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2009-01-24scons: Build the progs into seperate dirs as well.José Fonseca
2009-01-24glut: Automatic library linkage only on MSVC.José Fonseca
2009-01-24scons: Use --enable-stdcall-fixup only when building DLLs.José Fonseca
2009-01-24glut: Use a new define GLUT_STATIC to distinguish static builds.José Fonseca
_DLL is defined by MSVC when building against a DLL version of the CRT library. It bears no relation to whether we are building a DLL or not. That is, we can build a DLL against a static CRT, or a static lib against a dynamicaly linked CRT. See more detail at http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx This gets DLL version of glut linking correctly both with MinGW and MSVC. PS: GL/gl.h (and others) must be fixed too.
2009-01-24glut: Ensure windows.h is included on windows.José Fonseca
Trying to override windows headers is a recipe for disaster. Especially when using with glew. Also the windows headers in recent MinGW are complete enough that they don't need patching up.
2009-01-24scons: Don't build the DRI drivers in a seperate dir.José Fonseca
DRI drivers can be build side by side with other non-DRI drivers, therefore there is no need to build gallium twice.
2009-01-23scons: Use a cache for built files.José Fonseca
Like ccache, but works on all OSes.
2009-01-23wgl: Adapt for st_get_framebuffer_surface call change.José Fonseca
2009-01-23scons: Allow to specify the MSVS version on command line.José Fonseca
2009-01-23progs: Port vp-tris to glew.José Fonseca
There was some wglGetProcAddress calls to setup extensions already, but including glext caused many compilation errors in MinGW.
2009-01-23gallium: change the st_get_framebuffer_surface/texture functionsAlan Hourihane
to return TRUE/FALSE if the st_framebuffer is valid, and if it is return the surface/texture in the passed pointer.
2009-01-23progs: Ignore more output executables.José Fonseca
2009-01-23progs/trivial: Use glew where needed.José Fonseca
Builds on windows now.
2009-01-23glew: Initial import.José Fonseca
From glew 1.5.1 release.
2009-01-23glut: Do not rely on GLAPIENTRY symbol.José Fonseca
GLEW does some defining/undefining of GLAPIENTRY making it unreliable. GLEW should also be fixed, but removing the dependency on this symbol. This also restores the ability for GLUT to be used with -fvisibility=hidden. The downside of this is that ld warns of: Warning: size of symbol `glutBitmapXXXXX' changed from 4 in glut_xxx.o to 16 in glut_xxxx.o Due to the fonts being declared void * (*4 bytes), but defined as 16byte static structure. I'll fix that in a later commit. See also commits: - f321f16e83cae427d6496c11955fd1c898d0395c - d084982240bafba0169c4a6cacf02d45d6cfd8c1
2009-01-22glut: Don't include mesa_wgl.h on MinGW builds.José Fonseca
windows.h header recent MinGW versions already declare the WGL API, and including mesa_wgl.h actually cause build failures.
2009-01-22scons: Don't define UNICODE on windows builds.José Fonseca
It creates problems in many libraries (glut, glew) which are not unicode aware.
2009-01-22Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: windows/VC8/mesa/osmesa/osmesa.vcproj windows/VC8/progs/demos/gears.vcproj windows/VC8/progs/progs.sln
2009-01-21i915: Add decode for PS in batchbuffers.Eric Anholt
2009-01-21i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt
2009-01-21i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt
2009-01-21nouveau: Map correct mip level when using the shadow (nv30, nv40).Younes Manton
2009-01-21nouveau: nv30 does not support separate blend functions for alpha and rgbPatrice Mandin
2009-01-21[intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg
Oops.
2009-01-21windows: fix output dir for glut project fileThomas Henn
2009-01-21swrast: fix redundant texture application in affine_textured_triangle().Brian Paul
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice.
2009-01-21mesa: add some debug assertions to detect null current texture object pointersBrian Paul
See bug #17895. These assertions could be removed when this is resolved.
2009-01-21windows: another round of VC8 project file updatesKarl Schultz
New static configs generate DLLs that do not have a dependency on the MSCVR* DLL's.
2009-01-21Revert "windows: new VC8 projects statically linked against libcmt"Brian Paul
This reverts commit bbda892c551e7d3f2d94cc877cc6e80f8568fa99. Static configs rolled into regular project files (in next commit). Provided by Karl Schultz.
2009-01-21progs: IgnoresJakob Bornecrantz
2009-01-20docs: document glXMakeContextCurrent() and Windows fixesBrian Paul
2009-01-20Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGIIan Romanick
There were several bugs in the infrastructure for these two routines. 1. GLX_ALIAS was incorrectly used. The function and its alias must be identical! glXMakeContextCurrent / glXMakeCurrentReadSGI and MakeContextCurrent had different parameters. This caused the last parameter of MakeContextCurrent to get random values. 2. We based the implementation of glXMakeContextCurrent on the manual page instead of the GLX spec. The GLX spec says that glXMakeContextCurrent can be passed a Window as a drawable. When this happens, it will behave just like glXMakeCurrentReadSGI or glXMakeCurrent. 3. If there was a problem finding or creating the DRI drawable, MakeContextCurrent would crash instead of returning an error. This commit fixes all three issues, and fixes bug #18367 and bug #19625.
2009-01-20i915: Fix gem backend after surface changesJakob Bornecrantz
2009-01-20[intel] Go back to using the typedef for the sarea structTimo Aaltonen
The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that.
2009-01-20Remove intel pageflipping support in its entirety.Owain G. Ainsworth
It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed.
2009-01-20glsl: silence unused var warningsBrian Paul
2009-01-20mesa: silence uninitialized var warningsBrian Paul
2009-01-20mesa: silence compiler warning at -O2Brian Paul
2009-01-20mesa: bump version to 7.3-rc3Brian Paul
2009-01-20mesa: inlclude whole windows/VC8/ directory in tarballsBrian Paul
2009-01-20windows: new VC8 projects statically linked against libcmtThomas Henn
2009-01-20windows: more VC8 project file updatesKarl Schultz
Make some compiler flags per-file. Remove driverfuncs.c from osmesa project.
2009-01-20gallium: Remove the standalone surfaces.José Fonseca
This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers.
2009-01-20Add a comment about _tnl_emit_indexed_vertices_to_buffer.Thomas Hellstrom
2009-01-20tnl: Add a utility to emit indexed vertices to a DMA buffer.Thomas Hellstrom
This utility is useful for hardware that doesn't support HW index buffers. It's a bit inefficient but appears to give a substantial performance gain, as we can emit tri strips that would otherwise be split into triangles.
2009-01-20Fix store texel for argb4444.Thomas Hellstrom
2009-01-20Fix store texel for argb8888_rev.Thomas Hellstrom
2009-01-20Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom
2009-01-20dri1: Add a macro to validate two dri drawables in one go.Thomas Hellstrom
Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables.
2009-01-19mesa: fix build of stand-alone glslcompiler driverBrian Paul