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AgeCommit message (Expand)Author
2009-11-04nv50: fix shader emit_tex for cube texturesChristoph Bumiller
2009-11-04nv50: add abs-modifier for emit_minmaxChristoph Bumiller
2009-11-04nv50: add 3d texture tiling and mip-mappingChristoph Bumiller
2009-11-03mesa: (GLint64) casts in get.c to silence Visual Studio warningsBrian Paul
2009-11-03docs: fix 7.6 build with Visual StudioBrian Paul
2009-11-03windows: updated VC8 project fileKarl Schultz
2009-11-03windows: remove old entrypoints from mesa.def fileKarl Schultz
2009-11-03mesa: added GLAPIENTRY keywords for sync object functionsKarl Schultz
2009-11-03progs/util: Fix memory leak if fail to load/compile shaderVinson Lee
2009-11-03llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
2009-11-03llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca
2009-11-03python/retrace: Cope with null constant buffers.José Fonseca
2009-11-03python/retrace: Add missing colon.José Fonseca
2009-11-03progs/tests: debug code for getting texture component sizesBrian Paul
2009-11-03tgsi: Up tgsi_exec's control flow nesting to 32.Michal Krol
2009-11-03Merge branch 'mesa_7_6_branch'Brian Paul
2009-11-03mesa: clean-up, remove some flushing in FBO functionsBrian Paul
2009-11-03mesa: fix indentationBrian Paul
2009-11-03mesa: clean-up formattingBrian Paul
2009-11-03mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()Brian Paul
2009-11-03mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()Brian Paul
2009-11-03mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()Brian Paul
2009-11-03mesa: use ffs() to shorten loop in _mesa_drawbuffers()Brian Paul
2009-11-03mesa: added assertion, another commentBrian Paul
2009-11-03intel: avoid unnecessary front buffer flushing/updatingBrian Paul
2009-11-03st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák
2009-11-03st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul
2009-11-03st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul
2009-11-02mesa: added commentBrian Paul
2009-11-02mesa: use _mesa_get_current_tex_object()Brian Paul
2009-11-02mesa: use _mesa_get_current_tex_object()Brian Paul
2009-11-02mesa: make _mesa_get_current_tex_objec() publicBrian Paul
2009-11-02ARB prog parser: Fix a couple issues with previous merge from mesa_7_6_branchIan Romanick
2009-11-02glx: Fix memory leak if XF86DRICreateDrawable() failsVinson Lee
2009-11-02r600: implement LOG op in compilerPierre Ossman
2009-11-02r600: implement EXP op in compilerPierre Ossman
2009-11-02tgsi/ureg: Add negate and swizzle for predicates.Michal Krol
2009-11-02mesa: fix incorrect approx bits/channel for fxt1 formatsBrian Paul
2009-11-02gallium/util: add casts to silence warningsBrian Paul
2009-11-02tgsi/ureg: Update for gallium interface changes.Michal Krol
2009-11-02tgsi: Update for gallium interface changes.Michal Krol
2009-11-02gallium: Cleanup predicate and condition code TGSI tokens.Michal Krol
2009-11-02softpipe: Sanitise shader semantic and interpolator handling.Michal Krol
2009-11-01nouveau: Assume all texture blankets are linear for now.Younes Manton
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
2009-11-01r300g: fix geometry corruptionsMaciej Cencora
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-11-01r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson
2009-11-01nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller