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Author
2009-08-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-08-26
i965: init the tex_units_used field
Brian Paul
2009-08-26
i965: fix incorrect tex unit in emit_tex() and emit_txb()
Brian Paul
2009-08-26
i965: clean-up tex target switches
Brian Paul
2009-08-26
glsl: asst. clean-ups in set_program_uniform()
Brian Paul
2009-08-26
glsl: signal that the program needs to be re-translated when samplers change
Brian Paul
2009-08-26
progs/glsl: asst. changes in shtest.c
Brian Paul
2009-08-26
i965: added texture unit sanity check
Brian Paul
2009-08-26
i965: keep track of which texture units the fragment shader accesses
Brian Paul
2009-08-26
docs: document sampler array bug fix
Brian Paul
2009-08-26
i965: clean up texture target switches
Brian Paul
2009-08-26
mesa: var renaming, new assertion
Brian Paul
2009-08-26
mesa: additional instruction field size assertions
Brian Paul
2009-08-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-08-26
progs/glsl: handle window resizes in texaaline.c
Brian Paul
2009-08-26
progs/glsl: add special Makefile rule for samplers_array
Brian Paul
2009-08-26
progs/glsl: change samplers.c to better test sampler/texture indexing
Brian Paul
2009-08-26
glsl: fix bug in sampler array indexing
Brian Paul
2009-08-26
r600: fix two sided stencil
Alex Deucher
2009-08-26
r600: add missing radeon_cs_space_set_flush call
Alex Deucher
2009-08-26
st/xorg: create basic vertex shader
Zack Rusin
2009-08-26
st/xorg: create basic fragment shader
Zack Rusin
2009-08-26
r600: make reloc_chunk size dynamic
Alex Deucher
2009-08-26
r600: fix memory leak
Alex Deucher
2009-08-26
r300: r4xx and rs4xx also have lte discard regs
Alex Deucher
2009-08-26
st/dri: Add some debug code
Jakob Bornecrantz
2009-08-26
st/xorg: Temporary fix for none stencil visuals
Jakob Bornecrantz
2009-08-26
st/xorg: Find out correct type for depth stencil buffers
Jakob Bornecrantz
2009-08-26
st/dri: Redo config generation
Jakob Bornecrantz
2009-08-26
st/xorg: Add support for dirty framebuffer region reporting.
Michel Dänzer
2009-08-26
r600: Update vertex fetch shader if necessary
Cooper Yuan
2009-08-26
st/dri: make the GL_ARB_map_buffer_range entrypoints available
Ben Skeggs
2009-08-26
radeon/r100/r200: actually init the OQ support properly
Dave Airlie
2009-08-26
radeon/r200: OQ support for r200 in theory.
Dave Airlie
2009-08-26
radeon: add r100 OQ support with kms.
Dave Airlie
2009-08-25
progs/glsl: call ValidateShaderProgram()
Brian Paul
2009-08-25
mesa: validate shader before drawing (for debugging, disabled)
Brian Paul
2009-08-25
glsl: update a texture/sampler comment
Brian Paul
2009-08-25
glsl: implement shader sampler validation
Brian Paul
2009-08-25
mesa: use gl_texture_index type for gl_program::SamplerTargets
Brian Paul
2009-08-25
progs/util: added ValidateShaderProgram() to shaderutil.c
Brian Paul
2009-08-25
i965: add some texture unit/target assertions
Brian Paul
2009-08-25
mesa: print some program fields in binary too
Brian Paul
2009-08-26
r200: Add scissor to state atom list.
Pauli Nieminen
2009-08-25
radeon/r600: Fix remaining warnings when building 64 bit binary.
Pauli Nieminen
2009-08-25
r200: Addd missing parameter to debug output.
Pauli Nieminen
2009-08-25
r200: Fix commit size prediction.
Pauli Nieminen
2009-08-25
xorg: insert shaders into the cache
Zack Rusin
2009-08-25
exa: add basic code to cache vertex and fragment shaders
Zack Rusin
2009-08-25
exa: check whether the op is accelerated
Zack Rusin
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