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-rw-r--r--src/mesa/shader/nvprogram.c21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 0e9a01dcab..4f160b1431 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -360,7 +360,7 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
@@ -376,6 +376,11 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribdvNV(index == 0)");
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
COPY_4V(params, ctx->Current.Attrib[index]);
break;
@@ -396,7 +401,7 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
@@ -412,6 +417,11 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribfvNV(index == 0)");
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
COPY_4V(params, ctx->Current.Attrib[index]);
break;
@@ -432,7 +442,7 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (index == 0 || index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
return;
}
@@ -448,6 +458,11 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
+ if (index == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetVertexAttribivNV(index == 0)");
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
params[0] = (GLint) ctx->Current.Attrib[index][0];
params[1] = (GLint) ctx->Current.Attrib[index][1];