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2007-07-31re-fix stencil addressing bugBrian
2007-07-31Add missing filesKeith Whitwell
2007-07-31Remove references to intel_tris.hKeith Whitwell
2007-07-31Build the "pipe" version of the i915tex driver.Keith Whitwell
This hands all rendering off to the softpipe rasterizer.
2007-07-31A version of the i915tex driver with all drawing code removed.Keith Whitwell
This is intended to support the softpipe development work. More code will be removed and pushed into softpipe until this basicially becomes the DRI/GLX interface for that driver.
2007-07-31simplify clear.x1,y2,x2,y2 setupBrian
2007-07-31In i915/i830_emit_state(), check if state->draw_region is non-null.Brian
This fixes a problem hit by glClear in the samples/stencil.c program.
2007-07-31fix stencil addressing bugBrian
2007-07-31remove obsolete xmesa_get_stencil_surface() stubBrian
2007-07-31fix comments and param names for intel_miptree_image_map()Brian
2007-07-31fix value returned by intel_new_renderbuffer_fb()Brian
2007-07-31fix assertionsBrian
2007-07-31Merge branch 'i915tex_privbuffers' into softpipe_0_1_branchKeith Whitwell
Conflicts: src/mesa/drivers/dri/i915tex/intel_buffers.c src/mesa/drivers/dri/i915tex/intel_context.c src/mesa/drivers/dri/i915tex/intel_fbo.c src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
2007-07-3032 and z24s8 softpipe buffersBrian
2007-07-30remove some obsolete xmesa remnantsBrian
2007-07-30Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-30Lots of improvements to the surface-related code.Brian
Z testing now works with i915 driver. Add gl_renderbuffer::surface pointer (and reverse pointer). Remove intel_surface and xmesa_surface types - no longer used.
2007-07-30compute scale for Z24 buffersBrian
2007-07-30implement read_quad_f_swz()Brian
2007-07-30Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-30implement surfaces for softpipe renderingBrian
2007-07-30map/unmap surfaces before/after renderingBrian
2007-07-30remove old commentsBrian
2007-07-30disable ProgramStringNotify assertionBrian
2007-07-30call st_invalidate_state()Brian
2007-07-30added map/unmap() stubsBrian
2007-07-29fix range reduction for sin/cos in i915tex (#11609)Roland Scheidegger
2007-07-29Fix crashes when the frag prog can't be handled in hardware (#11131)Roland Scheidegger
Must not change to/from swrast after Render.Start or bad things will happen. (Driver will still somewhat incorrectly report an implementation error, and apps can't really figure out if a prog is natively supported as validation is later - could try doing it earlier to give some hint at least, even though native status may still change later due to fog etc.)
2007-07-27renaming, comments, clean-upBrian
2007-07-27Clip triangles against softpipe->cliprect which includes scissor and surface ↵Brian
bounds. This prevents rendering out of bounds when the viewport is partially outside the surface bounds.
2007-07-27remove obsolete commentsBrian
2007-07-27Maintain cliprect (scissor) info in sp_state_derived.c.Brian
The cliprect depends on the scissor rect (if enabled), otherwise the drawing surface bounds.
2007-07-27Implement point/line quad clipping. Not quite as efficient as it probably ↵Brian
could be, but sufficient for now.
2007-07-27check scissor stateBrian
2007-07-27s/SP_TILE_H/SP_QUAD_H/Brian
2007-07-27init quad.coverage values to 1.0 in case line AA is enabled so that we see ↵Brian
something
2007-07-27Avoid unnecessary input attrib copy by aligning exec_machine attribs.michal
2007-07-27Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵michal
into softpipe_0_1_branch
2007-07-26Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian
2007-07-26generate error upon writing to varying var in fragment program (bug 11733)Brian
2007-07-26clamp float colorsBrian
2007-07-26fix color interpolation for CHAN_BITS==32Brian
2007-07-26don't use rgba_line() if CHAN_BITS==32Brian
2007-07-25Implement line stippling.Brian
Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
2007-07-25rename some varsBrian
2007-07-25implement DDX, DDY instructionsBrian
2007-07-25Fix pinterp() to compute 1 / FRAG_ATTRIB_WPOS.w Update comments too.Brian
2007-07-25patch things up enough to allow texture sampling to workBrian
2007-07-24remove unused MAX_3D_TEXTURE_SIZE, reformatttingBrian
2007-07-24use consistent indentationBrian