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path: root/src/mesa/state_tracker/st_cb_texture.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c150
1 files changed, 1 insertions, 149 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 6b361b0a4b..6850d602e2 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -38,6 +38,7 @@
#include "state_tracker/st_context.h"
#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_cb_teximage.h"
#include "state_tracker/st_mipmap_tree.h"
#include "pipe/p_context.h"
@@ -152,155 +153,6 @@ compressed_num_bytes(GLuint mesaFormat)
}
-/* It works out that this function is fine for all the supported
- * hardware. However, there is still a need to map the formats onto
- * hardware descriptors.
- */
-/* Note that the i915 can actually support many more formats than
- * these if we take the step of simply swizzling the colors
- * immediately after sampling...
- */
-static const struct gl_texture_format *
-st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
- GLenum format, GLenum type)
-{
-#if 0
- struct intel_context *intel = intel_context(ctx);
- const GLboolean do32bpt = (intel->intelScreen->front.cpp == 4);
-#else
- const GLboolean do32bpt = 1;
-#endif
-
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- if (format == GL_BGRA) {
- if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- return &_mesa_texformat_argb8888;
- }
- else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- return &_mesa_texformat_argb4444;
- }
- else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- return &_mesa_texformat_argb1555;
- }
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- return &_mesa_texformat_rgb565;
- }
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return &_mesa_texformat_argb4444;
-
- case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return &_mesa_texformat_argb8888;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return &_mesa_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return &_mesa_texformat_z16;
-
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_z24_s8;
-
- default:
- fprintf(stderr, "unexpected texture format %s in %s\n",
- _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
- return NULL;
- }
-
- return NULL; /* never get here */
-}
static GLboolean