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AgeCommit message (Expand)Author
2000-10-29More GLchan color channel changes.Brian Paul
2000-10-28New colormac.h file for color-related macros.Brian Paul
2000-10-28Basic work to support deep color channels:Brian Paul
2000-10-28Do per-pixel fog when GL_FOG_HINT is GL_NICEST.Keith Whitwell
2000-10-28Lots of misc. bugfixes to bring GGIMesa in sync with the latest Mesa sources.Jon Taylor
2000-10-27restored test for __alpha in _mesa_win_fog_coords_from_z()Brian Paul
2000-10-27added info about GL_EXT_secondary_color and GL_EXT_fog_coordBrian Paul
2000-10-27Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.cBrian Paul
2000-10-27Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell
2000-10-27Change animated apps to double-buffered visuals by default.Gareth Hughes
2000-10-26added GL_BGR case to bytes_per_pixel()Brian Paul
2000-10-26removed X86/*.m4 files from tar archiveBrian Paul
2000-10-26clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS valueBrian Paul
2000-10-26fixed value for GLU_NURBS_MODEBrian Paul
2000-10-26added a glFinish() callBrian Paul
2000-10-24added incomplete() debug function/macroBrian Paul
2000-10-24signal NEW_TEXTURING if there's a Driver.BindTexture() functionBrian Paul
2000-10-23Put a white texel in each corner of each texture.Brian Paul
2000-10-23added idle() func, enable fog by defaultBrian Paul
2000-10-23added libOSMesa.so infoBrian Paul
2000-10-23generate separate libOSMesa library ala XFree86/DRIBrian Paul
2000-10-23fixed 386/x86 mismatches, reordered a few configsBrian Paul
2000-10-23Major audit of all Mesa's x86 assembly code. This round is basicallyGareth Hughes
2000-10-23Major audit of all Mesa's x86 assembly code. This round is basicallyGareth Hughes
2000-10-21added a proper idle() functionBrian Paul
2000-10-21fixed a texture enable bugBrian Paul
2000-10-21polygon offset changes; added Visual->MRD fieldBrian Paul
2000-10-20Changes for multitexture > 3, code clean-ups.Brian Paul
2000-10-20use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul
2000-10-19Rewrote get_static_proc_address(). It made mistakes in some situationsBrian Paul
2000-10-19glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctlyBrian Paul
2000-10-19call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear...Brian Paul
2000-10-19improved blending accuracy to fix Glean test failuresBrian Paul
2000-10-18GL_MAX_TEXTURE_UNITS_ARB is now 3Brian Paul
2000-10-18More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.Brian Paul
2000-10-17ported render begin/end calls from Mesa 3.4Brian Paul
2000-10-16added _mesa_get_teximages_from_driver()Brian Paul
2000-10-16use gray background, memset TempImage to white to help with debuggingBrian Paul
2000-10-09if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problemsBrian Paul
2000-10-05update TriangleCaps in GL_POINT/POLYGON_SMOOTH casesBrian Paul
2000-10-05brighter colorsBrian Paul
2000-10-05better handling of GLX_DEPTH_SIZE in glXChooseVisual()Brian Paul
2000-10-05drawing color-index image to RGB window was brokenBrian Paul
2000-10-05 Committing in .Jouk Jansen
2000-10-04improved to test alpha blending with texture paletteBrian Paul
2000-10-02more work to support N texture unitsBrian Paul
2000-09-30textured line testBrian Paul
2000-09-30support for N texture unitsBrian Paul
2000-09-29added fps outputBrian Paul
2000-09-29generalized support for N texure unitsBrian Paul