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2000-10-29
More GLchan color channel changes.
Brian Paul
2000-10-28
New colormac.h file for color-related macros.
Brian Paul
2000-10-28
Basic work to support deep color channels:
Brian Paul
2000-10-28
Do per-pixel fog when GL_FOG_HINT is GL_NICEST.
Keith Whitwell
2000-10-28
Lots of misc. bugfixes to bring GGIMesa in sync with the latest Mesa sources.
Jon Taylor
2000-10-27
restored test for __alpha in _mesa_win_fog_coords_from_z()
Brian Paul
2000-10-27
added info about GL_EXT_secondary_color and GL_EXT_fog_coord
Brian Paul
2000-10-27
Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.c
Brian Paul
2000-10-27
Implement EXT_fog_coord and EXT_secondary_color.
Keith Whitwell
2000-10-27
Change animated apps to double-buffered visuals by default.
Gareth Hughes
2000-10-26
added GL_BGR case to bytes_per_pixel()
Brian Paul
2000-10-26
removed X86/*.m4 files from tar archive
Brian Paul
2000-10-26
clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS value
Brian Paul
2000-10-26
fixed value for GLU_NURBS_MODE
Brian Paul
2000-10-26
added a glFinish() call
Brian Paul
2000-10-24
added incomplete() debug function/macro
Brian Paul
2000-10-24
signal NEW_TEXTURING if there's a Driver.BindTexture() function
Brian Paul
2000-10-23
Put a white texel in each corner of each texture.
Brian Paul
2000-10-23
added idle() func, enable fog by default
Brian Paul
2000-10-23
added libOSMesa.so info
Brian Paul
2000-10-23
generate separate libOSMesa library ala XFree86/DRI
Brian Paul
2000-10-23
fixed 386/x86 mismatches, reordered a few configs
Brian Paul
2000-10-23
Major audit of all Mesa's x86 assembly code. This round is basically
Gareth Hughes
2000-10-23
Major audit of all Mesa's x86 assembly code. This round is basically
Gareth Hughes
2000-10-21
added a proper idle() function
Brian Paul
2000-10-21
fixed a texture enable bug
Brian Paul
2000-10-21
polygon offset changes; added Visual->MRD field
Brian Paul
2000-10-20
Changes for multitexture > 3, code clean-ups.
Brian Paul
2000-10-20
use 1.1 glPolygonOffset instead of glPolygonOffsetEXT
Brian Paul
2000-10-19
Rewrote get_static_proc_address(). It made mistakes in some situations
Brian Paul
2000-10-19
glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
Brian Paul
2000-10-19
call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear...
Brian Paul
2000-10-19
improved blending accuracy to fix Glean test failures
Brian Paul
2000-10-18
GL_MAX_TEXTURE_UNITS_ARB is now 3
Brian Paul
2000-10-18
More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.
Brian Paul
2000-10-17
ported render begin/end calls from Mesa 3.4
Brian Paul
2000-10-16
added _mesa_get_teximages_from_driver()
Brian Paul
2000-10-16
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-09
if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problems
Brian Paul
2000-10-05
update TriangleCaps in GL_POINT/POLYGON_SMOOTH cases
Brian Paul
2000-10-05
brighter colors
Brian Paul
2000-10-05
better handling of GLX_DEPTH_SIZE in glXChooseVisual()
Brian Paul
2000-10-05
drawing color-index image to RGB window was broken
Brian Paul
2000-10-05
Committing in .
Jouk Jansen
2000-10-04
improved to test alpha blending with texture palette
Brian Paul
2000-10-02
more work to support N texture units
Brian Paul
2000-09-30
textured line test
Brian Paul
2000-09-30
support for N texture units
Brian Paul
2000-09-29
added fps output
Brian Paul
2000-09-29
generalized support for N texure units
Brian Paul
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