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2009-01-06
mesa: rework GLSL array code generation
Brian Paul
2009-01-06
mesa: don't realloc instruction buffer so often
Brian Paul
2009-01-06
mesa: updated comment
Brian Paul
2009-01-06
mesa: fix merge conflict left-overs
Brian Paul
2009-01-06
mesa: no longer need Writemask field in GLSL IR nodes
Brian Paul
2009-01-06
mesa: revamp GLSL instruction emit code
Brian Paul
2009-01-06
mesa: make writemask_string() non-static
Brian Paul
2009-01-06
mesa: remove some do-nothing GLSL code
Brian Paul
2009-01-06
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Brian Paul
2009-01-06
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
Brian Paul
2009-01-06
mesa: tweak program register printing for RelAddr case
Brian Paul
2009-01-06
mesa: allow relative indexing into all register files and indirect dst regist...
Brian Paul
2009-01-06
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul
2009-01-06
mesa: initial support for uniform variable initializers.
Brian Paul
2009-01-06
mesa: allows 'f' suffix on GLSL float literals
Brian Paul
2009-01-06
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul
2009-01-06
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul
2009-01-06
mesa: reformat comments, rewrap lines, etc for a little better readability
Brian Paul
2009-01-06
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-06
gallium: Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV
Brian Paul
2009-01-06
cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES query
Jonathan Adamczewski
2009-01-06
mesa: remove dri_sarea.h, add glcore.h in Makefile
Brian Paul
2009-01-06
mesa: Fix the size per pixel for packed pixel format data type.
Xiang, Haihao
2009-01-06
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...
Xiang, Haihao
2009-01-06
dri: correct the damage.
Xiang, Haihao
2009-01-05
cell: fix code emit for RSQ/RCP when src arg == dst arg
Brian Paul
2009-01-05
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-06
nv50: fill image unit index in TEX varients
Ben Skeggs
2009-01-06
nv50: fix crash in nv50_program_destroy
Ben Skeggs
2009-01-06
nv50: working towards 3D textures
Ben Skeggs
2009-01-06
nv50: slightly better miptree allocation
Ben Skeggs
2009-01-06
nv50: add TXP to TEX case.. not correct, but anyway..
Ben Skeggs
2009-01-06
nv50: indentation for TEX is a little overenthusiastic
Ben Skeggs
2009-01-06
nv50: ensure we actually get contiguous regs for TEX insn.
Ben Skeggs
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-05
scons: Specify C99 throughout all the tree.
José Fonseca
2009-01-05
glu: Add mangled symbols to export list
Tom Fogal
2009-01-05
cell: SIMDize sorting in setup_sort_vertices()
Jonathan Adamczewski
2009-01-05
cell: SIMDize some subtractions
Jonathan Adamczewski
2009-01-05
progs/glsl: Add ignores
Jakob Bornecrantz
2009-01-05
progs/glsl: Remove double target def for vert-or-frag-only
Jakob Bornecrantz
2009-01-04
cell: improvements to spu_tri.c
Jonathan Adamczewski
2009-01-04
cell: new spu_shuffle.h header
Jonathan Adamczewski
2009-01-04
cell: initial codegen support for fragment shader loops
Brian Paul
2009-01-04
cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT query
Brian Paul
2009-01-04
cell: clean-up, improve SPU code generation
Brian Paul
2009-01-04
gallium: fix MaxTextureCoordUnits init
Brian Paul
2009-01-03
cell: fix typo (s/10/0)
Brian
2009-01-03
demos: remove redundant Makefile lines from prev merge
Brian
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