Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The later doesn't seem to work properly in SPU code.
|
|
|
|
default yet.
|
|
Pass complete information about vertex/index buffer location, size, etc.
|
|
The draw module's vbuf stage builds buffers of post-transformed vertices
and issues draw-elements calls to render them. We'll pass the vertex and
index buffers to the SPUs...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Not sure why this is only needed now...
|
|
Tiles are marked as CLEAR, DEFINED or DIRTY to avoid making unnecessary
get_tile() and put_tile() calls.
|
|
possible.
|
|
|
|
|
|
Also, improve some surface clearing code
|
|
softpipe_map_surfaces get call several time but softpipe_unmap_surfaces
get call only once. So to make sure stuff are properly unmap when
softpipe_unmap_surfaces get call we map surfaces only one time in
softpipe_map_surfaces.
|
|
Also make enum pipe_format used in a couple more places.
|
|
|
|
also don't use sse when llvm is enabled
|
|
|
|
|
|
|
|
Match behaviour of DRI driver. Fix fragment shader to find the other
parameters one slot further on. Will need more work to cope with FP's
that actually reference position.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|