diff options
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_aatriangle.c | 38 | ||||
-rw-r--r-- | src/mesa/swrast/s_aatritemp.h | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 23 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 27 | ||||
-rw-r--r-- | src/mesa/swrast/s_feedback.c | 25 | ||||
-rw-r--r-- | src/mesa/swrast/s_feedback.h | 24 | ||||
-rw-r--r-- | src/mesa/swrast/s_lines.c | 66 | ||||
-rw-r--r-- | src/mesa/swrast/s_lines.h | 27 | ||||
-rw-r--r-- | src/mesa/swrast/s_linetemp.h | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_points.c | 26 | ||||
-rw-r--r-- | src/mesa/swrast/s_points.h | 27 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 134 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.h | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_tritemp.h | 8 | ||||
-rw-r--r-- | src/mesa/swrast/swrast.h | 12 |
16 files changed, 269 insertions, 188 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index ee414aae59..71da5f0c5c 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aalinetemp.h,v 1.1 2000/11/05 23:15:16 brianp Exp $ */ +/* $Id: s_aalinetemp.h,v 1.2 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -148,7 +148,7 @@ NAME(plot)(GLcontext *ctx, const struct LineInfo *line, * Line setup */ static void -NAME(line)(GLcontext *ctx, SWvertex *v0, SWvertex *v1) +NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct pixel_buffer *pb = SWRAST_CONTEXT(ctx)->PB; diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c index a261f5dc82..43cf9013d3 100644 --- a/src/mesa/swrast/s_aatriangle.c +++ b/src/mesa/swrast/s_aatriangle.c @@ -1,4 +1,4 @@ -/* $Id: s_aatriangle.c,v 1.3 2000/11/13 20:02:57 keithw Exp $ */ +/* $Id: s_aatriangle.c,v 1.4 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -299,9 +299,9 @@ compute_coveragei(const GLfloat v0[3], const GLfloat v1[3], static void rgba_aa_tri(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { #define DO_Z #define DO_RGBA @@ -311,9 +311,9 @@ rgba_aa_tri(GLcontext *ctx, static void index_aa_tri(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { #define DO_Z #define DO_INDEX @@ -342,9 +342,9 @@ compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4], static void tex_aa_tri(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { #define DO_Z #define DO_RGBA @@ -355,9 +355,9 @@ tex_aa_tri(GLcontext *ctx, static void spec_tex_aa_tri(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { #define DO_Z #define DO_RGBA @@ -369,9 +369,9 @@ spec_tex_aa_tri(GLcontext *ctx, static void multitex_aa_tri(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { #define DO_Z #define DO_RGBA @@ -381,9 +381,9 @@ multitex_aa_tri(GLcontext *ctx, static void spec_multitex_aa_tri(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { #define DO_Z #define DO_RGBA diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index ccece6cab8..247c7ac85a 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aatritemp.h,v 1.3 2000/11/13 20:02:57 keithw Exp $ */ +/* $Id: s_aatritemp.h,v 1.4 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -47,7 +47,7 @@ const GLfloat *p0 = v0->win; const GLfloat *p1 = v1->win; const GLfloat *p2 = v2->win; - SWvertex *vMin, *vMid, *vMax; + const SWvertex *vMin, *vMid, *vMax; GLint iyMin, iyMax; GLfloat yMin, yMax; GLboolean ltor; diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index f1dfef3cc4..85f9ef0891 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.4 2000/11/13 20:02:57 keithw Exp $ */ +/* $Id: s_context.c,v 1.5 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -190,7 +190,8 @@ _swrast_update_hint( GLcontext *ctx ) */ static void _swrast_validate_quad( GLcontext *ctx, - SWvertex *v0, SWvertex *v1, SWvertex *v2, SWvertex *v3 ) + const SWvertex *v0, const SWvertex *v1, + const SWvertex *v2, const SWvertex *v3 ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -202,7 +203,9 @@ _swrast_validate_quad( GLcontext *ctx, static void _swrast_validate_triangle( GLcontext *ctx, - SWvertex *v0, SWvertex *v1, SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -213,7 +216,7 @@ _swrast_validate_triangle( GLcontext *ctx, } static void -_swrast_validate_line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ) +_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -224,7 +227,7 @@ _swrast_validate_line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ) } static void -_swrast_validate_point( GLcontext *ctx, SWvertex *v0 ) +_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -344,25 +347,27 @@ _swrast_validate_derived( GLcontext *ctx ) */ void _swrast_Quad( GLcontext *ctx, - SWvertex *v0, SWvertex *v1, SWvertex *v2, SWvertex *v3 ) + const SWvertex *v0, const SWvertex *v1, + const SWvertex *v2, const SWvertex *v3 ) { SWRAST_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 ); } void -_swrast_Triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 ) +_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2 ) { SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); } void -_swrast_Line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ) +_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) { SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); } void -_swrast_Point( GLcontext *ctx, SWvertex *v0 ) +_swrast_Point( GLcontext *ctx, const SWvertex *v0 ) { SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); } diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 10e162b705..7def2e9c5c 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -55,10 +55,19 @@ typedef void (*blend_func)( GLcontext *ctx, GLuint n, const GLubyte mask[], GLchan src[][4], CONST GLchan dst[][4] ); #endif -typedef void (*swrast_tri_func)( GLcontext *ctx, - SWvertex *, SWvertex *, SWvertex *); -typedef void (*swrast_line_func)( GLcontext *ctx, SWvertex *, SWvertex *); -typedef void (*swrast_point_func)( GLcontext *ctx, SWvertex *); +typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *); + +typedef void (*swrast_line_func)( GLcontext *ctx, + const SWvertex *, const SWvertex *); + +typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *, + const SWvertex *, const SWvertex *); + +typedef void (*swrast_quad_func)( GLcontext *ctx, + const SWvertex *, const SWvertex *, + const SWvertex *, const SWvertex *); + + /* * Bitmasks to indicate which rasterization options are enabled (RasterMask) @@ -138,11 +147,11 @@ typedef struct /* Function pointers for dispatch behind public entrypoints. */ void (*InvalidateState)( GLcontext *ctx, GLuint new_state ); - void (*Point)( GLcontext *ctx, SWvertex *v ); - void (*Line)( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ); - void (*Triangle)( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 ); - void (*Quad)( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2, - SWvertex *v3); + + swrast_point_func Point; + swrast_line_func Line; + swrast_tri_func Triangle; + swrast_quad_func Quad; /* Internal hooks, kept uptodate by the same mechanism as above. */ diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c index e14c6a8e21..a635569153 100644 --- a/src/mesa/swrast/s_feedback.c +++ b/src/mesa/swrast/s_feedback.c @@ -1,4 +1,4 @@ -/* $Id: s_feedback.c,v 1.2 2000/11/13 20:02:57 keithw Exp $ */ +/* $Id: s_feedback.c,v 1.3 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -46,7 +46,8 @@ -static void feedback_vertex( GLcontext *ctx, SWvertex *v, SWvertex *pv ) +static void feedback_vertex( GLcontext *ctx, + const SWvertex *v, const SWvertex *pv ) { GLfloat win[4]; GLfloat color[4]; @@ -85,8 +86,10 @@ static void feedback_vertex( GLcontext *ctx, SWvertex *v, SWvertex *pv ) /* * Put triangle in feedback buffer. */ -void gl_feedback_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, - SWvertex *v2) +void gl_feedback_triangle( GLcontext *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { if (gl_cull_triangle( ctx, v0, v1, v2 )) { FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN ); @@ -105,7 +108,7 @@ void gl_feedback_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, } -void gl_feedback_line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ) +void gl_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) { GLenum token = GL_LINE_TOKEN; SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -127,15 +130,17 @@ void gl_feedback_line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ) } -void gl_feedback_point( GLcontext *ctx, SWvertex *v ) +void gl_feedback_point( GLcontext *ctx, const SWvertex *v ) { FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POINT_TOKEN ); feedback_vertex( ctx, v, v ); } -void gl_select_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, - SWvertex *v2) +void gl_select_triangle( GLcontext *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2) { if (gl_cull_triangle( ctx, v0, v1, v2 )) { const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; @@ -147,7 +152,7 @@ void gl_select_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, } -void gl_select_line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ) +void gl_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) { const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; gl_update_hitflag( ctx, v0->win[2] * zs ); @@ -155,7 +160,7 @@ void gl_select_line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ) } -void gl_select_point( GLcontext *ctx, SWvertex *v ) +void gl_select_point( GLcontext *ctx, const SWvertex *v ) { const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; gl_update_hitflag( ctx, v->win[2] * zs ); diff --git a/src/mesa/swrast/s_feedback.h b/src/mesa/swrast/s_feedback.h index f32dcc86f9..4cd700b908 100644 --- a/src/mesa/swrast/s_feedback.h +++ b/src/mesa/swrast/s_feedback.h @@ -1,4 +1,4 @@ -/* $Id: s_feedback.h,v 1.1 2000/11/05 18:24:40 keithw Exp $ */ +/* $Id: s_feedback.h,v 1.2 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -33,15 +33,21 @@ #include "swrast.h" -extern void gl_feedback_point( GLcontext *ctx, SWvertex *v ); -extern void gl_feedback_line( GLcontext *ctx, SWvertex *v1, SWvertex *v2 ); -extern void gl_feedback_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, - SWvertex *v2 ); +extern void gl_feedback_point( GLcontext *ctx, const SWvertex *v ); -extern void gl_select_point( GLcontext *ctx, SWvertex *v ); -extern void gl_select_line( GLcontext *ctx, SWvertex *v1, SWvertex *v2 ); -extern void gl_select_triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, - SWvertex *v2 ); +extern void gl_feedback_line( GLcontext *ctx, + const SWvertex *v1, const SWvertex *v2 ); + +extern void gl_feedback_triangle( GLcontext *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2 ); + +extern void gl_select_point( GLcontext *ctx, const SWvertex *v ); + +extern void gl_select_line( GLcontext *ctx, + const SWvertex *v1, const SWvertex *v2 ); + +extern void gl_select_triangle( GLcontext *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2 ); #endif diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index a16fe9ecf8..e4cc074b6d 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,4 +1,4 @@ -/* $Id: s_lines.c,v 1.6 2000/11/16 21:05:41 keithw Exp $ */ +/* $Id: s_lines.c,v 1.7 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -54,8 +54,8 @@ /* Flat, color index line */ static void flat_ci_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; @@ -73,8 +73,8 @@ static void flat_ci_line( GLcontext *ctx, /* Flat, color index line with Z interpolation/testing */ static void flat_ci_z_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; PB_SET_INDEX( PB, vert0->index ); @@ -92,8 +92,8 @@ static void flat_ci_z_line( GLcontext *ctx, /* Flat-shaded, RGBA line */ static void flat_rgba_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { const GLchan *color = vert0->color; struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; @@ -111,8 +111,8 @@ static void flat_rgba_line( GLcontext *ctx, /* Flat-shaded, RGBA line with Z interpolation/testing */ static void flat_rgba_z_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { const GLchan *color = vert0->color; struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; @@ -131,8 +131,8 @@ static void flat_rgba_z_line( GLcontext *ctx, /* Smooth shaded, color index line */ static void smooth_ci_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -161,8 +161,8 @@ static void smooth_ci_line( GLcontext *ctx, /* Smooth shaded, color index line with Z interpolation/testing */ static void smooth_ci_z_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -194,8 +194,8 @@ static void smooth_ci_z_line( GLcontext *ctx, /* Smooth-shaded, RGBA line */ static void smooth_rgba_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -228,8 +228,8 @@ static void smooth_rgba_line( GLcontext *ctx, /* Smooth-shaded, RGBA line with Z interpolation/testing */ static void smooth_rgba_z_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -276,8 +276,8 @@ static void smooth_rgba_z_line( GLcontext *ctx, /* Smooth shaded, color index, any width, maybe stippled */ static void general_smooth_ci_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -356,8 +356,8 @@ static void general_smooth_ci_line( GLcontext *ctx, /* Flat shaded, color index, any width, maybe stippled */ static void general_flat_ci_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count; @@ -428,8 +428,8 @@ static void general_flat_ci_line( GLcontext *ctx, static void general_smooth_rgba_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -530,8 +530,8 @@ static void general_smooth_rgba_line( GLcontext *ctx, static void general_flat_rgba_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; const GLchan *color = vert0->color; @@ -574,8 +574,8 @@ static void general_flat_rgba_line( GLcontext *ctx, /* Flat-shaded, textured, any width, maybe stippled */ static void flat_textured_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count; @@ -640,8 +640,8 @@ static void flat_textured_line( GLcontext *ctx, /* Smooth-shaded, textured, any width, maybe stippled */ static void smooth_textured_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -719,8 +719,8 @@ static void smooth_textured_line( GLcontext *ctx, * color interpolation. */ static void smooth_multitextured_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; @@ -816,8 +816,8 @@ static void smooth_multitextured_line( GLcontext *ctx, * color interpolation. */ static void flat_multitextured_line( GLcontext *ctx, - SWvertex *vert0, - SWvertex *vert1 ) + const SWvertex *vert0, + const SWvertex *vert1 ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint count = PB->count; diff --git a/src/mesa/swrast/s_lines.h b/src/mesa/swrast/s_lines.h index efbb59d2d6..63edb3452a 100644 --- a/src/mesa/swrast/s_lines.h +++ b/src/mesa/swrast/s_lines.h @@ -1,3 +1,30 @@ +/* $Id: s_lines.h,v 1.2 2000/11/19 23:10:26 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + #ifndef S_LINES_H #define S_LINES_H diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 1605f880a1..2035c96dda 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_linetemp.h,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ +/* $Id: s_linetemp.h,v 1.3 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -73,7 +73,7 @@ */ -/*void line( GLcontext *ctx, SWvertex *vert0, SWvertex *vert1 )*/ +/*void line( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )*/ { GLint x0 = (GLint) vert0->win[0]; GLint x1 = (GLint) vert1->win[0]; diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index e6f193f555..7a7d66daca 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -1,8 +1,8 @@ -/* $Id: s_points.c,v 1.6 2000/11/16 21:05:41 keithw Exp $ */ +/* $Id: s_points.c,v 1.7 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.4 + * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * @@ -59,7 +59,7 @@ * CI points with size == 1.0 */ static void -size1_ci_point( GLcontext *ctx, SWvertex *vert ) +size1_ci_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint *pbx = PB->x, *pby = PB->y; @@ -84,7 +84,7 @@ size1_ci_point( GLcontext *ctx, SWvertex *vert ) * RGBA points with size == 1.0 */ static void -size1_rgba_point( GLcontext *ctx, SWvertex *vert ) +size1_rgba_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; @@ -107,7 +107,7 @@ size1_rgba_point( GLcontext *ctx, SWvertex *vert ) * General CI points. */ static void -general_ci_point( GLcontext *ctx, SWvertex *vert ) +general_ci_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; const GLint isize = (GLint) (ctx->Point._Size + 0.5F); @@ -152,7 +152,7 @@ general_ci_point( GLcontext *ctx, SWvertex *vert ) * General RGBA points. */ static void -general_rgba_point( GLcontext *ctx, SWvertex *vert ) +general_rgba_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; GLint isize = (GLint) (ctx->Point._Size + 0.5F); @@ -203,7 +203,7 @@ general_rgba_point( GLcontext *ctx, SWvertex *vert ) * Textured RGBA points. */ static void -textured_rgba_point( GLcontext *ctx, SWvertex *vert ) +textured_rgba_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; @@ -270,7 +270,7 @@ textured_rgba_point( GLcontext *ctx, SWvertex *vert ) * Multitextured RGBA points. */ static void -multitextured_rgba_point( GLcontext *ctx, SWvertex *vert ) +multitextured_rgba_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; @@ -359,7 +359,7 @@ multitextured_rgba_point( GLcontext *ctx, SWvertex *vert ) * Antialiased points with or without texture mapping. */ static void -antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) +antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct pixel_buffer *PB = swrast->PB; @@ -501,7 +501,7 @@ static GLfloat attenuation_distance(const GLcontext *ctx, const GLfloat *pos) * Distance Attenuated General CI points. */ static void -dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert ) +dist_atten_general_ci_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; const GLfloat psize = ctx->Point._Size; @@ -553,7 +553,7 @@ dist_atten_general_ci_point( GLcontext *ctx, SWvertex *vert ) * Distance Attenuated General RGBA points. */ static void -dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert ) +dist_atten_general_rgba_point( GLcontext *ctx, const SWvertex *vert ) { struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB; const GLfloat psize = ctx->Point._Size; @@ -612,7 +612,7 @@ dist_atten_general_rgba_point( GLcontext *ctx, SWvertex *vert ) * Distance Attenuated Textured RGBA points. */ static void -dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert ) +dist_atten_textured_rgba_point( GLcontext *ctx, const SWvertex *vert ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct pixel_buffer *PB = swrast->PB; @@ -705,7 +705,7 @@ dist_atten_textured_rgba_point( GLcontext *ctx, SWvertex *vert ) * Distance Attenuated Antialiased points with or without texture mapping. */ static void -dist_atten_antialiased_rgba_point( GLcontext *ctx, SWvertex *vert ) +dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); struct pixel_buffer *PB = swrast->PB; diff --git a/src/mesa/swrast/s_points.h b/src/mesa/swrast/s_points.h index 1c1af1a89f..9c24b1a3b9 100644 --- a/src/mesa/swrast/s_points.h +++ b/src/mesa/swrast/s_points.h @@ -1,3 +1,30 @@ +/* $Id: s_points.h,v 1.2 2000/11/19 23:10:26 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + #ifndef S_POINTS_H #define S_POINTS_H diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index b71da4f648..167a7baf40 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.4 2000/11/14 17:40:16 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.5 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -48,9 +48,9 @@ #include "s_triangle.h" GLboolean gl_cull_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { GLfloat ex = v1->win[0] - v0->win[0]; GLfloat ey = v1->win[1] - v0->win[1]; @@ -69,9 +69,9 @@ GLboolean gl_cull_triangle( GLcontext *ctx, * Render a flat-shaded color index triangle. */ static void flat_ci_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 #define SETUP_CODE @@ -103,9 +103,9 @@ static void flat_ci_triangle( GLcontext *ctx, * Render a smooth-shaded color index triangle. */ static void smooth_ci_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 #define INTERP_INDEX 1 @@ -140,9 +140,9 @@ static void smooth_ci_triangle( GLcontext *ctx, * Render a flat-shaded RGBA triangle. */ static void flat_rgba_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -180,9 +180,9 @@ static void flat_rgba_triangle( GLcontext *ctx, * Render a smooth-shaded RGBA triangle. */ static void smooth_rgba_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 @@ -233,15 +233,15 @@ static void smooth_rgba_triangle( GLcontext *ctx, * No fog. */ static void simple_textured_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_INT_TEX 1 #define S_SCALE twidth #define T_SCALE theight #define SETUP_CODE \ - struct gl_texture_object *obj = ctx->Texture.Unit[0].CurrentD[2]; \ + struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ GLint b = obj->BaseLevel; \ GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ GLfloat theight = (GLfloat) obj->Image[b]->Height; \ @@ -292,9 +292,9 @@ static void simple_textured_triangle( GLcontext *ctx, * No fog. */ static void simple_z_textured_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -302,7 +302,7 @@ static void simple_z_textured_triangle( GLcontext *ctx, #define S_SCALE twidth #define T_SCALE theight #define SETUP_CODE \ - struct gl_texture_object *obj = ctx->Texture.Unit[0].CurrentD[2]; \ + struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ GLint b = obj->BaseLevel; \ GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ GLfloat theight = (GLfloat) obj->Image[b]->Height; \ @@ -361,9 +361,9 @@ static void simple_z_textured_triangle( GLcontext *ctx, * Render an RGB/RGBA textured triangle without perspective correction. */ static void affine_textured_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -374,7 +374,7 @@ static void affine_textured_triangle( GLcontext *ctx, #define T_SCALE theight #define SETUP_CODE \ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = unit->CurrentD[2]; \ + struct gl_texture_object *obj = unit->Current2D; \ GLint b = obj->BaseLevel; \ GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ GLfloat theight = (GLfloat) obj->Image[b]->Height; \ @@ -683,9 +683,9 @@ static void affine_textured_triangle( GLcontext *ctx, * Send all questions and bug reports to him. */ static void near_persp_textured_triangle(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { /* The BIAS value is used to shift negative values into positive values. * Without this, negative texture values don't GL_REPEAT correctly at just @@ -702,7 +702,7 @@ static void near_persp_textured_triangle(GLcontext *ctx, #define INTERP_TEX 1 #define SETUP_CODE \ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = unit->CurrentD[2]; \ + struct gl_texture_object *obj = unit->Current2D; \ const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ @@ -1423,9 +1423,9 @@ static void near_persp_textured_triangle(GLcontext *ctx, * Send all questions and bug reports to him. */ static void lin_persp_textured_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -1434,7 +1434,7 @@ static void lin_persp_textured_triangle( GLcontext *ctx, #define INTERP_TEX 1 #define SETUP_CODE \ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = unit->CurrentD[2]; \ + struct gl_texture_object *obj = unit->Current2D; \ const GLint b = obj->BaseLevel; \ const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ @@ -1602,9 +1602,9 @@ static void lin_persp_textured_triangle( GLcontext *ctx, * R is already used for red. */ static void general_textured_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -1692,9 +1692,9 @@ static void general_textured_triangle( GLcontext *ctx, * R is already used for red. */ static void general_textured_spec_triangle1( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2, GLdepth zspan[MAX_WIDTH], GLfixed fogspan[MAX_WIDTH], GLchan rgba[MAX_WIDTH][4], @@ -1817,9 +1817,9 @@ compute_lambda( GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, * mipmaps, lambda is also used to select the texture level of detail. */ static void lambda_textured_triangle1( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2, GLfloat s[MAX_WIDTH], GLfloat t[MAX_WIDTH], GLfloat u[MAX_WIDTH] ) @@ -1921,9 +1921,9 @@ static void lambda_textured_triangle1( GLcontext *ctx, * mipmaps, lambda is also used to select the texture level of detail. */ static void lambda_textured_spec_triangle1( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2, GLfloat s[MAX_WIDTH], GLfloat t[MAX_WIDTH], GLfloat u[MAX_WIDTH] ) @@ -2038,9 +2038,9 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx, */ static void lambda_multitextured_triangle1( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2, GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH], GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH], GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH]) @@ -2167,9 +2167,9 @@ lambda_multitextured_triangle1( GLcontext *ctx, */ static void general_textured_spec_triangle(GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { GLdepth zspan[MAX_WIDTH]; GLfixed fogspan[MAX_WIDTH]; @@ -2178,18 +2178,18 @@ static void general_textured_spec_triangle(GLcontext *ctx, } static void lambda_textured_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { GLfloat s[MAX_WIDTH], t[MAX_WIDTH], u[MAX_WIDTH]; lambda_textured_triangle1(ctx,v0,v1,v2,s,t,u); } static void lambda_textured_spec_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { GLfloat s[MAX_WIDTH]; GLfloat t[MAX_WIDTH]; @@ -2199,9 +2199,9 @@ static void lambda_textured_spec_triangle( GLcontext *ctx, static void lambda_multitextured_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH]; @@ -2217,9 +2217,9 @@ static void lambda_multitextured_triangle( GLcontext *ctx, static void occlusion_zless_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2 ) + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) { if (ctx->OcclusionResult) { return; @@ -2299,7 +2299,7 @@ _swrast_choose_triangle( GLcontext *ctx ) if (ctx->Texture._ReallyEnabled) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ GLint format, filter; - const struct gl_texture_object *current2Dtex = ctx->Texture.Unit[0].CurrentD[2]; + const struct gl_texture_object *current2Dtex = ctx->Texture.Unit[0].Current2D; const struct gl_texture_image *image; /* First see if we can used an optimized 2-D texture function */ if (ctx->Texture._ReallyEnabled==TEXTURE0_2D diff --git a/src/mesa/swrast/s_triangle.h b/src/mesa/swrast/s_triangle.h index eaff79532c..d08fc9177f 100644 --- a/src/mesa/swrast/s_triangle.h +++ b/src/mesa/swrast/s_triangle.h @@ -1,4 +1,4 @@ -/* $Id: s_triangle.h,v 1.2 2000/11/05 18:24:41 keithw Exp $ */ +/* $Id: s_triangle.h,v 1.3 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,9 +37,9 @@ GLboolean gl_cull_triangle( GLcontext *ctx, - SWvertex *v0, - SWvertex *v1, - SWvertex *v2); + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2); void diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 8fdbec9d18..be1fab9b49 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_tritemp.h,v 1.3 2000/11/13 20:02:57 keithw Exp $ */ +/* $Id: s_tritemp.h,v 1.4 2000/11/19 23:10:26 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -76,7 +76,7 @@ /*void triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 )*/ { typedef struct { - SWvertex *v0, *v1; /* Y(v0) < Y(v1) */ + const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */ GLfloat dx; /* X(v1) - X(v0) */ GLfloat dy; /* Y(v1) - Y(v0) */ GLfixed fdxdy; /* dx/dy in fixed-point */ @@ -95,7 +95,7 @@ #endif EdgeT eMaj, eTop, eBot; GLfloat oneOverArea; - SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */ + const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */ float bf = SWRAST_CONTEXT(ctx)->_backface_sign; /* find the order of the 3 vertices along the Y axis */ @@ -650,7 +650,7 @@ } if (setupLeft && eLeft->lines > 0) { - SWvertex *vLower; + const SWvertex *vLower; GLfixed fsx = eLeft->fsx; fx = FixedCeil(fsx); fError = fx - fsx - FIXED_ONE; diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 82a0add00e..654199ef24 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -129,17 +129,19 @@ _swrast_get_stipple_counter_ref( GLcontext *ctx ); * current state. */ extern void -_swrast_Point( GLcontext *ctx, SWvertex *v ); +_swrast_Point( GLcontext *ctx, const SWvertex *v ); extern void -_swrast_Line( GLcontext *ctx, SWvertex *v0, SWvertex *v1 ); +_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ); extern void -_swrast_Triangle( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2 ); +_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2 ); extern void -_swrast_Quad( GLcontext *ctx, SWvertex *v0, SWvertex *v1, SWvertex *v2, - SWvertex *v3); +_swrast_Quad( GLcontext *ctx, + const SWvertex *v0, const SWvertex *v1, + const SWvertex *v2, const SWvertex *v3); extern void _swrast_flush( GLcontext *ctx ); |