Age | Commit message (Collapse) | Author |
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Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
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Based on a patch by Panagiotis Papadakos.
Among other things, this makes sure the framebuffer object associated with the
drawable has the correct size when _mesa_make_current is called, so the default
viewport is set up correctly.
Also update radeon->lastStamp in radeonSetCliprects.
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call _mesa_dereference_framebuffer instead of _mesa_dereference_framebuffer
in i810, i915, i915tex, i965 drivers.
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call swsetup_Wakeup before falling back to software rendering
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This need more work on case where we can disable
or enable early (stencil, alpha might need it to
be disable).
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Do proper reference counting so that we don't wind up with dangling
references to deleted windows/framebuffers. Should help with bug 7205.
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Also, added DeletePending field to gl_framebuffer used when a window has been
deleted, but there still may be rendering contexts attached to the
gl_framebuffer object.
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In i915_miptree_layout() change the width, height parameters that are passed
to intel_miptree_set_level_info(). As it was, the width, height values were
larger than the source image dimensions and we segfaulted in memcpy() when
copying the original texture data into the texture buffer region.
This fix should probably be checked by someone more familiar with the code (Keith?)
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