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2007-10-17Add some FLUSH_CURRENT() calls.Brian
Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention...
2007-10-17Assert that there's no outstanding current state that needs to be flushed ↵Brian
from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale.
2007-10-17formatting fixBrian
2007-10-17fix addressing error in read_stencil_pixels()Brian
2007-10-17Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian
2007-10-17reorder params to get_texel()Brian
2007-10-17implement 3D texture samplingBrian
2007-10-17When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.Brian
2007-10-17generate selection hit if in selection mode and pos is not clippedBrian
2007-10-17Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian
2007-10-17Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian
2007-10-17don't crash if texture border is used (unsupported for now)Brian
2007-10-17fix square point rasterizationBrian
2007-10-16lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1Brian
2007-10-16use new st_clear_accum_buffer() functionBrian
2007-10-16New st_clear_accum_buffer() function (can't use pipe->clear() since it ↵Brian
doesn't handle negative color values) Also, remove unneeded clamping in the accum ops.
2007-10-16front/back determination was wrongBrian
2007-10-16remove debug assertionBrian
2007-10-16Update mask calculations for point drawing.Brian
2007-10-16Fix broken polygon stippling (see comments for details).Brian
2007-10-16Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout.Brian
2007-10-16fix perspective-interpolated attribs for points, liensBrian
2007-10-16fix blend term translation bug, rename some funcsBrian
2007-10-15finish remaining blend modesBrian
2007-10-15fix incorrect register in get_eye_normal() for rescale_normals caseBrian
2007-10-15GL_UNSIGNED_BYTE indexesBrian
2007-10-15implement logicopBrian
2007-10-15remove commented out #includeBrian
2007-10-15check for width or height = 0 before calling driver Bitmap funcBrian
2007-10-15Fix useabs logic in build_fog().Brian
We always need to compute the absolute value of the fogcoord if we're passing it through for per-fragment fog.
2007-10-15remove feedback hackBrian
2007-10-15Undo prev changes.Brian
2007-10-15setup vertex format for GL_FEEDBACK modeBrian
2007-10-15GL_SELECT mode works nowBrian
2007-10-15formattingBrian
2007-10-15call pipe->set_vertex_buffer() after drawing/unreferencing.Brian
This fixes potential a stale reference to vertex buffers. Fixes cubemap demo on i915.
2007-10-15fix logic for printing extended swizzlesBrian
2007-10-15add 'normalized_coords' field to pipe_sampler_stateBrian
This controls whether texcoords are interpreted as-is or scaled up from [0,1]. Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two. Also, cleans up the CSO sampler state for i915 a bit.
2007-10-15feedback/rasterpos fix-upsBrian
2007-10-15Change 'drawing' field to boolean.Brian
2007-10-15remove unused includesBrian
2007-10-15simplify KIL usage for bitmap fragprogBrian
2007-10-15check for extended swizzles, added TGSI_OPCODE_KILPBrian
2007-10-15added print_texkil_op()Brian
2007-10-14implement accum opsBrian
2007-10-14implement put_tile()Brian
2007-10-14accum buffer supportBrian
2007-10-1416-bit rgba surface/format for accumBrian
2007-10-1416-bit RGBA surface format for accum buffersBrian
2007-10-14Added accum function/files.Brian