Age | Commit message (Collapse) | Author |
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Cherry picked from Keith's commit f911c3b9897b90132c8621a72bfeb824eb3b01e5.
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Fixes the blank screen on non-64bit mode.
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Special attention is given to the interpolation of side by side quads.
Multiplications are made only for the first quad. Interpolation of
inputs for posterior quads are done exclusively with additions, and
perspective divide if necessary.
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Already included in the fragment shader.
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Fixes crash when resizing gears window.
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It had been reduced to one fixed stage.
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More obvious name.
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Description/rationale/to-do items, while I still remember them...
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lp_state_fs.c is already too big without it.
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Still hackish. Will document and optimize later.
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Not used now -- stipple done by the draw module. May code generate later.
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Only 32bit depth/stencil surfaces supported for now. Stencil ops not
implemented yet.
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It is a little messy, given the available instrucions form SIMD
integer comparisons is rather limited.
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Even better would be to have a -h/--help option to the tests...
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function expectations.
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