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2009-11-22r600 : use cf for all pop now, left optimization for future.Richard Li
2009-11-21r300g: Build fix.Corbin Simpson
Oops.
2009-11-21r300g: do not reallocate r300_vertex_info and r300_rs_block all the timeMarek Olšák
2009-11-21r300g: clean up vs/fs tabsMarek Olšák
Instead of vs_tab, we use vs_output_tab and it's local now. fs_tab hasn't been used anywhere, so I removed it and r300_update_fs_tab too.
2009-11-20r300g: silence warningsMarek Olšák
2009-11-20r300g: fix typo in r300_reg.h to prevent the RS unit from doing random thingsMarek Olšák
And reorder fragment shader inputs so that the colors are before texcoords, as is allocated by the shader compiler. This commit makes VS->FS attribute routing work on R500.
2009-11-20r300g: fix updating a vertex formatMarek Olšák
We must update PSC when we change the vertex format, e.g. vertex colors from RGBA to BGRA.
2009-11-20r300g: add texture lod clampingMarek Olšák
These now work: piglit/lodclamp piglit/levelclamp
2009-11-20r300g: Begin separating HW TCL and SW TCL state and setup.Corbin Simpson
This patch removes draw_context entirely from the HW TCL path and cleans up a few other things along the way. Hopefully, nothing got broken. Thanks to Marek Olšák for testing, review, and pointing out my bugs. :3
2009-11-20r300g: emit R300_TEX_ENABLE to indicate there are no textures boundMarek Olšák
Previously, this reg wasn't emitted at all if texture_count == 0.
2009-11-20r300g: remove variant states from emit_state_invariantMarek Olšák
2009-11-20r300g: Texrect factor cleanup.Corbin Simpson
(0, 0, 0, 1) is a much saner default value, and texrect factors only need to be (1/s, 1/t, 0, 1).
2009-11-20r300g: fix rectangle textures on r3xxMarek Olšák
Adapted from Maciej Cencora's patch.
2009-11-20r300g: Clean up bitcounting function.Corbin Simpson
I didn't see this in u_math; surely somebody else has this wheel reinvented elsewhere.
2009-11-20r300g: Use MAX3 and MIN3.Corbin Simpson
2009-11-20util: Add MAX3 and MIN3.Corbin Simpson
2009-11-20r300g: set better values in the R300_VAP_CNTL registerMarek Olšák
2009-11-20Fix comment to use /* */ rather than //Alan Hourihane
2009-11-20Fix indentation.Alan Hourihane
2009-11-20Fix vega compilation.Alan Hourihane
2009-11-20Fix memory leak.Alan Hourihane
2009-11-20r600 : eliminate Wondows line ending for test code.Richard Li
2009-11-20Merge remote branch 'origin/mesa_7_7_branch'Dave Airlie
2009-11-20r100: fix texture_from_pixmap and compiz.Dave Airlie
r100 state emission has separate rect and non-rect states, if we are doing TFP for a TEXTURE_2D we shouldn't use the rect states as they won't get emitted properly. Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-11-19r600 : Clean up a bit test code mess.Richard Li
2009-11-19st/xorg: Fix infinite loop in copy_packed_data.Vinson Lee
2009-11-19progs/xdemos: Add missing break statement in offset.c.Vinson Lee
2009-11-19st/mesa: replace st_flush() with pipe->flush()Brian Paul
We only need to flush the gallium driver in this case. Fixes a recursive state validation bug.
2009-11-19vbo: added recursion check in vbo_exec_FlushVertices()Brian Paul
2009-11-19r600 : change shader pop method for now.Richard Li
2009-11-19st/mesa: get rid of compressed_num_bytes() codeBrian Paul
2009-11-19st/mesa: remove is_compressed_mesa_format()Brian Paul
2009-11-19st/mesa: remove pointless assertionBrian Paul
2009-11-19softpipe: whitespace/indentation fixesBrian Paul
2009-11-19Merge branch 'master' of ssh://richardradeon@git.freedesktop.org/git/mesa/mesaRichard Li
2009-11-19r600 : check in shader code test enable flag: if flagRichard Li
R600_ENABLE_GLSL_TEST defined, IL shader code will goto r600 assembler. The test base is /mesa/progs/glsl/brick, and changes shader code in CH06-brick.frag/vert to test different logic op combination. (if,else,while,function,...). The stack depth code is not in yet, so it is hard coded now. So complex code would not run (such as things like 8 loops embeded loop in loop).
2009-11-19progs/trivial: Redraw upon keypress.Vinson Lee
2009-11-19pb: Make fenced buffers threadsafe.José Fonseca
2009-11-19softpipe: add missing check in softpipe_is_texture_referenced()Brian Paul
Check if the named texture is referenced by the texture cache.
2009-11-19st/xorg: Replace compile-time acceleration switch with Option "2DAccel".Michel Dänzer
This option can be used to disable 2D acceleration. DRI2 and XVideo blits will still be accelerated, at least to some degree even with compositing.
2009-11-19st/xorg: Miscellaneous XVideo fixes.Michel Dänzer
* Make sure the destination pixmap has a texture to render into. * Fix damage reporting so the EXA migration code can do the right thing. * Fix destination coordinates for redirected windows.
2009-11-19st/xorg: Try harder to ensure a shared texture has valid contents right away.Michel Dänzer
2009-11-19st/xorg: Don't complain about convolution filter being 'unknown'.Michel Dänzer
Also add a newline to the complaint so it'll be a little less annoying if we actually encounter an unknown filter value again.
2009-11-19intel: Remove non-GEM support.Eric Anholt
This really isn't supported at this point. GEM's been in the kernel for a year, and the fake bufmgr never really worked.
2009-11-19intel: Remove dead intel_context members and move some packing around.Eric Anholt
2009-11-19intel: Remove our special color packing macros and just use colormac.h.Eric Anholt
2009-11-19intel: Pack colors for blit at blit time, rather than at ClearColor.Eric Anholt
2009-11-19intel: Consistently use no_batch_wrap in intel_context struct.Eric Anholt
2009-11-19i965: Pack brw_wm_fragment_program better.Eric Anholt
2009-11-19mesa: Remove gratuitous padding in prog_dst_register.Eric Anholt
The padding was there to indicate the amount of space left from the number of expected bytes in the struct minus allocated bits. But uint bitfields get packed so that they don't cross uint boundaries, and we ended up allocating an extra dword to hold the pad field!