diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 234 |
1 files changed, 115 insertions, 119 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 99f3ba678b..1baff19040 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -35,11 +35,13 @@ #include "main/bufferobj.h" #include "main/macros.h" #include "main/texformat.h" +#include "main/texstore.h" #include "main/state.h" #include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" +#include "st_debug.h" #include "st_context.h" #include "st_atom.h" #include "st_atom_constbuf.h" @@ -58,9 +60,11 @@ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" +#include "tgsi/tgsi_ureg.h" #include "util/u_tile.h" #include "util/u_draw_quad.h" #include "util/u_math.h" +#include "util/u_rect.h" #include "shader/prog_instruction.h" #include "cso_cache/cso_context.h" @@ -233,78 +237,41 @@ make_fragment_shader_z(struct st_context *st) * Create a simple vertex shader that just passes through the * vertex position and texcoord (and optionally, color). */ -static struct st_vertex_program * -st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor) +static void * +st_make_passthrough_vertex_shader(struct st_context *st, + GLboolean passColor) { - GLcontext *ctx = st->ctx; - struct st_vertex_program *stvp; - struct gl_program *p; - GLuint ic = 0; - - if (st->drawpix.vert_shaders[passColor]) - return st->drawpix.vert_shaders[passColor]; - - /* - * Create shader now - */ - p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); - if (!p) - return NULL; - - if (passColor) - p->NumInstructions = 4; - else - p->NumInstructions = 3; - - p->Instructions = _mesa_alloc_instructions(p->NumInstructions); - if (!p->Instructions) { - ctx->Driver.DeleteProgram(ctx, p); - return NULL; - } - _mesa_init_instructions(p->Instructions, p->NumInstructions); - /* MOV result.pos, vertex.pos; */ - p->Instructions[0].Opcode = OPCODE_MOV; - p->Instructions[0].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS; - p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS; - /* MOV result.texcoord0, vertex.texcoord0; */ - p->Instructions[1].Opcode = OPCODE_MOV; - p->Instructions[1].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0; - p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0; - ic = 2; - if (passColor) { - /* MOV result.color0, vertex.color0; */ - p->Instructions[ic].Opcode = OPCODE_MOV; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0; - p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0; - ic++; - } - - /* END; */ - p->Instructions[ic].Opcode = OPCODE_END; - ic++; - - assert(ic == p->NumInstructions); + if (!st->drawpix.vert_shaders[passColor]) { + struct ureg_program *ureg = + ureg_create( TGSI_PROCESSOR_VERTEX ); + + if (ureg == NULL) + return NULL; + + /* MOV result.pos, vertex.pos; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ), + ureg_DECL_vs_input( ureg, 0 )); + + /* MOV result.texcoord0, vertex.texcoord0; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ), + ureg_DECL_vs_input( ureg, 1 )); + + if (passColor) { + /* MOV result.color0, vertex.color0; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ), + ureg_DECL_vs_input( ureg, 2 )); + } - p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0; - p->OutputsWritten = ((1 << VERT_RESULT_TEX0) | - (1 << VERT_RESULT_HPOS)); - if (passColor) { - p->InputsRead |= VERT_BIT_COLOR0; - p->OutputsWritten |= (1 << VERT_RESULT_COL0); + ureg_END( ureg ); + + st->drawpix.vert_shaders[passColor] = + ureg_create_shader_and_destroy( ureg, st->pipe ); } - stvp = (struct st_vertex_program *) p; - st_translate_vertex_program(st, stvp, NULL, NULL, NULL); - - st->drawpix.vert_shaders[passColor] = stvp; - - return stvp; + return st->drawpix.vert_shaders[passColor]; } @@ -337,7 +304,7 @@ make_texture(struct st_context *st, GLcontext *ctx = st->ctx; struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - const struct gl_texture_format *mformat; + gl_format mformat; struct pipe_texture *pt; enum pipe_format pipeFormat; GLuint cpp; @@ -349,7 +316,7 @@ make_texture(struct st_context *st, mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type); assert(mformat); - pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat); + pipeFormat = st_mesa_format_to_pipe_format(mformat); assert(pipeFormat); cpp = st_sizeof_format(pipeFormat); @@ -402,21 +369,22 @@ make_texture(struct st_context *st, /* map texture transfer */ dest = screen->transfer_map(screen, transfer); + /* Put image into texture transfer. * Note that the image is actually going to be upside down in * the texture. We deal with that with texcoords. */ - success = mformat->StoreImage(ctx, 2, /* dims */ - baseFormat, /* baseInternalFormat */ - mformat, /* gl_texture_format */ - dest, /* dest */ - 0, 0, 0, /* dstX/Y/Zoffset */ - transfer->stride, /* dstRowStride, bytes */ - &dstImageOffsets, /* dstImageOffsets */ - width, height, 1, /* size */ - format, type, /* src format/type */ - pixels, /* data source */ - unpack); + success = _mesa_texstore(ctx, 2, /* dims */ + baseFormat, /* baseInternalFormat */ + mformat, /* gl_format */ + dest, /* dest */ + 0, 0, 0, /* dstX/Y/Zoffset */ + transfer->stride, /* dstRowStride, bytes */ + &dstImageOffsets, /* dstImageOffsets */ + width, height, 1, /* size */ + format, type, /* src format/type */ + pixels, /* data source */ + unpack); /* unmap */ screen->transfer_unmap(screen, transfer); @@ -535,8 +503,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLfloat zoomX, GLfloat zoomY, struct pipe_texture *pt, - struct st_vertex_program *stvp, - struct st_fragment_program *stfp, + void *driver_vp, + void *driver_fp, const GLfloat *color, GLboolean invertTex) { @@ -571,10 +539,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* fragment shader state: TEX lookup program */ - cso_set_fragment_shader_handle(cso, stfp->driver_shader); + cso_set_fragment_shader_handle(cso, driver_fp); /* vertex shader state: position + texcoord pass-through */ - cso_set_vertex_shader_handle(cso, stvp->driver_shader); + cso_set_vertex_shader_handle(cso, driver_vp); /* texture sampling state: */ @@ -598,15 +566,15 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* viewport state: viewport matching window dims */ { - const float width = (float) ctx->DrawBuffer->Width; - const float height = (float) ctx->DrawBuffer->Height; + const float w = (float) ctx->DrawBuffer->Width; + const float h = (float) ctx->DrawBuffer->Height; struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * width; - vp.scale[1] = -0.5f * height; + vp.scale[0] = 0.5f * w; + vp.scale[1] = -0.5f * h; vp.scale[2] = 1.0f; vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * width; - vp.translate[1] = 0.5f * height; + vp.translate[0] = 0.5f * w; + vp.translate[1] = 0.5f * h; vp.translate[2] = 0.0f; vp.translate[3] = 0.0f; cso_set_viewport(cso, &vp); @@ -617,10 +585,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, struct pipe_texture *textures[2]; textures[0] = pt; textures[1] = st->pixel_xfer.pixelmap_texture; - pipe->set_sampler_textures(pipe, 2, textures); + pipe->set_fragment_sampler_textures(pipe, 2, textures); } else { - pipe->set_sampler_textures(pipe, 1, &pt); + pipe->set_fragment_sampler_textures(pipe, 1, &pt); } /* Compute window coords (y=0=bottom) with pixel zoom. @@ -633,8 +601,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, y1 = y + height * ctx->Pixel.ZoomY; draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, - (GLfloat) width / pt->width[0], - (GLfloat) height / pt->height[0]); + (GLfloat) width / pt->width0, + (GLfloat) height / pt->height0); /* restore state */ cso_restore_rasterizer(cso); @@ -661,6 +629,15 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; GLint skipPixels; ubyte *stmap; + struct gl_pixelstore_attrib clippedUnpack = *unpack; + + if (!zoom) { + if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, + &clippedUnpack)) { + /* totally clipped */ + return; + } + } strb = st_renderbuffer(ctx->DrawBuffer-> Attachment[BUFFER_STENCIL].Renderbuffer); @@ -681,7 +658,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, stmap = screen->transfer_map(screen, pt); - pixels = _mesa_map_pbo_source(ctx, unpack, pixels); + pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels); assert(pixels); /* if width > MAX_WIDTH, have to process image in chunks */ @@ -694,17 +671,18 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, GLubyte sValues[MAX_WIDTH]; GLuint zValues[MAX_WIDTH]; GLenum destType = GL_UNSIGNED_BYTE; - const GLvoid *source = _mesa_image_address2d(unpack, pixels, + const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels, width, height, format, type, row, skipPixels); _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues, - type, source, unpack, + type, source, &clippedUnpack, ctx->_ImageTransferState); if (format == GL_DEPTH_STENCIL) { _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues, - (1 << 24) - 1, type, source, unpack); + (1 << 24) - 1, type, source, + &clippedUnpack); } if (zoom) { @@ -723,7 +701,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, } /* now pack the stencil (and Z) values in the dest format */ - switch (pt->format) { + switch (pt->texture->format) { case PIPE_FORMAT_S8_UNORM: { ubyte *dest = stmap + spanY * pt->stride + spanX; @@ -775,7 +753,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, skipPixels += spanWidth; } - _mesa_unmap_pbo_source(ctx, unpack); + _mesa_unmap_pbo_source(ctx, &clippedUnpack); /* unmap the stencil buffer */ screen->transfer_unmap(screen, pt); @@ -792,7 +770,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { struct st_fragment_program *stfp; - struct st_vertex_program *stvp; + void *driver_vp; struct st_context *st = st_context(ctx); struct pipe_surface *ps; const GLfloat *color; @@ -812,13 +790,13 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (format == GL_DEPTH_COMPONENT) { ps = st->state.framebuffer.zsbuf; stfp = make_fragment_shader_z(st); - stvp = st_make_passthrough_vertex_shader(st, GL_TRUE); + driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE); color = ctx->Current.RasterColor; } else { ps = st->state.framebuffer.cbufs[0]; stfp = combined_drawpix_fragment_program(ctx); - stvp = st_make_passthrough_vertex_shader(st, GL_FALSE); + driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE); color = NULL; } @@ -829,7 +807,10 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (pt) { draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - pt, stvp, stfp, color, GL_FALSE); + pt, + driver_vp, + stfp->driver_shader, + color, GL_FALSE); pipe_texture_reference(&pt, NULL); } } @@ -875,8 +856,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, usage, dstx, dsty, width, height); - assert(ptDraw->block.width == 1); - assert(ptDraw->block.height == 1); + assert(pf_get_blockwidth(ptDraw->texture->format) == 1); + assert(pf_get_blockheight(ptDraw->texture->format) == 1); /* map the stencil buffer */ drawMap = screen->transfer_map(screen, ptDraw); @@ -897,7 +878,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, dst = drawMap + y * ptDraw->stride; src = buffer + i * width; - switch (ptDraw->format) { + switch (ptDraw->texture->format) { case PIPE_FORMAT_S8Z24_UNORM: { uint *dst4 = (uint *) dst; @@ -946,7 +927,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_renderbuffer *rbRead; - struct st_vertex_program *stvp; + void *driver_vp; struct st_fragment_program *stfp; struct pipe_texture *pt; GLfloat *color; @@ -995,14 +976,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, rbRead = st_get_color_read_renderbuffer(ctx); color = NULL; stfp = combined_drawpix_fragment_program(ctx); - stvp = st_make_passthrough_vertex_shader(st, GL_FALSE); + driver_vp = st_make_passthrough_vertex_shader(st, GL_FALSE); } else { assert(type == GL_DEPTH); rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; stfp = make_fragment_shader_z(st); - stvp = st_make_passthrough_vertex_shader(st, GL_TRUE); + driver_vp = st_make_passthrough_vertex_shader(st, GL_TRUE); } srcFormat = rbRead->texture->format; @@ -1014,13 +995,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, else { /* srcFormat can't be used as a texture format */ if (type == GL_DEPTH) { - texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D, + texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, + PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_DEPTH_STENCIL); assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */ } else { /* default color format */ - texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D, + texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER); assert(texFormat != PIPE_FORMAT_NONE); } @@ -1073,11 +1055,19 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, PIPE_BUFFER_USAGE_GPU_READ); struct pipe_surface *psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE ); - pipe->surface_copy(pipe, - psTex, /* dest */ - 0, 0, /* destx/y */ - psRead, - srcx, srcy, width, height); + if (pipe->surface_copy) { + pipe->surface_copy(pipe, + psTex, /* dest */ + 0, 0, /* destx/y */ + psRead, + srcx, srcy, width, height); + } else { + util_surface_copy(pipe, FALSE, + psTex, + 0, 0, + psRead, + srcx, srcy, width, height); + } pipe_surface_reference(&psRead, NULL); pipe_surface_reference(&psTex, NULL); } @@ -1090,6 +1080,9 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct pipe_transfer *ptTex; enum pipe_transfer_usage transfer_usage; + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + if (type == GL_DEPTH && pf_is_depth_and_stencil(pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else @@ -1122,7 +1115,10 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, /* draw textured quad */ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - pt, stvp, stfp, color, GL_TRUE); + pt, + driver_vp, + stfp->driver_shader, + color, GL_TRUE); pipe_texture_reference(&pt, NULL); } |