Age | Commit message (Collapse) | Author |
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Need to check for overlapping src/dest regions before computing bottom-to-top
vs. top-to-bottom order.
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_mesa_update_state doesn't always reset VertexProgram._Current to NULL.
This caused us to skip a necessary update of the fixed function vertex
program sometimes.
Change the logic such that we check for updates whenever the _Current
program is either NULL or the program generated by t_vp_build.
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_glapi_Context global gets cleared properly.
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Drop XMesaSetVisualDisplay(), XMesaReset(), no longer used.
Add XMesaCopyContext() and move the GlxSetRenderTables() call for XGL within
XMesaForceCurrent(). This is to make xserver/GL/mesa/X/xf86glx.c unaware of
Mesa internals.
Also, clean some ifdef's to make it clear that USE_XSHM and XFree86Server are
mutually exclusive.
Lastly,
- move gcstruct.h from glxheader.h up to xmesa_xf86.h since it calls *gc->ops
- drop GL/glxtokens.h from xm_api|dd.c, GLX tokens come from glcore.h and are
used irrelevant of XFree86.
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tighter code.
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