diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 24 |
2 files changed, 14 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 4ce7c41e90..10283d31a1 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -150,7 +150,7 @@ update_samplers(struct st_context *st) sampler->normalized_coords = 1; sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias; - sampler->min_lod = MAX2(0.0f, texobj->MinLod - texobj->BaseLevel); + sampler->min_lod = MAX2(0.0f, texobj->MinLod); sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel, texobj->MaxLod); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 1a1ab99f23..a77b16e0ab 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1476,17 +1476,19 @@ st_finalize_texture(GLcontext *ctx, /* If we already have a gallium texture, check that it matches the texture * object's format, target, size, num_levels, etc. */ - if (stObj->pt && - (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || - stObj->pt->format != - st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) || - stObj->pt->last_level < stObj->lastLevel || - stObj->pt->cpp != cpp || - stObj->pt->width[0] != firstImage->base.Width2 || - stObj->pt->height[0] != firstImage->base.Height2 || - stObj->pt->depth[0] != firstImage->base.Depth2 || - stObj->pt->compressed != firstImage->base.IsCompressed)) { - pipe_texture_release(&stObj->pt); + if (stObj->pt) { + const enum pipe_format fmt = + st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); + if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || + stObj->pt->format != fmt || + stObj->pt->last_level < stObj->lastLevel || + stObj->pt->width[0] != firstImage->base.Width2 || + stObj->pt->height[0] != firstImage->base.Height2 || + stObj->pt->depth[0] != firstImage->base.Depth2 || + stObj->pt->cpp != cpp || + stObj->pt->compressed != firstImage->base.IsCompressed) { + pipe_texture_release(&stObj->pt); + } } /* May need to create a new gallium texture: |