Age | Commit message (Collapse) | Author |
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trivial/readpixels.c works again.
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vs_flush() function pointer.
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Since they're implemented by drawing quadrilaterals (and go through vertex
transformation and viewport mapping) we don't have to invert Y coords.
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The i915 driver now uses the software-based vertex shader interpreter
and draws everything through pipe->draw_arrays().
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new st_draw_vertices() utility used by glClear and glDrawPixels
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git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
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We weren't mapping all the needed vertex array buffers.
Move array state that was temporarily in draw_context to softpipe_context.
Remove a bunch of dead code.
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by default
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Used when the vertex shader references attributes which aren't present in VBOs.
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put into bufferobjects
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