Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-19 | Convert the i915 driver blend state to the new semantics. | Zack Rusin | |
2007-09-19 | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin | |
Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics. | |||
2007-09-19 | grab vertex program pointer after state validation | Brian | |
2007-09-19 | Only generate vertex shader code when necessary. | Michel Dänzer | |
2007-09-19 | Finish up conversions of shaders to immutable objects. | Zack Rusin | |
Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment). | |||
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian | |
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done... | |||
2007-09-18 | temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled | Brian | |
2007-09-18 | intel_winsys: Disable scheduled buffer swaps for now. | Michel Dänzer | |
They don't work with private back buffers yet. This gets vsync working. | |||
2007-09-18 | Fix linux-dri-x86 target. | Michel Dänzer | |
2007-09-18 | use perspective projection, press r/R to rotate the quad | Brian | |
2007-09-18 | Fix some issues with perspective-corrected interpolation. | Brian | |
In mesa_to_tgsi.c, use TGSI_INTERPOLATE_PERSPECTIVE by default (to match post-transform vertex info convention). More to be done there... In sp_quad_fs.c, interpolate W in addition to Z. This fixes the divide by zero happening in perspective_interpolation() tgsi_exec.c As it was, we were only getting perspective correction of texture coords used by the TGSI_TEX instruction since it does a homogeneous divide. Other coords/varyings were incorrect. | |||
2007-09-18 | additional comments for tri_persp_coeff() | Brian | |
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin | |
2007-09-18 | Add emacs dirvars file with Mesa indention definition. | Zack Rusin | |
2007-09-18 | Finishing up rename of the setup state to the rasterizer state. | Zack Rusin | |
2007-09-18 | move cso cache to the pipe directory | Zack Rusin | |
2007-09-18 | Fix a silly bug on setting samplers. | Zack Rusin | |
Bind when the currently bound state is /not/ the one we just found/created. | |||
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | |
state | |||
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin | |
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | |||
2007-09-18 | Fix the warning. | Zack Rusin | |
The const is there to enforce the immutable state of the object, which is in reality owned by the pipe so just cast away the constness. | |||
2007-09-18 | Make sampler an immutable state object. | Zack Rusin | |
Switch the sample to be an immutable state object. | |||
2007-09-18 | Implementing a better hash, removing state_tracker dependency from the cache. | Zack Rusin | |
Replacing mesa's main hash with one that handles collisions, moving state_tracker related caching to the state tracker to keep cso cache independent of it. Cleanups. | |||
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin | |
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work. | |||
2007-09-17 | Replace GL_TEXTURE_* tokens with PIPE_TEXTURE_* | Brian | |
Must have missed this a while back. This fixes cube mapping. | |||
2007-09-17 | Plug in selection/feedback code. | Brian | |
Not quite finished yet. Selection/feedback are done with a private instance of the 'draw' module in the state tracker. Not quite all the draw context's state is set yet, namely vertex format info. Hold off on that for a bit... | |||
2007-09-17 | selection/feedback support | Brian | |
2007-09-17 | s/bugmgr/bufgr/ | Brian | |
2007-09-17 | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | |
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch | |||
2007-09-17 | Remove non-meaningful region_idle() interface | Keith Whitwell | |
This is already handled by the semanics of map(), etc. | |||
2007-09-17 | silence warning | Brian | |
2007-09-17 | update begin/end_query() functions | Brian | |
2007-09-17 | Fix linux-dri-x86 build. | Michel Dänzer | |
2007-09-14 | intel_winsys: Fix intel_buffer_reference. | Michel Daenzer | |
Correctly clear the pointer to the old buffer (not sure how this could build at all before...) and only reference the new one when its pointer is non-NULL. | |||
2007-09-14 | intel_winsys: Adapt to recent drm changes (s/pipes/planes/). | Michel Daenzer | |
2007-09-11 | Implement query object interface. | Brian | |
This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters. | |||
2007-09-10 | vertex feedback functions | Brian | |
2007-09-10 | merge buffer_unreference(), buffer_reference() | Brian | |
2007-09-10 | clean-ups, comments | Brian | |
2007-09-10 | s/xm_softpipe.c/xm_winsys.c/ | Brian | |
2007-09-10 | Rename | Brian | |
2007-09-10 | More work on vertex feedback / glRasterPos. Basic rasterpos works now. | Brian | |
2007-09-10 | added st_cb_rasterpos.c | Brian | |
2007-09-10 | plug in rasterpos/feedback code | Brian | |
2007-09-10 | glRasterPos function | Brian | |
2007-09-10 | move FLUSH_CURRENT | Brian | |
2007-09-06 | Initial work for post-transformed vertex feedback buffers. | Brian | |
This will be used for: GL_NV_transform_feedback, or similar GL3 functionality glRasterPos GL selection/feedback modes | |||
2007-09-06 | Initial work for post-transform vertex feedback buffers. | Brian | |
This will be used for: GL_NV_transform_feedback, or GL3 equivalent. RasterPos GL select/feedback modes | |||
2007-09-06 | Move guts of glRasterPos down into T&L module. | Brian | |
2007-09-06 | Move guts of glRasterPos into tnl module, called via new ↵ | Brian | |
ctx->Driver.RasterPos() function. | |||
2007-08-31 | move some protos from draw_vertex.h to draw_private.h | Brian | |