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2009-04-01tgsi: Fix structure members initialisation.Michal Krol
2009-04-01python/regress: Add vertex shader LRP test.Michal Krol
2009-04-01python/regress: Add vertex shader FRC test.Michal Krol
2009-04-01glsl: fix texgen state variable tokens in emit_statevars()Brian Paul
This fixes broken variable indexing into the gl_Eye/ObjectPlaneS/T/R/Q arrays. See bug 20986.
2009-04-01mesa: minor tweaks in append_token() for printing state var stringsBrian Paul
2009-04-01tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.Michal Krol
2009-04-01tgsi: Provide alternate instruction mnemonics in tgsi info.Michal Krol
2009-04-01tgsi/doc: Fix typo.Michal Krol
2009-04-01python/regress: Add vertex shader EX2 test.Michal Krol
2009-04-01python/regress: Add vertex shader DST test.Michal Krol
2009-04-01python/regress: Fix vertex shader XPD test.Michal Krol
2009-04-01python/regress: Indent.Michal Krol
2009-04-01python/regress: Add vertex shader test for XPD.Michal Krol
2009-04-01python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.Michal Krol
2009-04-01python/regress: Add more vertex shader tests.Michal Krol
2009-03-31r300-gallium: Backwards test.Corbin Simpson
Wow, how long's that been there? Embarrassing.
2009-03-31r300-gallium: Moar vert shader emit.Corbin Simpson
2009-03-31r300-gallium: Add vertex shader emit.Corbin Simpson
2009-03-31r300-gallium: Stubs for vertex shaders.Corbin Simpson
2009-03-31tgsi: added some helpful debug functions in the tgsi interpreterBrian Paul
Check for NaN/Inf, print exec vectors, print temp registers.
2009-03-31mesa: fix bug in GPU codegen for fixed-function two-sided lightingBrian Paul
The 'dots' register wasn't getting properly un-negated and un-swizzled after emitting the code for back-face lighting. So, if more than one light source was enabled, the specular exponent for the next light source was wrong. During execution we were evaluating pow(x, y) where y was negative instead of positive. This led to the outcome being zero or NaN. This fixes the occasional black triangles seen in isosurf when hacked to enable two-sided lighting.
2009-03-31draw: added Nan/Inf assertion in debug codeBrian Paul
2009-03-31softpipe: use util_is_inf_or_nan()Brian Paul
And print/warn NaN/Inf in print_vertex().
2009-03-31gallium: added util_is_inf_or_nan() function to u_math.hBrian Paul
2009-03-31mesa: minor reformatting, whitespace changesBrian Paul
2009-04-01python/regress: Initial commit for vertex shader regression tests.Michal Krol
2009-03-31Updated CPU_TO_LE32 to work on darwinJeremy Huddleston
2009-03-31Fix compiling indirect.c when GLX_DIRECT_RENDERING is not definedJeremy Huddleston
(cherry picked from commit b65bc1b6cb72df950c2e26446936804dfcdc432c)
2009-03-31python/test: New test for surface copies.José Fonseca
2009-03-31python/test: Ignore test output files.José Fonseca
2009-03-31python/test: Cleanup.José Fonseca
2009-03-31python/test: Dump classification tree to text file too.José Fonseca
2009-03-31python/test: Set executable permission bit.José Fonseca
2009-03-31python/test: New test for rendering into textures.José Fonseca
2009-03-31util: Enable assembly breakpointt on x86_64.José Fonseca
A breakpoint is much nicer than abort when gdb is attached.
2009-03-31python/test: Limit tree depth.José Fonseca
2009-03-31python/test: Infer type (continuous/discrete) from object type.José Fonseca
2009-03-31python/test: Flush stdout to keep in sync with debug info on stderr.José Fonseca
2009-03-31python/test: Dump a classification tree of the results when finished testing.José Fonseca
2009-03-31python/test: New test for texture transfers.José Fonseca
2009-03-31python/test: More descriptive test name.José Fonseca
2009-03-31python: Make get/put_tile_raw more user friendlier.José Fonseca
2009-03-31python: Add nblocksx/y members to surfaces.José Fonseca
2009-03-31gallium: Move pf_is_depth_stencil to p_format.h.José Fonseca
2009-03-31fix ugly copy/paste error in mipmap generation codeRoland Scheidegger
2009-03-30r300-gallium: RGBA, not ARGB, after all.Corbin Simpson
Clearly, something else is wrong.
2009-03-30r300-gallium: r500-fs: If recompiling a shader, overwrite old insts.Corbin Simpson
2009-03-30r300-gallium: Properly redo shaders when constant buffer changes size.Corbin Simpson
2009-03-30r300-gallium: Allow surface_fill to clear depth/stencil buffers too.Corbin Simpson
2009-03-30r300-gallium: Emit the "right" sequence of colors.Corbin Simpson
ARGB, not RGBA.