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-rw-r--r--src/mesa/state_tracker/st_cb_texture.c163
1 files changed, 73 insertions, 90 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 3ae9bd9003..ad9b52e21a 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -37,6 +37,7 @@
#include "main/texstore.h"
#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_mipmap_tree.h"
@@ -1049,63 +1050,39 @@ st_TexSubImage1D(GLcontext * ctx,
/**
- * Get the pipe_region which is the source for any glCopyTex[Sub]Image call.
- *
- * Do the best we can using the blitter. A future project is to use
- * the texture engine and fragment programs for these copies.
+ * Do a CopyTex[Sub]Image using an optimized hardware (blit) path.
+ * Note that the region to copy has already been clip tested.
+ * \return GL_TRUE if success, GL_FALSE if failure (use a fallback)
*/
-static const struct pipe_region *
-get_teximage_source(GLcontext *ctx, GLenum internalFormat)
-{
-#if 00
- struct intel_renderbuffer *irb;
-
- DBG("%s %s\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(internalFormat));
-
- switch (internalFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_ARB:
- irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
- if (irb && irb->region && irb->region->cpp == 2)
- return irb->region;
- return NULL;
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_DEPTH_STENCIL_EXT:
- irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
- if (irb && irb->region && irb->region->cpp == 4)
- return irb->region;
- return NULL;
- case GL_RGBA:
- case GL_RGBA8:
- return intel_readbuf_region(intel);
- case GL_RGB:
- if (intel->intelScreen->front.cpp == 2)
- return intel_readbuf_region(intel);
- return NULL;
- default:
- return NULL;
- }
-#else
- return NULL;
-#endif
-}
-
-
static GLboolean
do_copy_texsubimage(GLcontext *ctx,
struct st_texture_image *stImage,
- GLenum internalFormat,
- GLint dstx, GLint dsty,
- GLint x, GLint y, GLsizei width, GLsizei height)
+ GLenum baseFormat,
+ GLint destX, GLint destY,
+ GLint srcX, GLint srcY, GLsizei width, GLsizei height)
{
- const struct pipe_region *src =
- get_teximage_source(ctx, internalFormat);
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb;
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_region *src_region, *dest_region;
+ uint dest_offset, src_offset;
+ uint dest_format, src_format;
- if (!stImage->mt || !src) {
- DBG("%s fail %p %p\n", __FUNCTION__, (void *) stImage->mt, (void *) src);
- return GL_FALSE;
+ /* determine if copying depth or color data */
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ strb = st_renderbuffer(fb->_DepthBuffer);
+ }
+ else if (baseFormat == GL_DEPTH_STENCIL_EXT) {
+ strb = st_renderbuffer(fb->_StencilBuffer);
}
+ else {
+ /* baseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
+ strb = st_renderbuffer(fb->_ColorReadBuffer);
+ }
+
+ assert(strb);
+ assert(strb->surface);
+ assert(stImage->mt);
#if 00 /* XXX FIX flush/locking */
intelFlush(ctx);
@@ -1113,49 +1090,55 @@ do_copy_texsubimage(GLcontext *ctx,
LOCK_HARDWARE(intel);
#endif
- {
- GLuint image_offset = st_miptree_image_offset(stImage->mt,
- stImage->face,
- stImage->level);
- const GLint orig_x = x;
- const GLint orig_y = y;
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax,
- &x, &y, &width, &height)) {
- /* Update dst for clipped src. Need to also clip the source rect.
- */
- dstx += x - orig_x;
- dsty += y - orig_y;
+ src_format = strb->surface->format;
+ dest_format = stImage->mt->format;
+ if (src_format != dest_format)
+ return GL_FALSE;
- if (!(ctx->ReadBuffer->Name == 0)) {
- /* XXX this looks bogus ? */
- /* FBO: invert Y */
- y = ctx->ReadBuffer->Height - y - 1;
- }
+ src_region = strb->surface->region;
+ dest_region = stImage->mt->region;
+ if (!src_region || !dest_region)
+ return GL_FALSE;
+ if (src_region->cpp != dest_region->cpp)
+ return GL_FALSE;
+
+ src_offset = 0;
+ dest_offset = st_miptree_image_offset(stImage->mt,
+ stImage->face,
+ stImage->level);
+
+ /* XXX may need to invert image depending on window vs. user-created FBO */
- /* A bit of fiddling to get the blitter to work with -ve
- * pitches. But we get a nice inverted blit this way, so it's
- * worth it:
- */
#if 0
- intelEmitCopyBlit(intel,
- stImage->mt->cpp,
- -src->pitch,
- src->buffer,
- src->height * src->pitch * src->cpp,
- stImage->mt->pitch,
- stImage->mt->region->buffer,
- image_offset,
- x, y + height, dstx, dsty, width, height,
- GL_COPY); /* ? */
- intel_batchbuffer_flush(intel->batch);
+ /* A bit of fiddling to get the blitter to work with -ve
+ * pitches. But we get a nice inverted blit this way, so it's
+ * worth it:
+ */
+ intelEmitCopyBlit(intel,
+ stImage->mt->cpp,
+ -src->pitch,
+ src->buffer,
+ src->height * src->pitch * src->cpp,
+ stImage->mt->pitch,
+ stImage->mt->region->buffer,
+ dest_offset,
+ x, y + height, dstx, dsty, width, height,
+ GL_COPY); /* ? */
+ intel_batchbuffer_flush(intel->batch);
#else
- /* XXX use pipe->region_copy() ??? */
- (void) image_offset;
+
+ pipe->region_copy(pipe,
+ /* dest */
+ dest_region,
+ dest_offset,
+ destX, destY,
+ /* src */
+ src_region,
+ src_offset,
+ srcX, srcY,
+ /* size */
+ width, height);
#endif
- }
- }
#if 0
UNLOCK_HARDWARE(intel);
@@ -1266,7 +1249,7 @@ st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
_mesa_select_tex_object(ctx, texUnit, target);
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
- GLenum internalFormat = texImage->InternalFormat;
+ const GLenum baseFormat = texImage->TexFormat->BaseFormat;
/* XXX need to check <border> as in above function? */
@@ -1275,7 +1258,7 @@ st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
if (!do_copy_texsubimage(ctx,
st_texture_image(texImage),
- internalFormat, xoffset, 0, x, y, width, 1)) {
+ baseFormat, xoffset, 0, x, y, width, 1)) {
#if 0
_swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width);
#endif