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My Mesa repository
Thomas White
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2007-10-24
flush pipe in draw_stencil_pixels()
Brian
2007-10-24
get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (f...
Brian
2007-10-24
added a pipe->flush() call in xmesa_clear()
Brian
2007-10-24
Add copyright headers and do some cleanups.
Zack Rusin
2007-10-24
Remove the silly function and remove the bogus comment.
Zack Rusin
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Implement arl, lerp opcodes and do a first stab at if/endif
Zack Rusin
2007-10-24
Implement cross product and abs opcode
Zack Rusin
2007-10-24
Implement extended swizzling.
Zack Rusin
2007-10-24
Implement SGE and SLT
Zack Rusin
2007-10-24
Introduce linux-llvm target. Remove the llvm code from the default build for ...
Zack Rusin
2007-10-24
Align the load/stores. Reduce the amount of debugging output.
Zack Rusin
2007-10-24
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
Make lit work but in a very lame way - will have to be rewritten.
Zack Rusin
2007-10-24
Muchos fixos. gears kinda works. and cases don't crash.
Zack Rusin
2007-10-24
implement min and max
Zack Rusin
2007-10-24
Fix some warnings and implement lg2
Zack Rusin
2007-10-24
Implement frc and floor
Zack Rusin
2007-10-24
Implement ex2 opcode
Zack Rusin
2007-10-24
Implement dst opcode
Zack Rusin
2007-10-24
Implement dph opcode
Zack Rusin
2007-10-24
Implement dot4 opcode
Zack Rusin
2007-10-24
Implement pow/rcp and sub opcodes
Zack Rusin
2007-10-24
Add the "add" opcode and assert one vp if an opcode isn't supported
Zack Rusin
2007-10-24
Refactor the tgsi->llvm storage translator
Zack Rusin
2007-10-24
Implement basic opcode translation and storage translation.
Zack Rusin
2007-10-24
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
Generate the base shader.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
Stub out some conversion.
Zack Rusin
2007-10-24
Initial stab at LLVM integration.
Zack Rusin
2007-10-23
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
added comment
Brian
2007-10-23
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
adjust coords in wide_line() to be conformant
Brian
2007-10-23
properly init dst reg's CondMask/Swizzle fields
Brian
2007-10-23
bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...
Brian
2007-10-23
Don't pad renderbuffers to multiple of two pixels anymore.
Brian
2007-10-22
don't apply ColorMask to main gc
Brian
2007-10-22
fix masking bug, memory leak
Brian
2007-10-22
don't use GL types for get/put_tile() params
Brian
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
implement point sprite mode
Brian
2007-10-22
add point_sprite flag to rasterizer state
Brian
2007-10-22
remove unused var
Brian
2007-10-22
tweak point corners to pass conform test
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
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