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AgeCommit message (Expand)Author
2009-04-03i965: comments for sampling codeBrian Paul
2009-04-03i965: add support for float literal instruction operandsBrian Paul
2009-04-03i965: remove 'nr' param from get_src/dst_reg() functionsBrian Paul
2009-04-03i965: fix comment typoBrian Paul
2009-04-03i965: comments, clean-up in prepare_wm_surfaces()Brian Paul
2009-04-03i965: remove unneeded #includesBrian Paul
2009-04-03i965: formatting clean-upsBrian Paul
2009-04-03i965: comments, whitespace changesBrian Paul
2009-04-03i965: rename scratch_buffer -> scratch_bo to be consistant with other buffersBrian Paul
2009-04-03i965: fix indentationBrian Paul
2009-04-03i965: whitespace changes, commentsBrian Paul
2009-04-03tgsi/text: Allow optional component selection for indirect registers.Michal Krol
2009-04-03python/regress: vertex shader FRC test does not use IN[1].Michal Krol
2009-04-03python/regress: Add relative addressing tests.Michal Krol
2009-04-03util/debug: Initialise local variables.Michal Krol
2009-04-03tgsi/text: Allow `-|src|` variant of `-(|src|)`.Michal Krol
2009-04-03mesa: ensure pbo stencil buffers are mapped before useAlan Hourihane
2009-04-03python/regress: Add vertex shader source modifier tests.Michal Krol
2009-04-03nv50: fix viewport state updateChristoph Bumiller
2009-04-02mesa: fix TexParameter functionsRoland Scheidegger
2009-04-02mesa: don't call ctx->Driver.ReadPixels() if width or height is zeroBrian Paul
2009-04-02mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zeroBrian Paul
2009-04-02glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul
2009-04-02progs: IgnoresJakob Bornecrantz
2009-04-02python/regress: Do not generate HTML summary for vertex shader test.Michal Krol
2009-04-02glx: MakeCurrent fixes.Thomas Hellstrom
2009-04-02dri glx: Fix dri_util::driBindContextThomas Hellstrom
2009-04-02dri glx: Propagate driver MakeCurrent errors.Thomas Hellstrom
2009-04-02python/regress: Do not create zbuf for vertex shader test.Michal Krol
2009-04-02python/regress: Add more vertex shader test cases.Michal Krol
2009-04-01swrast: remove unused integer lerp functionsBrian Paul
2009-04-01mesa: get rid of gl_texture_object::_BorderChanBrian Paul
2009-04-01dri: use BorderColor instead of _BorderChanBrian Paul
2009-04-01swrast: remove old texture_apply() code; always use texture combine codeBrian Paul
2009-04-01swrast: fix bad optimization checkBrian Paul
2009-04-01swrast: remove unused parameterBrian Paul
2009-04-01swrast: minor improvements, clean-ups in texcombine codeBrian Paul
2009-04-01mesa: simplify ycbcr->rgb conversion codeBrian Paul
2009-04-01mesa: convert more texture fetch functions to return GLfloatBrian Paul
2009-04-01mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul
2009-04-01swrast: use float4_array typedef to simplify the code a bitBrian Paul
2009-04-01mesa: texture combine clean-upsBrian Paul
2009-04-01swrast: refactor depth/shadow sampling codeBrian Paul
2009-04-01swrast: general clean-up of texture combine codeBrian Paul
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul
2009-04-01demos: added progs/glsl/linktest.c to test linking of separate compilation unitsBrian Paul
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
2009-04-01mesa: use correct tex unit lod bias for TXB instructionBrian Paul
2009-04-01swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul
2009-04-01mesa: fix a recursive display list problemBrian Paul