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2007-06-22fix bug rendering points with fragment program (see #11330)Brian
2007-06-22Fix feedback color bug #11332. In feedback mode, produce float colors.Brian
2007-06-21Random state-change / primitive rendering. Good for hammering on a driver...Brian
2007-06-21Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesaBrian
2007-06-21fix rgba pointer bug hit on zoomed+fogged glDrawPixelsBrian
2007-06-21Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesaBrian
2007-06-21r300: Corrected a bug in r300LineWidth.Oliver McFadden
Thanks to Panagiotis Papadakos for reporting it.
2007-06-21Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian
Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now.
2007-06-21rename _swrast_update_fragment_attribs()Brian
2007-06-20Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesaBrian
2007-06-20Effectively disable _TexEnvProgram before calling _swrast_DrawPixels().Brian
It's OK to use _TexEnvProgram regardless of the texture state, but if fog is also enabled, the fragment program is lacking the actual fog computation so fogging doesn't appear. Fixing this might involve a new _MaintainFogProgram field and related code. For now, just disable the _TexEnvProgram and let swrast handle everything.
2007-06-20fix glDrawPixels + fragment program problemBrian
2007-06-20copy wpos attrib info into zoomed span (fixes fog perspective correction ↵Brian
problem)
2007-06-19Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesaBrian
2007-06-15i915tex: Missing piece of SetTexOffset hook implementation for I830 generation.Michel Dänzer
2007-06-14nouveau: remove useless viewport xform with id matrix.Stephane Marchesin
2007-06-12fix an error string, refactor _mesa_GetCompressedTexImageARB() to get rid of ↵Brian
a goto
2007-06-12fix make clean commands so missing subdirs don't cause infinite loopsBrian
2007-06-12added memcpy() to-do itemBrian
2007-06-12fix commentBrian
2007-06-12Fix TEXREL issues when using GLX_USE_TLS (see bug 7459).Brian
2007-06-12fix GLX_USE_TLS breakage, fix a warningBrian
2007-06-11Rework _mesa_update_texture_compare_function() to only be called duringBrian
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
2007-06-11rename/clean-up _mesa_validate_texture_wrap_modeBrian
2007-06-11fix typo, added commentBrian
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-06-11typo: s/derrived/derived/Brian
2007-06-11Temporarily disable the calls to _mesa_update_texture_compare_function().Brian
This fixes the depth-peel regression reported by Brad King.
2007-06-11In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's ↵Brian
an app issue, not a mesa bug.
2007-06-11remove dead codeBrian
2007-06-10r300: i can't see why we fallback for polygon offset line/fillDave Airlie
2007-06-08In supported_buffer_bitmask(), use framebuffer's visual, not context's visualBrian
2007-06-08disable depthBits test in check_compatible(), see bug 11161Brian
2007-06-08fix glReadPixels parameters to handle odd-width windows correctlyBrian
2007-06-08disable shader program before glDrawPixelsBrian
2007-06-08remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITSBrian
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-07Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-06-07r300: Added a comment regarding the R300_VAP_CLIP registers.Oliver McFadden
2007-06-07r300: Removed a "don't think this is needed" comment, it actually is needed.Oliver McFadden
According to the comment you do not need to setup INPUT_CNTL when using vertex buffers. However, not doing so results in a lockup.
2007-06-07r300: Explain the R300_VAP_OUTPUT_VTX_FMT_1 register.Oliver McFadden
2007-06-07r300: Cleaned up long lines in r300Choose8888TexFormat.Oliver McFadden
2007-06-05Add PCI IDs for the G33, Q33, and Q35 chipsets.Wang Zhenyu
2007-06-05i915tex: Better attempt to release miptree when overriding texture image.Michel Dänzer
The previous approach could lead to crashes in FBO code that dereferences the miptree struct pointer unconditionally.
2007-06-05Remove dubious compile-time test for pre-2.4 Linux kernels.Michel Dänzer
LINUX_VERSION_CODE shouldn't be used by userspace code, it can be defined empty these days. If anybody still cares about 2.2 kernels, they should reinstate this as a proper runtime test.
2007-06-05Updates for array texture shadow targets.Ian Romanick
2007-06-05miniglx: implement GetProcAddressARB in miniglx as an alias for GPADave Airlie