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2009-01-01demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul
2009-01-01mesa: updated comments about GLSL constantsBrian Paul
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places.
2008-12-31python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca
2008-12-31util: List new file in SConscript.José Fonseca
2008-12-31Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca
2008-12-31i915: Avoid ptr->int conversion.José Fonseca
2008-12-31draw: Avoid integer overflow converting pointers on 64bit archs.José Fonseca
Not really an error, as we only care for the lower 4 bits.
2008-12-31intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt
The DrawPixels path was missing glViewport care, so blender's toolbar icons would go to the wrong places. Bug #19118.
2008-12-31intel: Add support for glBitmap as metaops using GL calls.Eric Anholt
This lets us avoid software fallbacks when clients forget to turn some state off (engine demo) or just do crazy things to test conformance (OGLC). This should probably be brought into mesa generic code so other drivers can make use of it. Bug #19016.
2008-12-30Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/config.h
2008-12-30mesa: fix bug in evaluation of structure fieldsBrian Paul
Fixes incorrect size information. See bug 19273.
2008-12-30mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work. When a built-in uniform array is indexed with a variable index we need to "unroll" the whole array into the parameter list (aka constant buffer) because we don't know which elements may be accessed at compile-time. In the case of the gl_LightSource array of size [8], we emit 64 state references into the parameter array (8 elements times 8 vec4s per gl_LightSourceParameters struct). Previously, we only allowed constant-indexed references to uniform arrays (such as gl_LightSource[2].position) which resulted in a single state reference being added to the parameter array, not 64. We still optimize this case. Users should be aware that using "gl_LightSource[i].ambient" in their shaders is a bit expensive since state validation will involve updating all 64 light source entries in the parameter list.
2008-12-30mesa: better error message when running out of GLSL samplersBrian Paul
2008-12-30mesa: comments for some state varsBrian Paul
2008-12-30mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul
2008-12-30gallium: Initialize var before use.José Fonseca
2008-12-30glut: List new source file in sconscript.José Fonseca
2008-12-30mesa: Do not specify types in bitfields.José Fonseca
As advised by gcc -pedantic.
2008-12-30draw: Do not specify types in bitfields.José Fonseca
As advised by gcc -pedantic.
2008-12-30gallium: Remove unused variables.José Fonseca
2008-12-30gallium: Don't redefine INLINE.José Fonseca
INLINE is commonly used in third-party headers.
2008-12-30scons: Specify C99 throughout all the tree.José Fonseca
MSVC may not support full C99, but supports more than plain C90. And -pedantic without -std=c99 generates too many spurious warnings (specially C++ style comments) to be of any use. Note that using certain C99 features in the cross-platform parts of Gallium is still not possible; namely mid-of-scope variable declarations and named structure initializers will break MSVC builds.
2008-12-30rtasm: Remove spurious semi-colons after function bodies.José Fonseca
2008-12-30gdi: Remove accidental keypresses.José Fonseca
2008-12-30mesa: updated compilation documentationBrian Paul
2008-12-30demos: minor fixes to twoside.c glsl demoBrian Paul
2008-12-30intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao
Thanks to Eric for pointing it out.
2008-12-29dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.Eric Anholt
We'd come up with a negative remainder, while we were looking for the positive version of it in the loop conditional. And, since the "did we hit our target" break was disabled for the target_msc == 0 ("Just make the divisor/remainder work") path, we'd never exit. Simplify the code by just using int64_t all over instead of trying to do it in a u32 space.
2008-12-29R300: missing semicolonAlex Deucher
2008-12-29intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao
2008-12-28r300: remove the unknowns from the indx_buffer codeDave Airlie
2008-12-24i915: separate the fog term from the specular color term.Xiang, Haihao
Previously fog parameter and specular color are packed into the same dword. Note specular color should be packed in BGRA for device, so if fog parameter and specular color all are present, fog parameter will dirty the alpha term of specular color. This fixes rendering issue when playing 'Yo Frankie' on 915/945.
2008-12-23intel: Fix glBitmap clipping for DRI1.Eric Anholt
2008-12-23Remove third buffer support from Mesa.Dave Airlie
This is part of the deprecated pageflipping infrastructure.
2008-12-23egl: fix egl closureAlan Hourihane
2008-12-23egl: fix startup query versionAlan Hourihane
2008-12-23egl: support GLXFBConfigs, pbuffers and pixmaps.Alan Hourihane
2008-12-22softpipe: Don't fill surfaces's winsys fields.José Fonseca
This is sometimes checked to distinguish between texture views and (deprecated) standalone surfaces.
2008-12-22softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.José Fonseca
Otherwise blitting from display target surfaces to front screen fails in several platforms.
2008-12-22Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca
Conflicts: src/gallium/auxiliary/util/Makefile
2008-12-22gdi: Cleanup sconsfile.José Fonseca
2008-12-22softpipe: initialize refcount and winsysJerome Glisse
2008-12-22softpipe: convert to use texture instead of surfaceJerome Glisse
2008-12-22gallium: const correctness.José Fonseca
2008-12-21Ignore new tests executables.José Fonseca
2008-12-20gallium: Fix typo in define name.José Fonseca
2008-12-19Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-19gallium: begin adapting Ian's 3D mipmap gen code to gallium utility libBrian Paul
Unfinished, a big no-op for now.
2008-12-19gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVBrian Paul
This is copied from Ian's commit a330933bb75c38148668637cd22b90d75d39506f