Age | Commit message (Expand) | Author |
2008-11-14 | r300: cs + DRI2 support | Jerome Glisse |
2008-11-14 | r300: bo and cs abstraction. | Jerome Glisse |
2008-11-13 | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul |
2008-11-13 | mesa: revamp GLSL instruction emit code | Brian Paul |
2008-11-13 | mesa: make writemask_string() non-static | Brian Paul |
2008-11-13 | mesa: remove some do-nothing GLSL code | Brian Paul |
2008-11-13 | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul |
2008-11-13 | mesa: use the tighter definition of GLSL ftransform() from the gallium branches | Brian Paul |
2008-11-13 | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul |
2008-11-13 | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul |
2008-11-13 | mesa: tweak program register printing for RelAddr case | Brian Paul |
2008-11-13 | mesa: fix generation of fixed function state when no vp exists | Alan Hourihane |
2008-11-12 | i965: Upload state on primitive switch, don't just prepare it. | Eric Anholt |
2008-11-12 | i965: Fix VB refcount leak on aperture overflow. | Eric Anholt |
2008-11-12 | Add glsync demo program from jbarnes for testing vblank synchronization. | Eric Anholt |
2008-11-12 | i965: Fix up VS max_threads for G4X and removing a magic number. | Eric Anholt |
2008-11-12 | i965: Fix up SF max_threads. | Eric Anholt |
2008-11-12 | i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads. | Eric Anholt |
2008-11-12 | i965: Update WM maximum threads for G4X. | Eric Anholt |
2008-11-12 | i965: Add a big comment explaining my understanding of URB management. | Eric Anholt |
2008-11-12 | glFlush before CopySubBuffer, fix coordinates and extension name typo. | Kristian Høgsberg |
2008-11-12 | glx: fix xcb build | Hanno Böck |
2008-11-11 | mesa: fix version check in dinoshade.c | Brian Paul |
2008-11-11 | mesa: allow relative indexing into all register files and indirect dst regist... | Brian Paul |
2008-11-11 | Don't mess with emacs tab width. | Kristian Høgsberg |
2008-11-11 | intel: reset cliprect_mode to IGNORE_CLIPRECTS. | Xiang, Haihao |
2008-11-11 | mesa: restore the negate flag of dots in build_lighting. | Xiang, Haihao |
2008-11-11 | mesa: update new state for RasterPos like other operations. | Xiang, Haihao |
2008-11-10 | mesa: new _mesa_is_pow_two() function | Brian |
2008-11-10 | mesa: restore glapi/ prefix on #include | Brian Paul |
2008-11-10 | mesa: fix some misc breakage caused by editing auto-generated files rather th... | Brian Paul |
2008-11-10 | GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident() | Brian Paul |
2008-11-10 | dri: alloc __DRIscreen object with calloc() | Brian Paul |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul |
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul |
2008-11-10 | undo accidental changes to multitex.frag shader | Brian Paul |
2008-11-08 | mesa: remove OPCODE_INT #define | Brian |
2008-11-08 | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul |
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul |
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul |