diff options
Diffstat (limited to 'src/mesa/swrast/s_lines.c')
-rw-r--r-- | src/mesa/swrast/s_lines.c | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 781146e67f..3de438760b 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -63,12 +63,13 @@ compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] ) static void draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) { - GLint width, start; + const GLint width = (GLint) CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); + GLint start; ASSERT(span->end < MAX_WIDTH); - width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); - if (width & 1) start = width / 2; else @@ -143,7 +144,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -161,7 +162,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -180,7 +181,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -274,16 +275,21 @@ _swrast_choose_line( GLcontext *ctx ) USE(general_line); } else if (ctx->Depth.Test - || ctx->Line._Width != 1.0 + || ctx->Line.Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ if (rgbmode) +#if CHAN_BITS == 32 + USE(general_line); +#else USE(rgba_line); +#endif else USE(ci_line); } else { ASSERT(!ctx->Depth.Test); + ASSERT(ctx->Line.Width == 1.0); /* simple lines */ if (rgbmode) USE(simple_no_z_rgba_line); |