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2009-04-03
i965: comments for sampling code
Brian Paul
2009-04-03
i965: add support for float literal instruction operands
Brian Paul
2009-04-03
i965: remove 'nr' param from get_src/dst_reg() functions
Brian Paul
2009-04-03
i965: fix comment typo
Brian Paul
2009-04-03
i965: comments, clean-up in prepare_wm_surfaces()
Brian Paul
2009-04-03
i965: remove unneeded #includes
Brian Paul
2009-04-03
i965: formatting clean-ups
Brian Paul
2009-04-03
i965: comments, whitespace changes
Brian Paul
2009-04-03
i965: rename scratch_buffer -> scratch_bo to be consistant with other buffers
Brian Paul
2009-04-03
i965: fix indentation
Brian Paul
2009-04-03
i965: whitespace changes, comments
Brian Paul
2009-04-03
tgsi/text: Allow optional component selection for indirect registers.
Michal Krol
2009-04-03
python/regress: vertex shader FRC test does not use IN[1].
Michal Krol
2009-04-03
python/regress: Add relative addressing tests.
Michal Krol
2009-04-03
util/debug: Initialise local variables.
Michal Krol
2009-04-03
tgsi/text: Allow `-|src|` variant of `-(|src|)`.
Michal Krol
2009-04-03
mesa: ensure pbo stencil buffers are mapped before use
Alan Hourihane
2009-04-03
python/regress: Add vertex shader source modifier tests.
Michal Krol
2009-04-03
nv50: fix viewport state update
Christoph Bumiller
2009-04-02
mesa: fix TexParameter functions
Roland Scheidegger
2009-04-02
mesa: don't call ctx->Driver.ReadPixels() if width or height is zero
Brian Paul
2009-04-02
mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zero
Brian Paul
2009-04-02
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-02
progs: Ignores
Jakob Bornecrantz
2009-04-02
python/regress: Do not generate HTML summary for vertex shader test.
Michal Krol
2009-04-02
glx: MakeCurrent fixes.
Thomas Hellstrom
2009-04-02
dri glx: Fix dri_util::driBindContext
Thomas Hellstrom
2009-04-02
dri glx: Propagate driver MakeCurrent errors.
Thomas Hellstrom
2009-04-02
python/regress: Do not create zbuf for vertex shader test.
Michal Krol
2009-04-02
python/regress: Add more vertex shader test cases.
Michal Krol
2009-04-01
swrast: remove unused integer lerp functions
Brian Paul
2009-04-01
mesa: get rid of gl_texture_object::_BorderChan
Brian Paul
2009-04-01
dri: use BorderColor instead of _BorderChan
Brian Paul
2009-04-01
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
swrast: fix bad optimization check
Brian Paul
2009-04-01
swrast: remove unused parameter
Brian Paul
2009-04-01
swrast: minor improvements, clean-ups in texcombine code
Brian Paul
2009-04-01
mesa: simplify ycbcr->rgb conversion code
Brian Paul
2009-04-01
mesa: convert more texture fetch functions to return GLfloat
Brian Paul
2009-04-01
mesa: switch texel fetch functions from GLchan to GLfloat
Brian Paul
2009-04-01
swrast: use float4_array typedef to simplify the code a bit
Brian Paul
2009-04-01
mesa: texture combine clean-ups
Brian Paul
2009-04-01
swrast: refactor depth/shadow sampling code
Brian Paul
2009-04-01
swrast: general clean-up of texture combine code
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
demos: added progs/glsl/linktest.c to test linking of separate compilation units
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
2009-04-01
swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)
Brian Paul
2009-04-01
mesa: fix a recursive display list problem
Brian Paul
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