Age | Commit message (Collapse) | Author |
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Use _swrast_get_values() which does clipping.
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No need to pass the texture unit number as an argument.
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with GLboolean in a few places.
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adaptor functions.
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from the gl_texture_format's functions.
Added "adaptor" functions to allow sampling a float-valued texture with
GLchans and vice versa. This will allow trimming down the number of
texture fetch routines.
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s_texcombine.c - for texture combining/application
s_texfilter.c - for texture sampling/filtering
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