summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2007-08-21Initial check-in of i915 fragment program translation (from tgsi).Brian
2007-08-20Set viewport state so viewport matches window dims.Brian
trivial/readpixels.c works again.
2007-08-20Move vertex transformation/shader code into draw_prim.c to avoid need for ↵Brian
vs_flush() function pointer.
2007-08-20move ALIGN16-related macros into p_compiler.hBrian
2007-08-20include draw_context.hBrian
2007-08-20Update glClear and glDrawPixels code.Brian
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords.
2007-08-20minor clean-upsBrian
2007-08-20Use new draw_arrays() code.Brian
The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays().
2007-08-20remove the -DMESA flagsBrian
2007-08-20remove some of the #ifndef MESA stuffBrian
2007-08-20ObsoleteBrian
2007-08-20remove dead code related to vf moduleBrian
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
new st_draw_vertices() utility used by glClear and glDrawPixels
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-20implement DrawElements, still some rough spotsBrian
2007-08-20implement draw_elements()Brian
2007-08-20don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian
2007-08-20remove debug printfBrian
2007-08-20call draw_trim()Brian
2007-08-20fix cache overflow bug in get_vertex()Brian
2007-08-20fix VBO clean-up in vbo_exec_vtx_destroy()Brian
2007-08-20Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-08-19Fix some draw_arrays issues.Brian
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
2007-08-18more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian
by default
2007-08-18Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian
Used when the vertex shader references attributes which aren't present in VBOs.
2007-08-18added tnl state atomBrian
2007-08-18fix xm_buffer_dataBrian
2007-08-17replace memcpy() with assignment, better type safetyBrian
2007-08-17added CLIP_x_SHIFT valsBrian
2007-08-17write outputs according to vs.outputs_writtenBrian
2007-08-17added outputs_written field to pipe_shader_stateBrian
2007-08-17load machine.Inputs based on vs.inputs_readBrian
2007-08-17added pipe ptr to draw_contextBrian
2007-08-17compute clipmaskBrian
2007-08-17define CLIP_LEFT/RIGHT etcBrian
2007-08-17shade four vertices at a timeBrian
2007-08-17added align16() functionBrian
2007-08-17added uint64 typeBrian
2007-08-17added null VB->AttribPtr[i] checkBrian
2007-08-17fix edgeflag bugBrian
2007-08-17pack output vertex attributes in sequential slotsBrian
2007-08-17tell vbo module to use bufferobjsBrian
2007-08-17added call to _mesa_load_state_parameters()Brian
2007-08-17added vbo_use_buffer_objects() to specify that immediate mode data should be ↵Brian
put into bufferobjects
2007-08-17replace assertion w/ conditionals in xmesa_clear()Brian
2007-08-17Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian
2007-08-17fix buffer clearing problemsBrian
2007-08-17assertionsBrian
2007-08-17added assertions, disable debug outputBrian