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2007-10-19added get/put_tile_raw() methodsBrian
2007-10-19don't alloc region in xmesa_surface_alloc(), fixes a mem leakBrian
2007-10-19disable debug printfBrian
2007-10-19call Driver.Flush() in _mesa_notifySwapBuffers()Brian
2007-10-19Initial implementation of surface tile caching.Brian
Instead of using read/write_quad() functions, do framebuffer accesses via get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls. Only implemented for color buffers right now.
2007-10-19Tile cache functions.Brian
2007-10-19clamp/clip in put_tile(), move softpipe_init_surface_funcs() callBrian
2007-10-18remove old commentBrian
2007-10-18Alternate CopyPixels path based on get/put_tile().Brian
For some drivers (like Xlib) it's not possible to treat the front/back color buffers as pipe_regions. So pipe->region_copy() won't work. Added a new state tracker field indicating if we can use regions for colorbuffer accesses. This should probably be re-considered someday...
2007-10-18fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debuggingBrian
2007-10-18fix off-by-one error in CopyPixels src positionBrian
2007-10-18fix upside down CopyPixels imageBrian
2007-10-18fix function nameBrian
2007-10-18checkpoint: code refactoring for glCopyPixelsBrian
2007-10-18start implementing glCopyPixels (stencil works)Brian
2007-10-18make read_stencil_pixels() non-staticBrian
2007-10-18Change type of shader->executable field from void * to generic function pointer.Brian
Fix warnings in draw_create_vertex_shader()
2007-10-18added const qualifiersBrian
2007-10-18better debug code, silence some warningsBrian
2007-10-18print vertex input mappingBrian
2007-10-18handle fogcoord/raster distanceBrian
2007-10-18added st_debug.cBrian
2007-10-18debug functionsBrian
2007-10-18fix logic error in stipple_quad() (point/line fragments were getting dropped)Brian
2007-10-18Corrected the file permissions in src/mesa/pipe.Oliver McFadden
2007-10-18pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this ↵Oliver McFadden
function)
2007-10-18sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden
2007-10-17fix interpolation bug in nearest-image/linear-mipmap filteringBrian
2007-10-17remove #include vf.hBrian
2007-10-17disable the NeedFlush assertion for nowBrian
2007-10-17Add some FLUSH_CURRENT() calls.Brian
Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention...
2007-10-17Assert that there's no outstanding current state that needs to be flushed ↵Brian
from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale.
2007-10-17formatting fixBrian
2007-10-17fix addressing error in read_stencil_pixels()Brian
2007-10-17Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian
2007-10-17reorder params to get_texel()Brian
2007-10-17implement 3D texture samplingBrian
2007-10-17When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.Brian
2007-10-17generate selection hit if in selection mode and pos is not clippedBrian
2007-10-17Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian
2007-10-17Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian
2007-10-17don't crash if texture border is used (unsupported for now)Brian
2007-10-17fix square point rasterizationBrian
2007-10-16lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1Brian
2007-10-16use new st_clear_accum_buffer() functionBrian
2007-10-16New st_clear_accum_buffer() function (can't use pipe->clear() since it ↵Brian
doesn't handle negative color values) Also, remove unneeded clamping in the accum ops.
2007-10-16front/back determination was wrongBrian
2007-10-16remove debug assertionBrian
2007-10-16Update mask calculations for point drawing.Brian
2007-10-16Fix broken polygon stippling (see comments for details).Brian