Age | Commit message (Collapse) | Author |
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glDeleteTexture makes the texture ID immediately free for re-use
while the actual texture object lingers until its reference count goes
to zero (when no longer bound by any rendering context).
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MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some
circumstances, but glean failed and demos/texenv.c was also incorrect.
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have all other attributes already set).
i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
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I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
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look like a fire...
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get_gen.py Python script.
Moved GetString(), GetPointer(), GetError() into new getstring.c file.
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It doesnt look like filter constants in r300_reg.h would define number of
levels.
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