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-rw-r--r--src/mesa/pipe/draw/draw_context.c30
-rw-r--r--src/mesa/pipe/draw/draw_private.h7
2 files changed, 2 insertions, 35 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index 0a3df37b7f..760756ce89 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -31,14 +31,12 @@
*/
-#ifdef MESA
-#include "main/macros.h"
-#else
#include "pipe/p_util.h"
-#endif
#include "draw_context.h"
#include "draw_private.h"
+
+
struct draw_context *draw_create( void )
{
struct draw_context *draw = CALLOC_STRUCT( draw_context );
@@ -59,12 +57,6 @@ struct draw_context *draw_create( void )
ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
draw->nr_planes = 6;
-#ifdef MESA
-#if 0
- draw->vf = vf_create( GL_TRUE );
-#endif
-#endif
-
/* Statically allocate maximum sized vertices for the cache - could be cleverer...
*/
{
@@ -81,14 +73,6 @@ struct draw_context *draw_create( void )
void draw_destroy( struct draw_context *draw )
{
-#if 0/*def MESA*/
- if (draw->header.storage) {
- ALIGN_FREE( draw->header.storage );
- }
-
- vf_destroy( draw->vf );
-#endif
-
free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
free( draw );
}
@@ -194,16 +178,6 @@ void draw_set_viewport_state( struct draw_context *draw,
const struct pipe_viewport_state *viewport )
{
draw->viewport = *viewport; /* struct copy */
-
-#ifdef MESA
-#if 0
- vf_set_vp_scale_translate( draw->vf, viewport->scale, viewport->translate );
-#endif
-#endif
-
- /* Using tnl/ and vf/ modules is temporary while getting started.
- * Full pipe will have vertex shader, vertex fetch of its own.
- */
}
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index a9825e646b..5983bc1174 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -220,13 +220,6 @@ struct draw_context
struct prim_header queue[PRIM_QUEUE_LENGTH];
unsigned queue_nr;
} pq;
-
-
-#if 0
- ubyte *verts;
- boolean in_vb;
- struct vertex_fetch *vf;
-#endif
};