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2007-08-22Sampler state code now compiles and is built. Not tested yet.Brian
2007-08-22added border_color to sampler stateBrian
2007-08-22Improved pipe_region/surface_reference() functionsBrian
Now dereferences the old object first. Target object may be NULL to clear the pointer.
2007-08-22Rework of shader constant buffers.Brian
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
2007-08-22Import some sampler state code.Keith Whitwell
Doesn't compile, isn't built.
2007-08-22code movement, null ptr checks, etcBrian
2007-08-22remove unneeded includeBrian
2007-08-22remove unneeded includesBrian
2007-08-22Obsolete.Brian
2007-08-22don't need i915_fpc.cBrian
2007-08-22implement negation for src operandsBrian
2007-08-22Clear all the dirtyflag wordsKeith Whitwell
2007-08-22Remove duplicate i915 shader disassemblerKeith Whitwell
2007-08-21Headers.michal
Fix alignment issues. Silence compiler warnings. More debugging code.
2007-08-21Silence compiler warnings.michal
2007-08-21Define __MSC__.michal
Make ALIGN macros more error-proof.
2007-08-21temporarily call _mesa_enable_sw_extensions() so we can run more test progs ↵Brian
without failing the extension checks
2007-08-21commentsBrian
2007-08-21Fragment shader translation seems to basically work now. More testing needed.Brian
2007-08-21fix cut and pastekeithw
2007-08-21First pass at a fallback concept for pipe devices.Keith Whitwell
Creates a new pipe driver that feeds commands to either a hardware or software pipe depending on fallback state. Untested concept checkpoint. At this point it compiles.
2007-08-21Add missing #includeKeith Whitwell
2007-08-21added fpc sourcesBrian
2007-08-21Initial check-in of i915 fragment program translation (from tgsi).Brian
2007-08-20Set viewport state so viewport matches window dims.Brian
trivial/readpixels.c works again.
2007-08-20Move vertex transformation/shader code into draw_prim.c to avoid need for ↵Brian
vs_flush() function pointer.
2007-08-20move ALIGN16-related macros into p_compiler.hBrian
2007-08-20include draw_context.hBrian
2007-08-20Update glClear and glDrawPixels code.Brian
Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords.
2007-08-20minor clean-upsBrian
2007-08-20Use new draw_arrays() code.Brian
The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays().
2007-08-20remove the -DMESA flagsBrian
2007-08-20remove some of the #ifndef MESA stuffBrian
2007-08-20ObsoleteBrian
2007-08-20remove dead code related to vf moduleBrian
2007-08-20Checkpoint: remove more of the old draw_vb() code.Brian
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
new st_draw_vertices() utility used by glClear and glDrawPixels
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-20implement DrawElements, still some rough spotsBrian
2007-08-20implement draw_elements()Brian
2007-08-20don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian
2007-08-20remove debug printfBrian
2007-08-20call draw_trim()Brian
2007-08-20fix cache overflow bug in get_vertex()Brian
2007-08-20fix VBO clean-up in vbo_exec_vtx_destroy()Brian
2007-08-20Merge branch 'softpipe_0_1_branch' of ↵Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-08-19Fix some draw_arrays issues.Brian
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
2007-08-18more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian
by default
2007-08-18Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian
Used when the vertex shader references attributes which aren't present in VBOs.
2007-08-18added tnl state atomBrian