________\n", program->Base.Id);
_mesa_print_program(&program->Base);
diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h
index 32fb3a8019..e1dc20e606 100644
--- a/src/mesa/shader/atifragshader.h
+++ b/src/mesa/shader/atifragshader.h
@@ -8,6 +8,8 @@
#ifndef ATIFRAGSHADER_H
#define ATIFRAGSHADER_H
+#include "main/mtypes.h"
+
#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
#define MAX_NUM_PASSES_ATI 2
#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms
deleted file mode 100644
index f7fbee96bc..0000000000
--- a/src/mesa/shader/grammar/descrip.mms
+++ /dev/null
@@ -1,41 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-# Last revision : 1 June 2005
-
-.first
- define gl [----.include.gl]
- define math [--.math]
- define swrast [--.swrast]
- define array_cache [--.array_cache]
-
-.include [----]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang]
-LIBDIR = [----.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = grammar_mesa.c
-
-OBJECTS = grammar_mesa.obj
-
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-all :
- $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB)
-
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
-
-clean :
- purge
- delete *.obj;*
-
-grammar_mesa.obj : grammar_mesa.c grammar.c
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index aca768376a..711166f9dd 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -413,11 +413,13 @@ struct prog_instruction
*/
GLint BranchTarget;
+#if 0
/**
* For TEX instructions in shaders, the sampler to use for the
* texture lookup.
*/
GLint Sampler;
+#endif
const char *Comment;
};
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 2dfd923a0f..bfe27d2f63 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -420,7 +420,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const gl_state_index stateTokens[STATE_LENGTH])
{
const GLuint size = 4; /* XXX fix */
- const char *name;
+ char *name;
GLint index;
/* Check if the state reference is already in the list */
@@ -447,7 +447,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
- _mesa_free((void *) name);
+ _mesa_free(name);
return index;
}
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 32708ed706..ec260f18a9 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -250,7 +250,9 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
{
struct gl_program_parameter *param
= prog->Parameters->Parameters + index;
- sprintf(str, _mesa_program_state_string(param->StateIndexes));
+ char *state = _mesa_program_state_string(param->StateIndexes);
+ sprintf(str, state);
+ _mesa_free(state);
}
break;
case PROGRAM_ADDRESS:
@@ -356,6 +358,19 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
}
+void
+_mesa_print_swizzle(GLuint swizzle)
+{
+ if (swizzle == SWIZZLE_XYZW) {
+ _mesa_printf(".xyzw\n");
+ }
+ else {
+ const char *s = _mesa_swizzle_string(swizzle, 0, 0);
+ _mesa_printf("%s\n", s);
+ }
+}
+
+
static const char *
writemask_string(GLuint writeMask)
{
diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h
index 36c47e0dff..3cdb1b195e 100644
--- a/src/mesa/shader/prog_print.h
+++ b/src/mesa/shader/prog_print.h
@@ -44,6 +44,9 @@ extern const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
extern void
+_mesa_print_swizzle(GLuint swizzle);
+
+extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 971eb25a49..d4e31207e8 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -784,7 +784,7 @@ append_index(char *dst, GLint index)
* For example, return "state.matrix.texture[2].inverse".
* Use _mesa_free() to deallocate the string.
*/
-const char *
+char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{
char str[1000] = "";
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index d3091147f8..20643ca794 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -130,7 +130,7 @@ extern GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-extern const char *
+extern char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index f57df3d86d..25d7c0997b 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -134,8 +134,8 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLint max = 0;
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- GLuint len = _mesa_strlen(list->Uniforms[i].Name);
- if (len > (GLuint)max)
+ GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name);
+ if (len > max)
max = len;
}
return max;
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index b3618641e5..f120c20bdf 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -550,7 +550,6 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
return GL_TRUE;
}
-
/**
* Delete 'count' instructions at 'start' in the given program.
* Adjust branch targets accordingly.
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 3c530d1727..854f8bfdaa 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -381,7 +381,7 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
- ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
+ ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
ctx->Shader.EmitComments = GL_FALSE;
}
@@ -1120,7 +1120,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
/**
* Determine the number of rows and columns occupied by a uniform
- * according to its datatype.
+ * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
+ * the number of rows = 1 and cols = number of elements in the vector.
*/
static void
get_uniform_rows_cols(const struct gl_program_parameter *p,
@@ -1129,11 +1130,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
get_matrix_dims(p->DataType, rows, cols);
if (*rows == 0 && *cols == 0) {
/* not a matrix type, probably a float or vector */
- *rows = p->Size / 4 + 1;
- if (p->Size % 4 == 0)
- *cols = 4;
- else
- *cols = p->Size % 4;
+ if (p->Size <= 4) {
+ *rows = 1;
+ *cols = p->Size;
+ }
+ else {
+ *rows = p->Size / 4 + 1;
+ if (p->Size % 4 == 0)
+ *cols = 4;
+ else
+ *cols = p->Size % 4;
+ }
}
}
@@ -1516,7 +1523,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
return;
}
- if (index + offset > program->Parameters->Size) {
+ if (index + offset > (GLint) program->Parameters->Size) {
/* out of bounds! */
return;
}
@@ -1580,7 +1587,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
/* if the uniform is bool-valued, convert to 1.0 or 0.0 */
if (is_boolean_type(program->Parameters->Parameters[index].DataType)) {
for (i = 0; i < elems; i++) {
- uniformVal[i] = uniformVal[i] ? 1.0 : 0.0;
+ uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
}
}
}
diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h
deleted file mode 100644
index 3b94d85927..0000000000
--- a/src/mesa/shader/slang/library/slang_version_syn.h
+++ /dev/null
@@ -1,64 +0,0 @@
-".syntax version_directive;\n"
-"version_directive\n"
-" version_directive_1 .and .loop version_directive_2;\n"
-"version_directive_1\n"
-" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n"
-"version_directive_2\n"
-" prior_optional_spaces .and version_directive_body .and .true .emit $;\n"
-"optional_version_directive\n"
-" version_directive_body .or .true .emit 10 .emit 1;\n"
-"version_directive_body\n"
-" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n"
-" new_line;\n"
-"version_number\n"
-" version_number_110;\n"
-"version_number_110\n"
-" leading_zeroes .and \"110\" .emit 10 .emit 1;\n"
-"leading_zeroes\n"
-" .loop zero;\n"
-"zero\n"
-" '0';\n"
-"space\n"
-" single_space .and .loop single_space;\n"
-"optional_space\n"
-" .loop single_space;\n"
-"single_space\n"
-" ' ' .or '\\t';\n"
-"prior_optional_spaces\n"
-" .loop prior_space;\n"
-"prior_space\n"
-" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n"
-"c_style_comment_block\n"
-" '/' .and '*' .and c_style_comment_rest;\n"
-"c_style_comment_rest\n"
-" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
-"c_style_comment_rest_1\n"
-" c_style_comment_end .or c_style_comment_rest_2;\n"
-"c_style_comment_rest_2\n"
-" '*' .and c_style_comment_rest;\n"
-"c_style_comment_char_no_star\n"
-" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
-"c_style_comment_end\n"
-" '*' .and '/';\n"
-"cpp_style_comment_block\n"
-" '/' .and '/' .and cpp_style_comment_block_1;\n"
-"cpp_style_comment_block_1\n"
-" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
-"cpp_style_comment_block_2\n"
-" .loop cpp_style_comment_char .and new_line;\n"
-"cpp_style_comment_block_3\n"
-" .loop cpp_style_comment_char;\n"
-"cpp_style_comment_char\n"
-" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
-"new_line\n"
-" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
-"cr_lf\n"
-" '\\r' .and '\\n';\n"
-"lf_cr\n"
-" '\\n' .and '\\r';\n"
-".string __string_filter;\n"
-"__string_filter\n"
-" .loop __identifier_char;\n"
-"__identifier_char\n"
-" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n"
-""
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
index 20c924a30d..17e86d9a0e 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
@@ -57,7 +57,10 @@ varying float gl_FogFragCoord;
vec4 ftransform()
{
- __retVal = gl_Vertex * gl_ModelViewProjectionMatrixTranspose;
+ __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx
+ + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy
+ + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz
+ + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww;
}
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
index 1a08a54d7e..63d33af78e 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
@@ -20,75 +20,81 @@
0,2,2,3,0,12,1,103,108,95,84,101,120,67,111,111,114,100,0,3,18,103,108,95,77,97,120,84,101,120,116,
117,114,101,67,111,111,114,100,115,0,0,0,2,2,3,0,9,1,103,108,95,70,111,103,70,114,97,103,67,111,
111,114,100,0,0,0,1,0,0,12,0,102,116,114,97,110,115,102,111,114,109,0,0,1,9,18,95,95,114,101,116,
-86,97,108,0,18,103,108,95,86,101,114,116,101,120,0,18,103,108,95,77,111,100,101,108,86,105,101,119,
-80,114,111,106,101,99,116,105,111,110,77,97,116,114,105,120,84,114,97,110,115,112,111,115,101,0,48,
-20,0,0,1,0,0,12,0,116,101,120,116,117,114,101,49,68,76,111,100,0,1,1,0,16,115,97,109,112,108,101,
-114,0,0,1,1,0,9,99,111,111,114,100,0,0,1,1,0,9,108,111,100,0,0,0,1,3,2,0,0,12,1,99,111,111,114,100,
-52,0,0,0,9,18,99,111,111,114,100,52,0,59,120,0,18,99,111,111,114,100,0,20,0,9,18,99,111,111,114,
-100,52,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,101,120,98,49,100,0,18,95,95,114,
-101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,52,0,0,0,0,1,0,0,12,
-0,116,101,120,116,117,114,101,49,68,80,114,111,106,76,111,100,0,1,1,0,16,115,97,109,112,108,101,
-114,0,0,1,1,0,10,99,111,111,114,100,0,0,1,1,0,9,108,111,100,0,0,0,1,3,2,0,0,12,1,112,99,111,111,
-114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,0,18,99,111,111,114,100,0,59,120,0,18,99,111,
-111,114,100,0,59,121,0,49,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0,4,118,
-101,99,52,95,116,101,120,98,49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,
-114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,0,0,12,0,116,101,120,116,117,114,101,49,68,80,114,111,
-106,76,111,100,0,1,1,0,16,115,97,109,112,108,101,114,0,0,1,1,0,12,99,111,111,114,100,0,0,1,1,0,9,
-108,111,100,0,0,0,1,3,2,0,0,12,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,
-0,18,99,111,111,114,100,0,59,120,0,18,99,111,111,114,100,0,59,122,0,49,20,0,9,18,112,99,111,111,
-114,100,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,101,120,98,49,100,0,18,95,95,114,
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+21,115,97,109,112,108,101,114,0,0,1,1,0,12,99,111,111,114,100,0,0,1,1,0,9,108,111,100,0,0,0,1,3,2,
+0,0,12,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,
+100,0,59,120,121,0,18,99,111,111,114,100,0,59,119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,
+18,99,111,111,114,100,0,59,122,0,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0,
+4,118,101,99,52,95,116,101,120,98,50,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,
+108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,0
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index dd7d5be6d8..d884be2a75 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -418,7 +418,6 @@ _slang_update_inputs_outputs(struct gl_program *prog)
maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
}
}
-
prog->NumAddressRegs = maxAddrReg;
}