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2008-02-06gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.José Fonseca
2008-02-06gallium: Add forgotten return type.José Fonseca
2008-02-06gallium: Update scons instructions. Propagate user environment.José Fonseca
2008-02-06gallium: Cross-platform debugging helpers.José Fonseca
2008-02-06gallium: Portability guidelines.José Fonseca
2008-02-05Cell: remove accidentally added OPT_FLAGS linesBrian
2008-02-05Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ↵Brian
struct vertex_header
2008-02-05Cell: re-enable inlined vertex buffersBrian
Vertex data must be on a 16-byte address/offset so SIMD operations will work properly in the SPU code.
2008-02-05Cell: remove dummy fields, update/add some commentsBrian
2008-02-05Cell: added cell_batch_alloc_aligned()Brian
2008-02-05Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick
2008-02-05Add some debug messagesIan Romanick
2008-02-05More semi-trivial vectorization in the shader VMIan Romanick
2008-02-05Vectorize vertex pullerIan Romanick
2008-02-05Vectorize all micro opsIan Romanick
Fold single instruction micro ops inline. Remove unused micro ops.
2008-02-05gallium: Use align_free to free aligned memory.Michal Krol
2008-02-04Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian
Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned...
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian
2008-02-04Cell: move float4 typedef (temporary datatype)Brian
2008-02-04Cell: fix small sampling error in sample_texture_bilinear()Brian
2008-02-04Cell: texture sampler functions always return vector float nowBrian
Texture colors look the same now, regardless of X display/pixel format
2008-02-04Cell: added spu_unpack_A8R8G8B8()Brian
2008-02-04Cell: fix typoBrian
2008-02-04Cell: some basic blending codeBrian
2008-02-04Cell: replace float 4 with vector float in eval_coeff()Brian
2008-02-04Cell: emit blend state to SPUsBrian
2008-02-04Cell: choose bilinear vs. nearest filtering according to sampler stateBrian
2008-02-04Cell: improved bilinear filteringBrian
avoid calling get_tex_tile() if all texels are in same tile
2008-02-04Cell: implement basic bilinear texture samplerBrian
2008-02-04Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian
2008-02-04Cell: SIMD-ize more of texture samplingBrian
2008-02-04Cell: checkpoint: start to SIMD-ize texture samplingBrian
2008-02-04Cell: move tile clear code to flush_spans()Brian
2008-02-04Cell: clamp txmax, tymax in tile_bounding_box()Brian
Also, added some debug printfs
2008-02-04Cell: insert some draw_flush() callsBrian
2008-02-01Cell: comment about emit_quad() maskBrian
2008-02-01Cell: move some tile get/clear codeBrian
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
2008-02-01Cell: use global color_shuffle to remove a switch stmntBrian
2008-02-01Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian
2008-02-01Cell: rename/move global varsBrian
Put tile-related globals into spu_global struct. Rename c/ztile fields to be more consistant.
2008-02-01Cell: deprecate some use of struct cell_command - it should go away completelyBrian
Also, remove ALIGN16_ATTRIB from structs that no longer need it.
2008-02-01Cell: remove commands from top-level while loop which should only appear in ↵Brian
batch buffers
2008-02-01Cell: move ztest before color interp/packingBrian
2008-02-01Cell: rename fields of the tile_t unionBrian
2008-02-01Cell: implement Z16 and Z32 testing with SIMD instructions.Brian
2008-02-01Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian
2008-01-31Fix using "ccache ppu-gcc" for CC and fix parallel buildsIan Romanick
CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the OSMesa link was missing a dependency.
2008-01-31fix typoBrian
2008-01-31gallium: fix problem in which texcoords and varying vars got mapped to the ↵Brian
same slot This fixes the glsl/bump.c and glsl/texdemo1.c programs