Age | Commit message (Collapse) | Author |
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more efficiently.
Remove switches/conditionals from vertex attribute wrappers.
glMultiTexCoord is implemented in terms of glVertexAttrib.
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In fact, handle all conventional vertex attributes in terms of generic
attributes (execept for edge flags and color indexes).
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ARB_texture_env_combine state.
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texture
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overwriting dma region
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can disable any extension if necessary.
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update to newer Mesa interfaces...
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this compiles but I doubt it works but it is a better starting point
than the branch
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rather than rasterization. A crutch to hw with wonky line
rasterizers.
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demo bug)
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