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2008-02-27Cell: implement pipe_screen for cell driverBrian
2008-02-27gallium: implement pipe_screen for softpipe driverBrian
2008-02-27gallium/i915: remove some redundant codeBrian
2008-02-27gallium: better debug messagesBrian
2008-02-27gallium: softpipe_init_texture_funcs(), make texture func staticBrian
2008-02-27mesa: set input read only on successJerome Glisse
2008-02-27scons: Place the .sconsign file on the builddir too.José Fonseca
To avoid issues with different scons versions building the same source file
2008-02-27mesa: Add copyright headers.José Fonseca
2008-02-27gallium: Make headers C++ friendly.José Fonseca
2008-02-27scons: Move common code to a separate file.José Fonseca
2008-02-27scons: Autodetect the default machine.José Fonseca
2008-02-27gallium: Replace // comments.José Fonseca
2008-02-27gallium: Remove // comments.José Fonseca
2008-02-27scons: Fix winddk.py's decription and copyright.José Fonseca
2008-02-27gallium: update for new i915_screen.c file; fix some warnings.José Fonseca
2008-02-27gallium: Use stricter types.José Fonseca
VC++ won't silently convert a pointer to a function with typed pointer arguments to one with void pointer arguments.
2008-02-26cell: insert a (disabled) call to spe_cpu_info_get()Brian
Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1.
2008-02-26gallium: introduce 'pipe_screen' for context-independent functionsBrian
This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now.
2008-02-26gallium: use pipe_texture_reference() instead of pipe->texture_release()Brian
2008-02-26gallium: remove pipe parameter from pipe_texture_reference()Brian
Added pipe field to pipe_texture (temporary, see comments). First step toward context-less texture creation...
2008-02-27Revert "scons: Prefer MSVS 2003 (patch by Mark Mueller)."José Fonseca
This reverts commit 19f6e1a975a098cf4ce935b50f7cf0c64d9db042.
2008-02-26gallium: #includes to silence warningsBrian
2008-02-26gallium: updated prototype (missed in prev commit)Brian
2008-02-26gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian
Specifying a threshold size is a bit more flexible, and allows the option of converting even 1-pixel points to triangles (set threshold=0). Also, remove 0.25 pixel bias in wide_point().
2008-02-26gallium: fix zero-sized viewport bugBrian
If st_create_framebuffer() is called with width=0, height=0 and the program never called glViewport, the viewport wasn't properly initalized. This fixes that.
2008-02-26gallium: fix off by one rasterpos bugBrian
2008-02-26gallium: Print texture target for short dumps.Michal Krol
2008-02-26cell: Multiple rendering contexts don't work yetIan Romanick
Log a message and forcibly exit. This prevents silly fools from thinking there's a bug...instead of just an unimplemented feature. :)
2008-02-26intel_winsys: Fix build failure due to DEBUG_IOCTL being undefined.Michel Dänzer
Include pipe/p_debug.h to consistently enable or disable the debugging code.
2008-02-26gallium/i915: Use tgsi_scan_shader() to collect shader infoBrian
No longer use semantic info in pipe_shader_state. Also, remove redundant semantic info from i915_fp_compile struct.
2008-02-26gallium: remove unused varBrian
2008-02-26gallium: added tgsi_shader_field to sp_fragment_shaderBrian
Use the shader semantic info from there, instead of from pipe_shader_state. Carry this idea to draw module and other drivers...
2008-02-26gallium: collect more shader info in tgsi_scan_shader()Brian
Now getting input/output semantic info so we can eventually remove those fields from pipe_shader_state.
2008-02-26gallium: remove input_map[] from pipe_shader_stateBrian
2008-02-26gallium: disable debug codeBrian
2008-02-26scons: Prefer MSVS 2003 (patch by Mark Mueller).José Fonseca
2008-02-26scons: Properly generate PDB files on MSVC.José Fonseca
2008-02-26gallium: Add missing copyright headers.José Fonseca
2008-02-26gallium: Fix build on Windows.Michal Krol
2008-02-26implement cache limits for csoZack Rusin
by default set to 4096, which might be on the large side
2008-02-26add an explicit callback decleration and use it to silence warningsZack Rusin
2008-02-26hide cso cache definition and add some initial code for size limitingZack Rusin
the caches
2008-02-26implement deleting of driver side cached state in cso'sZack Rusin
2008-02-25gallium: rewrite AA point fragment shader to use a CMP instruction instead ↵Brian
of IF/ELSE/ENDIF Allows the shader to work on i915 hardware.
2008-02-25gallium/i915: plug in aapoint draw stageBrian
2008-02-25gallium/i915: Fix emit_hw_vertex(): need to use vinfo->src_index[]Brian
2008-02-25gallium/i915: remove debug codeBrian
2008-02-25gallium/i915: fix i915_emit_texld() to handle swizzled texcoordsBrian
Allocate a temporary register, insert MOV instruction, etc.
2008-02-25cell: Additional changes to match changes in draw/draw_vertex_shader.cIan Romanick
2008-02-25cell: Fix off-by-one error in spu_dcache_fetch_unalignedIan Romanick
This time the off-by-one error caused an extra qword to be fetched under certain circumstances when the source ea was not qword aligned.