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2007-02-22Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.Brian
2007-02-22XXX comments about shadersBrian
2007-02-22use ctx->VertexProgram._Current instead of ctx->VertexProgram._EnabledBrian
2007-02-22merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZEDBrian
2007-02-22fix negative indentation problemBrian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21updated info about arrays, predefined uniformsBrian
2007-02-21disable debugBrian
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian
2007-02-21remove unneeded #includesBrian
2007-02-21fix copy&paste errorsBrian
2007-02-21more minor changes to STATE_ indexingBrian
2007-02-21remove dead codeBrian
2007-02-21Reimplement the _slang_alloc_statevar() function.Brian
After several tries at making a table-based system for examining pre-defined uniforms to find statevar indexes, give up and do it the simple way (lots of strcmp() calls). Not terribly elegant, but perfectly functional.
2007-02-21adjustments to STATE_ token layout/format so token[1] is always the array indexBrian
2007-02-21checkpoint overhaul of pre-defined uniform codeBrian
2007-02-20clean-up, move IR_ELEMENT codeBrian
2007-02-20alloc IR_FIELD's Storage in codegen, like IR_ELEMENTBrian
2007-02-20Merge branch 'master' of ssh+git://idr@git.freedesktop.org/git/mesa/mesaIan Romanick
2007-02-20Delete two invalid assertions.Ian Romanick
These two assertions are invalid for a couple reasons. Primarily, when this code is compiled into the X-server, the symbols "glSecondaryColor3fEXT" and "glPointParameterivNV" do not exist.
2007-02-20work on struct/array handlingBrian
2007-02-20forgot to return length in parse_array_len()Brian
2007-02-20nouveau: nv10: grr, ctx->DrawBuffer invalid?Patrice Mandin
2007-02-20nouveau: nv10: also check ctx->DrawBuffer in nv10ViewportScalePatrice Mandin
2007-02-20nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bitsPatrice Mandin
2007-02-20implement support for pre-defined uniform structs (state vars)Brian
2007-02-20added slang_builtin.cBrian
2007-02-20Fix parallel make in r300 driver.Adam Jackson
2007-02-20added SWIZZLE_XXXX, SWIZZLE_YYYY, etcBrian
2007-02-20glxext.h version 18Brian
2007-02-20updated to version 18Brian
2007-02-20glext.h version 39Brian
2007-02-20updated to version 39Brian
2007-02-20set log level w/ env varChristian Neumair
2007-02-20remove accidental check-inBrian
2007-02-20Merge branch 'glsl-compiler-1' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1
2007-02-19i915tex: Fix performance regression with new vbo code and latest drm.Thomas Hellstrom
With current memory preferences, vbos ended up in AGP space where reading from them got a bit slow. Make sure buffer objects are initially created in system memory.
2007-02-17s/PROG_PRINT_ARB/PROG_PRINT_DEBUG/Brian
2007-02-17info about stand-alone compilerBrian
2007-02-17stand-alone GLSL compilerBrian
2007-02-17Lots of changes to prog_print.c code.Brian
Mainly, allow printing programs in either ARB, NV or "debug" formats.
2007-02-16Merge branch 'master' of ↵Sean D'Epagnier
git+ssh://geckosenator@git.freedesktop.org/git/mesa/mesa
2007-02-16Commiting a few minor fixes to glut fbdev (segfault on a separate stack)Sean D'Epagnier
Updated all drivers that used the old _ac_ functions to use the new _vbo_ functions. I know this fixed the fbdev driver, it looks like it might fix some other drivers too.
2007-02-16doxygen: update doxygen project number to 6.5Jerome Glisse
doxygen number was laggin behind a bit.
2007-02-16Update doxygen doc to reflet vbo changes.Jerome Glisse
Update doxygen doc, array_cache no longuer exist, new shiny vbo modules is there. Tested on unix, but i think i didn't broke that bat :).
2007-02-16nouveau: nv50: updatePatrice Mandin
2007-02-16nouveau: nv10,20: wrong viewport clip setupPatrice Mandin
2007-02-16nouveau: nv20: texture matrixPatrice Mandin
2007-02-16nouveau: nv20: updatePatrice Mandin
2007-02-16nouveau: nv10: set clear value for 16 and 24 bits depthPatrice Mandin