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-rw-r--r--src/mesa/swrast/s_span.c459
1 files changed, 260 insertions, 199 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index e6afee1eaa..6019eff990 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -38,7 +38,6 @@
#include "s_atifragshader.h"
#include "s_alpha.h"
-#include "s_alphabuf.h"
#include "s_blend.h"
#include "s_context.h"
#include "s_depth.h"
@@ -58,10 +57,11 @@
void
_swrast_span_default_z( GLcontext *ctx, struct sw_span *span )
{
+ const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
if (ctx->Visual.depthBits <= 16)
- span->z = FloatToFixed(ctx->Current.RasterPos[2] * ctx->DepthMax + 0.5F);
+ span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
else
- span->z = (GLint) (ctx->Current.RasterPos[2] * ctx->DepthMax + 0.5F);
+ span->z = (GLint) (ctx->Current.RasterPos[2] * depthMax + 0.5F);
span->zStep = 0;
span->interpMask |= SPAN_Z;
}
@@ -235,6 +235,7 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span)
}
}
span->arrayMask |= SPAN_INDEX;
+ span->interpMask &= ~SPAN_INDEX;
}
@@ -761,141 +762,22 @@ clip_span( GLcontext *ctx, struct sw_span *span )
}
-
/**
- * Draw to more than one color buffer (or none).
- */
-static void
-multi_write_index_span( GLcontext *ctx, struct sw_span *span )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint bufferBit;
-
- /* loop over four possible dest color buffers */
- for (bufferBit = 1; bufferBit <= 8; bufferBit <<= 1) {
- if (bufferBit & ctx->Color._DrawDestMask[0]) {
- GLuint indexTmp[MAX_WIDTH];
- ASSERT(span->end < MAX_WIDTH);
-
- /* Set the current read/draw buffer */
- swrast->CurrentBufferBit = bufferBit;
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
-
- /* make copy of incoming indexes */
- MEMCPY( indexTmp, span->array->index, span->end * sizeof(GLuint) );
-
- if (ctx->Color.IndexLogicOpEnabled) {
- _swrast_logicop_ci_span(ctx, span, indexTmp);
- }
-
- if (ctx->Color.IndexMask != 0xffffffff) {
- _swrast_mask_index_span(ctx, span, indexTmp);
- }
-
- if (span->arrayMask & SPAN_XY) {
- /* array of pixel coords */
- (*swrast->Driver.WriteCI32Pixels)(ctx, span->end,
- span->array->x, span->array->y,
- indexTmp, span->array->mask);
- }
- else {
- /* horizontal run of pixels */
- (*swrast->Driver.WriteCI32Span)(ctx, span->end, span->x, span->y,
- indexTmp, span->array->mask);
- }
- }
- }
-
- /* restore default dest buffer */
- _swrast_use_draw_buffer(ctx);
-}
-
-
-/**
- * Draw to more than one RGBA color buffer (or none).
- * All fragment operations, up to (but not) blending/logicop should
- * have been done first.
- */
-static void
-multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
-{
- const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
- GLuint bufferBit;
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- ASSERT(colorMask != 0x0);
-
- if (ctx->Color.DrawBuffer == GL_NONE)
- return;
-
- /* loop over four possible dest color buffers */
- for (bufferBit = 1; bufferBit <= 8; bufferBit <<= 1) {
- if (bufferBit & ctx->Color._DrawDestMask[0]) {
- GLchan rgbaTmp[MAX_WIDTH][4];
- ASSERT(span->end < MAX_WIDTH);
-
- /* Set the current read/draw buffer */
- swrast->CurrentBufferBit = bufferBit;
- (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
-
- /* make copy of incoming colors */
- MEMCPY( rgbaTmp, span->array->rgba, 4 * span->end * sizeof(GLchan) );
-
- if (ctx->Color._LogicOpEnabled) {
- _swrast_logicop_rgba_span(ctx, span, rgbaTmp);
- }
- else if (ctx->Color.BlendEnabled) {
- _swrast_blend_span(ctx, span, rgbaTmp);
- }
-
- if (colorMask != 0xffffffff) {
- _swrast_mask_rgba_span(ctx, span, rgbaTmp);
- }
-
- if (span->arrayMask & SPAN_XY) {
- /* array of pixel coords */
- (*swrast->Driver.WriteRGBAPixels)(ctx, span->end,
- span->array->x, span->array->y,
- (const GLchan (*)[4]) rgbaTmp,
- span->array->mask);
- if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
- _swrast_write_alpha_pixels(ctx, span->end,
- span->array->x, span->array->y,
- (const GLchan (*)[4]) rgbaTmp,
- span->array->mask);
- }
- }
- else {
- /* horizontal run of pixels */
- (*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y,
- (const GLchan (*)[4]) rgbaTmp,
- span->array->mask);
- if (swrast->_RasterMask & ALPHABUF_BIT) {
- _swrast_write_alpha_span(ctx, span->end, span->x, span->y,
- (const GLchan (*)[4]) rgbaTmp,
- span->array->mask);
- }
- }
- }
- }
-
- /* restore default dest buffer */
- _swrast_use_draw_buffer(ctx);
-}
-
-
-
-/**
- * This function may modify any of the array values in the span.
+ * Apply all the per-fragment opertions to a span of color index fragments
+ * and write them to the enabled color drawbuffers.
+ * The 'span' parameter can be considered to be const. Note that
* span->interpMask and span->arrayMask may be changed but will be restored
* to their original values before returning.
*/
void
_swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ const GLuint output = 0;
const GLuint origInterpMask = span->interpMask;
const GLuint origArrayMask = span->arrayMask;
+ GLuint buf;
ASSERT(span->end <= MAX_WIDTH);
ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
@@ -946,7 +828,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
stipple_polygon_span(ctx, span);
}
- /* Depth test and stencil */
+ /* Stencil and Z testing */
if (ctx->Depth.Test || ctx->Stencil.Enabled) {
if (span->interpMask & SPAN_Z)
_swrast_span_interpolate_z(ctx, span);
@@ -960,6 +842,7 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
else {
ASSERT(ctx->Depth.Test);
if (!_swrast_depth_test_span(ctx, span)) {
+ span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
return;
}
@@ -988,10 +871,13 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
}
/* Interpolate the color indexes if needed */
- if (span->interpMask & SPAN_INDEX) {
- interpolate_indexes(ctx, span);
- /* clear the bit - this allows the WriteMonoCISpan optimization below */
- span->interpMask &= ~SPAN_INDEX;
+ if (ctx->Fog.Enabled ||
+ ctx->Color.IndexLogicOpEnabled ||
+ ctx->Color.IndexMask != 0xffffffff ||
+ (span->arrayMask & SPAN_COVERAGE)) {
+ if (span->interpMask & SPAN_INDEX) {
+ interpolate_indexes(ctx, span);
+ }
}
/* Fog */
@@ -1001,61 +887,111 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
/* Antialias coverage application */
if (span->arrayMask & SPAN_COVERAGE) {
- GLuint i;
+ const GLfloat *coverage = span->array->coverage;
GLuint *index = span->array->index;
- GLfloat *coverage = span->array->coverage;
+ GLuint i;
for (i = 0; i < span->end; i++) {
ASSERT(coverage[i] < 16);
index[i] = (index[i] & ~0xf) | ((GLuint) coverage[i]);
}
}
- if (swrast->_RasterMask & MULTI_DRAW_BIT) {
- /* draw to zero or two or more buffers */
- multi_write_index_span(ctx, span);
- }
- else {
- /* normal situation: draw to exactly one buffer */
- if (ctx->Color.IndexLogicOpEnabled) {
- _swrast_logicop_ci_span(ctx, span, span->array->index);
- }
+ /* Loop over drawing buffers */
+ for (buf = 0; buf < fb->_NumColorDrawBuffers[output]; buf++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[output][buf];
+ GLuint indexTemp[MAX_WIDTH], *index32;
+
+ ASSERT(rb->_BaseFormat == GL_COLOR_INDEX);
+
+ if (ctx->Color.IndexLogicOpEnabled ||
+ ctx->Color.IndexMask != 0xffffffff) {
+ /* make copy of incoming indexes */
+ MEMCPY(indexTemp, span->array->index, span->end * sizeof(GLuint));
- if (ctx->Color.IndexMask != 0xffffffff) {
- _swrast_mask_index_span(ctx, span, span->array->index);
+ if (ctx->Color.IndexLogicOpEnabled) {
+ _swrast_logicop_ci_span(ctx, rb, span, indexTemp);
+ }
+
+ if (ctx->Color.IndexMask != 0xffffffff) {
+ _swrast_mask_ci_span(ctx, rb, span, indexTemp);
+ }
+ index32 = indexTemp;
+ }
+ else {
+ index32 = span->array->index;
}
- /* write pixels */
- if (span->arrayMask & SPAN_XY) {
- /* array of pixel coords */
- if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) {
- /* all pixels have same color index */
- (*swrast->Driver.WriteMonoCIPixels)(ctx, span->end,
- span->array->x, span->array->y,
- FixedToInt(span->index),
- span->array->mask);
+ if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) {
+ /* all fragments have same color index */
+ GLubyte index8;
+ GLushort index16;
+ GLuint index32;
+ void *value;
+
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ index8 = FixedToInt(span->index);
+ value = &index8;
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ index16 = FixedToInt(span->index);
+ value = &index16;
}
else {
- (*swrast->Driver.WriteCI32Pixels)(ctx, span->end, span->array->x,
- span->array->y, span->array->index,
- span->array->mask );
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ index32 = FixedToInt(span->index);
+ value = &index32;
+ }
+
+ if (span->arrayMask & SPAN_XY) {
+ rb->PutMonoValues(ctx, rb, span->end, span->array->x,
+ span->array->y, value, span->array->mask);
+ }
+ else {
+ rb->PutMonoRow(ctx, rb, span->end, span->x, span->y,
+ value, span->array->mask);
}
}
else {
- /* horizontal run of pixels */
- if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) {
- /* all pixels have same color index */
- (*swrast->Driver.WriteMonoCISpan)(ctx, span->end, span->x, span->y,
- FixedToInt(span->index),
- span->array->mask);
+ /* each fragment is a different color */
+ GLubyte index8[MAX_WIDTH];
+ GLushort index16[MAX_WIDTH];
+ void *values;
+
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ GLuint k;
+ for (k = 0; k < span->end; k++) {
+ index8[k] = (GLubyte) index32[k];
+ }
+ values = index8;
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLuint k;
+ for (k = 0; k < span->end; k++) {
+ index16[k] = (GLushort) index32[k];
+ }
+ values = index16;
}
else {
- (*swrast->Driver.WriteCI32Span)(ctx, span->end, span->x, span->y,
- span->array->index,
- span->array->mask);
+ ASSERT(rb->DataType == GL_UNSIGNED_INT);
+ values = index32;
+ }
+
+ if (span->arrayMask & SPAN_XY) {
+ rb->PutValues(ctx, rb, span->end, span->array->x, span->array->y,
+ values, span->array->mask);
+ }
+ else {
+ rb->PutRow(ctx, rb, span->end, span->x, span->y,
+ values, span->array->mask);
}
}
}
+#if OLD_RENDERBUFFER
+ /* restore default dest buffer */
+ _swrast_use_draw_buffer(ctx);
+#endif
+
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
}
@@ -1088,6 +1024,88 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] )
/**
+ * XXX merge this code into the _swrast_write_rgba_span() routine!
+ *
+ * Draw to more than one RGBA color buffer (or none).
+ * All fragment operations, up to (but not) blending/logicop should
+ * have been done first.
+ */
+static void
+multi_write_rgba_span( GLcontext *ctx, struct sw_span *span )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ const GLuint output = 0;
+ GLuint i;
+
+ ASSERT(span->end < MAX_WIDTH);
+ ASSERT(colorMask != 0x0);
+
+ for (i = 0; i < fb->_NumColorDrawBuffers[output]; i++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[output][i];
+ GLchan rgbaTmp[MAX_WIDTH][4];
+
+#if OLD_RENDERBUFFER /* obsolete code */
+ GLuint bufferBit = fb->_ColorDrawBit[output][i];
+ /* Set the current read/draw buffer */
+ swrast->CurrentBufferBit = bufferBit;
+ (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit);
+#endif
+
+ /* make copy of incoming colors */
+ MEMCPY( rgbaTmp, span->array->rgba, 4 * span->end * sizeof(GLchan) );
+
+ if (ctx->Color._LogicOpEnabled) {
+ _swrast_logicop_rgba_span(ctx, rb, span, rgbaTmp);
+ }
+ else if (ctx->Color.BlendEnabled) {
+ _swrast_blend_span(ctx, rb, span, rgbaTmp);
+ }
+
+ if (colorMask != 0xffffffff) {
+ _swrast_mask_rgba_span(ctx, rb, span, rgbaTmp);
+ }
+
+ if (span->arrayMask & SPAN_XY) {
+ /* array of pixel coords */
+ if (rb->PutValues) {
+ rb->PutValues(ctx, rb, span->end, span->array->x,
+ span->array->y, rgbaTmp, span->array->mask);
+ }
+#if OLD_RENDERBUFFER
+ else {
+ swrast->Driver.WriteRGBAPixels(ctx, rb, span->end,
+ span->array->x, span->array->y,
+ (const GLchan (*)[4]) rgbaTmp,
+ span->array->mask);
+ }
+#endif
+ }
+ else {
+ /* horizontal run of pixels */
+ if (rb->PutRow) {
+ rb->PutRow(ctx, rb, span->end, span->x, span->y, rgbaTmp,
+ span->array->mask);
+ }
+#if OLD_RENDERBUFFER
+ else {
+ swrast->Driver.WriteRGBASpan(ctx, rb, span->end, span->x, span->y,
+ (const GLchan (*)[4]) rgbaTmp,
+ span->array->mask);
+ }
+#endif
+ }
+ }
+
+#if OLD_RENDERBUFFER
+ /* restore default dest buffer */
+ _swrast_use_draw_buffer(ctx);
+#endif
+}
+
+
+/**
* Apply all the per-fragment operations to a span.
* This now includes texturing (_swrast_write_texture_span() is history).
* This function may modify any of the array values in the span.
@@ -1194,7 +1212,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
if (span->interpMask & SPAN_Z)
_swrast_span_interpolate_z(ctx, span);
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
/* Combined Z/stencil tests */
if (!_swrast_stencil_and_ztest_span(ctx, span)) {
span->interpMask = origInterpMask;
@@ -1202,7 +1220,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
return;
}
}
- else {
+ else if (ctx->DrawBuffer->Visual.depthBits > 0) {
/* Just regular depth testing */
ASSERT(ctx->Depth.Test);
ASSERT(span->arrayMask & SPAN_Z);
@@ -1302,41 +1320,54 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
}
else {
/* normal: write to exactly one buffer */
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+
if (ctx->Color._LogicOpEnabled) {
- _swrast_logicop_rgba_span(ctx, span, span->array->rgba);
+ _swrast_logicop_rgba_span(ctx, rb, span, span->array->rgba);
}
else if (ctx->Color.BlendEnabled) {
- _swrast_blend_span(ctx, span, span->array->rgba);
+ _swrast_blend_span(ctx, rb, span, span->array->rgba);
}
/* Color component masking */
if (colorMask != 0xffffffff) {
- _swrast_mask_rgba_span(ctx, span, span->array->rgba);
+ _swrast_mask_rgba_span(ctx, rb, span, span->array->rgba);
}
/* Finally, write the pixels to a color buffer */
if (span->arrayMask & SPAN_XY) {
/* array of pixel coords */
- swrast->Driver.WriteRGBAPixels(ctx, span->end, span->array->x,
+ if (rb->PutValues) {
+ ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA);
+ /* XXX check datatype */
+ rb->PutValues(ctx, rb, span->end, span->array->x, span->array->y,
+ span->array->rgba, span->array->mask);
+ }
+#ifdef OLD_RENDERBUFFER
+ else
+ {
+ swrast->Driver.WriteRGBAPixels(ctx, rb, span->end, span->array->x,
span->array->y, (const GLchan (*)[4]) span->array->rgba,
span->array->mask);
- if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) {
- _swrast_write_alpha_pixels(ctx, span->end,
- span->array->x, span->array->y,
- (const GLchan (*)[4]) span->array->rgba,
- span->array->mask);
}
+#endif
}
else {
/* horizontal run of pixels */
- swrast->Driver.WriteRGBASpan(ctx, span->end, span->x, span->y,
+ if (rb->PutRow) {
+ ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA);
+ /* XXX check datatype */
+ rb->PutRow(ctx, rb, span->end, span->x, span->y, span->array->rgba,
+ span->writeAll ? NULL : span->array->mask);
+ }
+#ifdef OLD_RENDERBUFFER
+ else
+ {
+ swrast->Driver.WriteRGBASpan(ctx, rb, span->end, span->x, span->y,
(const GLchan (*)[4]) span->array->rgba,
span->writeAll ? NULL : span->array->mask);
- if (swrast->_RasterMask & ALPHABUF_BIT) {
- _swrast_write_alpha_span(ctx, span->end, span->x, span->y,
- (const GLchan (*)[4]) span->array->rgba,
- span->writeAll ? NULL : span->array->mask);
}
+#endif
}
}
@@ -1351,16 +1382,16 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
* reading ouside the buffer's boundaries.
*/
void
-_swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
+_swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLchan rgba[][4] )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLint bufWidth = (GLint) buffer->Width;
- const GLint bufHeight = (GLint) buffer->Height;
+ const GLint bufWidth = (GLint) rb->Width;
+ const GLint bufHeight = (GLint) rb->Height;
if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */
- /* XXX maybe leave undefined? */
+ /* XXX maybe leave rgba values undefined? */
_mesa_bzero(rgba, 4 * n * sizeof(GLchan));
}
else {
@@ -1392,10 +1423,22 @@ _swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
length = (GLint) n;
}
- (*swrast->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip );
- if (buffer->UseSoftwareAlphaBuffers) {
- _swrast_read_alpha_span(ctx, length, x + skip, y, rgba + skip);
+ if (rb && rb->GetRow) {
+ assert(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA);
+ assert(rb->DataType == GL_UNSIGNED_BYTE);
+ rb->GetRow(ctx, rb, length, x + skip, y, rgba + skip);
+ }
+#if OLD_RENDERBUFFER
+ else {
+ swrast->Driver.ReadRGBASpan(ctx, rb, length, x + skip, y,
+ rgba + skip);
+ /*
+ if (buffer->UseSoftwareAlphaBuffers) {
+ _swrast_read_alpha_span(ctx, length, x + skip, y, rgba + skip);
+ }
+ */
}
+#endif
}
}
@@ -1405,16 +1448,15 @@ _swrast_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
* reading ouside the buffer's boundaries.
*/
void
-_swrast_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
- GLuint n, GLint x, GLint y, GLuint indx[] )
+_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLuint index[] )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLint bufWidth = (GLint) buffer->Width;
- const GLint bufHeight = (GLint) buffer->Height;
+ const GLint bufWidth = (GLint) rb->Width;
+ const GLint bufHeight = (GLint) rb->Height;
if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */
- _mesa_bzero(indx, n * sizeof(GLuint));
+ _mesa_bzero(index, n * sizeof(GLuint));
}
else {
GLint skip, length;
@@ -1445,6 +1487,25 @@ _swrast_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
length = (GLint) n;
}
- (*swrast->Driver.ReadCI32Span)( ctx, length, skip + x, y, indx + skip );
+ ASSERT(rb->GetRow);
+ ASSERT(rb->_BaseFormat == GL_COLOR_INDEX);
+
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ GLubyte index8[MAX_WIDTH];
+ GLint i;
+ rb->GetRow(ctx, rb, length, x + skip, y, index8);
+ for (i = 0; i < length; i++)
+ index[skip + i] = index8[i];
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ GLushort index16[MAX_WIDTH];
+ GLint i;
+ rb->GetRow(ctx, rb, length, x + skip, y, index16);
+ for (i = 0; i < length; i++)
+ index[skip + i] = index16[i];
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT) {
+ rb->GetRow(ctx, rb, length, x + skip, y, index + skip);
+ }
}
}