Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-22 | Sampler state code now compiles and is built. Not tested yet. | Brian | |
2007-08-22 | added border_color to sampler state | Brian | |
2007-08-22 | Improved pipe_region/surface_reference() functions | Brian | |
Now dereferences the old object first. Target object may be NULL to clear the pointer. | |||
2007-08-22 | Rework of shader constant buffers. | Brian | |
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects. | |||
2007-08-22 | Import some sampler state code. | Keith Whitwell | |
Doesn't compile, isn't built. | |||
2007-08-22 | code movement, null ptr checks, etc | Brian | |
2007-08-22 | remove unneeded include | Brian | |
2007-08-22 | remove unneeded includes | Brian | |
2007-08-22 | Obsolete. | Brian | |
2007-08-22 | don't need i915_fpc.c | Brian | |
2007-08-22 | implement negation for src operands | Brian | |
2007-08-22 | Clear all the dirtyflag words | Keith Whitwell | |
2007-08-22 | Remove duplicate i915 shader disassembler | Keith Whitwell | |
2007-08-21 | Headers. | michal | |
Fix alignment issues. Silence compiler warnings. More debugging code. | |||
2007-08-21 | Silence compiler warnings. | michal | |
2007-08-21 | Define __MSC__. | michal | |
Make ALIGN macros more error-proof. | |||
2007-08-21 | temporarily call _mesa_enable_sw_extensions() so we can run more test progs ↵ | Brian | |
without failing the extension checks | |||
2007-08-21 | comments | Brian | |
2007-08-21 | Fragment shader translation seems to basically work now. More testing needed. | Brian | |
2007-08-21 | fix cut and paste | keithw | |
2007-08-21 | First pass at a fallback concept for pipe devices. | Keith Whitwell | |
Creates a new pipe driver that feeds commands to either a hardware or software pipe depending on fallback state. Untested concept checkpoint. At this point it compiles. | |||
2007-08-21 | Add missing #include | Keith Whitwell | |
2007-08-21 | added fpc sources | Brian | |
2007-08-21 | Initial check-in of i915 fragment program translation (from tgsi). | Brian | |
2007-08-20 | Set viewport state so viewport matches window dims. | Brian | |
trivial/readpixels.c works again. | |||
2007-08-20 | Move vertex transformation/shader code into draw_prim.c to avoid need for ↵ | Brian | |
vs_flush() function pointer. | |||
2007-08-20 | move ALIGN16-related macros into p_compiler.h | Brian | |
2007-08-20 | include draw_context.h | Brian | |
2007-08-20 | Update glClear and glDrawPixels code. | Brian | |
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords. | |||
2007-08-20 | minor clean-ups | Brian | |
2007-08-20 | Use new draw_arrays() code. | Brian | |
The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays(). | |||
2007-08-20 | remove the -DMESA flags | Brian | |
2007-08-20 | remove some of the #ifndef MESA stuff | Brian | |
2007-08-20 | Obsolete | Brian | |
2007-08-20 | remove dead code related to vf module | Brian | |
2007-08-20 | Checkpoint: remove more of the old draw_vb() code. | Brian | |
2007-08-20 | Start to remove the temporary draw_vb() and draw_vertices() code. | Brian | |
new st_draw_vertices() utility used by glClear and glDrawPixels | |||
2007-08-20 | Move guts of vertex array drawing into the 'draw' module. | Brian | |
2007-08-20 | implement DrawElements, still some rough spots | Brian | |
2007-08-20 | implement draw_elements() | Brian | |
2007-08-20 | don't map element buffer in _mesa_validate_DrawElements() unless necessary | Brian | |
2007-08-20 | remove debug printf | Brian | |
2007-08-20 | call draw_trim() | Brian | |
2007-08-20 | fix cache overflow bug in get_vertex() | Brian | |
2007-08-20 | fix VBO clean-up in vbo_exec_vtx_destroy() | Brian | |
2007-08-20 | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | |
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch | |||
2007-08-19 | Fix some draw_arrays issues. | Brian | |
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code. | |||
2007-08-18 | more work on vertex shaders, now using vertex shaders instead of TnL module ↵ | Brian | |
by default | |||
2007-08-18 | Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[] | Brian | |
Used when the vertex shader references attributes which aren't present in VBOs. | |||
2007-08-18 | added tnl state atom | Brian | |