Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-10 | mesa: fix cut&paste typos | Mathias Frohlich | |
2009-09-10 | util: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h. | Vinson Lee | |
Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f. | |||
2009-09-10 | llvmpipe: Fix alpha test. | José Fonseca | |
2009-09-10 | llvmpipe: Mask out color channels not present in the color buffer. | José Fonseca | |
2009-09-10 | llvmpipe: Fix sampling from depth textures. Respect texture compare func. | José Fonseca | |
Fixes Mesa shadowtex sample. | |||
2009-09-10 | llvmpipe: Skip blending when mask is zero. | José Fonseca | |
This increases quake3 timedemo fps another 10%. | |||
2009-09-10 | llvmpipe: Proper control flow builders. | José Fonseca | |
New control flow helper functions which keep track of all variables and generate the correct Phi functions. This re-enables skipping the fs execution of quads masked out by the rasterizer, early z testing, and kill opcode. This yields a performance improvement of around 20%. | |||
2009-09-10 | llvmpipe: Copy the texture target into the sampler static state. | José Fonseca | |
Hunk forgotten in previous commit. | |||
2009-09-09 | llvmpipe: Quick hack for 1D textures. | José Fonseca | |
2009-09-09 | scons: Pass -mstackrealign option to gcc. | José Fonseca | |
It is impossible to have gcc generate SSE code without it, as thirdparty applications often call us with an unaligned stack pointer. | |||
2009-09-09 | llvmpipe: Fix depth mask computation. | José Fonseca | |
Fixes depth test for 24bit depth formats. | |||
2009-09-09 | llvmpipe: Include zsbuf's format in the fragment shader key. | José Fonseca | |
2009-09-09 | util: Fix depth/stencil format description. | José Fonseca | |
Inverse channel order. | |||
2009-09-09 | llvmpipe: Debug function to check stack alignment. | José Fonseca | |
Doing alignment check in locus is redundant, as gcc alignment assumptions will optimize away the check. | |||
2009-09-09 | i965: Fix relocation delta for WM surfaces. | Eric Anholt | |
This was a regression in 0f328c90dbc893e15005f2ab441d309c1c176245. Bug #23688 Bug #23254 | |||
2009-09-09 | i965: fix an overlooked merge conflict | Brian Paul | |
2009-09-09 | r600: check if textures are actually enabled before submission | Alex Deucher | |
noticed by taiu on IRC. | |||
2009-09-09 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-09 | mesa: regenerate get.c form get_gen.py | Brian Paul | |
2009-09-09 | mesa: move call to init_c_cliptest() from enable.c to tnl module. | Brian Paul | |
Fixed gallium build breakage. | |||
2009-09-09 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Brian Paul | |
Conflicts: Makefile configs/default progs/glsl/Makefile src/gallium/auxiliary/util/u_simple_shaders.c src/gallium/state_trackers/glx/xlib/xm_api.c src/mesa/drivers/dri/i965/brw_draw_upload.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/intel/intel_context.h src/mesa/drivers/dri/intel/intel_pixel.c src/mesa/drivers/dri/intel/intel_pixel_read.c src/mesa/main/texenvprogram.c src/mesa/main/version.h | |||
2009-09-09 | gallium: Added HaikuOS platform | aljen | |
2009-09-09 | mesa: disable GL_LUMINANCE case in _mesa_meta_draw_pixels() | Brian Paul | |
Works around a bug found on i965. See bug 23670. | |||
2009-09-09 | scons: Set default_dri to no for Mac OS. | Vinson Lee | |
Mac OS does not have libdrm. | |||
2009-09-09 | r600: fix ftp for dri1 | Alex Deucher | |
We use t->bo for dri1 since r600 uses CS for dri1. | |||
2009-09-09 | intel: add B43 chipset support | Zhenyu Wang | |
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com> | |||
2009-09-09 | r600: don't setup hardware state if TFP | Dave Airlie | |
if we have a BO here it means TFP and we should have set it up already. tested by b0le on #radeon | |||
2009-09-08 | progs/tests: added Z invert option | Brian Paul | |
2009-09-08 | mesa: bump version to 7.7 | Brian Paul | |
2009-09-08 | gallium: added r8g8b8_get/put_tile_rgba() | Brian Paul | |
2009-09-08 | progs/demos: added RGB invert option | Brian Paul | |
2009-09-08 | mesa: fix viewport_z_clip breakage | Brian Paul | |
2009-09-09 | i915g: Add buffer write callback | Jakob Bornecrantz | |
2009-09-09 | i915g: Reorg vbuf code a bit | Jakob Bornecrantz | |
2009-09-09 | i915g: pwrite batchbuffer instead of map | Jakob Bornecrantz | |
2009-09-09 | i915g: Keep vertex buffers in a fifo | Jakob Bornecrantz | |
2009-09-09 | util: Add super simple fifo | Jakob Bornecrantz | |
2009-09-09 | i915g: Map vertex buffers via gtt | Jakob Bornecrantz | |
2009-09-09 | i915g: Remove lib prefix from driver | Jakob Bornecrantz | |
2009-09-08 | docs: Add basic 7.7 relnotes. | Eric Anholt | |
2009-09-08 | intel: Add support for ARB_draw_elements_base_vertex. | Eric Anholt | |
On the 965, we just drop the value into the primitive packet. On non-945, we rely on the sw tnl code handling it. | |||
2009-09-08 | mesa: Add support for ARB_draw_elements_base_vertex. | Eric Anholt | |
2009-09-08 | glapi: Add ARB_draw_elements_base_vertex | Eric Anholt | |
2009-09-08 | mesa: Expose NV_depth_clamp if ARB_depth_clamp is supported. | Eric Anholt | |
The wording of these two is exactly the same, except for the issue "Can fragments with wc<=0 be generated when this extension is supported?", which idr thinks is a non-issue for us. | |||
2009-09-08 | i965: Add support for ARB_depth_clamp. | Eric Anholt | |
2009-09-08 | Regenerate files for GL_ARB_depth_clamp. | Eric Anholt | |
2009-09-08 | mesa: Add support for ARB_depth_clamp. | Eric Anholt | |
This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path. | |||
2009-09-08 | i965: Respect spec requirement for pixel shader computed depth with no zbuffer. | Eric Anholt | |
2009-09-08 | i965: Set NULL WM surfaces as tiled according to requirement by specs. | Eric Anholt | |
2009-09-08 | i965: Use the renderbuffer surface size instead of region size for WM surfaces. | Eric Anholt | |
For drawing to lower mipmap levels, the region size makes the renderbuffer be the size of the lowest level, instead of the current level. On DRI1, Brian previously found that the RB size was incorrect, so leave this broken there. |